CLS50
1.9k views20 days ago
Commander
Size: 100Salt sum: 71.59
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{"ops":[{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"DESIGN INTENT"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"-Deck is a 100 card take on a \"Stasis Commander Deck\". The Intent is to play "},{"insert":{"card-link":"Stasis"}},{"insert":" in commander. Once a stasis lock has been implemented "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" will gain incremental advantage by tutoring enchantments to the battlefield without having to spend the mana. The deck intends on milling everyone out with a copy of fraying sanity. There are copy enchantment effects to accomplish this and mill half library cards\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-The land base is different as all lands included in the list either help break parity with stasis, bounce stasis to hand, color fix, or have an Island basic land type. This is a design choice to allow the use of some free spells such as "},{"insert":{"card-link":"Daze"}},{"insert":" and "},{"insert":{"card-link":"Thwart"}},{"insert":" because protecting the combo is the most important thing. The other important thing about all lands being islands is that "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is a combo piece in this deck and can be tutored. it can be used to get back the mill spells when looped with trade routes.\n-The mana rocks and fetch lands help get our commander out even though we are pseudo-mono-blue. The deck needs to hit its land drops and produce the correct colors of mana to cast the commander or it won't be able to get started. If the commander cannot be casted with the opening hand, it is important to mulligan until it is possible to do so. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Play Patterns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-Turn 1 will typically be playing fast mana and hitting the land drop\n-Turn 2 will be any ramp spell and another land drop\n-Turn 3 there should be enough mana to cast the commander with or without a land drop\n-Turn 4 Zur will attack and tutor up a combo piece such as "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" to break parity with stasis\n-Turn 5 Zur will attack and tutor up stasis creating a lock assuming there is at least 1 mana rock in play that produces blue\n-After this lock is set up the deck aims to use "},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" in conjunction with player mills half of their library spells to mill them out. If the cards need to be put back into the library "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" can be used to give another chance at this. This deck is also capable with enough mana rocks and the lock to cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" over and over by using "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to grab "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" and get it back every turn and gain infinite turns.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Stasis Combos"},{"insert":"\n\n"},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During your upkeep, Stasis triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Holding priority, activate a nonland permanent by tapping it, adding at least 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your end step, Unstoppable Plan triggers, untapping all nonland permanents you control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"While Stasis is on the battlefield, players will skip their untap steps."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Players skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"You control a nonland permanent that can tap to produce at least {U}"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Tel-Jilad Stylus"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Tel-Jilad Stylus by tapping it, putting Stasis on the bottom of your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Rishadan Pawnshop"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Rishadan Pawnshop by paying "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":" and tapping it, shuffling Stasis into your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Forsaken City"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your upkeep, Forsaken City and Stasis trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Forsaken City trigger, causing you to exile a card from your hand and untap it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Activate Forsaken City by tapping it, adding 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Move to your draw phase, drawing a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat during each of your turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mill Win Conditions"},{"insert":"\n\n"},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Maddening Cacophony with kicker by paying 4 generic and 2 blue, causing each opponent to mill cards equal to half their library size, rounded up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"None"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Traumatize"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Traumatize by paying 3 generic and 2 blue, causing the opponent enchanted by Fraying Sanity to mill cards equal to half their library size, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity is attached to any opponent who has an even number of cards in their library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Cut Your Losses"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Cut Your Losses by paying 4 generic and 2 blue, causing the player enchanted by Fraying Sanity to mill half their library, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the player to mill the rest of their library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity attached to any player with an even library size"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Infinite Turn Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"insert":"\n\t1."},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"-combo-see (Stasis Combos Section)\n\t2.Cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" to gain an extra turn\n\t3.Play"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" as land for turn and get "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" back to the top of your library.\n\t4.Use the ability of "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" back in hand. This creates a loop where you can have inifinte turns without an untap step. Do steps 2-4 to begin each turn.\n\t5. "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" will untap mana rocks in the end step and you can use this loop and attack with Zur to tutor any possible targets for once a turn until you win the game. (Reccomend tutoring for "},{"insert":{"card-link":"Security Bypass"}},{"insert":" for evasion to allow if flyers are present to make it unblockable and pose a game winning threat with commander damage.)\n\n\n\n\n\n\n\n\n\n\n"}]}
A-Lands
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B-Acceleration/Fixing
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Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura

C-Card Selection/Advantage/tutors
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D-Disruption
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Mill
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Protection
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Recursion
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"DESIGN INTENT"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"-Deck is a 100 card take on a \"Stasis Commander Deck\". The Intent is to play "},{"insert":{"card-link":"Stasis"}},{"insert":" in commander. Once a stasis lock has been implemented "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" will gain incremental advantage by tutoring enchantments to the battlefield without having to spend the mana. The deck intends on milling everyone out with a copy of fraying sanity. There are copy enchantment effects to accomplish this and mill half library cards\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-The land base is different as all lands included in the list either help break parity with stasis, bounce stasis to hand, color fix, or have an Island basic land type. This is a design choice to allow the use of some free spells such as "},{"insert":{"card-link":"Daze"}},{"insert":" and "},{"insert":{"card-link":"Thwart"}},{"insert":" because protecting the combo is the most important thing. The other important thing about all lands being islands is that "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is a combo piece in this deck and can be tutored. it can be used to get back the mill spells when looped with trade routes.\n-The mana rocks and fetch lands help get our commander out even though we are pseudo-mono-blue. The deck needs to hit its land drops and produce the correct colors of mana to cast the commander or it won't be able to get started. If the commander cannot be casted with the opening hand, it is important to mulligan until it is possible to do so. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Play Patterns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-Turn 1 will typically be playing fast mana and hitting the land drop\n-Turn 2 will be any ramp spell and another land drop\n-Turn 3 there should be enough mana to cast the commander with or without a land drop\n-Turn 4 Zur will attack and tutor up a combo piece such as "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" to break parity with stasis\n-Turn 5 Zur will attack and tutor up stasis creating a lock assuming there is at least 1 mana rock in play that produces blue\n-After this lock is set up the deck aims to use "},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" in conjunction with player mills half of their library spells to mill them out. If the cards need to be put back into the library "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" can be used to give another chance at this. This deck is also capable with enough mana rocks and the lock to cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" over and over by using "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to grab "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" and get it back every turn and gain infinite turns.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Stasis Combos"},{"insert":"\n\n"},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During your upkeep, Stasis triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Holding priority, activate a nonland permanent by tapping it, adding at least 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your end step, Unstoppable Plan triggers, untapping all nonland permanents you control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"While Stasis is on the battlefield, players will skip their untap steps."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Players skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"You control a nonland permanent that can tap to produce at least {U}"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Tel-Jilad Stylus"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Tel-Jilad Stylus by tapping it, putting Stasis on the bottom of your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Rishadan Pawnshop"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Rishadan Pawnshop by paying "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":" and tapping it, shuffling Stasis into your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Forsaken City"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your upkeep, Forsaken City and Stasis trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Forsaken City trigger, causing you to exile a card from your hand and untap it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Activate Forsaken City by tapping it, adding 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Move to your draw phase, drawing a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat during each of your turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mill Win Conditions"},{"insert":"\n\n"},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Maddening Cacophony with kicker by paying 4 generic and 2 blue, causing each opponent to mill cards equal to half their library size, rounded up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"None"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Traumatize"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Traumatize by paying 3 generic and 2 blue, causing the opponent enchanted by Fraying Sanity to mill cards equal to half their library size, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity is attached to any opponent who has an even number of cards in their library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Cut Your Losses"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Cut Your Losses by paying 4 generic and 2 blue, causing the player enchanted by Fraying Sanity to mill half their library, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the player to mill the rest of their library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity attached to any player with an even library size"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Infinite Turn Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"insert":"\n\t1."},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"-combo-see (Stasis Combos Section)\n\t2.Cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" to gain an extra turn\n\t3.Play"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" as land for turn and get "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" back to the top of your library.\n\t4.Use the ability of "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" back in hand. This creates a loop where you can have inifinte turns without an untap step. Do steps 2-4 to begin each turn.\n\t5. "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" will untap mana rocks in the end step and you can use this loop and attack with Zur to tutor any possible targets for once a turn until you win the game. (Reccomend tutoring for "},{"insert":{"card-link":"Security Bypass"}},{"insert":" for evasion to allow if flyers are present to make it unblockable and pose a game winning threat with commander damage.)\n\n\n\n\n\n\n\n\n\n\n"}]}

















































































