Argagoth
164 views4 months ago
Commander
Size: 100Salt sum: 34.87
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{"ops":[{"insert":"Mana Curve? What's that, I've never heard of it. All you need is a Mana Pillar; I don't need to worry about ramp or managing my mana, its great. Wait, what do you mean It's good deck comp? pfffff. I get land, I get spell, I Cast a fucking spell... Every... Turn. \n\nThe way this deck is meant to be played is honestly really dumb, this is a Joke deck but was built so that it has the tools to win under the right circumstances. Play your commander, Equip her with as many equipments as possible and smack your opponents as she jumps over them. IF you're playing this deck to win, it will probably only work the first time, as you will need to bullshit your way though the game, and hope you're left to your own devices because you're playing \"all 1 mana card\" (apart from the one card). The most obvious limitation that this deck has is draw, so take every chance you can get to draw a card, because god knows you'll probably have the fucking mana to play whatever you draw. The primary win con for this deck is stalling and playing the fool until one or two of the players are out, and then killing the remaining player(s) with commander damage as quickly as possible.\n\nplease note that if you play this deck, you might not win, but the good news is you'll always have a turn 1 play, AND unless you only draw lands, always play at least one card a turn.\n"}]}
Bounce
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Counters
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Creature
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Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Kellan, Planar Trailblazer
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Legendary Creature - Human Scout Faerie

Draw
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Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Landfall
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Protection
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Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class

Pump
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Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura

Ramp
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Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Recursion
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
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Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Mana Curve? What's that, I've never heard of it. All you need is a Mana Pillar; I don't need to worry about ramp or managing my mana, its great. Wait, what do you mean It's good deck comp? pfffff. I get land, I get spell, I Cast a fucking spell... Every... Turn. \n\nThe way this deck is meant to be played is honestly really dumb, this is a Joke deck but was built so that it has the tools to win under the right circumstances. Play your commander, Equip her with as many equipments as possible and smack your opponents as she jumps over them. IF you're playing this deck to win, it will probably only work the first time, as you will need to bullshit your way though the game, and hope you're left to your own devices because you're playing \"all 1 mana card\" (apart from the one card). The most obvious limitation that this deck has is draw, so take every chance you can get to draw a card, because god knows you'll probably have the fucking mana to play whatever you draw. The primary win con for this deck is stalling and playing the fool until one or two of the players are out, and then killing the remaining player(s) with commander damage as quickly as possible.\n\nplease note that if you play this deck, you might not win, but the good news is you'll always have a turn 1 play, AND unless you only draw lands, always play at least one card a turn.\n"}]}





































































