Archenemehehe
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Commander
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{"ops":[{"insert":"At first glance, this seemingly group hug deck helmed by "},{"insert":{"card-link":"Zagorka, Mother of Sanctum"}},{"insert":" may look like a nice and friendly deck that helps ramp everybody and makes sure that you are safe from being attacked. However, appearances can be deceiving and this one is especially so. When you take a closer look, you notice cards like "},{"insert":{"card-link":"Stone Rain"}},{"insert":" , "},{"insert":{"card-link":"Roiling Terrain"}},{"insert":" , "},{"insert":{"card-link":"Waking the Trolls"}},{"insert":" , and other land destruction cards that look highly out of place in a group hug ramp deck. Then it hits you. Or maybe your lands.\nThis deck's strategy is to ramp up quickly using creature ramp like"},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" and "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" , which are early game ramp pieces that also scale with power 4 or greater, which the commander is. Then you can play all of your instant and sorcery cheapeners like "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" and "},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":" to make all of your land destruction spells a little easier to cast. Once you have the ramp on, you can finally blow up all of your opponent's lands. While you do this, you want to play politics to get stuff out of your opponent's in exchange for not exploding their lands. Everyone can either be your friend or your worst enemy. Your worst enemy usually will end up with the most lands in their graveyard. Anyway, while you're playing your "},{"insert":{"card-link":"Thermokarst"}},{"insert":" and your "},{"insert":{"card-link":"Rain of Salt"}},{"insert":" and copying them with cards like "},{"insert":{"card-link":"Alania, Divergent Storm"}},{"insert":" , "},{"insert":{"card-link":"Double Vision"}},{"insert":" , and "},{"insert":{"card-link":"Repeated Reverberation"}},{"insert":" , your end steps are full of your opponent's saying, \"Give me a sanctum.\" Once they accept your generous gifts, (or for some of them, your "},{"insert":{"card-link":"Beast Within"}},{"insert":" ) they will be unable to attack you, making sure that you stay alive. Zagorka is mostly immune to removal, as she is the only thing that actually gives your opponents more lands, and your opponent's need her alive if they want to actually cast spells.\nAs the game starts to end, there are many powerful pieces that can finish the whole thing up in one fell swoop. Since your opponents will have mostly Sanctums, which are nonbasic lands, it is really easy to shut out most of your opponents from the game using "},{"insert":{"card-link":"Ruination"}},{"insert":" , "},{"insert":{"card-link":"Blood Moon"}},{"insert":" , "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" , "},{"insert":{"card-link":"Magus of the Moon"}},{"insert":" , or even "},{"insert":{"card-link":"Wake of Destruction"}},{"insert":" because all the lands are named Sanctum. You can also attempt to play cards that give you a ton of land destruction at once, like "},{"insert":{"card-link":"Epic Experiment"}},{"insert":" , "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" , or "},{"insert":{"card-link":"Storm King's Thunder"}},{"insert":" . Once you have blown up all of your opponent's lands and left them with nothing, you can simply swing in with a "},{"insert":{"card-link":"Terastodon"}},{"insert":" , "},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" , or "},{"insert":{"card-link":"Melek, Reforged Researcher"}},{"insert":" , hoping that since it is late in the game your opponent's have already all done most of the damage. \nYou began the game looking like group hug ramp that kindly gives your opponents lands and you end the game as the Eldritch Horror prison deck who exploded the lower half of their battlefield. This is why we can't have nice lands.\n"}]}
Commander
Commander
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Cheapen
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Legendary Creature - Wizard Goblin

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Cheapen
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Copy
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter

Chandra, Hope's Beacon
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Legendary Planeswalker - Chandra

Copy
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Freecast
Freecast
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Land
Land
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Land Destruction
Waking the Trolls
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Enchantment - Saga

Land Destruction
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Land Destruction and/or Removal
Volcanic Offering
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Instant

Land Destruction and/or Removal
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MLD Finisher
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

MLD Finisher
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Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ramp
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Removal
Removal
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Sanctum Transformer
Sanctum Transformer
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Wipe
Wipe
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"At first glance, this seemingly group hug deck helmed by "},{"insert":{"card-link":"Zagorka, Mother of Sanctum"}},{"insert":" may look like a nice and friendly deck that helps ramp everybody and makes sure that you are safe from being attacked. However, appearances can be deceiving and this one is especially so. When you take a closer look, you notice cards like "},{"insert":{"card-link":"Stone Rain"}},{"insert":" , "},{"insert":{"card-link":"Roiling Terrain"}},{"insert":" , "},{"insert":{"card-link":"Waking the Trolls"}},{"insert":" , and other land destruction cards that look highly out of place in a group hug ramp deck. Then it hits you. Or maybe your lands.\nThis deck's strategy is to ramp up quickly using creature ramp like"},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" and "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" , which are early game ramp pieces that also scale with power 4 or greater, which the commander is. Then you can play all of your instant and sorcery cheapeners like "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" and "},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":" to make all of your land destruction spells a little easier to cast. Once you have the ramp on, you can finally blow up all of your opponent's lands. While you do this, you want to play politics to get stuff out of your opponent's in exchange for not exploding their lands. Everyone can either be your friend or your worst enemy. Your worst enemy usually will end up with the most lands in their graveyard. Anyway, while you're playing your "},{"insert":{"card-link":"Thermokarst"}},{"insert":" and your "},{"insert":{"card-link":"Rain of Salt"}},{"insert":" and copying them with cards like "},{"insert":{"card-link":"Alania, Divergent Storm"}},{"insert":" , "},{"insert":{"card-link":"Double Vision"}},{"insert":" , and "},{"insert":{"card-link":"Repeated Reverberation"}},{"insert":" , your end steps are full of your opponent's saying, \"Give me a sanctum.\" Once they accept your generous gifts, (or for some of them, your "},{"insert":{"card-link":"Beast Within"}},{"insert":" ) they will be unable to attack you, making sure that you stay alive. Zagorka is mostly immune to removal, as she is the only thing that actually gives your opponents more lands, and your opponent's need her alive if they want to actually cast spells.\nAs the game starts to end, there are many powerful pieces that can finish the whole thing up in one fell swoop. Since your opponents will have mostly Sanctums, which are nonbasic lands, it is really easy to shut out most of your opponents from the game using "},{"insert":{"card-link":"Ruination"}},{"insert":" , "},{"insert":{"card-link":"Blood Moon"}},{"insert":" , "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" , "},{"insert":{"card-link":"Magus of the Moon"}},{"insert":" , or even "},{"insert":{"card-link":"Wake of Destruction"}},{"insert":" because all the lands are named Sanctum. You can also attempt to play cards that give you a ton of land destruction at once, like "},{"insert":{"card-link":"Epic Experiment"}},{"insert":" , "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" , or "},{"insert":{"card-link":"Storm King's Thunder"}},{"insert":" . Once you have blown up all of your opponent's lands and left them with nothing, you can simply swing in with a "},{"insert":{"card-link":"Terastodon"}},{"insert":" , "},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" , or "},{"insert":{"card-link":"Melek, Reforged Researcher"}},{"insert":" , hoping that since it is late in the game your opponent's have already all done most of the damage. \nYou began the game looking like group hug ramp that kindly gives your opponents lands and you end the game as the Eldritch Horror prison deck who exploded the lower half of their battlefield. This is why we can't have nice lands.\n"}]}































































































