FlawlessVi
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deck identity"},{"insert":"\nFive-color Warrior tribal combo that wins through infinite combat phases enabled by Najeela plus any one of several mana-generating enchantments or creatures.\n\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Attack with a Warrior, generate mana via Druids' Repository, Faeburrow Elder, Bear Umbra, Nature's Will, or Sword of Feast and Famine, then activate Najeela's ability each combat to loop infinite combat phases and token creation for lethal damage.\n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" When Najeela is taxed out or removed, pivot to Hellkite Charger or Aurelia, the Warleader for extra combats, use Ohran Frostfang and Mindblade Render to grind card advantage, and close with a wide board buffed by Shared Animosity and Brutal Hordechief drain.\n\nClosing power: Combo\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Role coverage"},{"insert":"\nSTRENGTHS\n\nRedundant combo enablers (Druids' Repository, Bear Umbra, Nature's Will, Sword of Feast and Famine, Faeburrow Elder, Bloom Tender) mean the deck can assemble a Najeela win through multiple independent lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kutzil and Marisi together create a near-impenetrable spell-lock during your turn and combat, protecting the combo from interaction at the most critical moment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ohran Frostfang turns every attacking creature into a deathtouch card-draw engine, making combat profitable even in non-combo turns and discouraging blocks that would otherwise stall the token flood."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Synergy analysis"},{"insert":"\nTOP SYNERGY CLUSTERS\n\nNajeela + Druids' Repository/Bear Umbra/Nature's Will/Sword of Feast and Famine: Attack with any Warrior, generate WUBRG across combat triggers, activate Najeela each phase for infinite combats and lethal token damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Derevi, Empyrial Tactician + Najeela: Each combat damage trigger from any creature untaps a permanent, effectively generating free mana for Najeela's activation without needing a dedicated mana enchantment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kutzil, Malamet Exemplar + Marisi, Breaker of the Coil: Opponents cannot cast spells during your turn or combat, and Marisi goads their creatures so they cannot hold up blockers — the combo resolves in a protected window almost every time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Champion of Lambholt + Najeela token flood: Each new Warrior token entering puts a +1/+1 counter on Champion, quickly making all your creatures unblockable and guaranteeing combat damage connects to trigger mana enchantments."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to pilot this deck"},{"insert":"\nMULLIGAN PRIORITIES\n\nKeep any hand with Najeela plus one mana-generating combo piece (Druids' Repository, Bear Umbra, Faeburrow Elder, Bloom Tender, Nature's Will, or Sword of Feast and Famine) and three lands including at least one green source."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize hands with a turn-1 mana dork or Sol Ring — Najeela on turn 2 attacking on turn 3 is the fastest path to a turn-4 or turn-5 combo kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan away hands with more than two MV4+ cards and no ramp, even if the individual cards are powerful — the deck needs to be attacking early, not casting big spells late."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEARLY GAME PLAN\n\nTurn 1: Land plus Birds of Paradise or Sol Ring. \nTurn 2: Najeela or a mana-generating creature like Bloom Tender. \nTurn 3: Attack with Najeela to create a Warrior token, then deploy a combo enchantment like Druids' Repository or Bear Umbra. \nTurn 4: Attack with multiple Warriors, accumulate mana, and attempt the Najeela activation loop if WUBRG is available.\n\nKEY SEQUENCING\n\nCast Kutzil or Marisi before initiating the combo turn — opponents cannot interact during combat once Marisi is on board, and Kutzil shuts off instant-speed removal on your turn entirely, making your combo window nearly airtight."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Enlightened Tutor at end of an opponent's turn before your combo turn to fetch Druids' Repository or Bear Umbra and put it directly on top, then untap and deploy it before attacking — this avoids telegraphing the win a full turn cycle early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When using Derevi as the combo enabler, prioritize dealing combat damage with multiple small creatures rather than one large one — each separate combat damage trigger gives you an additional untap trigger, letting you generate mana faster than Najeela's activation costs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWATCH OUT FOR\n\nStax pieces that tax creatures entering or attacking (Ghostly Prison effects, Propaganda, Sphere of Resistance) dramatically slow the token engine and can make Najeela's activation cost prohibitive before the combo is assembled."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Targeted removal on Najeela before the combo turn forces expensive commander tax recasts — at four or five mana to recast, the deck loses a full turn of setup and the combo window often closes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Counterspell-heavy blue control decks can sit back during your combo turn and counter the key enchantment or Najeela's activation itself — Fierce Guardianship and Swan Song help but cannot cover every threat, especially if Kutzil and Marisi are not yet on board."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Legendary Creature - Human Warrior

Commander
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Anthem
Anthem
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Draw
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie

Yarus, Roar of the Old Gods
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Legendary Creature - Druid Centaur

Draw
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Finisher
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Marisi, Breaker of the Coil
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Legendary Creature - Warrior Cat

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Pump
Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Pump
(CTRL to add secondary)
Ramp
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
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Removal
Removal
(CTRL to add secondary)
Tokens
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel

Tokens
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Tutor
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deck identity"},{"insert":"\nFive-color Warrior tribal combo that wins through infinite combat phases enabled by Najeela plus any one of several mana-generating enchantments or creatures.\n\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Attack with a Warrior, generate mana via Druids' Repository, Faeburrow Elder, Bear Umbra, Nature's Will, or Sword of Feast and Famine, then activate Najeela's ability each combat to loop infinite combat phases and token creation for lethal damage.\n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" When Najeela is taxed out or removed, pivot to Hellkite Charger or Aurelia, the Warleader for extra combats, use Ohran Frostfang and Mindblade Render to grind card advantage, and close with a wide board buffed by Shared Animosity and Brutal Hordechief drain.\n\nClosing power: Combo\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Role coverage"},{"insert":"\nSTRENGTHS\n\nRedundant combo enablers (Druids' Repository, Bear Umbra, Nature's Will, Sword of Feast and Famine, Faeburrow Elder, Bloom Tender) mean the deck can assemble a Najeela win through multiple independent lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kutzil and Marisi together create a near-impenetrable spell-lock during your turn and combat, protecting the combo from interaction at the most critical moment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ohran Frostfang turns every attacking creature into a deathtouch card-draw engine, making combat profitable even in non-combo turns and discouraging blocks that would otherwise stall the token flood."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Synergy analysis"},{"insert":"\nTOP SYNERGY CLUSTERS\n\nNajeela + Druids' Repository/Bear Umbra/Nature's Will/Sword of Feast and Famine: Attack with any Warrior, generate WUBRG across combat triggers, activate Najeela each phase for infinite combats and lethal token damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Derevi, Empyrial Tactician + Najeela: Each combat damage trigger from any creature untaps a permanent, effectively generating free mana for Najeela's activation without needing a dedicated mana enchantment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kutzil, Malamet Exemplar + Marisi, Breaker of the Coil: Opponents cannot cast spells during your turn or combat, and Marisi goads their creatures so they cannot hold up blockers — the combo resolves in a protected window almost every time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Champion of Lambholt + Najeela token flood: Each new Warrior token entering puts a +1/+1 counter on Champion, quickly making all your creatures unblockable and guaranteeing combat damage connects to trigger mana enchantments."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to pilot this deck"},{"insert":"\nMULLIGAN PRIORITIES\n\nKeep any hand with Najeela plus one mana-generating combo piece (Druids' Repository, Bear Umbra, Faeburrow Elder, Bloom Tender, Nature's Will, or Sword of Feast and Famine) and three lands including at least one green source."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize hands with a turn-1 mana dork or Sol Ring — Najeela on turn 2 attacking on turn 3 is the fastest path to a turn-4 or turn-5 combo kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan away hands with more than two MV4+ cards and no ramp, even if the individual cards are powerful — the deck needs to be attacking early, not casting big spells late."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEARLY GAME PLAN\n\nTurn 1: Land plus Birds of Paradise or Sol Ring. \nTurn 2: Najeela or a mana-generating creature like Bloom Tender. \nTurn 3: Attack with Najeela to create a Warrior token, then deploy a combo enchantment like Druids' Repository or Bear Umbra. \nTurn 4: Attack with multiple Warriors, accumulate mana, and attempt the Najeela activation loop if WUBRG is available.\n\nKEY SEQUENCING\n\nCast Kutzil or Marisi before initiating the combo turn — opponents cannot interact during combat once Marisi is on board, and Kutzil shuts off instant-speed removal on your turn entirely, making your combo window nearly airtight."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Enlightened Tutor at end of an opponent's turn before your combo turn to fetch Druids' Repository or Bear Umbra and put it directly on top, then untap and deploy it before attacking — this avoids telegraphing the win a full turn cycle early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When using Derevi as the combo enabler, prioritize dealing combat damage with multiple small creatures rather than one large one — each separate combat damage trigger gives you an additional untap trigger, letting you generate mana faster than Najeela's activation costs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWATCH OUT FOR\n\nStax pieces that tax creatures entering or attacking (Ghostly Prison effects, Propaganda, Sphere of Resistance) dramatically slow the token engine and can make Najeela's activation cost prohibitive before the combo is assembled."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Targeted removal on Najeela before the combo turn forces expensive commander tax recasts — at four or five mana to recast, the deck loses a full turn of setup and the combo window often closes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Counterspell-heavy blue control decks can sit back during your combo turn and counter the key enchantment or Najeela's activation itself — Fierce Guardianship and Swan Song help but cannot cover every threat, especially if Kutzil and Marisi are not yet on board."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

































































