meleebros
68 views11 hrs ago
Commander
Size: 100Salt sum: 30.26
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"There are a few good mono white artifact commanders to pick from. So I picked all of them. This deck attempts to combine the best elements of each commander into one deck built around "},{"insert":{"card-link":"The Seriema"}},{"insert":". While this may lengthen the minimum number of turns you could combo off in, it adds to the consistency and adds more crossroads to make decisions. See the legends category for creatures that "},{"insert":{"card-link":"The Seriema"}},{"insert":" can search for. "},{"insert":{"card-link":"Phelia, Exuberant Shepherd"}},{"insert":" can create a steady stream of action as you blink "},{"insert":{"card-link":"The Seriema"}},{"insert":" . "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" can find combo pieces while generating value. "},{"insert":{"card-link":"Skrelv, Defector Mite"}},{"insert":" and "},{"insert":{"card-link":"The Wandering Rescuer"}},{"insert":" can protect your important combo pieces. "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" can let you change to an instant speed play style when getting around disruption is important. "},{"insert":{"card-link":"Beza, the Bounding Spring"}},{"insert":" can be a good value legend when your hand already has a lot of blink synergy. Since you don't just have one game plan, you can adjust easily for whatever gets thrown your way. "},{"insert":{"card-link":"The Seriema"}},{"insert":" also provides some protection to when you are ready to combo off. One of my favorite parts is that you make your opponents have to choose what to target with their removal. Targeting "},{"insert":{"card-link":"The Seriema"}},{"insert":" honestly doesn't really matter since it has an etb and isn't part of your plan to finished the game. This deck is just more interesting than some of the other artifact decks I've seen. And you don't just have a \"best card\" you always tutor up since there are so many good options! In order to win use "},{"insert":{"card-link":"Grinding Station"}},{"insert":" and "},{"insert":{"card-link":"Blasting Station"}},{"insert":" with "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" and an artifact creature with an effect like "},{"insert":{"card-link":"Myr Retriever"}},{"insert":" or"},{"insert":{"card-link":"Junk Diver"}},{"insert":" and a 0 mana artifact that can sacrifice itself like "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" . This either mills all your opponents or deals infinite pings. If you lose "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" winning this way will become much harder but not impossible. The combos just require more pieces to work. Also, there are lots of ways to keep him safe as mentioned above. There are also combos with "},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" but you can look those up on your own. Make sure to do some goldfishing with this deck so you become proficient in your game plan and memorize all your tutor options or else piloting it will take a long time. I hope you enjoy!\n"}]}
Commander
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

Commander
(CTRL to add secondary)
Blink
Blink
(CTRL to add secondary)
Cheerio
Cheerio
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Land
(CTRL to add secondary)
Legends
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk

Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Legends
(CTRL to add secondary)
Mill
Mill
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Ramp
(CTRL to add secondary)
Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Maybeboard
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Treasure Keeper
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Creature Artifact - Construct

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"There are a few good mono white artifact commanders to pick from. So I picked all of them. This deck attempts to combine the best elements of each commander into one deck built around "},{"insert":{"card-link":"The Seriema"}},{"insert":". While this may lengthen the minimum number of turns you could combo off in, it adds to the consistency and adds more crossroads to make decisions. See the legends category for creatures that "},{"insert":{"card-link":"The Seriema"}},{"insert":" can search for. "},{"insert":{"card-link":"Phelia, Exuberant Shepherd"}},{"insert":" can create a steady stream of action as you blink "},{"insert":{"card-link":"The Seriema"}},{"insert":" . "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" can find combo pieces while generating value. "},{"insert":{"card-link":"Skrelv, Defector Mite"}},{"insert":" and "},{"insert":{"card-link":"The Wandering Rescuer"}},{"insert":" can protect your important combo pieces. "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" can let you change to an instant speed play style when getting around disruption is important. "},{"insert":{"card-link":"Beza, the Bounding Spring"}},{"insert":" can be a good value legend when your hand already has a lot of blink synergy. Since you don't just have one game plan, you can adjust easily for whatever gets thrown your way. "},{"insert":{"card-link":"The Seriema"}},{"insert":" also provides some protection to when you are ready to combo off. One of my favorite parts is that you make your opponents have to choose what to target with their removal. Targeting "},{"insert":{"card-link":"The Seriema"}},{"insert":" honestly doesn't really matter since it has an etb and isn't part of your plan to finished the game. This deck is just more interesting than some of the other artifact decks I've seen. And you don't just have a \"best card\" you always tutor up since there are so many good options! In order to win use "},{"insert":{"card-link":"Grinding Station"}},{"insert":" and "},{"insert":{"card-link":"Blasting Station"}},{"insert":" with "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" and an artifact creature with an effect like "},{"insert":{"card-link":"Myr Retriever"}},{"insert":" or"},{"insert":{"card-link":"Junk Diver"}},{"insert":" and a 0 mana artifact that can sacrifice itself like "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" . This either mills all your opponents or deals infinite pings. If you lose "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" winning this way will become much harder but not impossible. The combos just require more pieces to work. Also, there are lots of ways to keep him safe as mentioned above. There are also combos with "},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" but you can look those up on your own. Make sure to do some goldfishing with this deck so you become proficient in your game plan and memorize all your tutor options or else piloting it will take a long time. I hope you enjoy!\n"}]}
















































































































