233 views55 days ago
Duel Commander
Size: 100Salt sum: 30.95
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Kurallier

233 views55 days ago
Duel Commander
Size: 100Salt sum: 30.95

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{"ops":[{"insert":"I would like to mention that this deck, while aimed at being playable in the Duel Commander format, sits at a very low power-level when compared to more traditional/meta decks for the DC format. \nFynn "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"will not win"},{"insert":" against any real and properly made DC deck. I've made this out of pure sense of enjoyment for Fynn and his playstyle. This deck is a quick, budget ($40 on manapool), and fun deck that works best at an entry power level. \n\nAt a high level this deck tries to end the game at around turn 3-5 with poison counters, and is very susceptible to cheap/free removal spells. Beyond that there isn't much to the deck.\n\nBefore beginning the game, make sure that your opening hand has the following:\n2x Lands (w/ 1 forest "},{"attributes":{"bold":true},"insert":"MINIMUM)"},{"insert":"\n1x 1MV Deathtouch Creature\n1x Protection\n1x Removal (fight or destroy)\nThe rest of the hand can be determined at player discretion.\n\nThe gameplay of the deck is fairly simple in nature:\n\tTurn 1: Play a land => 1MV deathtouch creature \n\tTurn 2: Play a land => Fynn, the Fangbearer. On combat swing at enemy with your deathtouch creature\n\tTurn 3: From here you can take the deck as needed; hold up interaction, play another deathtouch creature, play removal, etc. But no matter what, you want to always be full swinging if you can.\nFor the rest of the round, aggression is the name of the game. This deck has an average mana value of 1.9, use that to your advantage.\n\nTurn 2 is the weakest point for the deck as there's no protection for Fynn, and holding back a turn to save mana for a protection spell is very dangerous when it comes to the 1v1 format. This deck "},{"attributes":{"bold":true},"insert":"has"},{"insert":" to move quickly or else it'll putter out very quickly.\n\n"}]}

Commander

Qty: 1 Price: $0.69
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior
Fynn, the Fangbearer (mul) 26

Commander

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1 MV Deathtouch

Qty: 12 Price: $6.56
Ankle Biter
Deathtouch
Creature - Snake
Ankle Biter (otj) 153
Dragon Sniper
Reach, vigilance, deathtouch
Creature - Human Archer
Dragon Sniper (tdm) 139
Fang of Shigeki
Deathtouch
Creature Enchantment - Snake Ninja
Fang of Shigeki (neo) 347
Gnarlwood Dryad
Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Horror Dryad
Gnarlwood Dryad (emn) 159
Gran Pulse Ochu
Deathtouch
: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Creature - Beast Plant
Gran Pulse Ochu (fin) 189
Mirkwood Spider
Deathtouch
Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
Creature - Spider
Mirkwood Spider (ltr) 178
Moss Viper
Deathtouch
Creature - Snake
Moss Viper (thb) 179
Narnam Renegade
Deathtouch
Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
Creature - Warrior Elf
Narnam Renegade (aer) 117
Sedge Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Scorpion
Sedge Scorpion (ths) 177
Tajuru Blightblade
Deathtouch
Creature - Elf Rogue
Tajuru Blightblade (znr) 208
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Creature - Elf Assassin
Virulent Emissary (ecl) 406
Wasteland Viper
Deathtouch
Bloodrush —
, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature - Snake
Wasteland Viper (gtc) 139

1 MV Deathtouch

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Anthem

Qty: 1 Price: $1.99
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176

Anthem

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Creature

Qty: 6 Price: $2.46
Ambush Viper
Flash
Deathtouch
Creature - Snake
Ambush Viper (inr) 186
Axebane Ferox
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Creature - Beast
Axebane Ferox (mkm) 153
Blight Mamba
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Regenerate this creature.
Creature - Snake Phyrexian
Blight Mamba (som) 112
Jewel-Eyed Cobra
Deathtouch
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Snake
Jewel-Eyed Cobra (mh2) 168
Thornweald Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Elf Archer
Thornweald Archer (c14) 219
Viridian Corrupter
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, destroy target artifact.
Creature - Elf Shaman Phyrexian
Viridian Corrupter (mbs) 94

Creature

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Draw

Qty: 4 Price: $2.03
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (mh2) 147
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (blc) 219
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (paer) 162s
Zephyr Boots
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Zephyr Boots (stx) 261

Draw

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Finisher

Qty: 2 Price: $1.04
Overcome
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overcome (j25) 696
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (ath) 61

Finisher

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Haste

Qty: 1 Price: $1.49
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316

Haste

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Land

Qty: 33 (35 w/ MDFC)Price: $27.19
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (stx) 262
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (dmu) 246
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (mkm) 261
Forest
(
: Add
.)
Basic Land - Forest
Forest (7ed) 330
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (pwar) 248p
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c18) 269
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (c20) 296
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ddm) 77
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (c14) 316
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (clb) 929

Land

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Proliferate

Qty: 7 Price: $12.96
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian
Bloated Contaminator (one) 159
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 451
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ecc) 105
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (war) 173
Thirsting Roots
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Thirsting Roots (one) 185
Unnatural Restoration
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Unnatural Restoration (one) 191
Urban Daggertooth
Vigilance
Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Dinosaur
Urban Daggertooth (mh2) 181

Proliferate

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Protection

Qty: 11 Price: $29.12
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (3ed) 195
Gaea's Gift
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Gaea's Gift (plst) BRO-182
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (khm) 194
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c15) 271
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (cma) 152
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Venerated Rotpriest
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
Creature - Druid Phyrexian
Venerated Rotpriest (pone) 192s
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (mm2) 168
Warg Tactics
Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Warg Tactics (hob) 139
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (pc2) 115

Protection

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Ramp

Qty: 9 Price: $11.29
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (avr) 167
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (znc) 69
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (9ed) 253
Nightshade Dryad
Deathtouch
: Add
.
: Add one mana of any color.
Creature - Dryad
Nightshade Dryad (mh3) 163
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (gnt) 56
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (clb) 834
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (a25) 192
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (4ed) 289

Ramp

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Removal

Qty: 13 Price: $12.97
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c16) 141
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (dmu) 155
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cosmic Hunger
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
Instant
Cosmic Hunger (mom) 182
Hard-Hitting Question
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Hard-Hitting Question (mkm) 164
Horrific Assault
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Horrific Assault (mh3) 157
Infectious Bite
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Instant
Infectious Bite (one) 172
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (wwk) 108
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (gn3) 105
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (eld) 173
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Sorcery
Smell Fear (mh2) 173
Viridian Longbow
Equipped creature has "
: This creature deals 1 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Viridian Longbow (plst) AFC-221

Removal

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Maybeboard

Qty: 8 Price: $8.56
Alpha Authority
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchantment - Aura
Alpha Authority (gtc) 114
Biosynthic Burst
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)
Instant
Biosynthic Burst (eoe) 173
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Ranger's Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Ranger's Guile (m21) 199
Verdant Rebirth
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
Instant
Verdant Rebirth (xln) 212

Maybeboard

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TBA

Qty: 3 Price: $3.33
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Instant
Royal Treatment (woe) 183

TBA

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WTB

Qty: 2 Price: $8.28
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (cmm) 890
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202

WTB

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
67 pips - 60 cards
34 mana - 34 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"I would like to mention that this deck, while aimed at being playable in the Duel Commander format, sits at a very low power-level when compared to more traditional/meta decks for the DC format. \nFynn "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"will not win"},{"insert":" against any real and properly made DC deck. I've made this out of pure sense of enjoyment for Fynn and his playstyle. This deck is a quick, budget ($40 on manapool), and fun deck that works best at an entry power level. \n\nAt a high level this deck tries to end the game at around turn 3-5 with poison counters, and is very susceptible to cheap/free removal spells. Beyond that there isn't much to the deck.\n\nBefore beginning the game, make sure that your opening hand has the following:\n2x Lands (w/ 1 forest "},{"attributes":{"bold":true},"insert":"MINIMUM)"},{"insert":"\n1x 1MV Deathtouch Creature\n1x Protection\n1x Removal (fight or destroy)\nThe rest of the hand can be determined at player discretion.\n\nThe gameplay of the deck is fairly simple in nature:\n\tTurn 1: Play a land => 1MV deathtouch creature \n\tTurn 2: Play a land => Fynn, the Fangbearer. On combat swing at enemy with your deathtouch creature\n\tTurn 3: From here you can take the deck as needed; hold up interaction, play another deathtouch creature, play removal, etc. But no matter what, you want to always be full swinging if you can.\nFor the rest of the round, aggression is the name of the game. This deck has an average mana value of 1.9, use that to your advantage.\n\nTurn 2 is the weakest point for the deck as there's no protection for Fynn, and holding back a turn to save mana for a protection spell is very dangerous when it comes to the 1v1 format. This deck "},{"attributes":{"bold":true},"insert":"has"},{"insert":" to move quickly or else it'll putter out very quickly.\n\n"}]}
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