Occult_Nightingale
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Commander
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{"ops":[{"attributes":{"italic":true},"insert":"\"We're rascals, scoundrels, villains, and knaves, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Drink up me hearties, yo ho. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"We're devils and black sheep, really bad eggs, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Drink up me hearties, yo ho.\" "},{"insert":"\n\nWhile there are many commanders that specifically deal with Pirates and piracy, many of them are concerned with the number of pirates one has, or pirates specifically performing certain actions. However, looking at the list of Pirates, their value mostly comes from ETB effects and attacking/dealing damage to players. Tragically, the vast majority of Pirate commanders serve as payoffs to this game plan, but there are precious few to enable it. Enter: "},{"insert":{"card-link":"Alora, Merry Thief"}},{"insert":", a delightful Halfling who provides Pirates with an unblockable attack, guaranteeing their Attack/Damage triggers, but also returns them to hand after the attack, allowing repeated ETB triggers every turn. Unfortunately, mono-blue is not varied enough to support this game plan, but thankfully, Alora can choose a Background as her commander, and in "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":", there exists a beautiful synergy with her unblockable Pirates that doesn't conflict with her own commander cost, and gives her access to the widest pool of dual-color Pirates in Izzet. With her background, Alora provides a constant engine of repeated value with her Pirates, landing direct hits every turn while keeping the biggest threat on the board pointed safely away from her.\n\nThe game plan is simple: \n\nTurn 1: Color-fix if needed, to ensure access to both colors of mana on turn 2. Otherwise, cast a 1-mana Pirate, if possible.\nTurn 2: Play a second land and cast Popular Entertainer.\nTurn 3: Play a third land and cast Alora.\nTurn 4 and onwards: Let the fun begin.\n\nThe deck functions as a hybrid Control/Aggro deck, mainly focused on using the enemy board rather than shutting them down. However, fun plays include casting "},{"insert":{"card-link":"Merchant Raiders"}},{"insert":", and locking down particularly problematic pieces of opponents' boards with multiple 1-mana pirates, achieving a double-goad with "},{"insert":{"card-link":"Port Razer"}},{"insert":" while getting a second pirate back to hand, or casting "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" to create token copies of each Pirate, doubling their ETB effects, and allowing them to return to hand without compromising board presence. There is no real need to ramp, but making treasures is thematic, and is helpful to cast any Instants to disrupt the opponents' plans. Card draw is essential to keep the deck running, with multiple engines and one-offs that help get through the deck faster, ensuring consistent land drops while also potentially setting up the graveyard for future plays. such as "},{"insert":{"card-link":"Amphin Mutineer"}},{"insert":" or "},{"insert":{"card-link":"Fathom Fleet Swordjack"}},{"insert":". Not particularly resilient to board wipes or removal, but with Alora's bounce, she typically guarantees a pirate in hand even through a board wipe, and the mana curve is low enough that it's relatively easy to rebuild.\n"}]}
Commander
Alora, Merry Thief
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Rogue Halfling

Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background

Commander
(CTRL to add secondary)
"I Am Not The Dread Pirate Roberts"
"I Am Not The Dread Pirate Roberts"
(CTRL to add secondary)
Booty (Treasure)
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

RMS Titanic
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Booty (Treasure)
(CTRL to add secondary)
Bottle o' Rum (Anthem/Pump)
Bottle o' Rum (Anthem/Pump)
(CTRL to add secondary)
Davy Jones' Locker
Davy Jones' Locker
(CTRL to add secondary)
Keelhaul (Destruction)
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Keelhaul (Destruction)
(CTRL to add secondary)
Loot (Draw+Optional Discard)
Loot (Draw+Optional Discard)
(CTRL to add secondary)
Patrol (Bounce/Counter)
Patrol (Bounce/Counter)
(CTRL to add secondary)
Pillage (Search the Deck)
Pillage (Search the Deck)
(CTRL to add secondary)
Plunder (Top-Of-Deck Shenanigans)
Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Pirate

Buried Treasure
, Sacrifice this artifact: Add one mana of any color.
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact - Treasure

Plunder (Top-Of-Deck Shenanigans)
(CTRL to add secondary)
Press-Gang (Stealing Stuff)
Zara, Renegade Recruiter
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature - Human Pirate

Press-Gang (Stealing Stuff)
(CTRL to add secondary)
Royal Comission (Monarch)
Royal Comission (Monarch)
(CTRL to add secondary)
Sack (Direct Damage)
Fathom Fleet Swordjack
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Orc Pirate

Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Sack (Direct Damage)
(CTRL to add secondary)
Safe Port
Safe Port
(CTRL to add secondary)
Stormy Sea
Stormy Sea
(CTRL to add secondary)
Yo Ho
Yo Ho
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"\"We're rascals, scoundrels, villains, and knaves, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Drink up me hearties, yo ho. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"We're devils and black sheep, really bad eggs, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Drink up me hearties, yo ho.\" "},{"insert":"\n\nWhile there are many commanders that specifically deal with Pirates and piracy, many of them are concerned with the number of pirates one has, or pirates specifically performing certain actions. However, looking at the list of Pirates, their value mostly comes from ETB effects and attacking/dealing damage to players. Tragically, the vast majority of Pirate commanders serve as payoffs to this game plan, but there are precious few to enable it. Enter: "},{"insert":{"card-link":"Alora, Merry Thief"}},{"insert":", a delightful Halfling who provides Pirates with an unblockable attack, guaranteeing their Attack/Damage triggers, but also returns them to hand after the attack, allowing repeated ETB triggers every turn. Unfortunately, mono-blue is not varied enough to support this game plan, but thankfully, Alora can choose a Background as her commander, and in "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":", there exists a beautiful synergy with her unblockable Pirates that doesn't conflict with her own commander cost, and gives her access to the widest pool of dual-color Pirates in Izzet. With her background, Alora provides a constant engine of repeated value with her Pirates, landing direct hits every turn while keeping the biggest threat on the board pointed safely away from her.\n\nThe game plan is simple: \n\nTurn 1: Color-fix if needed, to ensure access to both colors of mana on turn 2. Otherwise, cast a 1-mana Pirate, if possible.\nTurn 2: Play a second land and cast Popular Entertainer.\nTurn 3: Play a third land and cast Alora.\nTurn 4 and onwards: Let the fun begin.\n\nThe deck functions as a hybrid Control/Aggro deck, mainly focused on using the enemy board rather than shutting them down. However, fun plays include casting "},{"insert":{"card-link":"Merchant Raiders"}},{"insert":", and locking down particularly problematic pieces of opponents' boards with multiple 1-mana pirates, achieving a double-goad with "},{"insert":{"card-link":"Port Razer"}},{"insert":" while getting a second pirate back to hand, or casting "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" to create token copies of each Pirate, doubling their ETB effects, and allowing them to return to hand without compromising board presence. There is no real need to ramp, but making treasures is thematic, and is helpful to cast any Instants to disrupt the opponents' plans. Card draw is essential to keep the deck running, with multiple engines and one-offs that help get through the deck faster, ensuring consistent land drops while also potentially setting up the graveyard for future plays. such as "},{"insert":{"card-link":"Amphin Mutineer"}},{"insert":" or "},{"insert":{"card-link":"Fathom Fleet Swordjack"}},{"insert":". Not particularly resilient to board wipes or removal, but with Alora's bounce, she typically guarantees a pirate in hand even through a board wipe, and the mana curve is low enough that it's relatively easy to rebuild.\n"}]}





































































