Zaslinha
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Commander
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{"ops":[{"insert":"I, a millennial, pull out "},{"insert":{"card-link":"Leonardo, the Balance"}},{"insert":" , with his Partner "},{"insert":{"card-link":"Donatello, the Brains"}},{"insert":" . You see it in the table and you groan. Yet another +/+ slop with the precon tokens. Turn 3 you see "},{"insert":{"card-link":"Captain America, Team Leader"}},{"insert":" out and you're thinking \"oh, ok, marvel hero subtheme. Still +/+ slob. "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" comes out and, while it's an odd card, you're thinking I'm gonna use Donatello's tokens to sacrifice and be aggresive. "},{"insert":{"card-link":"Ronin, Shadow Stalker"}},{"insert":" is out and now you're scratching your head; yes he's a hero. No, he don't make tokens. No he don't support +/+. Why is he in the deck? All starts clicking when "},{"insert":{"card-link":"Summoner's Grimoire"}},{"insert":" is out and the deck is revealed!\n\nFor this deck challenge, a commander meant for tokens and +/+ is supporting a unique hero kindred. But not just any hero kindred, it is the job select cards that represent Final Fantasy 14! Now let's go on a breakdown of some of the card choices:\n\nWe have a blink category. Why? Several reasons. "},{"attributes":{"bold":true},"insert":"Blinking a job select equipment makes another hero token. "},{"insert":"It is worth noting that you don't see the traditional power flicker cards in here, and the main reason for it is that "},{"insert":{"card-link":"Wiccan, Rising Magician"}},{"insert":" and "},{"insert":{"card-link":"The Mighty Thor, Jane Foster"}},{"insert":" are heroes so they benefit from the hero support. Teleportation circle flickers artifacts as well. A tip about Wiccan: He can flicker opponent's creatures. Gets rid of counters, meld, equipments, transformed, etc. BTW it is another reason why "},{"insert":{"card-link":"Familiar's Ruse"}},{"insert":" is in the deck, as there are still several enter the battlefield creatures. \n\nFor our ramp, we have things that make both vibranium tokens and power stone tokens, since roughly half the deck is artifacts. Not only do they help with helping to cast the artifacts, but they also can be used to activate abilities. It's a completely different form of ramp not normally seen in 5 color decks, where you're normally searching for your basic land types asap for mana fix. Most, but not all, are enter the battlefield, so they combo well with flicker spells and return to hand abilities. You might even sacrifice some to cast from the graveyard as well. "},{"insert":{"card-link":"Nahiri, Forged in Fury"}},{"insert":" can even cast equipments for free. You can also either reactively cast, or cast in combo with "},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" , "},{"insert":{"card-link":"Wreck Hunter"}},{"insert":" to make even more power stones!\n\nThis deck's aggro is off the charts! "},{"insert":{"card-link":"Firion, Wild Rose Warrior"}},{"insert":" gives your equipped heroes haste. "},{"insert":{"card-link":"Arna Kennerüd, Skycaptain"}},{"insert":" doubles the counters your heroes have and make more heroes copying the equipment. Captain America gives them haste, vigilance and counters. "},{"insert":{"card-link":"Starry-Eyed Skyrider"}},{"insert":" "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":" and "},{"insert":{"card-link":"Iron Man, Armored Avenger"}},{"insert":" gives them flying evasion. "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" makes them 7/5 base, "},{"insert":{"card-link":"War Machine, Avenging Arsenal"}},{"insert":" and "},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":" gives them double strike, "},{"insert":{"card-link":"Bess, Soul Nourisher"}},{"insert":" makes all your hero tokens huge, Junkyard genius gives them menace and an additional 1 attack. \n\nThings that die or that you discard by "},{"insert":{"card-link":"Urza, Powerstone Prodigy"}},{"insert":" or "},{"insert":{"card-link":"Ninja's Blades"}},{"insert":" can come back easily with "},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" ,"},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" and "},{"insert":{"card-link":"Danitha, New Benalia's Light"}},{"insert":" .\n\nLet's talk about the lands. Some are pretty obvious man fixes. Some are hero kindred or artifact supports. "},{"insert":{"card-link":"Hall of Tagsin"}},{"insert":" and "},{"insert":{"card-link":"The Great Mound"}},{"insert":" are unique in that I want to make more ramp out of them if situation allows. "},{"insert":{"card-link":"Hidden Hideout"}},{"insert":" shines in the deck with all the +/+ slop being given. \n\nThe fantastic four in the deck was flavor. Each one individually benefits from making tokens, being aggro, making counters and drawing. All 4 on the field make an unlimited combo. Spider sense is flavorful. The Final Fantasy 14 lore explanation for being able to telegraph moves in the game is that The Light allows you to do so, just like how it does a Raven Symone flashback of events that unfolded in the game. \n\nI hope you enjoy my Leonardo the Hero deck. As Hydaelyn would say, \"hear...feel...ASSEMBLE!\" because \"Where have all the good men gone and where are all the gods? Where's the streetwise Hercules to fight the rising odds? Isn't there a white knight upon a fiery steed? Late at night I toss and I turn and I dream of what I need....\n\n"},{"attributes":{"bold":true},"insert":"I NEED A HERO!!!"},{"insert":"\n"}]}
Commander
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle

Commander
(CTRL to add secondary)
Blink
The Mighty Thor, Jane Foster
Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
Legendary Creature - Human God Hero

Blink
(CTRL to add secondary)
Burn
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero

Burn
(CTRL to add secondary)
Copy
Arna Kennerüd, Skycaptain
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Legendary Creature - Human Knight

Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel

Copy
(CTRL to add secondary)
Draw
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai

Nahiri, Forged in Fury
Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Legendary Creature - Artificer Kor

Draw
(CTRL to add secondary)
Evasion
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero

Evasion
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Flash
Flash
(CTRL to add secondary)
Job Select
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment

Bard's Bow
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.
Perseus's Bow — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.
Perseus's Bow — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Blue Mage's Cane
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Artifact - Equipment

Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment

Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Artifact - Equipment

Dragoon's Lance
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip
Artifact - Equipment

Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment

Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Reaper's Scythe
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip
Artifact - Equipment

Red Mage's Rapier
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment

Summoner's Grimoire
Job select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip
Artifact - Equipment Book

Thief's Knife
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Artifact - Equipment

Warrior's Sword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Job Select
(CTRL to add secondary)
Land
Avengers Tower
: Add .
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land

Land
(CTRL to add secondary)
Pump
Bess, Soul Nourisher
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Legendary Creature - Human Citizen

Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar

Pump
(CTRL to add secondary)
Ramp
Junkyard Genius
When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
Creature - Human Artificer

Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Hero

Shuri's Fabricator
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
, : Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Artifact

Splitting the Powerstone
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
Sorcery

T'Challa, the Black Panther
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
Legendary Creature - Human Hero Noble

Urza, Powerstone Prodigy
Vigilance
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer

Wreck Hunter
Flash
When this creature enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
When this creature enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Creature - Human Artificer

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat

Tellah, Great Sage
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Legendary Creature - Human Wizard

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"I, a millennial, pull out "},{"insert":{"card-link":"Leonardo, the Balance"}},{"insert":" , with his Partner "},{"insert":{"card-link":"Donatello, the Brains"}},{"insert":" . You see it in the table and you groan. Yet another +/+ slop with the precon tokens. Turn 3 you see "},{"insert":{"card-link":"Captain America, Team Leader"}},{"insert":" out and you're thinking \"oh, ok, marvel hero subtheme. Still +/+ slob. "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" comes out and, while it's an odd card, you're thinking I'm gonna use Donatello's tokens to sacrifice and be aggresive. "},{"insert":{"card-link":"Ronin, Shadow Stalker"}},{"insert":" is out and now you're scratching your head; yes he's a hero. No, he don't make tokens. No he don't support +/+. Why is he in the deck? All starts clicking when "},{"insert":{"card-link":"Summoner's Grimoire"}},{"insert":" is out and the deck is revealed!\n\nFor this deck challenge, a commander meant for tokens and +/+ is supporting a unique hero kindred. But not just any hero kindred, it is the job select cards that represent Final Fantasy 14! Now let's go on a breakdown of some of the card choices:\n\nWe have a blink category. Why? Several reasons. "},{"attributes":{"bold":true},"insert":"Blinking a job select equipment makes another hero token. "},{"insert":"It is worth noting that you don't see the traditional power flicker cards in here, and the main reason for it is that "},{"insert":{"card-link":"Wiccan, Rising Magician"}},{"insert":" and "},{"insert":{"card-link":"The Mighty Thor, Jane Foster"}},{"insert":" are heroes so they benefit from the hero support. Teleportation circle flickers artifacts as well. A tip about Wiccan: He can flicker opponent's creatures. Gets rid of counters, meld, equipments, transformed, etc. BTW it is another reason why "},{"insert":{"card-link":"Familiar's Ruse"}},{"insert":" is in the deck, as there are still several enter the battlefield creatures. \n\nFor our ramp, we have things that make both vibranium tokens and power stone tokens, since roughly half the deck is artifacts. Not only do they help with helping to cast the artifacts, but they also can be used to activate abilities. It's a completely different form of ramp not normally seen in 5 color decks, where you're normally searching for your basic land types asap for mana fix. Most, but not all, are enter the battlefield, so they combo well with flicker spells and return to hand abilities. You might even sacrifice some to cast from the graveyard as well. "},{"insert":{"card-link":"Nahiri, Forged in Fury"}},{"insert":" can even cast equipments for free. You can also either reactively cast, or cast in combo with "},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" , "},{"insert":{"card-link":"Wreck Hunter"}},{"insert":" to make even more power stones!\n\nThis deck's aggro is off the charts! "},{"insert":{"card-link":"Firion, Wild Rose Warrior"}},{"insert":" gives your equipped heroes haste. "},{"insert":{"card-link":"Arna Kennerüd, Skycaptain"}},{"insert":" doubles the counters your heroes have and make more heroes copying the equipment. Captain America gives them haste, vigilance and counters. "},{"insert":{"card-link":"Starry-Eyed Skyrider"}},{"insert":" "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":" and "},{"insert":{"card-link":"Iron Man, Armored Avenger"}},{"insert":" gives them flying evasion. "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" makes them 7/5 base, "},{"insert":{"card-link":"War Machine, Avenging Arsenal"}},{"insert":" and "},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":" gives them double strike, "},{"insert":{"card-link":"Bess, Soul Nourisher"}},{"insert":" makes all your hero tokens huge, Junkyard genius gives them menace and an additional 1 attack. \n\nThings that die or that you discard by "},{"insert":{"card-link":"Urza, Powerstone Prodigy"}},{"insert":" or "},{"insert":{"card-link":"Ninja's Blades"}},{"insert":" can come back easily with "},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" ,"},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" and "},{"insert":{"card-link":"Danitha, New Benalia's Light"}},{"insert":" .\n\nLet's talk about the lands. Some are pretty obvious man fixes. Some are hero kindred or artifact supports. "},{"insert":{"card-link":"Hall of Tagsin"}},{"insert":" and "},{"insert":{"card-link":"The Great Mound"}},{"insert":" are unique in that I want to make more ramp out of them if situation allows. "},{"insert":{"card-link":"Hidden Hideout"}},{"insert":" shines in the deck with all the +/+ slop being given. \n\nThe fantastic four in the deck was flavor. Each one individually benefits from making tokens, being aggro, making counters and drawing. All 4 on the field make an unlimited combo. Spider sense is flavorful. The Final Fantasy 14 lore explanation for being able to telegraph moves in the game is that The Light allows you to do so, just like how it does a Raven Symone flashback of events that unfolded in the game. \n\nI hope you enjoy my Leonardo the Hero deck. As Hydaelyn would say, \"hear...feel...ASSEMBLE!\" because \"Where have all the good men gone and where are all the gods? Where's the streetwise Hercules to fight the rising odds? Isn't there a white knight upon a fiery steed? Late at night I toss and I turn and I dream of what I need....\n\n"},{"attributes":{"bold":true},"insert":"I NEED A HERO!!!"},{"insert":"\n"}]}



























































