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Commander
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Casuallyfunny

65 views6 days ago
Commander
Size: 100Salt sum: 30.47

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{"ops":[{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"A Guide for the Eventually Defeated"},{"insert":"\nWelcome. You have chosen to place Fire Lord Azula in command of a Grixis spell-slinging deck. An excellent decision. The alternative was letting somebody less capable lead, and I have suffered through enough of that already.\nThis deck gathers mana, cards, and opportunities with the calm efficiency of a military operation. Then it converts them into copied spells, stolen resources, redirected attacks, and a battlefield so thoroughly destabilised that your opponents will start looking at each other for help. Charming.\n"},{"attributes":{"bold":true},"insert":"Opening Orders"},{"insert":"\nKeep hands with enough mana to function, ideally with an early accelerator or a cheap draw spell. Arcane Signet, Izzet Signet, Sapphire Medallion, Firebending Student, Goblin Electromancer, Ragavan, and Storm-Kiln Artist all help establish the kind of resource advantage one expects from a proper Fire Lord.\nOpt, Frantic Search, Demand Answers, Thrill of Possibility, and Big Score keep the cards flowing and smooth out awkward hands. Discarding a card is a very small price to pay for a better plan. Someone at the table will be emotionally attached to their hand. That person deserves what happens next.\nTry to develop your mana before revealing the most threatening engines. People are strangely eager to remove Veyran, Archmage Emeritus, and Guttersnipe once they realise every spell they cast may lead to fire, treasure, cards, or all three. Let them worry about that after you are ready.\n"},{"attributes":{"bold":true},"insert":"The Actual Campaign"},{"insert":"\nOnce the board is prepared, the deck begins layering spells together. Veyran, Voice of Duality makes triggers multiply with the enthusiasm of an army receiving a promotion. Firebender Ascension, Leyline of Resonance, Spark Double, and Storm of Saruman turn efficient spells into a deeply unreasonable volume of magic.\nCori-Steel Cutter creates an army from the administrative act of casting spells. Storm-Kiln Artist turns every piece of arcane violence into treasure. Archmage Emeritus rewards excellence with more cards. Guttersnipe and Longshot make it clear that even your smallest spell comes with collateral damage.\nThe deck is especially dangerous when it casts several spells in a single turn. Sequence the cheaper spells first, use them to create mana, draw deeper, or provoke interaction, then deploy the spell that actually matters. Watching an opponent burn their counterspell on a cantrip is one of life’s quieter pleasures.\n"},{"attributes":{"bold":true},"insert":"Opposition Management"},{"insert":"\nEvery competent ruler needs methods for dealing with obstacles.\nChaos Warp solves problems with the precision of a flaming meteor. Cyclonic Rift clears the room with the graceful authority of a palace guard removing an uninvited guest. Blasphemous Act offers a comprehensive answer to boards that have become excessively populated. Snap, Galvanize, Overwhelming Victory, and Untimely Malfunction each provide their own elegant form of correction.\nYour opponents may attempt to interfere. They will be very proud of themselves for a moment.\nFierce Guardianship keeps important pieces alive. Return the Favor and Narset’s Reversal teach opponents the dangers of casting spells within reach of someone smarter. Bolt Bend sends their plans somewhere more useful. Leyline of Anticipation lets you wait patiently while everyone else walks into the trap.\nKeep mana available whenever possible. A Fire Lord without options is merely a person in expensive clothing.\n"},{"attributes":{"bold":true},"insert":"Ending the Game"},{"insert":"\nSome games end with spell damage. Guttersnipe, Longshot, Angrath’s Marauders, copied burn spells, and a large enough stack can reduce a table from “confident” to “asking whether we can take that back” very quickly.\nOther games end with Fire Lord Azula herself. Bulk Up, Sure Strike, Run Amok, Turn Inside Out, Cunning Maneuver, and Fire-Rim Form turn her into a decisive threat. Rogue’s Passage, Winged Boots, Detective’s Phoenix, and Swiftfoot Boots ensure that anyone hoping to block has already misunderstood the situation.\nThen there is theft. Ragavan acquires valuables. Etali acquires spells. The Blue Spirit acquires opportunities. Azula, Cunning Usurper acquires whatever she pleases. Your opponents brought their best cards to the table, which was thoughtful of them.\nPlay with patience, hold up interaction, and make every spell feel like a warning shot from a much larger weapon.\nIf the table survives, they may thank you for the lesson.\n\n"}]}

Commander

Qty: 1 Price: $0.99
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble
Fire Lord Azula (tla) 220

Commander

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Burn

Qty: 3 Price: $16.47
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature - Human Pirate
Angrath's Marauders (otc) 153
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (hoc) 196
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Legendary Creature - Human Ally Rebel
Longshot, Rebel Bowman (tle) 120

Burn

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Copy

Qty: 5 Price: $17.25
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
Firebender Ascension (tla) 137
Leyline of Resonance
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Enchantment
Leyline of Resonance (dsk) 143
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279
Storm of Saruman
Ward

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment
Storm of Saruman (ltr) 72
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet
Veyran, Voice of Duality (soc) 337

Copy

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Draw

Qty: 12 Price: $18.42
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Laughing Mad
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Laughing Mad (fin) 143
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant
Sazacap's Brew (blb) 151
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
Legendary Creature - Human Rogue Ally
The Blue Spirit (tle) 90
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: Exile the top card of your library. You may play that card this turn.
Legendary Creature - Human Noble
Zuko, Exiled Prince (tla) 163

Draw

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Enchantment

Qty: 1 Price: $0.35
Noggle the Mind
Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Enchantment - Aura
Noggle the Mind (ecl) 60

Enchantment

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Evasion

Qty: 1 Price: $0.79
Detective's Phoenix
Bestow—
, Collect evidence 6. (To pay this bestow cost, pay
and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Creature Enchantment - Phoenix
Detective's Phoenix (mh3) 116

Evasion

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Land

Qty: 33 (37 w/ MDFC)Price: $133.08
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (dsc) 263
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (chk) 273
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (msc) 228
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
: Add
.
,
: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Cori Mountain Monastery (tdm) 252
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (msc) 243
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (who) 278
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (m3c) 350
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (soc) 412
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270

Land

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Lifegain

Qty: 1 Price: $2.49
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 86

Lifegain

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Protection

Qty: 8 Price: $70.92
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (tle) 163
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 240
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Winged Boots
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Winged Boots (otc) 124

Protection

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Pump

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Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Cunning Maneuver (tla) 130
Fire-Rim Form
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Enchantment - Aura
Fire-Rim Form (tdm) 107
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Run Amok (trc) 582
Sure Strike
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Sure Strike (fdn) 209
The Chase Is On
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
The Chase Is On (mkm) 116
Turn Inside Out
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Turn Inside Out (dsk) 160

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Ramp

Qty: 12 Price: $107.80
Ancestors' Aid
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Ancestors' Aid (lci) 132
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Creature - Human Monk
Firebending Student (tla) 139
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
Legendary Creature - Human Noble
Ozai, the Phoenix King (tla) 235
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (h2r) 11
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Sozin's Comet (tla) 154
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255

Ramp

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Removal

Qty: 14 Price: $183.96
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Instant
Electrodominance (tdc) 212
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (tle) 32
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
Instant - Lesson
Overwhelming Victory (tle) 123
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Legendary Creature - Human Ally Performer
Ty Lee, Chi Blocker (tla) 76
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Removal

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Theft

Qty: 1 Price: $0.49
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
Legendary Creature - Human Rogue Noble
Azula, Cunning Usurper (tla) 208

Theft

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Tokens

Qty: 1 Price: $8.99
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment
Cori-Steel Cutter (tdm) 103

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
27 pips - 21 cards
26 mana - 24 cards
10 pips - 6 cards
19 mana - 19 cards
47 pips - 40 cards
54 mana - 34 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"A Guide for the Eventually Defeated"},{"insert":"\nWelcome. You have chosen to place Fire Lord Azula in command of a Grixis spell-slinging deck. An excellent decision. The alternative was letting somebody less capable lead, and I have suffered through enough of that already.\nThis deck gathers mana, cards, and opportunities with the calm efficiency of a military operation. Then it converts them into copied spells, stolen resources, redirected attacks, and a battlefield so thoroughly destabilised that your opponents will start looking at each other for help. Charming.\n"},{"attributes":{"bold":true},"insert":"Opening Orders"},{"insert":"\nKeep hands with enough mana to function, ideally with an early accelerator or a cheap draw spell. Arcane Signet, Izzet Signet, Sapphire Medallion, Firebending Student, Goblin Electromancer, Ragavan, and Storm-Kiln Artist all help establish the kind of resource advantage one expects from a proper Fire Lord.\nOpt, Frantic Search, Demand Answers, Thrill of Possibility, and Big Score keep the cards flowing and smooth out awkward hands. Discarding a card is a very small price to pay for a better plan. Someone at the table will be emotionally attached to their hand. That person deserves what happens next.\nTry to develop your mana before revealing the most threatening engines. People are strangely eager to remove Veyran, Archmage Emeritus, and Guttersnipe once they realise every spell they cast may lead to fire, treasure, cards, or all three. Let them worry about that after you are ready.\n"},{"attributes":{"bold":true},"insert":"The Actual Campaign"},{"insert":"\nOnce the board is prepared, the deck begins layering spells together. Veyran, Voice of Duality makes triggers multiply with the enthusiasm of an army receiving a promotion. Firebender Ascension, Leyline of Resonance, Spark Double, and Storm of Saruman turn efficient spells into a deeply unreasonable volume of magic.\nCori-Steel Cutter creates an army from the administrative act of casting spells. Storm-Kiln Artist turns every piece of arcane violence into treasure. Archmage Emeritus rewards excellence with more cards. Guttersnipe and Longshot make it clear that even your smallest spell comes with collateral damage.\nThe deck is especially dangerous when it casts several spells in a single turn. Sequence the cheaper spells first, use them to create mana, draw deeper, or provoke interaction, then deploy the spell that actually matters. Watching an opponent burn their counterspell on a cantrip is one of life’s quieter pleasures.\n"},{"attributes":{"bold":true},"insert":"Opposition Management"},{"insert":"\nEvery competent ruler needs methods for dealing with obstacles.\nChaos Warp solves problems with the precision of a flaming meteor. Cyclonic Rift clears the room with the graceful authority of a palace guard removing an uninvited guest. Blasphemous Act offers a comprehensive answer to boards that have become excessively populated. Snap, Galvanize, Overwhelming Victory, and Untimely Malfunction each provide their own elegant form of correction.\nYour opponents may attempt to interfere. They will be very proud of themselves for a moment.\nFierce Guardianship keeps important pieces alive. Return the Favor and Narset’s Reversal teach opponents the dangers of casting spells within reach of someone smarter. Bolt Bend sends their plans somewhere more useful. Leyline of Anticipation lets you wait patiently while everyone else walks into the trap.\nKeep mana available whenever possible. A Fire Lord without options is merely a person in expensive clothing.\n"},{"attributes":{"bold":true},"insert":"Ending the Game"},{"insert":"\nSome games end with spell damage. Guttersnipe, Longshot, Angrath’s Marauders, copied burn spells, and a large enough stack can reduce a table from “confident” to “asking whether we can take that back” very quickly.\nOther games end with Fire Lord Azula herself. Bulk Up, Sure Strike, Run Amok, Turn Inside Out, Cunning Maneuver, and Fire-Rim Form turn her into a decisive threat. Rogue’s Passage, Winged Boots, Detective’s Phoenix, and Swiftfoot Boots ensure that anyone hoping to block has already misunderstood the situation.\nThen there is theft. Ragavan acquires valuables. Etali acquires spells. The Blue Spirit acquires opportunities. Azula, Cunning Usurper acquires whatever she pleases. Your opponents brought their best cards to the table, which was thoughtful of them.\nPlay with patience, hold up interaction, and make every spell feel like a warning shot from a much larger weapon.\nIf the table survives, they may thank you for the lesson.\n\n"}]}
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