Hyppocrates
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Commander
Size: 100Salt sum: 32.32
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Alistair, the Brigadier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Legendary Creature - Human Soldier

Commander
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Haytham Kenway
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Legendary Creature - Human Knight

Anthem
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The Sixth Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
Legendary Creature - Doctor Time Lord

Copy
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Kellan Joins Up
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment

Counters
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Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment

Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact

Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Sally Sparrow
You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Human Detective

The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Doctor Time Lord

Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Draw
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Evasion
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Tocasia, Dig Site Mentor
Creatures you control have vigilance and ": Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Human Artificer

Recursion
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Removal
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Battle for Bretagard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Enchantment - Saga

Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
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Every single time your students cast a legendary spell, Alistair automatically builds a "},{"attributes":{"bold":true},"insert":"1/1 white Soldier creature token"},{"insert":". Once your army is big enough, his secondary ability pumps your entire team with an explosive "},{"attributes":{"bold":true},"insert":"+X/+X and Trample"},{"insert":" boost for a game-ending combat phase!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Council of Heroes:"},{"insert":" Your deck features a star-studded lineup of value-generating legends like "},{"attributes":{"bold":true},"insert":"The Fourth Doctor"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Sixth Doctor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Boromir, Gondor's Hope"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Shanna, Sisay's Legacy"},{"insert":". They make your spells cheaper, copy your historical figures, or draw cards whenever a new hero joins the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Token Mobilization:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Horn of Gondor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Battle for Bretagard"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Maja, Bretagard Protector"},{"insert":" reward you for going wide. They rapidly multiply your Soldier tokens, creating a massive wall of defenders that can turn into lethal attackers at a moment's notice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect Teaching Moments Inside!"},{"insert":"\nIf your students pilot this deck, it highlights these core mechanical loops:\n\n"},{"attributes":{"bold":true},"insert":"The \"Legendary\" Rule:"},{"insert":" This deck is the premier tool for teaching students the fundamental rule of Magic proper nouns: "},{"attributes":{"italic":true},"insert":"\"You can only have one creature with the exact same name on your side of the battlefield at a time.\""},{"insert":" They will learn how to balance their legendary targets carefully!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Synergy Cascades:"},{"insert":" This deck shows students how value engines trigger sequentially. For example: "},{"attributes":{"italic":true},"insert":"\"Casting Faramir triggers Alistair to make a Soldier token, which then triggers Maja to pump that token, while Fathom Mage sits ready to draw a card when things get bigger!\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Modal Protection:"},{"insert":" Running cards like "},{"attributes":{"bold":true},"insert":"Quandrix Command"},{"insert":", "},{"attributes":{"bold":true},"insert":"Unbreakable Formation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Endless Detour"},{"insert":" teaches students how to use instant-speed defensive spells flexibility to save their army from a board wipe right before combat damage is dealt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect for:"},{"insert":" Students who love recruiting famous characters, building wide token boards, and orchestrating massive tactical combat finishes!\n\n🟢 "},{"attributes":{"bold":true},"insert":"Keepable Hand Example"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Seaside Citadel, Plains, Forest, Arcane Signet, Shanna, Sisay's Legacy, Faramir, Prince of Ithilien, Stroke of Midnight."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's great:"},{"insert":" Outstanding mana setup! The "},{"attributes":{"italic":true},"insert":"Seaside Citadel"},{"insert":" guarantees all three colors. Turn 2 "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":" ramps you perfectly, "},{"attributes":{"italic":true},"insert":"Shanna"},{"insert":" provides an early threat that grows with your board, and "},{"attributes":{"italic":true},"insert":"Stroke of Midnight"},{"insert":" offers flexible removal to keep the table in check."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔴 "},{"attributes":{"bold":true},"insert":"Mulligan Hand Example (Throw it back!)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"2 Islands, 1 Plains, Austere Command, Maja, Bretagard Protector, Inga and Esika, Heroes' Podium."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's a trap:"},{"insert":" No Green mana means you cannot cast your commander or your mana-fixing cards. Furthermore, the entire hand consists of high-cost 4, 5, and 6-mana spells. The student will be completely paralyzed for the first several turns of the game."},{"attributes":{"list":"bullet"},"insert":"\n"}]}































































