Chasedrk1
2.1k views14 hrs ago
Commander
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{"ops":[{"insert":"If you like it get me a thumbs up please."},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hearthhull Combo Drain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Jund Lands, Sacrifice Loops and Precise Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not a traditional landfall deck.\nI am not trying to fill the battlefield with Beast and Elemental tokens, then wait a turn to attack. This deck keeps a relatively compact board and uses lands as repeatable resources. Lands are sacrificed, replayed, discarded and returned from the graveyard until those movements become cards, mana, direct damage or a deterministic win.\nThe deck can threaten a win around turn seven, but it is not easy to pilot. Most turns involve several overlapping landfall triggers, sacrifice triggers, draw triggers and replacement effects. Finding a strong line is only half the job. Everything must also happen in the correct order.\nThis is an advanced deck disguised as a lands deck.\nThe Core Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are spent developing mana, establishing card advantage and preparing the graveyard.\nCards such as "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"bold":true},"insert":"Augur of Autumn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harrow"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Springbloom Druid"},{"insert":" accelerate the deck while fetchlands begin moving through the graveyard. I am rarely in a rush to play a payoff before the engine is ready to support it.\nOnce "},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" is established, lands stop behaving like one-use mana sources. Sacrificing a land becomes part of a larger exchange:\nThe sacrifice may trigger "},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":", "},{"attributes":{"bold":true},"insert":"Korvold"},{"insert":" or "},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The land can be recovered through "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lord Windgrace"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":", "},{"attributes":{"bold":true},"insert":"Icetill Explorer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Szarel"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replaying it can trigger several draw, drain and mana effects. like "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A fetchland can immediately sacrifice itself again and repeat the process."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not simply to control many lands. The goal is to use the same lands repeatedly.\nSequencing Matters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not just ask me to choose the correct play.\nIt asks me to make the correct play in the correct order.\nBefore playing a land, I need to account for every relevant permanent:\nDoes "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":" need to produce mana before I continue?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" see the land enter?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will "},{"attributes":{"bold":true},"insert":"Tireless Provisioner"},{"insert":" create the artifact needed for "},{"attributes":{"bold":true},"insert":"Clock of Omens"},{"insert":"?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should "},{"attributes":{"bold":true},"insert":"Dread Presence"},{"insert":" draw a card or remove something?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is "},{"attributes":{"bold":true},"insert":"Valakut Exploration"},{"insert":" going to exile cards I can still play? can I see the top card of the deck? does it need to be shuffled, played or milled?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should I sacrifice a land before replaying it?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does "},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":" create an additional draw?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can "},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" remove a creature before another trigger resolves?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will activating Hearthhull now prevent a stronger sequence later?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are many games I get halfway through a turn only to realize I have completely neglected a repeated trigger that would have made all the difference in the turn. \n\nIt is easy to miss value. It is also easy to sequence correctly for ten minutes and then discover that the first action should have been different.\nThe deck rewards deliberate play. I normally pause before every major land drop, announce each trigger and resolve them individually rather than shortcutting the turn. I play fast with most decks -this one will punish you for that. \nTurning Lands into Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary fair win condition is drain.\n"},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turns each land entering into three life lost by one player while becoming a serious combat threat himself. A large "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":" or mass-recursion turn can eliminate a player without requiring an attack.\nOb is especially effective because his triggers can be directed at the opponent most capable of stopping the engine.\n"},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"is slower but affects the entire table. Each land drains every opponent while gaining me life. Fetchlands trigger it twice, and a large "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" or "},{"insert":{"card-link":"Scapeshift"}},{"insert":" turn can produce a significant life swing.\n"},{"insert":{"card-link":"Dread Presence"}},{"insert":" With "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" , every land can trigger "},{"attributes":{"bold":true},"insert":"Dread Presence"},{"insert":". Each trigger becomes either card draw or targeted damage with lifegain.\nDread Presence is rarely a kill, but it keeps the deck moving while controlling smaller creatures and steadily lowering life totals.\n"},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":" provides cards during the turn and converts unused exiled cards into damage at the end step. Large land-return turns can reveal far more cards than I could reasonably cast, allowing the remainder to become table-wide damage instead of being wasted. This card is gas as there isn't the normal downside to red card advantage or Exiled cards staying that way. what you don't use moves to the graveyard at end of turn allowing you to still have access later. \n"},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"rewards the other half of the deck: sacrifice.\nHearthhull activations, fetchlands, "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":", Treasures, Clues and opponents’ sacrifice effects all become targeted damage. It can control the battlefield early and become a finisher once the deck starts sacrificing several permanents in one turn.\n"},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"contributes both cards and damage while fitting naturally into the deck’s normal game plan. Like the other drain pieces, it does not require me to build a separate creature army or alter how the deck already plays.\n\nCombo Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains three distinct combo packages. They are supported by tutors, but most of the pieces remain functional outside their respective combos.\nThat distinction is important. The deck is capable of deterministic wins, but it does not need to spend the entire game searching for the same two cards.\nCombo One: Hearthhull Artifact Engine"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hearthhull, the Worldseed"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Clock of Omens"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Provisioner/Tireless Tracker"},{"insert":"\nThis is the deck’s largest and most thematic combo.\n"},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" sacrifices a land and allows the engine to keep moving. "},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" lets me replay lands from the graveyard and doubles the landfall triggers from both "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" and "},{"insert":{"card-link":"Tireless Tracker"}},{"insert":" .\nThe returning land produces multiple Treasures and Clues. Those artifacts can be tapped in pairs to "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" , untapping Hearthhull so the process can continue.\nThe result is a repeating engine that can generate:\nrepeated Hearthhull activations;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated land sacrifices and landfall triggers; often winning the game on the spot with Hearthull's second ability or a Valakut Exploration or Ob Nixilus in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large amounts of mana via treasures and lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large numbers of Clues;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card draw;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This combo has five named pieces, but every piece supports the normal deck. Provisioner ramps, Tracker draws, Greenwarden recurs lands and Clock can untap important artifacts before the full line appears.\nIt often develops as the natural endpoint of a strong board rather than as an obvious combo assembled from an empty battlefield.\n\nCombo Two: "},{"insert":{"card-link":"Basking Broodscale"}},{"insert":" , "},{"insert":{"card-link":"Mazirek, Kraul Death Priest"}},{"insert":" and "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the deck’s compact creature combo and its cleanest answer to wanting a Fling-style effect.\nOnce "},{"attributes":{"bold":true},"insert":"Basking Broodscale"},{"insert":" receives a +1/+1 counter, it creates an Eldrazi Spawn. Sacrificing that Spawn for mana triggers "},{"attributes":{"bold":true},"insert":"Mazirek"},{"insert":", placing another counter on Broodscale. Broodscale then creates another Spawn.\nThe sequence repeats, producing:\nunlimited sacrifice triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"unlimited colorless mana;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an infinate amout of +1/+1 counters on all your creatures.;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The combo does not need to wait for combat because "},{"attributes":{"bold":true},"insert":"Jarad"},{"insert":" can sacrifice the enormous creature and make each opponent lose life equal to its power.\nJarad is effectively the repeatable Fling effect the deck needs, except he hits every opponent rather than only one. Fling or thud could do it as well but would often feel like dead draws where Jarad has synergy even without the combo online. \nCombo Three: Gitrog Cleanup Loop"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Gitrog Monster"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dakmor Salvage"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":"\n"},{"insert":{"card-link":"Gaea's Blessing"}},{"insert":"\n This is the least intuitive combo in the deck and the easiest one to misplay.\nThe line operates during cleanup after reaching the discard step with more cards than the maximum hand size. I discard "},{"attributes":{"bold":true},"insert":"Dakmor Salvage"},{"insert":", triggering both "},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Glint-Horn Buccaneer"},{"insert":".\nInstead of drawing normally from Gitrog, I dredge Dakmor Salvage back to my hand. If the dredge mills another land, Gitrog produces another draw trigger. Dakmor can then be discarded again as the cleanup process repeats.\nEach discard triggers Glint-Horn Buccaneer, dealing damage to every opponent.\n"},{"attributes":{"bold":true},"insert":"Gaea’s Blessing acts as a budget "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" or "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":" and prevents the library from being exhausted by shuffling the graveyard back into the library when it is milled. This allows the discard-and-dredge process to continue until the table is dead.\nThis combo requires careful handling of:\nthe cleanup step;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gitrog’s draw triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dredge replacement effects;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hand size;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gaea’s Blessing’s shuffle trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glint-Horn’s damage triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is powerful, but it is not a combo I would attempt casually without walking through the sequence carefully. additionally, due to being a 4 card combo, I have yet to actually have the opportunity to even pull it off so I wouldn't really consider it as part of the power rating of the deck.\nTutors and Combo Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays "},{"insert":{"card-link":"Cruel Tutor"}},{"insert":" , "},{"insert":{"card-link":"Grim Tutor"}},{"insert":" , "},{"insert":{"card-link":"Dark Petition"}},{"insert":" and "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" (which acts as a repeatable "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" for land sac value. Rarely will Reclaimer need to fetch you a game changing land in the Tutor like manner that makes Crop Rotation so desirable- really its here for the triggers and maybe to find you Urborg every now and then.\nI do not need to force the same combo every game. The deck has three separate winning lines and several non-combo drain plans. The correct tutor target depends on the board, the graveyard and which pieces have already appeared naturally.\nThat flexibility is part of why the deck remains a high-end Bracket 3 build rather than playing like a dedicated turbo-combo deck.\nPlaying "},{"insert":{"card-link":"Scapeshift"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"is not merely ramp or land recursion. It is one of the deck’s most dangerous payoff spells.\nBefore casting it, I count every effect that cares about:\nlands being sacrificed;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands entering;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamps entering with Urborg;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards being exiled by Valakut Exploration or other cards;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"permanents being sacrificed for Korvold;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands entering the graveyard for Gitrog;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasures created by Provisioner or Tracker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many smaller triggers that often show up like "},{"insert":{"card-link":"Evendo Brushrazer"}},{"insert":" "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" or "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":", the sacrificed lands create damage before the replacement lands enter.\nWith "},{"attributes":{"bold":true},"insert":"Ob Nixilis"},{"insert":", the new lands can remove a player.\nWith "},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"insert":", the entire table is drained.\nWith "},{"attributes":{"bold":true},"insert":"Dread Presence"},{"insert":" and Urborg, the lands become cards, removal or direct damage.\nWith "},{"attributes":{"bold":true},"insert":"Valakut Exploration"},{"insert":", Scapeshift can expose a large section of the deck and burn opponents for the cards left unused.\n I hold Scapeshift until it creates overwhelming value, or presents lethal damage.\nStaying Alive"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not build a wide defensive board, so it relies on removal and resource management.\n"},{"insert":{"card-link":"Constant Mists"}},{"insert":" is the primary combat defense. Sacrificing a land to buy it back is much less painful here than in a normal deck because that land can be replayed later. With enough recursion, Constant Mists can make attacking me nearly pointless.\n\nGraveyard exile is dangerous. When possible, I avoid putting every important land or recursion piece into the graveyard at the same time. "},{"attributes":{"bold":true},"insert":"Gaea’s Blessing"},{"insert":" provides some protection against milling out, but it does not replace careful play around dedicated graveyard hate.\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I generally want:\nthree usable lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"early ramp or an additional land-drop effect;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card advantage or recursion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access to green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A strong hand develops the engine without depending on the commander to rescue it.\nI am less interested in opening with "},{"attributes":{"bold":true},"insert":"Ob Nixilis"},{"insert":", Jarad or a partial combo than I am in opening with "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":", "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":", "},{"attributes":{"bold":true},"insert":"Augur of Autumn"},{"insert":" or efficient ramp.\nThe payoffs are powerful because the engine feeds them. Drawing the payoff without first developing the engine usually creates an expensive card that attracts removal without accomplishing enough.\nPractical Trigger Management"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I do not recommend shortcutting complicated turns with this deck.\nWhen several engines are active, Keep them in a visual line together paired in landfall and sac triggers respectively. \nYou can also use physical reminders or dice for:\nremaining land plays;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hearthhull activations;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"floating mana;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Valakut Exploration cards vs Evendo Brushrazer cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tracker Clues;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Provisioner triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mayhem Devil damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ob Nixilis or Retreat triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gitrog draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I announce the complete trigger stack before resolving anything.\nFor example:\n“The fetchland enters. Tracker, Provisioner, Retreat and Dread Presence trigger. Greenwarden doubles each of those. I will order the draw effects last and the mana-producing effects first.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Only after those triggers are resolved do I sacrifice the fetchland and begin the next group.\nThis slows the turn down, but it prevents the deck from becoming an unclear pile of missed triggers and retroactive corrections.\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hearthhull Combo Drain is a technical resource deck built around sacrificing and replaying lands until ordinary game actions become lethal.\nIt does not win by maintaining a wide battlefield. It wins by making every land movement matter:\nlands entering create cards, mana and damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands being sacrificed create damage and draw;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands entering the graveyard unlock recursion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands returning restart the entire process."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is capable of threatening wins around turn seven, but speed is not its defining feature. \nA careless turn may leave half the engine unused. A carefully sequenced turn can begin with a single fetchland and end with a full grip, a stocked graveyard, several drained opponents and a combo that was not visible when the turn began.\n"},{"attributes":{"bold":true},"insert":"This deck does not reward simply knowing the cards. It rewards understanding exactly when every card matters. Plenty of people have played against Hearthhull decks and all of them will watch a turn go off and generally hold off answers assuming that a big creature or token turn is on its way and you are just turning your gears and whiffing while generating passive damage. Even when they do pass the turn the only target they will generally feel is a threat is your commander. "},{"insert":"\n"}]}
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Commander
(Ctrl to add secondary)
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Combo 1
(Ctrl to add secondary)
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Combo 2
(Ctrl to add secondary)
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Creature - Lizard Eldrazi

Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Combo 3
(Ctrl to add secondary)
Combo 4
(Ctrl to add secondary)
Drain
(Ctrl to add secondary)
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
(Ctrl to add secondary)
Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Land Recursion
(Ctrl to add secondary)
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Protection
(Ctrl to add secondary)
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Ramp
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Recursion
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Removal
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Tutor
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Tokens & Extras
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Deck Info
Deck stats
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{"ops":[{"insert":"If you like it get me a thumbs up please."},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hearthhull Combo Drain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Jund Lands, Sacrifice Loops and Precise Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not a traditional landfall deck.\nI am not trying to fill the battlefield with Beast and Elemental tokens, then wait a turn to attack. This deck keeps a relatively compact board and uses lands as repeatable resources. Lands are sacrificed, replayed, discarded and returned from the graveyard until those movements become cards, mana, direct damage or a deterministic win.\nThe deck can threaten a win around turn seven, but it is not easy to pilot. Most turns involve several overlapping landfall triggers, sacrifice triggers, draw triggers and replacement effects. Finding a strong line is only half the job. Everything must also happen in the correct order.\nThis is an advanced deck disguised as a lands deck.\nThe Core Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are spent developing mana, establishing card advantage and preparing the graveyard.\nCards such as "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"bold":true},"insert":"Augur of Autumn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harrow"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Springbloom Druid"},{"insert":" accelerate the deck while fetchlands begin moving through the graveyard. I am rarely in a rush to play a payoff before the engine is ready to support it.\nOnce "},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" is established, lands stop behaving like one-use mana sources. Sacrificing a land becomes part of a larger exchange:\nThe sacrifice may trigger "},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":", "},{"attributes":{"bold":true},"insert":"Korvold"},{"insert":" or "},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The land can be recovered through "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lord Windgrace"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":", "},{"attributes":{"bold":true},"insert":"Icetill Explorer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Szarel"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replaying it can trigger several draw, drain and mana effects. like "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A fetchland can immediately sacrifice itself again and repeat the process."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not simply to control many lands. The goal is to use the same lands repeatedly.\nSequencing Matters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not just ask me to choose the correct play.\nIt asks me to make the correct play in the correct order.\nBefore playing a land, I need to account for every relevant permanent:\nDoes "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":" need to produce mana before I continue?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" see the land enter?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will "},{"attributes":{"bold":true},"insert":"Tireless Provisioner"},{"insert":" create the artifact needed for "},{"attributes":{"bold":true},"insert":"Clock of Omens"},{"insert":"?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should "},{"attributes":{"bold":true},"insert":"Dread Presence"},{"insert":" draw a card or remove something?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is "},{"attributes":{"bold":true},"insert":"Valakut Exploration"},{"insert":" going to exile cards I can still play? can I see the top card of the deck? does it need to be shuffled, played or milled?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should I sacrifice a land before replaying it?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does "},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":" create an additional draw?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can "},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" remove a creature before another trigger resolves?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will activating Hearthhull now prevent a stronger sequence later?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are many games I get halfway through a turn only to realize I have completely neglected a repeated trigger that would have made all the difference in the turn. \n\nIt is easy to miss value. It is also easy to sequence correctly for ten minutes and then discover that the first action should have been different.\nThe deck rewards deliberate play. I normally pause before every major land drop, announce each trigger and resolve them individually rather than shortcutting the turn. I play fast with most decks -this one will punish you for that. \nTurning Lands into Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary fair win condition is drain.\n"},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turns each land entering into three life lost by one player while becoming a serious combat threat himself. A large "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":" or mass-recursion turn can eliminate a player without requiring an attack.\nOb is especially effective because his triggers can be directed at the opponent most capable of stopping the engine.\n"},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"is slower but affects the entire table. Each land drains every opponent while gaining me life. Fetchlands trigger it twice, and a large "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" or "},{"insert":{"card-link":"Scapeshift"}},{"insert":" turn can produce a significant life swing.\n"},{"insert":{"card-link":"Dread Presence"}},{"insert":" With "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" , every land can trigger "},{"attributes":{"bold":true},"insert":"Dread Presence"},{"insert":". Each trigger becomes either card draw or targeted damage with lifegain.\nDread Presence is rarely a kill, but it keeps the deck moving while controlling smaller creatures and steadily lowering life totals.\n"},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":" provides cards during the turn and converts unused exiled cards into damage at the end step. Large land-return turns can reveal far more cards than I could reasonably cast, allowing the remainder to become table-wide damage instead of being wasted. This card is gas as there isn't the normal downside to red card advantage or Exiled cards staying that way. what you don't use moves to the graveyard at end of turn allowing you to still have access later. \n"},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"rewards the other half of the deck: sacrifice.\nHearthhull activations, fetchlands, "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":", Treasures, Clues and opponents’ sacrifice effects all become targeted damage. It can control the battlefield early and become a finisher once the deck starts sacrificing several permanents in one turn.\n"},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"contributes both cards and damage while fitting naturally into the deck’s normal game plan. Like the other drain pieces, it does not require me to build a separate creature army or alter how the deck already plays.\n\nCombo Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains three distinct combo packages. They are supported by tutors, but most of the pieces remain functional outside their respective combos.\nThat distinction is important. The deck is capable of deterministic wins, but it does not need to spend the entire game searching for the same two cards.\nCombo One: Hearthhull Artifact Engine"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hearthhull, the Worldseed"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Clock of Omens"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Provisioner/Tireless Tracker"},{"insert":"\nThis is the deck’s largest and most thematic combo.\n"},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" sacrifices a land and allows the engine to keep moving. "},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" lets me replay lands from the graveyard and doubles the landfall triggers from both "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" and "},{"insert":{"card-link":"Tireless Tracker"}},{"insert":" .\nThe returning land produces multiple Treasures and Clues. Those artifacts can be tapped in pairs to "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" , untapping Hearthhull so the process can continue.\nThe result is a repeating engine that can generate:\nrepeated Hearthhull activations;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated land sacrifices and landfall triggers; often winning the game on the spot with Hearthull's second ability or a Valakut Exploration or Ob Nixilus in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large amounts of mana via treasures and lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large numbers of Clues;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card draw;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This combo has five named pieces, but every piece supports the normal deck. Provisioner ramps, Tracker draws, Greenwarden recurs lands and Clock can untap important artifacts before the full line appears.\nIt often develops as the natural endpoint of a strong board rather than as an obvious combo assembled from an empty battlefield.\n\nCombo Two: "},{"insert":{"card-link":"Basking Broodscale"}},{"insert":" , "},{"insert":{"card-link":"Mazirek, Kraul Death Priest"}},{"insert":" and "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the deck’s compact creature combo and its cleanest answer to wanting a Fling-style effect.\nOnce "},{"attributes":{"bold":true},"insert":"Basking Broodscale"},{"insert":" receives a +1/+1 counter, it creates an Eldrazi Spawn. Sacrificing that Spawn for mana triggers "},{"attributes":{"bold":true},"insert":"Mazirek"},{"insert":", placing another counter on Broodscale. Broodscale then creates another Spawn.\nThe sequence repeats, producing:\nunlimited sacrifice triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"unlimited colorless mana;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an infinate amout of +1/+1 counters on all your creatures.;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The combo does not need to wait for combat because "},{"attributes":{"bold":true},"insert":"Jarad"},{"insert":" can sacrifice the enormous creature and make each opponent lose life equal to its power.\nJarad is effectively the repeatable Fling effect the deck needs, except he hits every opponent rather than only one. Fling or thud could do it as well but would often feel like dead draws where Jarad has synergy even without the combo online. \nCombo Three: Gitrog Cleanup Loop"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Gitrog Monster"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dakmor Salvage"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":"\n"},{"insert":{"card-link":"Gaea's Blessing"}},{"insert":"\n This is the least intuitive combo in the deck and the easiest one to misplay.\nThe line operates during cleanup after reaching the discard step with more cards than the maximum hand size. I discard "},{"attributes":{"bold":true},"insert":"Dakmor Salvage"},{"insert":", triggering both "},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Glint-Horn Buccaneer"},{"insert":".\nInstead of drawing normally from Gitrog, I dredge Dakmor Salvage back to my hand. If the dredge mills another land, Gitrog produces another draw trigger. Dakmor can then be discarded again as the cleanup process repeats.\nEach discard triggers Glint-Horn Buccaneer, dealing damage to every opponent.\n"},{"attributes":{"bold":true},"insert":"Gaea’s Blessing acts as a budget "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" or "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":" and prevents the library from being exhausted by shuffling the graveyard back into the library when it is milled. This allows the discard-and-dredge process to continue until the table is dead.\nThis combo requires careful handling of:\nthe cleanup step;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gitrog’s draw triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dredge replacement effects;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hand size;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gaea’s Blessing’s shuffle trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glint-Horn’s damage triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is powerful, but it is not a combo I would attempt casually without walking through the sequence carefully. additionally, due to being a 4 card combo, I have yet to actually have the opportunity to even pull it off so I wouldn't really consider it as part of the power rating of the deck.\nTutors and Combo Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays "},{"insert":{"card-link":"Cruel Tutor"}},{"insert":" , "},{"insert":{"card-link":"Grim Tutor"}},{"insert":" , "},{"insert":{"card-link":"Dark Petition"}},{"insert":" and "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" (which acts as a repeatable "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" for land sac value. Rarely will Reclaimer need to fetch you a game changing land in the Tutor like manner that makes Crop Rotation so desirable- really its here for the triggers and maybe to find you Urborg every now and then.\nI do not need to force the same combo every game. The deck has three separate winning lines and several non-combo drain plans. The correct tutor target depends on the board, the graveyard and which pieces have already appeared naturally.\nThat flexibility is part of why the deck remains a high-end Bracket 3 build rather than playing like a dedicated turbo-combo deck.\nPlaying "},{"insert":{"card-link":"Scapeshift"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"is not merely ramp or land recursion. It is one of the deck’s most dangerous payoff spells.\nBefore casting it, I count every effect that cares about:\nlands being sacrificed;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands entering;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swamps entering with Urborg;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards being exiled by Valakut Exploration or other cards;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"permanents being sacrificed for Korvold;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands entering the graveyard for Gitrog;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasures created by Provisioner or Tracker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many smaller triggers that often show up like "},{"insert":{"card-link":"Evendo Brushrazer"}},{"insert":" "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" or "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":", the sacrificed lands create damage before the replacement lands enter.\nWith "},{"attributes":{"bold":true},"insert":"Ob Nixilis"},{"insert":", the new lands can remove a player.\nWith "},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"insert":", the entire table is drained.\nWith "},{"attributes":{"bold":true},"insert":"Dread Presence"},{"insert":" and Urborg, the lands become cards, removal or direct damage.\nWith "},{"attributes":{"bold":true},"insert":"Valakut Exploration"},{"insert":", Scapeshift can expose a large section of the deck and burn opponents for the cards left unused.\n I hold Scapeshift until it creates overwhelming value, or presents lethal damage.\nStaying Alive"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not build a wide defensive board, so it relies on removal and resource management.\n"},{"insert":{"card-link":"Constant Mists"}},{"insert":" is the primary combat defense. Sacrificing a land to buy it back is much less painful here than in a normal deck because that land can be replayed later. With enough recursion, Constant Mists can make attacking me nearly pointless.\n\nGraveyard exile is dangerous. When possible, I avoid putting every important land or recursion piece into the graveyard at the same time. "},{"attributes":{"bold":true},"insert":"Gaea’s Blessing"},{"insert":" provides some protection against milling out, but it does not replace careful play around dedicated graveyard hate.\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I generally want:\nthree usable lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"early ramp or an additional land-drop effect;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card advantage or recursion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access to green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A strong hand develops the engine without depending on the commander to rescue it.\nI am less interested in opening with "},{"attributes":{"bold":true},"insert":"Ob Nixilis"},{"insert":", Jarad or a partial combo than I am in opening with "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":", "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":", "},{"attributes":{"bold":true},"insert":"Augur of Autumn"},{"insert":" or efficient ramp.\nThe payoffs are powerful because the engine feeds them. Drawing the payoff without first developing the engine usually creates an expensive card that attracts removal without accomplishing enough.\nPractical Trigger Management"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I do not recommend shortcutting complicated turns with this deck.\nWhen several engines are active, Keep them in a visual line together paired in landfall and sac triggers respectively. \nYou can also use physical reminders or dice for:\nremaining land plays;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hearthhull activations;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"floating mana;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Valakut Exploration cards vs Evendo Brushrazer cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tracker Clues;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Provisioner triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mayhem Devil damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ob Nixilis or Retreat triggers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gitrog draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I announce the complete trigger stack before resolving anything.\nFor example:\n“The fetchland enters. Tracker, Provisioner, Retreat and Dread Presence trigger. Greenwarden doubles each of those. I will order the draw effects last and the mana-producing effects first.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Only after those triggers are resolved do I sacrifice the fetchland and begin the next group.\nThis slows the turn down, but it prevents the deck from becoming an unclear pile of missed triggers and retroactive corrections.\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hearthhull Combo Drain is a technical resource deck built around sacrificing and replaying lands until ordinary game actions become lethal.\nIt does not win by maintaining a wide battlefield. It wins by making every land movement matter:\nlands entering create cards, mana and damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands being sacrificed create damage and draw;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands entering the graveyard unlock recursion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lands returning restart the entire process."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is capable of threatening wins around turn seven, but speed is not its defining feature. \nA careless turn may leave half the engine unused. A carefully sequenced turn can begin with a single fetchland and end with a full grip, a stocked graveyard, several drained opponents and a combo that was not visible when the turn began.\n"},{"attributes":{"bold":true},"insert":"This deck does not reward simply knowing the cards. It rewards understanding exactly when every card matters. Plenty of people have played against Hearthhull decks and all of them will watch a turn go off and generally hold off answers assuming that a big creature or token turn is on its way and you are just turning your gears and whiffing while generating passive damage. Even when they do pass the turn the only target they will generally feel is a threat is your commander. "},{"insert":"\n"}]}


















































































