Cranemarino
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Commander
Size: 100Salt sum: 47.65
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{"ops":[{"insert":"This deck has won me many games thanks to "},{"attributes":{"bold":true},"insert":"Tawnos, the Toymaker"},{"insert":" and his ability to copy my Beasts and Birds. The deck is built around getting Tawnos onto the battlefield and then using different copy effects to create multiple versions of him, allowing my creatures to be copied over and over again.\nOne of the strongest parts of the deck is its ability to get around the legendary rule by using effects that make copies of legendary creatures "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":". This allows me to keep multiple copies of Tawnos on the battlefield at the same time. Once several Tawnos copies are out, casting a single Beast or Bird can create an entire army of copies.\nThe deck also has plenty of ramp, card draw, protection, and powerful finishers to keep everything moving. Once the copy engine gets going, the board can grow incredibly fast and become very difficult to stop. It’s a really fun deck that can start off looking harmless and suddenly explode into an overwhelming army of Beasts.\ntry your best to copy tawnos and put as many beast as you can on the board so that you can swing big.\nlate game draw a bunch of cards tutor caterhoof or cast beast masters Ascension and win the game by a landslide. \n"}]}
Copy
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Creature
Creature
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Draw
Draw
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Finisher
Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Landfall
Landfall
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Protection
Protection
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Pump
Pump
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Ramp
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Ramp
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Recursion
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga

Recursion
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Removal
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Removal
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck has won me many games thanks to "},{"attributes":{"bold":true},"insert":"Tawnos, the Toymaker"},{"insert":" and his ability to copy my Beasts and Birds. The deck is built around getting Tawnos onto the battlefield and then using different copy effects to create multiple versions of him, allowing my creatures to be copied over and over again.\nOne of the strongest parts of the deck is its ability to get around the legendary rule by using effects that make copies of legendary creatures "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":". This allows me to keep multiple copies of Tawnos on the battlefield at the same time. Once several Tawnos copies are out, casting a single Beast or Bird can create an entire army of copies.\nThe deck also has plenty of ramp, card draw, protection, and powerful finishers to keep everything moving. Once the copy engine gets going, the board can grow incredibly fast and become very difficult to stop. It’s a really fun deck that can start off looking harmless and suddenly explode into an overwhelming army of Beasts.\ntry your best to copy tawnos and put as many beast as you can on the board so that you can swing big.\nlate game draw a bunch of cards tutor caterhoof or cast beast masters Ascension and win the game by a landslide. \n"}]}











































































