340 views10 days ago
Commander
Size: 100Salt sum: 21.43
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Zaslinha

340 views10 days ago
Commander
Size: 100Salt sum: 21.43

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{"ops":[{"insert":"I, a millennial, pull out "},{"insert":{"card-link":"Leonardo, the Balance"}},{"insert":" , with his Partner "},{"insert":{"card-link":"Donatello, the Brains"}},{"insert":" . You see it in the table and you groan. Yet another +/+ slop with the precon tokens. Turn 3 you see "},{"insert":{"card-link":"Captain America, Team Leader"}},{"insert":" out and you're thinking \"oh, ok, marvel hero subtheme. Still +/+ slob. "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" comes out and, while it's an odd card, you're thinking I'm gonna use Donatello's tokens to sacrifice and be aggresive. "},{"insert":{"card-link":"Ronin, Shadow Stalker"}},{"insert":" is out and now you're scratching your head; yes he's a hero. No, he don't make tokens. No he don't support +/+. Why is he in the deck? All starts clicking when "},{"insert":{"card-link":"Summoner's Grimoire"}},{"insert":" is out and the deck is revealed!\n\nFor this deck challenge, a commander meant for tokens and +/+ is supporting a unique hero kindred. But not just any hero kindred, it is the job select cards that represent Final Fantasy 14! Now let's go on a breakdown of some of the card choices:\n\nWe have a blink category. Why? Several reasons. "},{"attributes":{"bold":true},"insert":"Blinking a job select equipment makes another hero token. "},{"insert":"It is worth noting that you don't see the traditional power flicker cards in here, and the main reason for it is that "},{"insert":{"card-link":"Wiccan, Rising Magician"}},{"insert":" and "},{"insert":{"card-link":"The Mighty Thor, Jane Foster"}},{"insert":" are heroes so they benefit from the hero support. Teleportation circle flickers artifacts as well. A tip about Wiccan: He can flicker opponent's creatures. Gets rid of counters, meld, equipments, transformed, etc. BTW it is another reason why "},{"insert":{"card-link":"Familiar's Ruse"}},{"insert":" is in the deck, as there are still several enter the battlefield creatures. \n\nFor our ramp, we have things that make both vibranium tokens and power stone tokens, since roughly half the deck is artifacts. Not only do they help with helping to cast the artifacts, but they also can be used to activate abilities. It's a completely different form of ramp not normally seen in 5 color decks, where you're normally searching for your basic land types asap for mana fix. Most, but not all, are enter the battlefield, so they combo well with flicker spells and return to hand abilities. You might even sacrifice some to cast from the graveyard as well. "},{"insert":{"card-link":"Nahiri, Forged in Fury"}},{"insert":" can even cast equipments for free. You can also either reactively cast, or cast in combo with "},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" , "},{"insert":{"card-link":"Wreck Hunter"}},{"insert":" to make even more power stones!\n\nThis deck's aggro is off the charts! "},{"insert":{"card-link":"Firion, Wild Rose Warrior"}},{"insert":" gives your equipped heroes haste. "},{"insert":{"card-link":"Arna Kennerüd, Skycaptain"}},{"insert":" doubles the counters your heroes have and make more heroes copying the equipment. Captain America gives them haste, vigilance and counters. "},{"insert":{"card-link":"Starry-Eyed Skyrider"}},{"insert":" "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":" and "},{"insert":{"card-link":"Iron Man, Armored Avenger"}},{"insert":" gives them flying evasion. "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" makes them 7/5 base, "},{"insert":{"card-link":"War Machine, Avenging Arsenal"}},{"insert":" and "},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":" gives them double strike, "},{"insert":{"card-link":"Bess, Soul Nourisher"}},{"insert":" makes all your hero tokens huge, Junkyard genius gives them menace and an additional 1 attack. \n\nThings that die or that you discard by "},{"insert":{"card-link":"Urza, Powerstone Prodigy"}},{"insert":" or "},{"insert":{"card-link":"Ninja's Blades"}},{"insert":" can come back easily with "},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" ,"},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" and "},{"insert":{"card-link":"Danitha, New Benalia's Light"}},{"insert":" .\n\nLet's talk about the lands. Some are pretty obvious man fixes. Some are hero kindred or artifact supports. "},{"insert":{"card-link":"Hall of Tagsin"}},{"insert":" and "},{"insert":{"card-link":"The Great Mound"}},{"insert":" are unique in that I want to make more ramp out of them if situation allows. "},{"insert":{"card-link":"Hidden Hideout"}},{"insert":" shines in the deck with all the +/+ slop being given. \n\nThe fantastic four in the deck was flavor. Each one individually benefits from making tokens, being aggro, making counters and drawing. All 4 on the field make an unlimited combo. Spider sense is flavorful. The Final Fantasy 14 lore explanation for being able to telegraph moves in the game is that The Light allows you to do so, just like how it does a Raven Symone flashback of events that unfolded in the game. \n\nI hope you enjoy my Leonardo the Hero deck. As Hydaelyn would say, \"hear...feel...ASSEMBLE!\" because \"Where have all the good men gone and where are all the gods? Where's the streetwise Hercules to fight the rising odds? Isn't there a white knight upon a fiery steed? Late at night I toss and I turn and I dream of what I need....\n\n"},{"attributes":{"bold":true},"insert":"I NEED A HERO!!!"},{"insert":"\n"}]}

Commander

Qty: 2 Price: $8.98
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Donatello, the Brains (tmc) 2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Leonardo, the Balance (tmc) 1

Commander

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Burn

Qty: 1 Price: $0.35
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 321

Burn

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Copy

Qty: 2 Price: $1.78
Arna Kennerüd, Skycaptain
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Legendary Creature - Human Knight
Arna Kennerüd, Skycaptain (mh3) 178
Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel
Firion, Wild Rose Warrior (fin) 137

Copy

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Counters

Qty: 1 Price: $3.99
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
Legendary Creature - Human Soldier Hero
Captain America, Team Leader (msc) 879

Counters

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Creature

Qty: 1 Price: $0.35
The Thing, Ben Grimm
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Legendary Creature - Human Hero
The Thing, Ben Grimm (msh) 322

Creature

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Draw

Qty: 4 Price: $14.86
Akiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Legendary Creature - Warrior Kor
Akiri, Fearless Voyager (cmm) 335
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 139
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 320
Nahiri, Forged in Fury
Affinity for Equipment (This spell costs
less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Legendary Creature - Artificer Kor
Nahiri, Forged in Fury (mat) 36

Draw

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Evasion

Qty: 3 Price: $4.73
Combine Chrysalis
Creature tokens you control have flying.
,
, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
Artifact
Combine Chrysalis (moc) 319
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
Starry-Eyed Skyrider
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Creature - Human Scout
Starry-Eyed Skyrider (tdm) 25

Evasion

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Flash

Qty: 2 Price: $33.78
Shimmer Myr
Flash
You may cast artifact spells as though they had flash.
Creature Artifact - Myr
Shimmer Myr (cmm) 409
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (sld) 1727

Flash

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Job Select

Qty: 18 Price: $9.22
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment
Astrologian's Planisphere (fin) 46
Bard's Bow
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.
Perseus's Bow — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bard's Bow (fin) 174
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Black Mage's Rod (fin) 90
Blue Mage's Cane
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying
rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Artifact - Equipment
Blue Mage's Cane (fic) 35
Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment
Dancer's Chakrams (fic) 17
Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Artifact - Equipment
Dark Knight's Greatsword (fin) 95
Dragoon's Lance
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip
Artifact - Equipment
Dragoon's Lance (fin) 17
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Machinist's Arsenal (fin) 23
Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Monk's Fist (fin) 265
Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment
Ninja's Blades (fin) 108
Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward
, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Paladin's Arms (fin) 28
Reaper's Scythe
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip
Artifact - Equipment
Reaper's Scythe (fic) 48
Red Mage's Rapier
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Red Mage's Rapier (fin) 152
Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment
Sage's Nouliths (fin) 582
Summoner's Grimoire
Job select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip
Artifact - Equipment Book
Summoner's Grimoire (fin) 205
Thief's Knife
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Artifact - Equipment
Thief's Knife (fin) 81
Warrior's Sword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warrior's Sword (fin) 169
White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
White Mage's Staff (fin) 42

Job Select

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Land

Qty: 36 Price: $401.00
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Castle Doom
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
Castle Doom (msh) 263
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Hall of Tagsin
: Add
.
,
: Add one mana of any color.
,
: Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Land
Hall of Tagsin (bro) 263
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (eos) 127
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Secluded Starforge
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Land
Secluded Starforge (eoe) 257
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Tarnished Citadel
: Add
.
: Add one mana of any color. This land deals 3 damage to you.
Land
Tarnished Citadel (ody) 329
The Great Mound
: Add
.
,
: Create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
,
: Draw a card.
Land
The Great Mound (msc) 120
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Pump

Qty: 4 Price: $6.36
Bess, Soul Nourisher
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Legendary Creature - Human Citizen
Bess, Soul Nourisher (ncc) 67
Neyali, Suns' Vanguard
Attacking tokens you control have double strike.
Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
Legendary Creature - Human Rebel
Neyali, Suns' Vanguard (onc) 2
Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion —
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fallen Hero (fic) 92
War Machine, Avenging Arsenal
Flying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
War Machine, Avenging Arsenal (msc) 63

Pump

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Ramp

Qty: 9 Price: $4.51
Great Desert Prospector
When this creature enters, create a tapped Powerstone token for each other creature you control. (They're artifacts with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Creature - Human Artificer
Great Desert Prospector (bro) 7
Junkyard Genius
When this creature enters, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
Creature - Human Artificer
Junkyard Genius (bro) 214
Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Hero
Ronin, Shadow Stalker (msh) 112
Shuri's Fabricator
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
,
: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Artifact
Shuri's Fabricator (msc) 114
Splitting the Powerstone
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Sorcery
Splitting the Powerstone (bro) 63
T'Challa, the Black Panther
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
Legendary Creature - Human Hero Noble
T'Challa, the Black Panther (msc) 7
Urza, Powerstone Prodigy
Vigilance
,
: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer
Urza, Powerstone Prodigy (bro) 69
Vibranium Mining Mech
Trample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
: This Vehicle gets +1/+0 until end of turn.
Crew 2
Artifact - Vehicle
Vibranium Mining Mech (msc) 117
Wreck Hunter
Flash
When this creature enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Creature - Human Artificer
Wreck Hunter (brc) 11

Ramp

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Recursion

Qty: 2 Price: $2.98
Danitha, New Benalia's Light
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Legendary Creature - Human Knight
Danitha, New Benalia's Light (mat) 29
Noctis, Prince of Lucis
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Legendary Creature - Human Noble
Noctis, Prince of Lucis (fin) 235

Recursion

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Removal

Qty: 8 Price: $16.22
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Familiar's Ruse
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Instant
Familiar's Ruse (plst) LRW-64
Hawkeye, Trick Shot
Reach, first strike
Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
Legendary Creature - Human Archer Hero
Hawkeye, Trick Shot (msc) 506
Leyline Binding
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Leyline Binding (dmu) 24
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (fic) 329
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 46
Terisiare's Devastation
You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Sorcery
Terisiare's Devastation (brc) 56
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 338

Removal

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Tokens

Qty: 3 Price: $2.33
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat
G'raha Tia, Scion Reborn (fic) 222
Invisible Woman, Sue Storm
Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Legendary Creature - Human Hero
Invisible Woman, Sue Storm (msh) 323
Tellah, Great Sage
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Legendary Creature - Human Wizard
Tellah, Great Sage (fin) 244

Tokens

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Deck Info

Deck stats

29 pips - 27 cards
22 mana - 20 cards
22 pips - 21 cards
24 mana - 22 cards
17 pips - 14 cards
27 mana - 25 cards
17 pips - 15 cards
23 mana - 21 cards
7 pips - 7 cards
23 mana - 20 cards
0 pips - 0 cards
24 mana - 22 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"I, a millennial, pull out "},{"insert":{"card-link":"Leonardo, the Balance"}},{"insert":" , with his Partner "},{"insert":{"card-link":"Donatello, the Brains"}},{"insert":" . You see it in the table and you groan. Yet another +/+ slop with the precon tokens. Turn 3 you see "},{"insert":{"card-link":"Captain America, Team Leader"}},{"insert":" out and you're thinking \"oh, ok, marvel hero subtheme. Still +/+ slob. "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" comes out and, while it's an odd card, you're thinking I'm gonna use Donatello's tokens to sacrifice and be aggresive. "},{"insert":{"card-link":"Ronin, Shadow Stalker"}},{"insert":" is out and now you're scratching your head; yes he's a hero. No, he don't make tokens. No he don't support +/+. Why is he in the deck? All starts clicking when "},{"insert":{"card-link":"Summoner's Grimoire"}},{"insert":" is out and the deck is revealed!\n\nFor this deck challenge, a commander meant for tokens and +/+ is supporting a unique hero kindred. But not just any hero kindred, it is the job select cards that represent Final Fantasy 14! Now let's go on a breakdown of some of the card choices:\n\nWe have a blink category. Why? Several reasons. "},{"attributes":{"bold":true},"insert":"Blinking a job select equipment makes another hero token. "},{"insert":"It is worth noting that you don't see the traditional power flicker cards in here, and the main reason for it is that "},{"insert":{"card-link":"Wiccan, Rising Magician"}},{"insert":" and "},{"insert":{"card-link":"The Mighty Thor, Jane Foster"}},{"insert":" are heroes so they benefit from the hero support. Teleportation circle flickers artifacts as well. A tip about Wiccan: He can flicker opponent's creatures. Gets rid of counters, meld, equipments, transformed, etc. BTW it is another reason why "},{"insert":{"card-link":"Familiar's Ruse"}},{"insert":" is in the deck, as there are still several enter the battlefield creatures. \n\nFor our ramp, we have things that make both vibranium tokens and power stone tokens, since roughly half the deck is artifacts. Not only do they help with helping to cast the artifacts, but they also can be used to activate abilities. It's a completely different form of ramp not normally seen in 5 color decks, where you're normally searching for your basic land types asap for mana fix. Most, but not all, are enter the battlefield, so they combo well with flicker spells and return to hand abilities. You might even sacrifice some to cast from the graveyard as well. "},{"insert":{"card-link":"Nahiri, Forged in Fury"}},{"insert":" can even cast equipments for free. You can also either reactively cast, or cast in combo with "},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" , "},{"insert":{"card-link":"Wreck Hunter"}},{"insert":" to make even more power stones!\n\nThis deck's aggro is off the charts! "},{"insert":{"card-link":"Firion, Wild Rose Warrior"}},{"insert":" gives your equipped heroes haste. "},{"insert":{"card-link":"Arna Kennerüd, Skycaptain"}},{"insert":" doubles the counters your heroes have and make more heroes copying the equipment. Captain America gives them haste, vigilance and counters. "},{"insert":{"card-link":"Starry-Eyed Skyrider"}},{"insert":" "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":" and "},{"insert":{"card-link":"Iron Man, Armored Avenger"}},{"insert":" gives them flying evasion. "},{"insert":{"card-link":"Sephiroth, Fallen Hero"}},{"insert":" makes them 7/5 base, "},{"insert":{"card-link":"War Machine, Avenging Arsenal"}},{"insert":" and "},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":" gives them double strike, "},{"insert":{"card-link":"Bess, Soul Nourisher"}},{"insert":" makes all your hero tokens huge, Junkyard genius gives them menace and an additional 1 attack. \n\nThings that die or that you discard by "},{"insert":{"card-link":"Urza, Powerstone Prodigy"}},{"insert":" or "},{"insert":{"card-link":"Ninja's Blades"}},{"insert":" can come back easily with "},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" ,"},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" and "},{"insert":{"card-link":"Danitha, New Benalia's Light"}},{"insert":" .\n\nLet's talk about the lands. Some are pretty obvious man fixes. Some are hero kindred or artifact supports. "},{"insert":{"card-link":"Hall of Tagsin"}},{"insert":" and "},{"insert":{"card-link":"The Great Mound"}},{"insert":" are unique in that I want to make more ramp out of them if situation allows. "},{"insert":{"card-link":"Hidden Hideout"}},{"insert":" shines in the deck with all the +/+ slop being given. \n\nThe fantastic four in the deck was flavor. Each one individually benefits from making tokens, being aggro, making counters and drawing. All 4 on the field make an unlimited combo. Spider sense is flavorful. The Final Fantasy 14 lore explanation for being able to telegraph moves in the game is that The Light allows you to do so, just like how it does a Raven Symone flashback of events that unfolded in the game. \n\nI hope you enjoy my Leonardo the Hero deck. As Hydaelyn would say, \"hear...feel...ASSEMBLE!\" because \"Where have all the good men gone and where are all the gods? Where's the streetwise Hercules to fight the rising odds? Isn't there a white knight upon a fiery steed? Late at night I toss and I turn and I dream of what I need....\n\n"},{"attributes":{"bold":true},"insert":"I NEED A HERO!!!"},{"insert":"\n"}]}
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