Kurallier
233 views55 days ago
Duel Commander
Size: 100Salt sum: 30.95
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{"ops":[{"insert":"I would like to mention that this deck, while aimed at being playable in the Duel Commander format, sits at a very low power-level when compared to more traditional/meta decks for the DC format. \nFynn "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"will not win"},{"insert":" against any real and properly made DC deck. I've made this out of pure sense of enjoyment for Fynn and his playstyle. This deck is a quick, budget ($40 on manapool), and fun deck that works best at an entry power level. \n\nAt a high level this deck tries to end the game at around turn 3-5 with poison counters, and is very susceptible to cheap/free removal spells. Beyond that there isn't much to the deck.\n\nBefore beginning the game, make sure that your opening hand has the following:\n2x Lands (w/ 1 forest "},{"attributes":{"bold":true},"insert":"MINIMUM)"},{"insert":"\n1x 1MV Deathtouch Creature\n1x Protection\n1x Removal (fight or destroy)\nThe rest of the hand can be determined at player discretion.\n\nThe gameplay of the deck is fairly simple in nature:\n\tTurn 1: Play a land => 1MV deathtouch creature \n\tTurn 2: Play a land => Fynn, the Fangbearer. On combat swing at enemy with your deathtouch creature\n\tTurn 3: From here you can take the deck as needed; hold up interaction, play another deathtouch creature, play removal, etc. But no matter what, you want to always be full swinging if you can.\nFor the rest of the round, aggression is the name of the game. This deck has an average mana value of 1.9, use that to your advantage.\n\nTurn 2 is the weakest point for the deck as there's no protection for Fynn, and holding back a turn to save mana for a protection spell is very dangerous when it comes to the 1v1 format. This deck "},{"attributes":{"bold":true},"insert":"has"},{"insert":" to move quickly or else it'll putter out very quickly.\n\n"}]}
Commander
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Commander
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1 MV Deathtouch
1 MV Deathtouch
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Creature
Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Finisher
Finisher
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Land
Land
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Proliferate
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian

Proliferate
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Removal
Removal
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Maybeboard
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Maybeboard
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TBA
TBA
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WTB
WTB
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I would like to mention that this deck, while aimed at being playable in the Duel Commander format, sits at a very low power-level when compared to more traditional/meta decks for the DC format. \nFynn "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"will not win"},{"insert":" against any real and properly made DC deck. I've made this out of pure sense of enjoyment for Fynn and his playstyle. This deck is a quick, budget ($40 on manapool), and fun deck that works best at an entry power level. \n\nAt a high level this deck tries to end the game at around turn 3-5 with poison counters, and is very susceptible to cheap/free removal spells. Beyond that there isn't much to the deck.\n\nBefore beginning the game, make sure that your opening hand has the following:\n2x Lands (w/ 1 forest "},{"attributes":{"bold":true},"insert":"MINIMUM)"},{"insert":"\n1x 1MV Deathtouch Creature\n1x Protection\n1x Removal (fight or destroy)\nThe rest of the hand can be determined at player discretion.\n\nThe gameplay of the deck is fairly simple in nature:\n\tTurn 1: Play a land => 1MV deathtouch creature \n\tTurn 2: Play a land => Fynn, the Fangbearer. On combat swing at enemy with your deathtouch creature\n\tTurn 3: From here you can take the deck as needed; hold up interaction, play another deathtouch creature, play removal, etc. But no matter what, you want to always be full swinging if you can.\nFor the rest of the round, aggression is the name of the game. This deck has an average mana value of 1.9, use that to your advantage.\n\nTurn 2 is the weakest point for the deck as there's no protection for Fynn, and holding back a turn to save mana for a protection spell is very dangerous when it comes to the 1v1 format. This deck "},{"attributes":{"bold":true},"insert":"has"},{"insert":" to move quickly or else it'll putter out very quickly.\n\n"}]}





















































































