541 views2 months ago
Commander
Size: 100Salt sum: 41.25
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Archenemehehe

541 views2 months ago
Commander
Size: 100Salt sum: 41.25

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{"ops":[{"insert":"At first glance, this seemingly group hug deck helmed by "},{"insert":{"card-link":"Zagorka, Mother of Sanctum"}},{"insert":" may look like a nice and friendly deck that helps ramp everybody and makes sure that you are safe from being attacked. However, appearances can be deceiving and this one is especially so. When you take a closer look, you notice cards like "},{"insert":{"card-link":"Stone Rain"}},{"insert":" , "},{"insert":{"card-link":"Roiling Terrain"}},{"insert":" , "},{"insert":{"card-link":"Waking the Trolls"}},{"insert":" , and other land destruction cards that look highly out of place in a group hug ramp deck. Then it hits you. Or maybe your lands.\nThis deck's strategy is to ramp up quickly using creature ramp like"},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" and "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" , which are early game ramp pieces that also scale with power 4 or greater, which the commander is. Then you can play all of your instant and sorcery cheapeners like "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" and "},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":" to make all of your land destruction spells a little easier to cast. Once you have the ramp on, you can finally blow up all of your opponent's lands. While you do this, you want to play politics to get stuff out of your opponent's in exchange for not exploding their lands. Everyone can either be your friend or your worst enemy. Your worst enemy usually will end up with the most lands in their graveyard. Anyway, while you're playing your "},{"insert":{"card-link":"Thermokarst"}},{"insert":" and your "},{"insert":{"card-link":"Rain of Salt"}},{"insert":" and copying them with cards like "},{"insert":{"card-link":"Alania, Divergent Storm"}},{"insert":" , "},{"insert":{"card-link":"Double Vision"}},{"insert":" , and "},{"insert":{"card-link":"Repeated Reverberation"}},{"insert":" , your end steps are full of your opponent's saying, \"Give me a sanctum.\" Once they accept your generous gifts, (or for some of them, your "},{"insert":{"card-link":"Beast Within"}},{"insert":" ) they will be unable to attack you, making sure that you stay alive. Zagorka is mostly immune to removal, as she is the only thing that actually gives your opponents more lands, and your opponent's need her alive if they want to actually cast spells.\nAs the game starts to end, there are many powerful pieces that can finish the whole thing up in one fell swoop. Since your opponents will have mostly Sanctums, which are nonbasic lands, it is really easy to shut out most of your opponents from the game using "},{"insert":{"card-link":"Ruination"}},{"insert":" , "},{"insert":{"card-link":"Blood Moon"}},{"insert":" , "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" , "},{"insert":{"card-link":"Magus of the Moon"}},{"insert":" , or even "},{"insert":{"card-link":"Wake of Destruction"}},{"insert":" because all the lands are named Sanctum. You can also attempt to play cards that give you a ton of land destruction at once, like "},{"insert":{"card-link":"Epic Experiment"}},{"insert":" , "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" , or "},{"insert":{"card-link":"Storm King's Thunder"}},{"insert":" . Once you have blown up all of your opponent's lands and left them with nothing, you can simply swing in with a "},{"insert":{"card-link":"Terastodon"}},{"insert":" , "},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" , or "},{"insert":{"card-link":"Melek, Reforged Researcher"}},{"insert":" , hoping that since it is late in the game your opponent's have already all done most of the damage. \nYou began the game looking like group hug ramp that kindly gives your opponents lands and you end the game as the Eldritch Horror prison deck who exploded the lower half of their battlefield. This is why we can't have nice lands.\n"}]}

Commander

Qty: 1 Price: $0.00
Zagorka, Mother of Sanctum
Vigilance, trample
At the beginning of your end step, each player may create a tapped land token named Sanctum with "
: Add one mana of any color." Each opponent who does can't attack you during their next turn.
Legendary Creature - Human Peasant
Zagorka, Mother of Sanctum (mbc) 58

Commander

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Cheapen

Qty: 9 Price: $23.67
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Dirgur Focusmage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.
Creature - Djinn Monk
Dirgur Focusmage // Braingeyser (soc) 18
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Melek, Reforged Researcher
Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant or sorcery spell you cast each turn costs
less to cast.
Legendary Creature - Weird Detective
Melek, Reforged Researcher (mkm) 430
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost
less to cast for each experience counter you have.
Legendary Creature - Wizard Goblin
Mizzix of the Izmagnus (cmm) 348
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (blb) 234
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost
less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake
Thunderclap Drake (soc) 204

Cheapen

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Copy

Qty: 6 Price: $7.14
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter
Alania, Divergent Storm (blb) 204
Chandra, Hope's Beacon
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Legendary Planeswalker - Chandra
Chandra, Hope's Beacon (mom) 134
Double Vision
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Enchantment
Double Vision (ncc) 267
Fin Fang Foom
Flying
Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
Legendary Creature - Dragon Villain Alien
Fin Fang Foom (msh) 129
Galvanic Iteration
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Galvanic Iteration (inr) 236
Repeated Reverberation
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Instant
Repeated Reverberation (cmm) 879

Copy

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Freecast

Qty: 1 Price: $0.49
Diviner of Mist
Flying
Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Dragon
Diviner of Mist (tdc) 20

Freecast

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Land

Qty: 36 (38 w/ MDFC)Price: $225.82
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Bountiful Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Bountiful Landscape (tdc) 342
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 278
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (soc) 52
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (blc) 301
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (znr) 261Cragcrown Pathway // Timbercrown Pathway (znr) 261
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (2xm) 317
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (ecc) 150
Gnottvold Slumbermound
This land enters tapped.
: Add
.
,
, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Land
Gnottvold Slumbermound (khm) 258
Grove of the Burnwillows
: Add
.
: Add
or
. Each opponent gains 1 life.
Land
Grove of the Burnwillows (ima) 238
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (iko) 250
Memorial to War
This land enters tapped.
: Add
.
,
, Sacrifice this land: Destroy target land.
Land
Memorial to War (cmr) 486
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 264Riverglide Pathway // Lavaglide Pathway (znr) 264
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (cmm) 1032
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133
Tectonic Edge
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land
Tectonic Edge (m3c) 384
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Land Destruction

Qty: 16 Price: $38.10
Frenzied Tilling
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Frenzied Tilling (gtc) 166
Ice Storm
Destroy target land.
Sorcery
Ice Storm (30a) 197
Implode
Destroy target land.
Draw a card.
Sorcery
Implode (plst) PLS-62
Maelstrom Artisan
Haste
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Minotaur Sorcerer
Maelstrom Artisan // Rocket Volley (sos) 122
Molten Rain
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Sorcery
Molten Rain (mm3) 103
Mwonvuli Acid-Moss
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Mwonvuli Acid-Moss (tsp) 207
Rain of Salt
Destroy two target lands.
Sorcery
Rain of Salt (usg) 206
Raze
As an additional cost to cast this spell, sacrifice a land.
Destroy target land.
Sorcery
Raze (usg) 207
Roiling Terrain
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Sorcery
Roiling Terrain (wwk) 88
Seismic Spike
Destroy target land. Add
.
Sorcery
Seismic Spike (rav) 141
Stone Rain
Destroy target land.
Sorcery
Stone Rain (sta) 45
Thermokarst
Destroy target land. If that land was a snow land, you gain 1 life.
Sorcery
Thermokarst (ice) 268
Volcanic Awakening
Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Volcanic Awakening (tsp) 186
Volcanic Upheaval
Destroy target land.
Instant
Volcanic Upheaval (bfz) 161
Waking the Trolls
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Enchantment - Saga
Waking the Trolls (khm) 234
Winter's Grasp
Destroy target land.
Sorcery
Winter's Grasp (tmp) 265

Land Destruction

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Land Destruction and/or Removal

Qty: 9 Price: $8.45
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (blc) 251
Fissure
Destroy target creature or land. It can't be regenerated.
Instant
Fissure (4ed) 194
Pillage
Destroy target artifact or land. It can't be regenerated.
Sorcery
Pillage (mh1) 139
Rain of Thorns
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
Sorcery
Rain of Thorns (c17) 156
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (cmr) 438
Volcanic Offering
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Instant
Volcanic Offering (cm2) 126
Woodfall Primus
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Shaman Treefolk
Woodfall Primus (uma) 195
Wreak Havoc
This spell can't be countered.
Destroy target artifact or land.
Sorcery
Wreak Havoc (gpt) 139

Land Destruction and/or Removal

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MLD Finisher

Qty: 5 Price: $19.95
Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Sorcery
Epic Experiment (otc) 222
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175
Ruination
Destroy all nonbasic lands.
Sorcery
Ruination (cmd) 134
Storm King's Thunder
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Instant
Storm King's Thunder (clb) 196
Wake of Destruction
Destroy target land and all other lands with the same name as that land.
Sorcery
Wake of Destruction (uds) 99

MLD Finisher

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Ramp

Qty: 10 Price: $34.06
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (cmm) 297
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 357
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Whisperer of the Wilds
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Creature - Human Shaman
Whisperer of the Wilds (2xm) 187

Ramp

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Removal

Qty: 2 Price: $14.98
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259

Removal

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Sanctum Transformer

Qty: 3 Price: $14.77
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (2xm) 118
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mh3) 63
Magus of the Moon
Nonbasic lands are Mountains.
Creature - Human Wizard
Magus of the Moon (tsr) 175

Sanctum Transformer

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Wipe

Qty: 2 Price: $6.98
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (blc) 114
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Sorcery
Star of Extinction (cmm) 259

Wipe

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
17 pips - 13 cards
29 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
57 pips - 39 cards
38 mana - 32 cards
28 pips - 21 cards
44 mana - 33 cards
0 pips - 0 cards
11 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"At first glance, this seemingly group hug deck helmed by "},{"insert":{"card-link":"Zagorka, Mother of Sanctum"}},{"insert":" may look like a nice and friendly deck that helps ramp everybody and makes sure that you are safe from being attacked. However, appearances can be deceiving and this one is especially so. When you take a closer look, you notice cards like "},{"insert":{"card-link":"Stone Rain"}},{"insert":" , "},{"insert":{"card-link":"Roiling Terrain"}},{"insert":" , "},{"insert":{"card-link":"Waking the Trolls"}},{"insert":" , and other land destruction cards that look highly out of place in a group hug ramp deck. Then it hits you. Or maybe your lands.\nThis deck's strategy is to ramp up quickly using creature ramp like"},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" and "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":" , which are early game ramp pieces that also scale with power 4 or greater, which the commander is. Then you can play all of your instant and sorcery cheapeners like "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" and "},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":" to make all of your land destruction spells a little easier to cast. Once you have the ramp on, you can finally blow up all of your opponent's lands. While you do this, you want to play politics to get stuff out of your opponent's in exchange for not exploding their lands. Everyone can either be your friend or your worst enemy. Your worst enemy usually will end up with the most lands in their graveyard. Anyway, while you're playing your "},{"insert":{"card-link":"Thermokarst"}},{"insert":" and your "},{"insert":{"card-link":"Rain of Salt"}},{"insert":" and copying them with cards like "},{"insert":{"card-link":"Alania, Divergent Storm"}},{"insert":" , "},{"insert":{"card-link":"Double Vision"}},{"insert":" , and "},{"insert":{"card-link":"Repeated Reverberation"}},{"insert":" , your end steps are full of your opponent's saying, \"Give me a sanctum.\" Once they accept your generous gifts, (or for some of them, your "},{"insert":{"card-link":"Beast Within"}},{"insert":" ) they will be unable to attack you, making sure that you stay alive. Zagorka is mostly immune to removal, as she is the only thing that actually gives your opponents more lands, and your opponent's need her alive if they want to actually cast spells.\nAs the game starts to end, there are many powerful pieces that can finish the whole thing up in one fell swoop. Since your opponents will have mostly Sanctums, which are nonbasic lands, it is really easy to shut out most of your opponents from the game using "},{"insert":{"card-link":"Ruination"}},{"insert":" , "},{"insert":{"card-link":"Blood Moon"}},{"insert":" , "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" , "},{"insert":{"card-link":"Magus of the Moon"}},{"insert":" , or even "},{"insert":{"card-link":"Wake of Destruction"}},{"insert":" because all the lands are named Sanctum. You can also attempt to play cards that give you a ton of land destruction at once, like "},{"insert":{"card-link":"Epic Experiment"}},{"insert":" , "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" , or "},{"insert":{"card-link":"Storm King's Thunder"}},{"insert":" . Once you have blown up all of your opponent's lands and left them with nothing, you can simply swing in with a "},{"insert":{"card-link":"Terastodon"}},{"insert":" , "},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" , or "},{"insert":{"card-link":"Melek, Reforged Researcher"}},{"insert":" , hoping that since it is late in the game your opponent's have already all done most of the damage. \nYou began the game looking like group hug ramp that kindly gives your opponents lands and you end the game as the Eldritch Horror prison deck who exploded the lower half of their battlefield. This is why we can't have nice lands.\n"}]}
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