Casuallyfunny
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"A Guide for the Eventually Defeated"},{"insert":"\nWelcome. You have chosen to place Fire Lord Azula in command of a Grixis spell-slinging deck. An excellent decision. The alternative was letting somebody less capable lead, and I have suffered through enough of that already.\nThis deck gathers mana, cards, and opportunities with the calm efficiency of a military operation. Then it converts them into copied spells, stolen resources, redirected attacks, and a battlefield so thoroughly destabilised that your opponents will start looking at each other for help. Charming.\n"},{"attributes":{"bold":true},"insert":"Opening Orders"},{"insert":"\nKeep hands with enough mana to function, ideally with an early accelerator or a cheap draw spell. Arcane Signet, Izzet Signet, Sapphire Medallion, Firebending Student, Goblin Electromancer, Ragavan, and Storm-Kiln Artist all help establish the kind of resource advantage one expects from a proper Fire Lord.\nOpt, Frantic Search, Demand Answers, Thrill of Possibility, and Big Score keep the cards flowing and smooth out awkward hands. Discarding a card is a very small price to pay for a better plan. Someone at the table will be emotionally attached to their hand. That person deserves what happens next.\nTry to develop your mana before revealing the most threatening engines. People are strangely eager to remove Veyran, Archmage Emeritus, and Guttersnipe once they realise every spell they cast may lead to fire, treasure, cards, or all three. Let them worry about that after you are ready.\n"},{"attributes":{"bold":true},"insert":"The Actual Campaign"},{"insert":"\nOnce the board is prepared, the deck begins layering spells together. Veyran, Voice of Duality makes triggers multiply with the enthusiasm of an army receiving a promotion. Firebender Ascension, Leyline of Resonance, Spark Double, and Storm of Saruman turn efficient spells into a deeply unreasonable volume of magic.\nCori-Steel Cutter creates an army from the administrative act of casting spells. Storm-Kiln Artist turns every piece of arcane violence into treasure. Archmage Emeritus rewards excellence with more cards. Guttersnipe and Longshot make it clear that even your smallest spell comes with collateral damage.\nThe deck is especially dangerous when it casts several spells in a single turn. Sequence the cheaper spells first, use them to create mana, draw deeper, or provoke interaction, then deploy the spell that actually matters. Watching an opponent burn their counterspell on a cantrip is one of life’s quieter pleasures.\n"},{"attributes":{"bold":true},"insert":"Opposition Management"},{"insert":"\nEvery competent ruler needs methods for dealing with obstacles.\nChaos Warp solves problems with the precision of a flaming meteor. Cyclonic Rift clears the room with the graceful authority of a palace guard removing an uninvited guest. Blasphemous Act offers a comprehensive answer to boards that have become excessively populated. Snap, Galvanize, Overwhelming Victory, and Untimely Malfunction each provide their own elegant form of correction.\nYour opponents may attempt to interfere. They will be very proud of themselves for a moment.\nFierce Guardianship keeps important pieces alive. Return the Favor and Narset’s Reversal teach opponents the dangers of casting spells within reach of someone smarter. Bolt Bend sends their plans somewhere more useful. Leyline of Anticipation lets you wait patiently while everyone else walks into the trap.\nKeep mana available whenever possible. A Fire Lord without options is merely a person in expensive clothing.\n"},{"attributes":{"bold":true},"insert":"Ending the Game"},{"insert":"\nSome games end with spell damage. Guttersnipe, Longshot, Angrath’s Marauders, copied burn spells, and a large enough stack can reduce a table from “confident” to “asking whether we can take that back” very quickly.\nOther games end with Fire Lord Azula herself. Bulk Up, Sure Strike, Run Amok, Turn Inside Out, Cunning Maneuver, and Fire-Rim Form turn her into a decisive threat. Rogue’s Passage, Winged Boots, Detective’s Phoenix, and Swiftfoot Boots ensure that anyone hoping to block has already misunderstood the situation.\nThen there is theft. Ragavan acquires valuables. Etali acquires spells. The Blue Spirit acquires opportunities. Azula, Cunning Usurper acquires whatever she pleases. Your opponents brought their best cards to the table, which was thoughtful of them.\nPlay with patience, hold up interaction, and make every spell feel like a warning shot from a much larger weapon.\nIf the table survives, they may thank you for the lesson.\n\n"}]}
Commander
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble

Commander
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Burn
Burn
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Copy
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Draw
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

Draw
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Evasion
Detective's Phoenix
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Creature Enchantment - Phoenix

Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Turn Inside Out
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant

Pump
(CTRL to add secondary)
Ramp
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Ramp
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Removal
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Legendary Creature - Human Ally Performer

Removal
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Theft
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
Legendary Creature - Human Rogue Noble

Theft
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Tokens
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"A Guide for the Eventually Defeated"},{"insert":"\nWelcome. You have chosen to place Fire Lord Azula in command of a Grixis spell-slinging deck. An excellent decision. The alternative was letting somebody less capable lead, and I have suffered through enough of that already.\nThis deck gathers mana, cards, and opportunities with the calm efficiency of a military operation. Then it converts them into copied spells, stolen resources, redirected attacks, and a battlefield so thoroughly destabilised that your opponents will start looking at each other for help. Charming.\n"},{"attributes":{"bold":true},"insert":"Opening Orders"},{"insert":"\nKeep hands with enough mana to function, ideally with an early accelerator or a cheap draw spell. Arcane Signet, Izzet Signet, Sapphire Medallion, Firebending Student, Goblin Electromancer, Ragavan, and Storm-Kiln Artist all help establish the kind of resource advantage one expects from a proper Fire Lord.\nOpt, Frantic Search, Demand Answers, Thrill of Possibility, and Big Score keep the cards flowing and smooth out awkward hands. Discarding a card is a very small price to pay for a better plan. Someone at the table will be emotionally attached to their hand. That person deserves what happens next.\nTry to develop your mana before revealing the most threatening engines. People are strangely eager to remove Veyran, Archmage Emeritus, and Guttersnipe once they realise every spell they cast may lead to fire, treasure, cards, or all three. Let them worry about that after you are ready.\n"},{"attributes":{"bold":true},"insert":"The Actual Campaign"},{"insert":"\nOnce the board is prepared, the deck begins layering spells together. Veyran, Voice of Duality makes triggers multiply with the enthusiasm of an army receiving a promotion. Firebender Ascension, Leyline of Resonance, Spark Double, and Storm of Saruman turn efficient spells into a deeply unreasonable volume of magic.\nCori-Steel Cutter creates an army from the administrative act of casting spells. Storm-Kiln Artist turns every piece of arcane violence into treasure. Archmage Emeritus rewards excellence with more cards. Guttersnipe and Longshot make it clear that even your smallest spell comes with collateral damage.\nThe deck is especially dangerous when it casts several spells in a single turn. Sequence the cheaper spells first, use them to create mana, draw deeper, or provoke interaction, then deploy the spell that actually matters. Watching an opponent burn their counterspell on a cantrip is one of life’s quieter pleasures.\n"},{"attributes":{"bold":true},"insert":"Opposition Management"},{"insert":"\nEvery competent ruler needs methods for dealing with obstacles.\nChaos Warp solves problems with the precision of a flaming meteor. Cyclonic Rift clears the room with the graceful authority of a palace guard removing an uninvited guest. Blasphemous Act offers a comprehensive answer to boards that have become excessively populated. Snap, Galvanize, Overwhelming Victory, and Untimely Malfunction each provide their own elegant form of correction.\nYour opponents may attempt to interfere. They will be very proud of themselves for a moment.\nFierce Guardianship keeps important pieces alive. Return the Favor and Narset’s Reversal teach opponents the dangers of casting spells within reach of someone smarter. Bolt Bend sends their plans somewhere more useful. Leyline of Anticipation lets you wait patiently while everyone else walks into the trap.\nKeep mana available whenever possible. A Fire Lord without options is merely a person in expensive clothing.\n"},{"attributes":{"bold":true},"insert":"Ending the Game"},{"insert":"\nSome games end with spell damage. Guttersnipe, Longshot, Angrath’s Marauders, copied burn spells, and a large enough stack can reduce a table from “confident” to “asking whether we can take that back” very quickly.\nOther games end with Fire Lord Azula herself. Bulk Up, Sure Strike, Run Amok, Turn Inside Out, Cunning Maneuver, and Fire-Rim Form turn her into a decisive threat. Rogue’s Passage, Winged Boots, Detective’s Phoenix, and Swiftfoot Boots ensure that anyone hoping to block has already misunderstood the situation.\nThen there is theft. Ragavan acquires valuables. Etali acquires spells. The Blue Spirit acquires opportunities. Azula, Cunning Usurper acquires whatever she pleases. Your opponents brought their best cards to the table, which was thoughtful of them.\nPlay with patience, hold up interaction, and make every spell feel like a warning shot from a much larger weapon.\nIf the table survives, they may thank you for the lesson.\n\n"}]}























































































