nicmar87
129 views53 days ago
Commander
Size: 100Salt sum: 65.45
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"⚔️ Dimir Oracle: Toxic Consultation ⚔️\n\n⚖️ Deck Overview\n"},{"attributes":{"bold":true},"insert":"Dimir Oracle: Toxic Consultation"},{"insert":" is a high-power, fast-paced Dimir (Blue/Black) Turbo-Combo and Reanimator deck [cEDH]. The deck leverages the sheer efficiency of "},{"attributes":{"bold":true},"insert":"Vohar, Vodalian Desecrator"},{"insert":" in the Command Zone to discard massive high-value targets early on, pivot into control, and suddenly execute the most lethal and un-interactable win conditions in the Commander format [cEDH]. Thanks to a completely unique land base optimized for "},{"attributes":{"italic":true},"insert":"Tainted Pact"},{"insert":", this deck offers absolute consistency and zero redundancy where it hurts.\n\n\n🚀 Core Strategies & Win Conditions\n"},{"attributes":{"bold":true},"insert":"The Primary Goal: Forbidden Oracle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":", and with her enters-the-battlefield (ETB) trigger on the stack, cast either "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Name a card not in your deck (or exile your library entirely)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Your deck size becomes 0, the Oracle's trigger resolves, and you "},{"attributes":{"bold":true},"insert":"win the game instantly"},{"insert":" for just 3–4 total mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Pivot: Early Game Reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Vohar, "},{"attributes":{"italic":true},"insert":"Entomb"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Buried Alive"},{"insert":" to ditch oppressive monsters like "},{"attributes":{"bold":true},"insert":"Archon of Cruelty"},{"insert":", "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Hoarding Broodlord"},{"insert":" into your graveyard."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Bring them back on "},{"attributes":{"bold":true},"insert":"Turn 2 or 3"},{"insert":" using "},{"attributes":{"italic":true},"insert":"Reanimate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Animate Dead"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Necromancy"},{"insert":" to completely choke your opponents out of resources before they can even set up."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n\n🟢 Strengths (Why this deck dominates)\n"},{"attributes":{"bold":true},"insert":"Unmatched Speed"},{"insert":": Capable of winning the game reliably between turns 3 and 5, or establishing a game-ending reanimated threat on Turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack Control"},{"insert":": Backed by the finest counterspell suite in Magic ("},{"attributes":{"italic":true},"insert":"Mana Drain, Flusterstorm, Fierce Free Interaction"},{"insert":"), allowing you to force your combo through almost any defense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tainted Pact Optimization"},{"insert":": Every single land in this deck has a unique name, ensuring "},{"attributes":{"italic":true},"insert":"Tainted Pact"},{"insert":" never hits a duplicate and can safely exile your entire library on command."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔴 Weaknesses (What to watch out for)\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate Magnet"},{"insert":": Early pieces like "},{"attributes":{"italic":true},"insert":"Rest in Peace"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Dauthi Voidwalker"},{"insert":" can temporarily stall your Reanimator package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack Vulnerability"},{"insert":": While fast, a well-timed "},{"attributes":{"italic":true},"insert":"Silence"},{"insert":" effect or a counterspell war against a dedicated control deck can disrupt your combo if you turn the corner too early without backup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n📘 Do's and Don'ts\n\n"},{"attributes":{"bold":true},"insert":"WHAT TO DO:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bluff Mana constantly"},{"insert":": Always try to leave 1 or 2 blue mana open. Even if you are holding nothing, the mere threat of a "},{"attributes":{"italic":true},"insert":"Mana Drain"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":" forces your opponents to play sub-optimally."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use Vohar as a loot engine first"},{"insert":": Get Vohar down on Turn 2. Use him to filter your hand, discard your big targets, and dig for the Oracle package. Save his sacrifice ability for late-game counterspell recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence surgically"},{"insert":": Only attempt the "},{"attributes":{"italic":true},"insert":"Thassa's Oracle"},{"insert":" win condition when you have at least one cheap interaction spell ("},{"attributes":{"italic":true},"insert":"Spell Pierce, An Offer You Can't Refuse"},{"insert":") to protect it in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"❌ WHAT NOT TO DO:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't hardcast your monsters"},{"insert":": Unless the game has dragged on to Turn 8+, never waste your turn casting an 8-mana creature from your hand. If you draw "},{"attributes":{"italic":true},"insert":"Archon of Cruelty"},{"insert":", use your looting spells to pitch it and reanimate it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't burn counterspells on irrelevant threats"},{"insert":": Let your opponents play their big dinosaurs or casual creatures. Save your counterspells exclusively for game-ending combos, massive card-draw engines, or Stax pieces like "},{"attributes":{"italic":true},"insert":"Rule of Law"},{"insert":" that entirely shut down your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian

Commander
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Mill
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
(CTRL to add secondary)
Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Tutor
(CTRL to add secondary)
Untap
Morphling
: Untap this creature.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter

Untap
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"⚔️ Dimir Oracle: Toxic Consultation ⚔️\n\n⚖️ Deck Overview\n"},{"attributes":{"bold":true},"insert":"Dimir Oracle: Toxic Consultation"},{"insert":" is a high-power, fast-paced Dimir (Blue/Black) Turbo-Combo and Reanimator deck [cEDH]. The deck leverages the sheer efficiency of "},{"attributes":{"bold":true},"insert":"Vohar, Vodalian Desecrator"},{"insert":" in the Command Zone to discard massive high-value targets early on, pivot into control, and suddenly execute the most lethal and un-interactable win conditions in the Commander format [cEDH]. Thanks to a completely unique land base optimized for "},{"attributes":{"italic":true},"insert":"Tainted Pact"},{"insert":", this deck offers absolute consistency and zero redundancy where it hurts.\n\n\n🚀 Core Strategies & Win Conditions\n"},{"attributes":{"bold":true},"insert":"The Primary Goal: Forbidden Oracle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":", and with her enters-the-battlefield (ETB) trigger on the stack, cast either "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Name a card not in your deck (or exile your library entirely)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Your deck size becomes 0, the Oracle's trigger resolves, and you "},{"attributes":{"bold":true},"insert":"win the game instantly"},{"insert":" for just 3–4 total mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Pivot: Early Game Reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Vohar, "},{"attributes":{"italic":true},"insert":"Entomb"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Buried Alive"},{"insert":" to ditch oppressive monsters like "},{"attributes":{"bold":true},"insert":"Archon of Cruelty"},{"insert":", "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Hoarding Broodlord"},{"insert":" into your graveyard."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Bring them back on "},{"attributes":{"bold":true},"insert":"Turn 2 or 3"},{"insert":" using "},{"attributes":{"italic":true},"insert":"Reanimate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Animate Dead"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Necromancy"},{"insert":" to completely choke your opponents out of resources before they can even set up."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n\n🟢 Strengths (Why this deck dominates)\n"},{"attributes":{"bold":true},"insert":"Unmatched Speed"},{"insert":": Capable of winning the game reliably between turns 3 and 5, or establishing a game-ending reanimated threat on Turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack Control"},{"insert":": Backed by the finest counterspell suite in Magic ("},{"attributes":{"italic":true},"insert":"Mana Drain, Flusterstorm, Fierce Free Interaction"},{"insert":"), allowing you to force your combo through almost any defense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tainted Pact Optimization"},{"insert":": Every single land in this deck has a unique name, ensuring "},{"attributes":{"italic":true},"insert":"Tainted Pact"},{"insert":" never hits a duplicate and can safely exile your entire library on command."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔴 Weaknesses (What to watch out for)\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate Magnet"},{"insert":": Early pieces like "},{"attributes":{"italic":true},"insert":"Rest in Peace"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Dauthi Voidwalker"},{"insert":" can temporarily stall your Reanimator package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack Vulnerability"},{"insert":": While fast, a well-timed "},{"attributes":{"italic":true},"insert":"Silence"},{"insert":" effect or a counterspell war against a dedicated control deck can disrupt your combo if you turn the corner too early without backup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n📘 Do's and Don'ts\n\n"},{"attributes":{"bold":true},"insert":"WHAT TO DO:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bluff Mana constantly"},{"insert":": Always try to leave 1 or 2 blue mana open. Even if you are holding nothing, the mere threat of a "},{"attributes":{"italic":true},"insert":"Mana Drain"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":" forces your opponents to play sub-optimally."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use Vohar as a loot engine first"},{"insert":": Get Vohar down on Turn 2. Use him to filter your hand, discard your big targets, and dig for the Oracle package. Save his sacrifice ability for late-game counterspell recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence surgically"},{"insert":": Only attempt the "},{"attributes":{"italic":true},"insert":"Thassa's Oracle"},{"insert":" win condition when you have at least one cheap interaction spell ("},{"attributes":{"italic":true},"insert":"Spell Pierce, An Offer You Can't Refuse"},{"insert":") to protect it in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"❌ WHAT NOT TO DO:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't hardcast your monsters"},{"insert":": Unless the game has dragged on to Turn 8+, never waste your turn casting an 8-mana creature from your hand. If you draw "},{"attributes":{"italic":true},"insert":"Archon of Cruelty"},{"insert":", use your looting spells to pitch it and reanimate it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't burn counterspells on irrelevant threats"},{"insert":": Let your opponents play their big dinosaurs or casual creatures. Save your counterspells exclusively for game-ending combos, massive card-draw engines, or Stax pieces like "},{"attributes":{"italic":true},"insert":"Rule of Law"},{"insert":" that entirely shut down your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


























































































