VendettaFUR
328 views7 days ago
Commander
Size: 100Salt sum: 28.38
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"I don't know how to do fast mana in these colours"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a Boros \"Go-Wide\" Aggro strategy centered on "},{"insert":{"card-link":"Otharri, Suns' Glory"}},{"insert":". The primary game plan is to accelerate into Otharri, leverage its haste to immediately begin accumulating experience counters, and generate an exponentially growing army of "},{"insert":{"card-link":"Rebel"}},{"insert":" tokens. The deck utilizes proliferate mechanics ("},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":", "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":") to scale experience counters without needing Otharri to attack every turn, and employs \""},{"insert":{"card-link":"Impact Tremors"}},{"insert":"\" effects ("},{"insert":{"card-link":"Witty Roastmaster"}},{"insert":", "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":") to weaponize the high volume of creature ETBs. Victory is typically achieved through overwhelming combat damage-often amplified by extra combat phases ("},{"insert":{"card-link":"Port Razer"}},{"insert":", "},{"insert":{"card-link":"Scourge of the Throne"}},{"insert":") or token anthems ("},{"insert":{"card-link":"Shared Animosity"}},{"insert":", "},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":")-or through direct burn from token generation. Otharri is the linchpin, providing both the primary threat and a resilient recursion engine that allows the deck to recover from board wipes by simply tapping a Rebel.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Acceleration:"},{"insert":" Deploy mana rocks like "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Conviction"}},{"insert":" to cast Otharri by turn 4. Establish a \"draw engine\" like "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":" to maintain hand size."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Experience Accumulation:"},{"insert":" Cast "},{"insert":{"card-link":"Otharri, Suns' Glory"}},{"insert":" and attack immediately. Use proliferate triggers from "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" or"},{"insert":{"card-link":"Grateful Apparition"}},{"insert":" to increase experience counters rapidly, ensuring each subsequent attack creates a larger army."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Force Multiplication:"},{"insert":" Deploy anthems like "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" or "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" to turn 2/2 Rebels into lethal threats. Use"},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":" to grant tokens double strike and provide impulse draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finishing Blow:"},{"insert":" Close the game using extra combat spells like "},{"insert":{"card-link":"Overpowering Attack"}},{"insert":" or "},{"insert":{"card-link":"Great Train Heist"}},{"insert":", or by draining opponents with "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" and "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":" as massive waves of tokens enter the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with at least two pieces of ramp (CMC 2 or less) and a repeatable draw source. A hand with a protection spell like "},{"insert":{"card-link":"Boros Charm"}},{"insert":" is ideal to safeguard the first Otharri swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with 4+ lands and no early plays, or hands containing multiple 5+ CMC finishers without the ramp to cast them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Otharri's Recursion:"},{"insert":" Do not fear the command tax. If Otharri dies, it is often better to let it go to the graveyard and use its activated ability to return it for 4 mana, bypassing the tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Proliferate:"},{"insert":" Proliferating Otharri's Experience tokens works even without Otharri, so long as you have at least one. This is because the experience counters are linked to you and not Otharri."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection over Offense:"},{"insert":" This deck wins through inevitability. It is often better to hold up mana for "},{"insert":{"card-link":"Surge of Salvation"}},{"insert":" or"},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" than to tap out for an extra anthem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Major"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Experience Counter Reset:"},{"insert":" While rare, cards like "},{"insert":{"card-link":"Suncleanser"}},{"insert":" or effects that prevent players from getting counters completely shut down the deck's scaling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Exile:"},{"insert":" Since the deck relies on Otharri's graveyard recursion and \"Indestructible\" protection, exile wipes like "},{"insert":{"card-link":"Farewell"}},{"insert":" or "},{"insert":{"card-link":"Sunfall"}},{"insert":" are devastating."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda Effects:"},{"insert":" Effects like "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" or "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" hinder attacking, forcing the deck to rely on its burn pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" or "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" prevents Otharri from using its self-recursion, forcing you to pay the command tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High Commander CMC:"},{"insert":" At 5 mana, Otharri is a significant investment. A well-timed "},{"insert":{"card-link":"Essence Scatter"}},{"insert":" or "},{"insert":{"card-link":"Mana Tithe"}},{"insert":" can set the deck back two turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Otharri, Suns' Glory"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The engine, finisher, and recursion piece all in one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Provides essential double strike to tokens AND acts as a draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Shared Animosity"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The most efficient anthem in the deck, turning a few Rebels into a lethal force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Metastatic Evangel"}},{"attributes":{"bold":true},"insert":":"},{"insert":" An incredible synergy piece that proliferates experience counters every time a nontoken creature (including Otharri) enters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Impact Tremors"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Provides non-combat reach, punishing opponents for every Rebel token created."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Port Razer"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Enables multiple Otharri triggers in a single turn, causing experience counters to skyrocket."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Boros Charm"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Versatile protection that saves the entire board from most wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Selfless Spirit"}},{"attributes":{"bold":true},"insert":":"},{"insert":" On-board protection that can be recurred or used to deter opponents from wiping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Doubles the rate of experience counter gain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Aurelia, the Law Above"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Rewards the deck's natural playstyle with consistent card draw and burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix

Commander
(CTRL to add secondary)
Anthem
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Legendary Creature - Human Knight

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Anthem
(CTRL to add secondary)
Burn
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Burn
(CTRL to add secondary)
Counters
Basri Ket
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Legendary Planeswalker - Basri

Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Counters
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Finisher
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Grim Reaper's Sprint
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura

Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Proliferate
Proliferate
(CTRL to add secondary)
Protection
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Maybeboard
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"I don't know how to do fast mana in these colours"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a Boros \"Go-Wide\" Aggro strategy centered on "},{"insert":{"card-link":"Otharri, Suns' Glory"}},{"insert":". The primary game plan is to accelerate into Otharri, leverage its haste to immediately begin accumulating experience counters, and generate an exponentially growing army of "},{"insert":{"card-link":"Rebel"}},{"insert":" tokens. The deck utilizes proliferate mechanics ("},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":", "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":") to scale experience counters without needing Otharri to attack every turn, and employs \""},{"insert":{"card-link":"Impact Tremors"}},{"insert":"\" effects ("},{"insert":{"card-link":"Witty Roastmaster"}},{"insert":", "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":") to weaponize the high volume of creature ETBs. Victory is typically achieved through overwhelming combat damage-often amplified by extra combat phases ("},{"insert":{"card-link":"Port Razer"}},{"insert":", "},{"insert":{"card-link":"Scourge of the Throne"}},{"insert":") or token anthems ("},{"insert":{"card-link":"Shared Animosity"}},{"insert":", "},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":")-or through direct burn from token generation. Otharri is the linchpin, providing both the primary threat and a resilient recursion engine that allows the deck to recover from board wipes by simply tapping a Rebel.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Acceleration:"},{"insert":" Deploy mana rocks like "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Conviction"}},{"insert":" to cast Otharri by turn 4. Establish a \"draw engine\" like "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":" to maintain hand size."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Experience Accumulation:"},{"insert":" Cast "},{"insert":{"card-link":"Otharri, Suns' Glory"}},{"insert":" and attack immediately. Use proliferate triggers from "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" or"},{"insert":{"card-link":"Grateful Apparition"}},{"insert":" to increase experience counters rapidly, ensuring each subsequent attack creates a larger army."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Force Multiplication:"},{"insert":" Deploy anthems like "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" or "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" to turn 2/2 Rebels into lethal threats. Use"},{"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"insert":" to grant tokens double strike and provide impulse draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finishing Blow:"},{"insert":" Close the game using extra combat spells like "},{"insert":{"card-link":"Overpowering Attack"}},{"insert":" or "},{"insert":{"card-link":"Great Train Heist"}},{"insert":", or by draining opponents with "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" and "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":" as massive waves of tokens enter the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with at least two pieces of ramp (CMC 2 or less) and a repeatable draw source. A hand with a protection spell like "},{"insert":{"card-link":"Boros Charm"}},{"insert":" is ideal to safeguard the first Otharri swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with 4+ lands and no early plays, or hands containing multiple 5+ CMC finishers without the ramp to cast them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Otharri's Recursion:"},{"insert":" Do not fear the command tax. If Otharri dies, it is often better to let it go to the graveyard and use its activated ability to return it for 4 mana, bypassing the tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Proliferate:"},{"insert":" Proliferating Otharri's Experience tokens works even without Otharri, so long as you have at least one. This is because the experience counters are linked to you and not Otharri."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection over Offense:"},{"insert":" This deck wins through inevitability. It is often better to hold up mana for "},{"insert":{"card-link":"Surge of Salvation"}},{"insert":" or"},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" than to tap out for an extra anthem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Major"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Experience Counter Reset:"},{"insert":" While rare, cards like "},{"insert":{"card-link":"Suncleanser"}},{"insert":" or effects that prevent players from getting counters completely shut down the deck's scaling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Exile:"},{"insert":" Since the deck relies on Otharri's graveyard recursion and \"Indestructible\" protection, exile wipes like "},{"insert":{"card-link":"Farewell"}},{"insert":" or "},{"insert":{"card-link":"Sunfall"}},{"insert":" are devastating."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda Effects:"},{"insert":" Effects like "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" or "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" hinder attacking, forcing the deck to rely on its burn pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" or "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" prevents Otharri from using its self-recursion, forcing you to pay the command tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High Commander CMC:"},{"insert":" At 5 mana, Otharri is a significant investment. A well-timed "},{"insert":{"card-link":"Essence Scatter"}},{"insert":" or "},{"insert":{"card-link":"Mana Tithe"}},{"insert":" can set the deck back two turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Otharri, Suns' Glory"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The engine, finisher, and recursion piece all in one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Neyali, Suns' Vanguard"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Provides essential double strike to tokens AND acts as a draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Shared Animosity"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The most efficient anthem in the deck, turning a few Rebels into a lethal force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Metastatic Evangel"}},{"attributes":{"bold":true},"insert":":"},{"insert":" An incredible synergy piece that proliferates experience counters every time a nontoken creature (including Otharri) enters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Impact Tremors"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Provides non-combat reach, punishing opponents for every Rebel token created."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Port Razer"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Enables multiple Otharri triggers in a single turn, causing experience counters to skyrocket."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Boros Charm"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Versatile protection that saves the entire board from most wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Selfless Spirit"}},{"attributes":{"bold":true},"insert":":"},{"insert":" On-board protection that can be recurred or used to deter opponents from wiping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Doubles the rate of experience counter gain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Aurelia, the Law Above"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Rewards the deck's natural playstyle with consistent card draw and burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}







































































