otrolphic
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Commander
Size: 100Salt sum: 42.04
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Commander
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Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Drain
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Vraska, Betrayal's Sting
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker - Vraska

Draw
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Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Nazgûl Battle-Mace
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip
Equip
Artifact - Equipment

The Masamune
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Legendary Artifact - Equipment

Equipment
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Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Finisher
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Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel

Infect
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Instant
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Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
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Protection
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Aveline de Grandpré
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Pump
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Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Ramp
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Archpriest of Shadows
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature - Human Warlock

Isareth the Awakener
Deathtouch
Whenever Isareth attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Whenever Isareth attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Legendary Creature - Human Wizard

Recursion
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Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Xathrid Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
, : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
Creature - Gorgon

Removal
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Aphelia, Viper Whisperer
Deathtouch
Whenever Aphelia attacks, you may pay . If you do, create a 1/1 black Snake creature token with deathtouch.
: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Whenever Aphelia attacks, you may pay . If you do, create a 1/1 black Snake creature token with deathtouch.
: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Gorgon

Tokens
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Chevill, Bane of Monsters
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Legendary Creature - Human Rogue

Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Necrogen Rotpriest
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
: Target creature you control with toxic gains deathtouch until end of turn.
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
: Target creature you control with toxic gains deathtouch until end of turn.
Creature - Cleric Zombie Phyrexian

Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Vraska, Golgari Queen
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Legendary Planeswalker - Vraska

Vraska, Swarm's Eminence
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
Legendary Planeswalker - Vraska

Maybeboard
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Deck Info
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Description
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This would allow me to cut alot of protection spells/auras/enchantments/etc from the deck, so I could focus on the "},{"attributes":{"background":"#000000","color":"#ffffff","italic":true},"insert":"second ability"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"#000000","color":"#ffff00","underline":true},"insert":"\"The Serpent Society\""},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" doesnt really need any protection due to the fact each of your opponets can really only target remove it once, or they just get the full "},{"attributes":{"underline":true,"background":"#000000","color":"#e60000","italic":true},"insert":"10 counters"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" AND, "},{"attributes":{"underline":true,"background":"#000000","color":"#e60000","italic":true},"insert":"lose the game"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"Even if "},{"attributes":{"background":"#000000","color":"#ffff00","underline":true},"insert":"\"The Sepent Society\""},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" is target removed, its "},{"attributes":{"background":"#000000","color":"#ffffff","italic":true},"insert":"low casting cost"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" make's its removal "},{"attributes":{"background":"#000000","color":"#ffffff","italic":true},"insert":"not a big deal"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":". Not just that but since it's casting cost is quite low, getting it out before another player can "},{"attributes":{"underline":true,"background":"#000000","color":"#0047b2","italic":true},"insert":"counter"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" it is quite "},{"attributes":{"background":"#000000","color":"#ffffff","italic":true},"insert":"easy"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"So with that, I focused on the "},{"attributes":{"underline":true,"background":"#000000","color":"#e60000","italic":true},"insert":"Deathtouch/Sacrifice"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" mechanic of the commander, and "},{"attributes":{"underline":true,"background":"#000000","color":"#e60000","italic":true},"insert":"leaned in hard"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"_____________________________________________________________________________________________________________"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"The "},{"attributes":{"underline":true,"background":"#000000","color":"#ffff00","italic":true},"insert":"core playstyle"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" of this deck is to "},{"attributes":{"underline":true,"background":"#000000","color":"#e60000","italic":true},"insert":"flood the board"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" with as many "},{"attributes":{"underline":true,"background":"#000000","color":"#e60000","italic":true},"insert":"deathtouch creature's"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" as possible. "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"You will "},{"attributes":{"underline":true,"background":"#000000","color":"#bbbbbb","bold":true},"insert":"BUFF"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" your creature's using various "},{"attributes":{"background":"#000000","color":"#ffffff","italic":true},"insert":"equipment artifact's"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" that enchance their abilties. These equipment artifact's will force the opponet's to have to "},{"attributes":{"underline":true,"italic":true,"background":"#000000","color":"#e60000","bold":true},"insert":"BLOCK"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" as so they dont "},{"attributes":{"underline":true,"background":"#000000","color":"#9933ff","italic":true},"insert":"lose"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" the game via "},{"attributes":{"background":"#000000","color":"#ffffff"},"insert":"pure damage"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" and or "},{"attributes":{"underline":true,"background":"#000000","color":"#e60000","italic":true},"insert":"infect counter's"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"I avoided auras due to the fact you will lose them upon creature death, and I want my creatures to die to activate "},{"attributes":{"background":"#000000","color":"#ffff00"},"insert":"\"The Serpent Society's\""},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" 2nd ability."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"The second most important mechanic of this deck is to "},{"attributes":{"background":"#000000","color":"#ffffff","italic":true},"insert":"constantly be drawing"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" cards through various means. Your hand should never be empty."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"I cut a large majority of mana rocks so being able to consisntly "},{"attributes":{"background":"#000000","color":"#008a00","italic":true},"insert":"draw is key for the deck when it comes to building it's mana base"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":" thorugh "},{"attributes":{"background":"#000000","color":"#ffffff"},"insert":"land's"},{"attributes":{"background":"#000000","color":"#008a00"},"insert":"."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"color":"#e60000","background":"#000000"},"insert":"WINCON"},{"insert":" "},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary - Pure Damage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Secondary - Poison Counter's"},{"attributes":{"header":1},"insert":"\n\n"},{"attributes":{"color":"#e60000","background":"#000000"},"insert":"DECK WEAKNESS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Board Wipe's - First Strike creature's - Token Deck's - Indestructible"},{"attributes":{"header":1},"insert":"\n\n"}]}






















































































































