1.9k views20 days ago
Commander
Size: 100Salt sum: 71.59
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CLS50

1.9k views20 days ago
Commander
Size: 100Salt sum: 71.59

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{"ops":[{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"DESIGN INTENT"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"-Deck is a 100 card take on a \"Stasis Commander Deck\". The Intent is to play "},{"insert":{"card-link":"Stasis"}},{"insert":" in commander. Once a stasis lock has been implemented "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" will gain incremental advantage by tutoring enchantments to the battlefield without having to spend the mana. The deck intends on milling everyone out with a copy of fraying sanity. There are copy enchantment effects to accomplish this and mill half library cards\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-The land base is different as all lands included in the list either help break parity with stasis, bounce stasis to hand, color fix, or have an Island basic land type. This is a design choice to allow the use of some free spells such as "},{"insert":{"card-link":"Daze"}},{"insert":" and "},{"insert":{"card-link":"Thwart"}},{"insert":" because protecting the combo is the most important thing. The other important thing about all lands being islands is that "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is a combo piece in this deck and can be tutored. it can be used to get back the mill spells when looped with trade routes.\n-The mana rocks and fetch lands help get our commander out even though we are pseudo-mono-blue. The deck needs to hit its land drops and produce the correct colors of mana to cast the commander or it won't be able to get started. If the commander cannot be casted with the opening hand, it is important to mulligan until it is possible to do so. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Play Patterns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-Turn 1 will typically be playing fast mana and hitting the land drop\n-Turn 2 will be any ramp spell and another land drop\n-Turn 3 there should be enough mana to cast the commander with or without a land drop\n-Turn 4 Zur will attack and tutor up a combo piece such as "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" to break parity with stasis\n-Turn 5 Zur will attack and tutor up stasis creating a lock assuming there is at least 1 mana rock in play that produces blue\n-After this lock is set up the deck aims to use "},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" in conjunction with player mills half of their library spells to mill them out. If the cards need to be put back into the library "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" can be used to give another chance at this. This deck is also capable with enough mana rocks and the lock to cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" over and over by using "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to grab "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" and get it back every turn and gain infinite turns.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Stasis Combos"},{"insert":"\n\n"},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During your upkeep, Stasis triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Holding priority, activate a nonland permanent by tapping it, adding at least 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your end step, Unstoppable Plan triggers, untapping all nonland permanents you control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"While Stasis is on the battlefield, players will skip their untap steps."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Players skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"You control a nonland permanent that can tap to produce at least {U}"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Tel-Jilad Stylus"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Tel-Jilad Stylus by tapping it, putting Stasis on the bottom of your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Rishadan Pawnshop"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Rishadan Pawnshop by paying "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":" and tapping it, shuffling Stasis into your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Forsaken City"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your upkeep, Forsaken City and Stasis trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Forsaken City trigger, causing you to exile a card from your hand and untap it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Activate Forsaken City by tapping it, adding 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Move to your draw phase, drawing a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat during each of your turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mill Win Conditions"},{"insert":"\n\n"},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Maddening Cacophony with kicker by paying 4 generic and 2 blue, causing each opponent to mill cards equal to half their library size, rounded up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"None"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Traumatize"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Traumatize by paying 3 generic and 2 blue, causing the opponent enchanted by Fraying Sanity to mill cards equal to half their library size, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity is attached to any opponent who has an even number of cards in their library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Cut Your Losses"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Cut Your Losses by paying 4 generic and 2 blue, causing the player enchanted by Fraying Sanity to mill half their library, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the player to mill the rest of their library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity attached to any player with an even library size"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Infinite Turn Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"insert":"\n\t1."},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"-combo-see (Stasis Combos Section)\n\t2.Cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" to gain an extra turn\n\t3.Play"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" as land for turn and get "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" back to the top of your library.\n\t4.Use the ability of "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" back in hand. This creates a loop where you can have inifinte turns without an untap step. Do steps 2-4 to begin each turn.\n\t5. "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" will untap mana rocks in the end step and you can use this loop and attack with Zur to tutor any possible targets for once a turn until you win the game. (Reccomend tutoring for "},{"insert":{"card-link":"Security Bypass"}},{"insert":" for evasion to allow if flyers are present to make it unblockable and pose a game winning threat with commander damage.)\n\n\n\n\n\n\n\n\n\n\n"}]}
Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (dmr) 374

Commander

(Ctrl to add secondary)
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ons) 313
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ons) 316
Forsaken City
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
: Add one mana of any color.
Land
Forsaken City (plst) PLS-139
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 404
Island
(
: Add
.)
Basic Land - Island
Island (3ed) 295
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 328
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (tsr) 408
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ons) 321
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (brc) 193
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (brc) 204
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (ced) 285
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 332
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (cei) 286
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 415
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440

A-Lands

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 589
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (sld) 286
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (slc) 2003
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (sld) 287
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 708
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (cei) 260
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (sld) 294
Sol Ring
: Add
.
Artifact
Sol Ring (ced) 270
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (sld) 1053
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (sld) 1057
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (sld) 1052

B-Acceleration/Fixing

(Ctrl to add secondary)
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (mmq) 61
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (lcc) 112
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (mmq) 82
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (mir) 80
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (por) 64
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura
Security Bypass (snc) 59
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Trade Routes
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Enchantment
Trade Routes (mmq) 112

C-Card Selection/Advantage/tutors

(Ctrl to add secondary)
Alchemist's Retrieval
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Alchemist's Retrieval (plst) VOW-47
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22b
Arcane Laboratory
Each player can't cast more than one spell each turn.
Enchantment
Arcane Laboratory (plst) 7ED-60
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (ons) 73
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (nem) 30
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (pcy) 34
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (all) 28
Frozen Aether
Artifacts, creatures, and lands your opponents control enter tapped.
Enchantment
Frozen Aether (plc) 54
Geistwave
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Geistwave (mid) 56
Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Mana Breach (exo) 38
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (leg) 65
Mana Short
Tap all lands target player controls and that player loses all unspent mana.
Instant
Mana Short (3ed) 67
Mana Vortex
When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land of their choice.
When there are no lands on the battlefield, sacrifice this enchantment.
Enchantment
Mana Vortex (drk) 31
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (mmq) 87
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (tmp) 80
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (usg) 93
Stasis
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Enchantment
Stasis (5ed) 127
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Thwart
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Thwart (plst) MMQ-108
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

D-Disruption

(Ctrl to add secondary)
Savor the Moment
Take an extra turn after this one. Skip the untap step of that turn.
Sorcery
Savor the Moment (shm) 50

Extra Turn

(Ctrl to add secondary)
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 312
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Sorcery
Cut Your Losses (psnc) 38p
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (hou) 35
Maddening Cacophony
Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Maddening Cacophony (znr) 330
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (ody) 110

Mill

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Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment - Aura
Diplomatic Immunity (mmq) 75
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (otc) 260

Protection

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Enhanced Surveillance
You may look at an additional two cards each time you surveil.
Exile this enchantment: Shuffle your graveyard into your library.
Enchantment
Enhanced Surveillance (grn) 40
Rishadan Pawnshop
,
: Shuffle target nontoken permanent you control into its owner's library.
Artifact
Rishadan Pawnshop (mmq) 311
Tel-Jilad Stylus
: Put target permanent you own on the bottom of your library.
Artifact
Tel-Jilad Stylus (mrd) 260

Recursion

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Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72

Untap

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Deck Info

Deck stats

1 pip - 1 card
15 mana - 15 cards
58 pips - 46 cards
37 mana - 37 cards
1 pip - 1 card
15 mana - 15 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
9 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"DESIGN INTENT"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"-Deck is a 100 card take on a \"Stasis Commander Deck\". The Intent is to play "},{"insert":{"card-link":"Stasis"}},{"insert":" in commander. Once a stasis lock has been implemented "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" will gain incremental advantage by tutoring enchantments to the battlefield without having to spend the mana. The deck intends on milling everyone out with a copy of fraying sanity. There are copy enchantment effects to accomplish this and mill half library cards\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-The land base is different as all lands included in the list either help break parity with stasis, bounce stasis to hand, color fix, or have an Island basic land type. This is a design choice to allow the use of some free spells such as "},{"insert":{"card-link":"Daze"}},{"insert":" and "},{"insert":{"card-link":"Thwart"}},{"insert":" because protecting the combo is the most important thing. The other important thing about all lands being islands is that "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is a combo piece in this deck and can be tutored. it can be used to get back the mill spells when looped with trade routes.\n-The mana rocks and fetch lands help get our commander out even though we are pseudo-mono-blue. The deck needs to hit its land drops and produce the correct colors of mana to cast the commander or it won't be able to get started. If the commander cannot be casted with the opening hand, it is important to mulligan until it is possible to do so. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Play Patterns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"-Turn 1 will typically be playing fast mana and hitting the land drop\n-Turn 2 will be any ramp spell and another land drop\n-Turn 3 there should be enough mana to cast the commander with or without a land drop\n-Turn 4 Zur will attack and tutor up a combo piece such as "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" to break parity with stasis\n-Turn 5 Zur will attack and tutor up stasis creating a lock assuming there is at least 1 mana rock in play that produces blue\n-After this lock is set up the deck aims to use "},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" in conjunction with player mills half of their library spells to mill them out. If the cards need to be put back into the library "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" can be used to give another chance at this. This deck is also capable with enough mana rocks and the lock to cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" over and over by using "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to grab "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" and get it back every turn and gain infinite turns.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Stasis Combos"},{"insert":"\n\n"},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During your upkeep, Stasis triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Holding priority, activate a nonland permanent by tapping it, adding at least 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your end step, Unstoppable Plan triggers, untapping all nonland permanents you control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"While Stasis is on the battlefield, players will skip their untap steps."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Players skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"You control a nonland permanent that can tap to produce at least {U}"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Tel-Jilad Stylus"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Tel-Jilad Stylus by tapping it, putting Stasis on the bottom of your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":"+"},{"insert":{"card-link":"Rishadan Pawnshop"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Declare Zur as an attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur triggers, causing you to search your library for Stasis and put it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"During the end step prior to your turn, activate Rishadan Pawnshop by paying "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":" and tapping it, shuffling Stasis into your library from the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Opponents skip their untap steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Lock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Zur does not have summoning sickness and cannot be blocked and killed by an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":"+"},{"insert":{"card-link":"Forsaken City"}},{"insert":" \n"},{"attributes":{"color":"#e3e3e3","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"At the beginning of your upkeep, Forsaken City and Stasis trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Forsaken City trigger, causing you to exile a card from your hand and untap it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Activate Forsaken City by tapping it, adding 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Resolve the Stasis trigger, causing you to pay 1 blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Move to your draw phase, drawing a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#e3e3e3"},"insert":"Repeat during each of your turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mill Win Conditions"},{"insert":"\n\n"},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Maddening Cacophony with kicker by paying 4 generic and 2 blue, causing each opponent to mill cards equal to half their library size, rounded up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"None"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Traumatize"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Traumatize by paying 3 generic and 2 blue, causing the opponent enchanted by Fraying Sanity to mill cards equal to half their library size, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity is attached to any opponent who has an even number of cards in their library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Cut Your Losses"}},{"insert":" +"},{"insert":{"card-link":"Fraying Sanity"}},{"insert":" \n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Cast Cut Your Losses by paying 4 generic and 2 blue, causing the player enchanted by Fraying Sanity to mill half their library, rounded down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"At the beginning of your end step, Fraying Sanity triggers, causing the player to mill the rest of their library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Effects"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Infinite mill for target opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Prerequisites"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#383838"},"insert":"Fraying Sanity attached to any player with an even library size"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Infinite Turn Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#383838","bold":true},"insert":"Steps"},{"insert":"\n\t1."},{"insert":{"card-link":"Stasis"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"-combo-see (Stasis Combos Section)\n\t2.Cast "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" to gain an extra turn\n\t3.Play"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" as land for turn and get "},{"insert":{"card-link":"Savor the Moment"}},{"insert":" back to the top of your library.\n\t4.Use the ability of "},{"insert":{"card-link":"Trade Routes"}},{"insert":" to return "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" back in hand. This creates a loop where you can have inifinte turns without an untap step. Do steps 2-4 to begin each turn.\n\t5. "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" will untap mana rocks in the end step and you can use this loop and attack with Zur to tutor any possible targets for once a turn until you win the game. (Reccomend tutoring for "},{"insert":{"card-link":"Security Bypass"}},{"insert":" for evasion to allow if flyers are present to make it unblockable and pose a game winning threat with commander damage.)\n\n\n\n\n\n\n\n\n\n\n"}]}
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