RemnantHuman
75 views15 hrs ago
Commander
Size: 100Salt sum: 64.35
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{"ops":[{"insert":"This is my second ever constructed deck. I wanted to test how salty I could make a Bracket 2 deck, but in a way that is almost entirely defensive. This is that result. It's very likely unoptimized.\n\nFirst of all: a warning."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every player you use this deck against will target you. You will be the biggest threat on the field for over 90% of your games with this deck. Pull this out only every once in a while when you feel like being a goblin.\n\nAdditionally, all of what you see here very much hinges on Lands and Artifacts that boost your mana gain. If you can't draw lands within at least the first three turns, go ahead and scoop because you will be too far behind, unless you can find a way to make it all work in your favor.\n\nThe (Nonviolent) Win-Con"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most direct win-cons in this deck is"},{"insert":{"card-link":"Azor's Elocutors"}},{"insert":" . At the beginning of your upkeep, drop a filibuster counter on Elocutors, then if you have five or more, you win the game. There are cards in this deck that proliferate, like "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" and "},{"insert":{"card-link":"Unbounded Potential"}},{"insert":" , but the most effective proliferator in this deck is probably going to be "},{"insert":{"card-link":"Expansion Algorithm"}},{"insert":" , which makes Azor's Elocutors a late-play win-con if you want a sudden and unexpected win; however, you're going to need the lands. Alternatively, if you can get them on the field as early as turn 3, using "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":" and "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", you've got plenty of counterspells and creatures that heavily limit your opponents' interrupts. The Medallions will help for a late-play win, but again, you need those lands.\n\nFor a speed-up, get "},{"insert":{"card-link":"Urza Assembles the Titans"}},{"insert":" onto the field to play "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" for free from hand or to potentially get him into your hand. Before the third Saga step, land "},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" on the field to force your opponents' hands, then deny their interrupts with any of the counterspells. Get your two proliferation activations from Teferi, then defend until your next upkeep if you have enough counters on the Elocutors.\n\nThe Alternate (Nonviolent) Win-Con"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" is another way to win this game, and pairs well with "},{"insert":{"card-link":"Jin-Gitaxias // The Great Synthesis"}},{"insert":" , which is itself an excellent boardwipe and reintegration of your own cards onto the field. "},{"insert":{"card-link":"Windfall"}},{"insert":" also exists in this deck, but the only reason I'm listing it here is because, if you plan on playing Bracket 2, it is "},{"attributes":{"underline":true,"color":"#f06666","bold":true},"insert":"not viable"},{"insert":" for this win-con—Windfall exists to push other cards into your hand for other win-cons. You can use it to potentially bring Approach into your hand for the first activation, "},{"attributes":{"underline":true,"color":"#ff9900","bold":true},"insert":"but that's it"},{"insert":". Focus on getting Jin-Gitaxias to the field "},{"attributes":{"underline":true},"insert":"before"},{"insert":" Approach's first activation, then guard him with your life until the last turn before he transforms, then play Approach for its first activation. On your next turn, draw, transform Jin into Great Synthesis, draw seven cards, then play Approach again to end the game.\n\nThe (Violent) Win-Con"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" . If you don't have the mana to bring him to the field, that's why you've got "},{"insert":{"card-link":"Elspeth Conquers Death"}},{"insert":". There are cards in the deck that will force discards, which is where you want Emrakul to be in order for Elspeth to capitalize. Not only do you bring him to the field, he also gets a +1/+1 counter, boosting his damage potential. Put "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" on him for haste and swing away. If someone attempts to counter his arrival, again, you have plenty of counterspells to play on the stack, most notably "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" , This can all be said for all of the stronger creatures in the deck, as well. If you can keep "},{"insert":{"card-link":"Hushbringer"}},{"insert":" , "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" , and/or other cards on the field that prevents spells from being played, that's added protection.\n\nMake everything your opponents do INCREDIBLY expensive."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" . "},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" . "},{"insert":{"card-link":"Elspeth Conquers Death"}},{"insert":" . "},{"insert":{"card-link":"Aura of Silence"}},{"insert":" . "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" ."},{"insert":{"card-link":"God-Pharaoh's Statue"}},{"insert":" . "},{"insert":{"card-link":"Norn's Annex"}},{"insert":" . And a lot more.\n\nYour health? Untouched."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Absolute Virtue"}},{"insert":" is your Commander for a reason. Pair your board with "},{"insert":{"card-link":"Absolute Grace"}},{"insert":" and "},{"insert":{"card-link":"Absolute Law"}},{"insert":" for even more coverage against your opponents. It's not full protection from everything, but it doesn't need to be.\n\nUh-oh—your win-cons have been decimated and sent to the graveyard."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"The Bath Song"}},{"insert":" will take all your cards and shuffle them from the graveyard back into your deck, and you get a little mana boost. Granted, it's not a perfect solution, as you'll have to get those cards again, but it's better than nothing. This Saga is also a good way to get Emrakul into your graveyard—you just have to get Elspeth's Saga to trigger fully before the end of Bath to make sure you capitalize properly.\n\nBoardwiped? No."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Guardian of Faith"}},{"insert":" can be flashed onto the field in response to a boardwipe. Phase out all your creatures and let everyone else's fields get decimated, then bring your army back at the end step, counters and all. Alternatively, if you don't care about counters/don't have Azor's Elocutors on the field in the first place, you also have "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" as backups.\n\n"},{"attributes":{"color":"#ff9900"},"insert":"Alright—now, let's have some fun."},{"attributes":{"header":2},"insert":"\n"},{"insert":"I've included some cards in here that I thought were really funny, but also seem to work well with this deck. First up, "},{"insert":{"card-link":"Space Beleren"}},{"insert":" can divide the battlefield into three sections and really shake up combat. Your opponents section off their permanents first, giving you a little strategy to section off your own permanents so that they all don't interact. Uptick Space Beleren to prevent certain creatures from messing with your plans, then completely annihilate an opponent's section for very little loyalty. Proliferate this planeswalker high enough, and you can really cause chaos. Use "},{"insert":{"card-link":"Urza Assembles the Titans"}},{"insert":" for quick activation and eventual double activation, and "},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" if you want it to proliferate"},{"insert":{"card-link":"Azor's Elocutors"}},{"insert":" . As long as no one can reach the Elocutors, it's another way into the win-con.\n\nNext, "},{"insert":{"card-link":"Fatespinner"}},{"insert":" . With this card on the field, you can force all of your opponents to just skip a phase of their turn, making them play more selectively and giving yourself an advantage.\n\nDo your opponents have too many monsters? Are you scared of getting completely wiped? Meet the "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" . It slows down combat by an absurd amount, limiting attackers and blockers to just one each. Great for the nonviolent win-con, and also great for Emrakul if you can get him on the field.\n\nThat's all. Have fun. Apologize to your friends afterwards."},{"attributes":{"header":2},"insert":"\n"}]}
Counters
Azor's Elocutors
At the beginning of your upkeep, put a filibuster counter on this creature. Then if this creature has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from this creature.
Whenever a source deals damage to you, remove a filibuster counter from this creature.
Creature - Human Advisor

Counters
(CTRL to add secondary)
Draw
Jin-Gitaxias
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Legendary Creature - Praetor Phyrexian


Urza Assembles the Titans
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Enchantment - Saga

Draw
(CTRL to add secondary)
Finisher
Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Proliferate
Proliferate
(CTRL to add secondary)
Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Ramp
(CTRL to add secondary)
Removal
Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga

Space Beleren
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)
+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.
−1: Put a +1/+1 counter on each creature in the sector of your choice.
−5: Destroy all creatures in the sector of your choice.
+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.
−1: Put a +1/+1 counter on each creature in the sector of your choice.
−5: Destroy all creatures in the sector of your choice.
Legendary Planeswalker - Jace

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

Removal
(CTRL to add secondary)
Stax
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is my second ever constructed deck. I wanted to test how salty I could make a Bracket 2 deck, but in a way that is almost entirely defensive. This is that result. It's very likely unoptimized.\n\nFirst of all: a warning."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every player you use this deck against will target you. You will be the biggest threat on the field for over 90% of your games with this deck. Pull this out only every once in a while when you feel like being a goblin.\n\nAdditionally, all of what you see here very much hinges on Lands and Artifacts that boost your mana gain. If you can't draw lands within at least the first three turns, go ahead and scoop because you will be too far behind, unless you can find a way to make it all work in your favor.\n\nThe (Nonviolent) Win-Con"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most direct win-cons in this deck is"},{"insert":{"card-link":"Azor's Elocutors"}},{"insert":" . At the beginning of your upkeep, drop a filibuster counter on Elocutors, then if you have five or more, you win the game. There are cards in this deck that proliferate, like "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" and "},{"insert":{"card-link":"Unbounded Potential"}},{"insert":" , but the most effective proliferator in this deck is probably going to be "},{"insert":{"card-link":"Expansion Algorithm"}},{"insert":" , which makes Azor's Elocutors a late-play win-con if you want a sudden and unexpected win; however, you're going to need the lands. Alternatively, if you can get them on the field as early as turn 3, using "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":" and "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", you've got plenty of counterspells and creatures that heavily limit your opponents' interrupts. The Medallions will help for a late-play win, but again, you need those lands.\n\nFor a speed-up, get "},{"insert":{"card-link":"Urza Assembles the Titans"}},{"insert":" onto the field to play "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" for free from hand or to potentially get him into your hand. Before the third Saga step, land "},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" on the field to force your opponents' hands, then deny their interrupts with any of the counterspells. Get your two proliferation activations from Teferi, then defend until your next upkeep if you have enough counters on the Elocutors.\n\nThe Alternate (Nonviolent) Win-Con"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" is another way to win this game, and pairs well with "},{"insert":{"card-link":"Jin-Gitaxias // The Great Synthesis"}},{"insert":" , which is itself an excellent boardwipe and reintegration of your own cards onto the field. "},{"insert":{"card-link":"Windfall"}},{"insert":" also exists in this deck, but the only reason I'm listing it here is because, if you plan on playing Bracket 2, it is "},{"attributes":{"underline":true,"color":"#f06666","bold":true},"insert":"not viable"},{"insert":" for this win-con—Windfall exists to push other cards into your hand for other win-cons. You can use it to potentially bring Approach into your hand for the first activation, "},{"attributes":{"underline":true,"color":"#ff9900","bold":true},"insert":"but that's it"},{"insert":". Focus on getting Jin-Gitaxias to the field "},{"attributes":{"underline":true},"insert":"before"},{"insert":" Approach's first activation, then guard him with your life until the last turn before he transforms, then play Approach for its first activation. On your next turn, draw, transform Jin into Great Synthesis, draw seven cards, then play Approach again to end the game.\n\nThe (Violent) Win-Con"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" . If you don't have the mana to bring him to the field, that's why you've got "},{"insert":{"card-link":"Elspeth Conquers Death"}},{"insert":". There are cards in the deck that will force discards, which is where you want Emrakul to be in order for Elspeth to capitalize. Not only do you bring him to the field, he also gets a +1/+1 counter, boosting his damage potential. Put "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" on him for haste and swing away. If someone attempts to counter his arrival, again, you have plenty of counterspells to play on the stack, most notably "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" , This can all be said for all of the stronger creatures in the deck, as well. If you can keep "},{"insert":{"card-link":"Hushbringer"}},{"insert":" , "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" , and/or other cards on the field that prevents spells from being played, that's added protection.\n\nMake everything your opponents do INCREDIBLY expensive."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" . "},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" . "},{"insert":{"card-link":"Elspeth Conquers Death"}},{"insert":" . "},{"insert":{"card-link":"Aura of Silence"}},{"insert":" . "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" ."},{"insert":{"card-link":"God-Pharaoh's Statue"}},{"insert":" . "},{"insert":{"card-link":"Norn's Annex"}},{"insert":" . And a lot more.\n\nYour health? Untouched."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Absolute Virtue"}},{"insert":" is your Commander for a reason. Pair your board with "},{"insert":{"card-link":"Absolute Grace"}},{"insert":" and "},{"insert":{"card-link":"Absolute Law"}},{"insert":" for even more coverage against your opponents. It's not full protection from everything, but it doesn't need to be.\n\nUh-oh—your win-cons have been decimated and sent to the graveyard."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"The Bath Song"}},{"insert":" will take all your cards and shuffle them from the graveyard back into your deck, and you get a little mana boost. Granted, it's not a perfect solution, as you'll have to get those cards again, but it's better than nothing. This Saga is also a good way to get Emrakul into your graveyard—you just have to get Elspeth's Saga to trigger fully before the end of Bath to make sure you capitalize properly.\n\nBoardwiped? No."},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Guardian of Faith"}},{"insert":" can be flashed onto the field in response to a boardwipe. Phase out all your creatures and let everyone else's fields get decimated, then bring your army back at the end step, counters and all. Alternatively, if you don't care about counters/don't have Azor's Elocutors on the field in the first place, you also have "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" as backups.\n\n"},{"attributes":{"color":"#ff9900"},"insert":"Alright—now, let's have some fun."},{"attributes":{"header":2},"insert":"\n"},{"insert":"I've included some cards in here that I thought were really funny, but also seem to work well with this deck. First up, "},{"insert":{"card-link":"Space Beleren"}},{"insert":" can divide the battlefield into three sections and really shake up combat. Your opponents section off their permanents first, giving you a little strategy to section off your own permanents so that they all don't interact. Uptick Space Beleren to prevent certain creatures from messing with your plans, then completely annihilate an opponent's section for very little loyalty. Proliferate this planeswalker high enough, and you can really cause chaos. Use "},{"insert":{"card-link":"Urza Assembles the Titans"}},{"insert":" for quick activation and eventual double activation, and "},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" if you want it to proliferate"},{"insert":{"card-link":"Azor's Elocutors"}},{"insert":" . As long as no one can reach the Elocutors, it's another way into the win-con.\n\nNext, "},{"insert":{"card-link":"Fatespinner"}},{"insert":" . With this card on the field, you can force all of your opponents to just skip a phase of their turn, making them play more selectively and giving yourself an advantage.\n\nDo your opponents have too many monsters? Are you scared of getting completely wiped? Meet the "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" . It slows down combat by an absurd amount, limiting attackers and blockers to just one each. Great for the nonviolent win-con, and also great for Emrakul if you can get him on the field.\n\nThat's all. Have fun. Apologize to your friends afterwards."},{"attributes":{"header":2},"insert":"\n"}]}












































































