3 views18 hrs ago
Commander
Size: 100Est cost: $741.40Salt sum: 40.83
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LoneWolfSones

3 views18 hrs ago
Commander
Size: 100Est cost: $741.40Salt sum: 40.83

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{"ops":[{"insert":"This 5 color deck is helmed by Jodah, the Unifier, capitalizing on a legendary matters theme. The primary plan is to cast legendary spells to trigger Jodah's cascade, cheating out cheaper legendaries while his static ability pumps all legendary creatures. The deck leans heavily on combat damage as its win condition, using equipment like Buster Sword and Ultima Weapon for extra value, and recurring key permanents with cards like Squall, SeeD Mercenary and Yuna, Hope of Spira. With 55 legendary creatures and spells, it grinds out games through incremental advantage rather than fast combos, but lacks targeted tutoring and stack interaction.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp to 5 mana"},{"insert":" - Use land ramp (Farseek, Nature's Lore, Skyshroud Claim) and mana rocks (Arcane Signet, Fellwar Stone) to cast Jodah on turn 4-5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cascade value"},{"insert":" - Cast a legendary spell from hand; Jodah exiles cards until a legendary nonland with a lesser mana value is exiled, casting it for free. Sequence lower MV legends first to improve hits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat dominance"},{"insert":" - Jodah gives +X/+X (X = number of legends). Equip Buster Sword or Cloud, Midgar Mercenary's tutor, to amplify draw and free spells. Cloud, Planet's Champion provides double strike and is indestructible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion grind"},{"insert":" - Squall, Yuna, Golbez, Crystal Collector, and Ishgard, the Holy See (adventure) return key pieces after board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 lands, a ramp spell (preferably 2 drop), a low CMC legendary (e.g., Zack Fair, Vivi Ornitier), and at least one piece of protection/removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" 5+ lands only, no ramp, or hands with only high CMC legends (MV 6) and no way to cast Jodah early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cascade sequencing:"},{"insert":" Cast a high MV legend first to trigger a cascade that can find a lower MV legend; avoid casting a 2-drop when you could cascade into a 3-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect Jodah:"},{"insert":" Use Lightning Greaves, Zack Fair, or Plaza of Heroes to shield him from removal. The deck slows significantly without the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment tutors:"},{"insert":" Cloud, Midgar Mercenary is the only dedicated tutor; use him to grab Buster Sword for card advantage or Lightning Greaves for haste/shroud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vivi mana:"},{"insert":" Vivi Ornitier can generate burst mana after non-creature spells; pump him with Summoning Materia or Buster Sword's free casts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board wipe recovery:"},{"insert":" Yuna, Hope of Spira, and Ishgard (adventure) can bring back key enchantments/artifacts, while Squall grabs any permanent MV 3 from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat math:"},{"insert":" The deck wins through sheer size; use Tidus, Yuna's Guardian, to move counters and Lightning, Army of One, to double future damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No counterspells / low stack interaction"},{"insert":" - The deck has 0 counterspells and only 10 interaction pieces total, making it helpless against fast combos or critical spells. This earns a severe interaction penalty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited tutoring"},{"insert":" - With only one narrow tutor (Cloud, Midgar Mercenary), the deck cannot reliably find silver bullets or combo pieces, lowering consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on combat"},{"insert":" - Pillowfort effects (Propaganda, Ghostly Prison), fogs, or mass removal can stall the primary win condition. Recursion helps but is slow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High mana curve (AMV 3.59)"},{"insert":" - Without fast mana, casting Jodah and multiple legends takes time, leaving the deck vulnerable to faster strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Symmetrical board wipes"},{"insert":" - Austere Command and Cleansing Nova can reset the deck's board if used prematurely, though recursion mitigates this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard hate"},{"insert":" - Rest in Peace or Leyline of the Void shut down Squall, Yuna, Golbez, and Red XIII, Proud Warrior."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jodah, the Unifier:"},{"insert":" The centerpiece; provides pump and cascade, generating overwhelming card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary:"},{"insert":" The only tutor in the deck, searching for any Equipment; doubles triggers when equipped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword:"},{"insert":" Combat-triggered draw and free spell casting, accelerating the game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vivi Ornitier:"},{"insert":" Generates massive mana after non-creature spells; scales with counters from equipment or Tidus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kefka, Court Mage:"},{"insert":" Repeatable discard and draw, disrupting opponents and refilling your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Yuna, Hope of Spira:"},{"insert":" Recur enchantments (sagas, Auras) each end step, providing resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Squall, SeeD Mercenary:"},{"insert":" On combat damage, returns any permanent MV 3, enabling the recursion of key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves:"},{"insert":" Protects crucial creatures with haste and shroud for {0} equip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sephiroth, Planet's Heir:"},{"insert":" ETB -2/-2 wipe for small creatures and grows with every death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tidus, Yuna's Guardian:"},{"insert":" Moves counters and provides repeatable draw + proliferate on combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $4.49
Jodah, the Unifier
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard
Jodah, the Unifier (fca) 17

Commander

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Anthem

Qty: 6 Price: $25.94
Balthier and Fran
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay
. If you do, after this phase, there is an additional combat phase.
Legendary Creature - Human Rabbit
Balthier and Fran (fin) 213
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 409
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 412
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 413
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 415
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 420

Anthem

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Burn

Qty: 1 Price: $0.35
Barret Wallace
Reach
Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
Legendary Creature - Human Rebel
Barret Wallace (fin) 129

Burn

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Copy

Qty: 1 Price: $0.49
Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel
Firion, Wild Rose Warrior (fin) 137

Copy

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Counters

Qty: 2 Price: $1.64
Garnet, Princess of Alexandria
Lifelink
Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
Legendary Creature - Human Cleric Noble
Garnet, Princess of Alexandria (fin) 222
Vincent Valentine
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
Legendary Creature - Assassin
Vincent Valentine // Galian Beast (fin) 125Vincent Valentine // Galian Beast (fin) 125

Counters

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Drain

Qty: 1 Price: $39.99
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115

Drain

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Draw

Qty: 8 Price: $73.88
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
,
: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (fin) 133Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (fin) 133
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 139
Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien
Jenova, Ancient Calamity (fin) 228
Kain, Traitorous Dragoon
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature - Human Knight
Kain, Traitorous Dragoon (fin) 105
Kefka, Court Mage
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
Legendary Creature - Human Wizard
Kefka, Court Mage // Kefka, Ruler of Ruin (fin) 231Kefka, Court Mage // Kefka, Ruler of Ruin (fin) 231
Rydia, Summoner of Mist
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon —
,
: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman
Rydia, Summoner of Mist (fin) 239
Venat, Heart of Hydaelyn
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Legendary Creature - Wizard Elder
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39

Draw

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Finisher

Qty: 3 Price: $12.69
Exdeath, Void Warlock
When Exdeath enters, you gain 3 life.
At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.
Legendary Creature - Spirit Warlock
Exdeath, Void Warlock // Neo Exdeath, Dimension's End (fin) 220Exdeath, Void Warlock // Neo Exdeath, Dimension's End (fin) 220
Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier
Lightning, Army of One (fin) 233
Ultimecia, Time Sorceress
Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your end step, you may pay
and exile eight cards from your graveyard. If you do, transform Ultimecia.
Legendary Creature - Human Warlock
Ultimecia, Time Sorceress // Ultimecia, Omnipotent (fin) 247Ultimecia, Time Sorceress // Ultimecia, Omnipotent (fin) 247

Finisher

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Land

Qty: 37 Price: $390.51
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (m3c) 326
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 486
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 307
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (fin) 297
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 284
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 304
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (ecc) 62
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 574
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Landfall

Qty: 1 Price: $2.99
Tifa Lockhart
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Legendary Creature - Human Monk
Tifa Lockhart (fin) 206

Landfall

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Proliferate

Qty: 1 Price: $14.99
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Legendary Creature - Human Warrior
Tidus, Yuna's Guardian (fic) 187

Proliferate

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Protection

Qty: 4 Price: $9.22
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
Legendary Creature - Human Knight
Cecil, Dark Knight // Cecil, Redeemed Paladin (fin) 91Cecil, Dark Knight // Cecil, Redeemed Paladin (fin) 91
Diamond Weapon
This spell costs
less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Legendary Creature Artifact - Elemental
Diamond Weapon (fin) 183
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 45

Protection

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Ramp

Qty: 18 Price: $111.48
A Realm Reborn
Other permanents you control have "
: Add one mana of any color."
Enchantment
A Realm Reborn (fin) 196
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 333
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (j25) 151
Cloud, Planet's Champion
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost
less to activate.
Legendary Creature - Human Soldier Mercenary
Cloud, Planet's Champion (fin) 552
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (fic) 354
Serah Farron
The first legendary creature spell you cast each turn costs
less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.
Legendary Creature - Human Citizen
Serah Farron // Crystallized Serah (fin) 240Serah Farron // Crystallized Serah (fin) 240
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Summoner's Grimoire
Job select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip
Artifact - Equipment Book
Summoner's Grimoire (fin) 205
Summoning Materia
You may look at the top card of your library any time.
As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.
Equipped creature gets +2/+2 and has vigilance and "
: Add
."
Equip
Artifact - Equipment
Summoning Materia (fic) 72
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315
Ultima, Origin of Oblivion
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "
: Add
."
Whenever you tap a land for
, add an additional
.
Legendary Creature - God
Ultima, Origin of Oblivion (fin) 2
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 248
Zidane, Tantalus Thief
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token.
Legendary Creature - Human Scout Mutant
Zidane, Tantalus Thief (fin) 251

Ramp

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Recursion

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Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard
Golbez, Crystal Collector (fin) 225
Noctis, Prince of Lucis
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Legendary Creature - Human Noble
Noctis, Prince of Lucis (fin) 235
Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior
Red XIII, Proud Warrior (fic) 91
Seifer Almasy
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Human Knight
Seifer Almasy (fin) 156
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary
Squall, SeeD Mercenary (fin) 243
Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward
.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric
Yuna, Hope of Spira (fin) 250

Recursion

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Removal

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Auron, Venerated Guardian
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Legendary Creature - Human Spirit Samurai
Auron, Venerated Guardian (fic) 10
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (fic) 235
Jill, Shiva's Dominant
When Jill enters, return up to one other target nonland permanent to its owner's hand.
,
: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble
Jill, Shiva's Dominant // Shiva, Warden of Ice (fin) 58Jill, Shiva's Dominant // Shiva, Warden of Ice (fin) 58
Sephiroth, Planet's Heir
Vigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Planet's Heir (fin) 553
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
Ultima Weapon
Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip
Legendary Artifact - Equipment
Ultima Weapon (fin) 563

Removal

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Theft

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Vaan, Street Thief
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Legendary Creature - Human Scout
Vaan, Street Thief (fin) 168

Theft

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Tokens

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Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132

Tokens

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Tutor

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Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10

Tutor

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Deck Info

Deck stats

28 pips - 23 cards
35 mana - 28 cards
16 pips - 15 cards
38 mana - 31 cards
14 pips - 13 cards
33 mana - 26 cards
17 pips - 15 cards
38 mana - 28 cards
23 pips - 21 cards
37 mana - 30 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This 5 color deck is helmed by Jodah, the Unifier, capitalizing on a legendary matters theme. The primary plan is to cast legendary spells to trigger Jodah's cascade, cheating out cheaper legendaries while his static ability pumps all legendary creatures. The deck leans heavily on combat damage as its win condition, using equipment like Buster Sword and Ultima Weapon for extra value, and recurring key permanents with cards like Squall, SeeD Mercenary and Yuna, Hope of Spira. With 55 legendary creatures and spells, it grinds out games through incremental advantage rather than fast combos, but lacks targeted tutoring and stack interaction.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp to 5 mana"},{"insert":" - Use land ramp (Farseek, Nature's Lore, Skyshroud Claim) and mana rocks (Arcane Signet, Fellwar Stone) to cast Jodah on turn 4-5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cascade value"},{"insert":" - Cast a legendary spell from hand; Jodah exiles cards until a legendary nonland with a lesser mana value is exiled, casting it for free. Sequence lower MV legends first to improve hits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat dominance"},{"insert":" - Jodah gives +X/+X (X = number of legends). Equip Buster Sword or Cloud, Midgar Mercenary's tutor, to amplify draw and free spells. Cloud, Planet's Champion provides double strike and is indestructible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion grind"},{"insert":" - Squall, Yuna, Golbez, Crystal Collector, and Ishgard, the Holy See (adventure) return key pieces after board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 lands, a ramp spell (preferably 2 drop), a low CMC legendary (e.g., Zack Fair, Vivi Ornitier), and at least one piece of protection/removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" 5+ lands only, no ramp, or hands with only high CMC legends (MV 6) and no way to cast Jodah early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cascade sequencing:"},{"insert":" Cast a high MV legend first to trigger a cascade that can find a lower MV legend; avoid casting a 2-drop when you could cascade into a 3-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect Jodah:"},{"insert":" Use Lightning Greaves, Zack Fair, or Plaza of Heroes to shield him from removal. The deck slows significantly without the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment tutors:"},{"insert":" Cloud, Midgar Mercenary is the only dedicated tutor; use him to grab Buster Sword for card advantage or Lightning Greaves for haste/shroud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vivi mana:"},{"insert":" Vivi Ornitier can generate burst mana after non-creature spells; pump him with Summoning Materia or Buster Sword's free casts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board wipe recovery:"},{"insert":" Yuna, Hope of Spira, and Ishgard (adventure) can bring back key enchantments/artifacts, while Squall grabs any permanent MV 3 from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat math:"},{"insert":" The deck wins through sheer size; use Tidus, Yuna's Guardian, to move counters and Lightning, Army of One, to double future damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No counterspells / low stack interaction"},{"insert":" - The deck has 0 counterspells and only 10 interaction pieces total, making it helpless against fast combos or critical spells. This earns a severe interaction penalty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited tutoring"},{"insert":" - With only one narrow tutor (Cloud, Midgar Mercenary), the deck cannot reliably find silver bullets or combo pieces, lowering consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on combat"},{"insert":" - Pillowfort effects (Propaganda, Ghostly Prison), fogs, or mass removal can stall the primary win condition. Recursion helps but is slow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High mana curve (AMV 3.59)"},{"insert":" - Without fast mana, casting Jodah and multiple legends takes time, leaving the deck vulnerable to faster strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Symmetrical board wipes"},{"insert":" - Austere Command and Cleansing Nova can reset the deck's board if used prematurely, though recursion mitigates this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard hate"},{"insert":" - Rest in Peace or Leyline of the Void shut down Squall, Yuna, Golbez, and Red XIII, Proud Warrior."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jodah, the Unifier:"},{"insert":" The centerpiece; provides pump and cascade, generating overwhelming card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary:"},{"insert":" The only tutor in the deck, searching for any Equipment; doubles triggers when equipped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword:"},{"insert":" Combat-triggered draw and free spell casting, accelerating the game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vivi Ornitier:"},{"insert":" Generates massive mana after non-creature spells; scales with counters from equipment or Tidus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kefka, Court Mage:"},{"insert":" Repeatable discard and draw, disrupting opponents and refilling your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Yuna, Hope of Spira:"},{"insert":" Recur enchantments (sagas, Auras) each end step, providing resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Squall, SeeD Mercenary:"},{"insert":" On combat damage, returns any permanent MV 3, enabling the recursion of key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves:"},{"insert":" Protects crucial creatures with haste and shroud for {0} equip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sephiroth, Planet's Heir:"},{"insert":" ETB -2/-2 wipe for small creatures and grows with every death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tidus, Yuna's Guardian:"},{"insert":" Moves counters and provides repeatable draw + proliferate on combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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