Gminor7
817 views16 days ago
Commander
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{"ops":[{"insert":"Oh? You got curious on how it works? Well, good luck on reading of my gibberish blabbering.\n\nFirst things first. Honestly, the whole deck can function without its commander. But when [[Urabrask the Hidden]] plays, it gains some sort of protection on opponents' creature (especially with a flash.) Meanwhile, you can build what you need to build on the board faster. He accelerate the production. We all know, artifact decks are slower because it needs to set up. So having those is not really that essential but you felt kinda... relieved.\n\nExample. Just imagine here buddy, [[Goblin Engineer]] and [[Goblin Welder]] have a haste. [[Kuldotha Forgemaster]] immediately dropping [[Portal to Phyrexia]] in turn 5. The tokens that just newly made gets immediate pressure is the most common from the other decks. But artifact creatures and any other creatures create immediate values is what I take advantage here. You don't need to pray and crossing your fingers when you cast them and wish your opponents don't attack them until the next turn.\n\nThat's why my depiction of Urabrask is like, a leader that feared by its enemies. But he pressures his underlings to work to get the things done right away before reaching its deadline. And when it said deadline, it means NOW. Even if you die after that. A white collar dude who manage the factory and repeatedly violating workplace safety regulations as many as he can. Reminds you your boss at your job, right?\n\nBy the way, the identity of it is mono red counter artifact engine with recursions and weird proliferate. And oh... Yeah. Tokens.\n\nOkay. This is the gameplan.\n\nStage 1: Smash essential artifacts, cheap counters and value pieces like [[Weatherlight Compleated]] , and artifacts that can be sacrificial in the later turns in the battlefield.\n\nStage 2: Assemble layering engines like recursions, tokens engines, counter engines, tutors like [[Gamble]] , [[Kuldotha Forgemaster]] , etc.\n\nAt this point, you're asking, \"How can I make every piece improve any other piece?\" \n\nStage 3: Upgrade everything. Upgrade your board presence, your threat, etc, via proliferate and oil or charge counters.\n\nStage 4: Dominate the board exponentially. \n\nLike:\n\nRoute 1: [[Urabrask's Forge.]]\n\nThis is my favourite. And I think, this is the heart of the deck. Maybe because this is the most synergistic among of all cards.\n\nRoute 2: [[Portal to Phyrexia]]\n\nRoute 3: [[All will be one]]\n\nRoute 4: Swarm of tokens. Like [[Myr Battlesphere]] , [[Chancellor of the Forge]] , [[Churning Reservoir]] , [[Phyrexian Ironworks]] , etc.\n\nRoute 5: [[Urabrask the Hidden]] or maybe a merely [[Phyrexian Goblin]] holding [[Tarrian's Soulcleaver]].\n\nQ and A \n\n1. Isn't it unfocused?\n\nActually, no. Can you look at these cards' interactions? They're interconnected. Almost all of them do multiple jobs. And every subgenre, subsystem, or whatever you called it, they're just overlapping towards into a single goal. And answers the same question. \"How do I increase output?\" \n\nArtifacts: Produce recourses.\nRecursions: Recover resources.\nTokens: Increase resources' quantity.\nProliferate and counters: Increase resources' quality.\n\nSee? Even though this thing has many moving parts, they're all pulling in the same direction. And if I remove at least one of its subsystem, the other gets weaker. They're the pillars of this factory, I must say.\n\n2. Why it's only have 34 lands? Isn't it a bit greedy?\n\nHell no.\n\n3. Isn't this also a bit of voltron?\n\nWell, to make story long, to have a centralised bigger attacker was not the part of my plan. My plan is only intended to run the factory smoother. It just happened that when I look [[Tarrian's Soulcleaver]] then I just realised:\n\n- Yeah! Right? Isn't this deck normally sacrifice artifacts and creatures? And what if I cast Portal while it's already equipped?\n\n- Wait. Isn't that thing can also activate [[All will be One]] for every scraps and deaths?\"\n\n- And isn't it can also benefit on proliferate?\n\nAnd with that, because the holder of it typically have a tendency to become bigger, I just partner it with [[Sword of Truth and Justice]] for a lil bit of protection and of course, to proliferate.\n\nTLDR: No.\n\nAnd also, you can play this on the bracket 2. Just remove [[Gamble]] , [[Ancient Tomb]] , and [[Mishra's Workshop]] and then, add something that can tutor or whatever you like and 2 [[Mountains]] .\n\nThat's it!\n\nAnd yeah. You're right on what you're thinking. It's a themed deck that happens it somewhat work miraculously. And if you know the lore, (especially of its philosophy) you know.\n"}]}
Burn
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
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Counters
Counters
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Draw
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Weatherlight Compleated
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Legendary Artifact - Vehicle

Draw
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Proliferate
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Proliferate
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Ramp
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Koth, Fire of Resistance
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Legendary Planeswalker - Koth

Ramp
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Recursion
Capricious Hellraiser
This spell costs less to cast if you have nine or more cards in your graveyard.
Flying
When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Flying
When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Creature - Dragon Phyrexian

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Recursion
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Removal
Argentum Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
Creature Artifact - Masticore Phyrexian

Removal
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Tokens
Chancellor of the Forge
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.
When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
Creature - Giant Phyrexian

Churning Reservoir
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control.
, : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
, : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
Artifact

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Oh? You got curious on how it works? Well, good luck on reading of my gibberish blabbering.\n\nFirst things first. Honestly, the whole deck can function without its commander. But when [[Urabrask the Hidden]] plays, it gains some sort of protection on opponents' creature (especially with a flash.) Meanwhile, you can build what you need to build on the board faster. He accelerate the production. We all know, artifact decks are slower because it needs to set up. So having those is not really that essential but you felt kinda... relieved.\n\nExample. Just imagine here buddy, [[Goblin Engineer]] and [[Goblin Welder]] have a haste. [[Kuldotha Forgemaster]] immediately dropping [[Portal to Phyrexia]] in turn 5. The tokens that just newly made gets immediate pressure is the most common from the other decks. But artifact creatures and any other creatures create immediate values is what I take advantage here. You don't need to pray and crossing your fingers when you cast them and wish your opponents don't attack them until the next turn.\n\nThat's why my depiction of Urabrask is like, a leader that feared by its enemies. But he pressures his underlings to work to get the things done right away before reaching its deadline. And when it said deadline, it means NOW. Even if you die after that. A white collar dude who manage the factory and repeatedly violating workplace safety regulations as many as he can. Reminds you your boss at your job, right?\n\nBy the way, the identity of it is mono red counter artifact engine with recursions and weird proliferate. And oh... Yeah. Tokens.\n\nOkay. This is the gameplan.\n\nStage 1: Smash essential artifacts, cheap counters and value pieces like [[Weatherlight Compleated]] , and artifacts that can be sacrificial in the later turns in the battlefield.\n\nStage 2: Assemble layering engines like recursions, tokens engines, counter engines, tutors like [[Gamble]] , [[Kuldotha Forgemaster]] , etc.\n\nAt this point, you're asking, \"How can I make every piece improve any other piece?\" \n\nStage 3: Upgrade everything. Upgrade your board presence, your threat, etc, via proliferate and oil or charge counters.\n\nStage 4: Dominate the board exponentially. \n\nLike:\n\nRoute 1: [[Urabrask's Forge.]]\n\nThis is my favourite. And I think, this is the heart of the deck. Maybe because this is the most synergistic among of all cards.\n\nRoute 2: [[Portal to Phyrexia]]\n\nRoute 3: [[All will be one]]\n\nRoute 4: Swarm of tokens. Like [[Myr Battlesphere]] , [[Chancellor of the Forge]] , [[Churning Reservoir]] , [[Phyrexian Ironworks]] , etc.\n\nRoute 5: [[Urabrask the Hidden]] or maybe a merely [[Phyrexian Goblin]] holding [[Tarrian's Soulcleaver]].\n\nQ and A \n\n1. Isn't it unfocused?\n\nActually, no. Can you look at these cards' interactions? They're interconnected. Almost all of them do multiple jobs. And every subgenre, subsystem, or whatever you called it, they're just overlapping towards into a single goal. And answers the same question. \"How do I increase output?\" \n\nArtifacts: Produce recourses.\nRecursions: Recover resources.\nTokens: Increase resources' quantity.\nProliferate and counters: Increase resources' quality.\n\nSee? Even though this thing has many moving parts, they're all pulling in the same direction. And if I remove at least one of its subsystem, the other gets weaker. They're the pillars of this factory, I must say.\n\n2. Why it's only have 34 lands? Isn't it a bit greedy?\n\nHell no.\n\n3. Isn't this also a bit of voltron?\n\nWell, to make story long, to have a centralised bigger attacker was not the part of my plan. My plan is only intended to run the factory smoother. It just happened that when I look [[Tarrian's Soulcleaver]] then I just realised:\n\n- Yeah! Right? Isn't this deck normally sacrifice artifacts and creatures? And what if I cast Portal while it's already equipped?\n\n- Wait. Isn't that thing can also activate [[All will be One]] for every scraps and deaths?\"\n\n- And isn't it can also benefit on proliferate?\n\nAnd with that, because the holder of it typically have a tendency to become bigger, I just partner it with [[Sword of Truth and Justice]] for a lil bit of protection and of course, to proliferate.\n\nTLDR: No.\n\nAnd also, you can play this on the bracket 2. Just remove [[Gamble]] , [[Ancient Tomb]] , and [[Mishra's Workshop]] and then, add something that can tutor or whatever you like and 2 [[Mountains]] .\n\nThat's it!\n\nAnd yeah. You're right on what you're thinking. It's a themed deck that happens it somewhat work miraculously. And if you know the lore, (especially of its philosophy) you know.\n"}]}






































































