JustThatRat
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Commander
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{"ops":[{"insert":"Sovereignty of Super Queers is a selesnya Aggro deck that focuses on getting creatures, anthems, and Sovereign Okinec Ahau onto the board at the same time. \nA very commander-centeric deck, you want Sovereign attacking any time he can to boost yourself higher and higher until your opponents are crushed under the freight train.\n\n\nWith cards like ,"},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" ,"},{"insert":{"card-link":"Abzan Battle Priest"}},{"insert":" , and "},{"insert":{"card-link":"Ainok Bond-Kin"}},{"insert":" you can take your counters and use them to give others evasion. \nFirst strike to deal with deathtouch, flying for go-wide boards, lifelink to discourage even a 1/1 haphazardly thrown under the bus. \n\nWithout any haste sources at the moment, your bets are on explosive turns that turn a small looking board into a game win. \nWith just Sovereign and 2 creatures, you can become the threat over a combat turn.\nAnthems grant every creature +1/+1 counters when Sovereign attacks, "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" turns that into twice as many, "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" give evasion, "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" means no counters, no tricks, and card draw. You go from 3 base level creatures with 2 anthems to 3 creatures with +6/+6, flying, and card draw.\n\nYou might be wondering your game win here. How does this combat deck actually finish off an opponent thats running green go tall strategy?! \nGo. Bigger. Quicker.\nBecause while Simic proliferation is getting 6 +1/+1 counters, 12 shield counters, and 32 first strike counters? Youre getting 124 +1/+1 counters that are on 4 creatures with trample. \nDiscover Dinos giving you trouble? They cant discover into anything threatening if they're dead. \n\nYour game plan is to use any and every opportunity to get Sovereign's attack trigger, even using "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" to remove him from combat after boosting (just incase you don't have first strike and everyone has the blasted 1/1 deathtoucher)\n"}]}
Commander
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Wilt-Leaf Liege
( can be paid with either or .)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature - Knight Elf

Anthem
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Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature - Human Soldier

Fangs of Kalonia
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra

Counters
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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Evasion
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Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Ancient Adamantoise
Vigilance, ward
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle

Protection
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Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ramp
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Recursion
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Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Sovereignty of Super Queers is a selesnya Aggro deck that focuses on getting creatures, anthems, and Sovereign Okinec Ahau onto the board at the same time. \nA very commander-centeric deck, you want Sovereign attacking any time he can to boost yourself higher and higher until your opponents are crushed under the freight train.\n\n\nWith cards like ,"},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" ,"},{"insert":{"card-link":"Abzan Battle Priest"}},{"insert":" , and "},{"insert":{"card-link":"Ainok Bond-Kin"}},{"insert":" you can take your counters and use them to give others evasion. \nFirst strike to deal with deathtouch, flying for go-wide boards, lifelink to discourage even a 1/1 haphazardly thrown under the bus. \n\nWithout any haste sources at the moment, your bets are on explosive turns that turn a small looking board into a game win. \nWith just Sovereign and 2 creatures, you can become the threat over a combat turn.\nAnthems grant every creature +1/+1 counters when Sovereign attacks, "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" turns that into twice as many, "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" give evasion, "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" means no counters, no tricks, and card draw. You go from 3 base level creatures with 2 anthems to 3 creatures with +6/+6, flying, and card draw.\n\nYou might be wondering your game win here. How does this combat deck actually finish off an opponent thats running green go tall strategy?! \nGo. Bigger. Quicker.\nBecause while Simic proliferation is getting 6 +1/+1 counters, 12 shield counters, and 32 first strike counters? Youre getting 124 +1/+1 counters that are on 4 creatures with trample. \nDiscover Dinos giving you trouble? They cant discover into anything threatening if they're dead. \n\nYour game plan is to use any and every opportunity to get Sovereign's attack trigger, even using "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" to remove him from combat after boosting (just incase you don't have first strike and everyone has the blasted 1/1 deathtoucher)\n"}]}




























































