OverlordRunt7777
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Commander
Size: 100Salt sum: 46.98
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Commander
Commander
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Drain
Drain
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Draw
Welcome the Dead
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Zimone and Dina
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
Legendary Creature - Human Dryad

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Landfall
Landfall
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Mill
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Mill
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Protection
Protection
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Ramp
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Ramp
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Recursion
Kotis, Sibsig Champion
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
Legendary Creature - Warrior Zombie

Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Recursion
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Removal
Removal
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Tokens
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#000000"},"insert":"Teval’s False Charity – A Group Hug That Ends the World"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"“Beware the hand that gives you everything. It may only be measuring the weight of your soul.”"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Most Commander tables know the classic villain: the combo player quietly assembling an infinite loop, or the control player hoarding counterspells."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck is something much stranger."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is "},{"attributes":{"color":"#000000","bold":true},"insert":"group hug… weaponized."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"At first glance, this deck appears generous. It gives cards, mana, and opportunities. Everyone at the table feels powerful. Hands overflow with options. Creatures flood the battlefield."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"And yet, the scales are always tipping."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because the commander at the center of this experiment is "},{"attributes":{"color":"#000000","bold":true},"insert":"Teval, the Balanced Scale"},{"attributes":{"color":"#000000"},"insert":", and balance is a dangerous illusion."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Concept: Generosity as a Win Condition"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The March Archidekt challenge asks deckbuilders to take a popular commander and build something "},{"attributes":{"color":"#000000","bold":true},"insert":"creative and unexpected"},{"attributes":{"color":"#000000"},"insert":" rather than the typical strategy. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Most Teval lists focus on:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Zombie tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Graveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Landfall engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck does something different."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Instead of grinding value, "},{"attributes":{"color":"#000000","bold":true},"insert":"Teval becomes the architect of excess."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"We give the table:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"opportunities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"But abundance carries consequences."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Every card drawn pushes someone closer to decking."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Every gift fuels chaos among opponents."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Every graveyard grows more dangerous."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The table believes it is receiving charity."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"In reality, it is drowning."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Phase 1: Winning Trust"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Early game, the deck behaves like the "},{"attributes":{"color":"#000000","bold":true},"insert":"most wholesome group hug deck imaginable"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards like:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rites of Flourishing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Tempting Contract"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Dictate of Karametra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Ghirapur Orrery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Braids, Conjurer Adept"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"accelerate the entire table."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Players draw extra cards and play extra lands."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Suddenly everyone is happy to see this deck survive."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Why would anyone remove the player helping them draw cards?"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"And then the real engines appear."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Phase 2: The Flood"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once everyone is comfortable, the deck starts pushing the table into "},{"attributes":{"color":"#000000","bold":true},"insert":"overdrive card draw"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Key cards include:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Forced Fruition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Seizan, Perverter of Truth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Folio of Fancies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Windfall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Intellectual Offering"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Price of Knowledge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Fate Unraveler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Opponents suddenly draw enormous numbers of cards."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"At first this seems great."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"But eventually the table realizes two things:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Their decks are disappearing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Drawing cards is now dealing damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The gifts have teeth."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Phase 3: The Graveyard Becomes a Resource"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"While opponents fill their hands and mill their libraries, the graveyards quietly become treasure troves."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards like:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Dakmor Salvage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Muldrotha, the Gravetide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Conduit of Worlds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phyrexian Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"turn the graveyard into an extension of the hand."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"And if the table wipes the board?"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Perfect."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because this deck runs some of the most dramatic reset buttons in Commander:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Living Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rise of the Dark Realms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Breach the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Necromantic Selection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"When the dust settles, the battlefield belongs to the one player who planned for the apocalypse."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Phase 4: The End of the Scale"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The endgame arrives in one of three ways."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"1. The Laboratory Victory"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"With the insane draw engines in play, decking yourself becomes trivial."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck finishes with:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Laboratory Maniac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Jace, Wielder of Mysteries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Winning by drawing the final card is the ultimate irony: the player who gave everyone cards wins because they drew too many themselves."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2. Mill by Generosity"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards like "},{"attributes":{"color":"#000000","bold":true},"insert":"Folio of Fancies"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Windfall"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","bold":true},"insert":"Forced Fruition"},{"attributes":{"color":"#000000"},"insert":" accelerate opponents straight into their own defeat."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"They don't lose because they were attacked."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"They lose because they accepted too many gifts."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"3. Let the Table Destroy Itself"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Sometimes the deck barely has to act."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"By giving players:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"extra cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"extra mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"free creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"the table becomes explosively powerful."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"And powerful players tend to "},{"attributes":{"color":"#000000","bold":true},"insert":"fight each other"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Eventually only one opponent remains — exhausted from the war."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Then the graveyard army rises."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Hidden Political Tools"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck also thrives in politics."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Subtle control pieces include:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Telepathy"},{"attributes":{"color":"#000000"},"insert":" – perfect information"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Wishclaw Talisman"},{"attributes":{"color":"#000000"},"insert":" – bargaining chip"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Reins of Power"},{"attributes":{"color":"#000000"},"insert":" – sudden reversals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Moment’s Peace / Fog / Blessed Respite"},{"attributes":{"color":"#000000"},"insert":" – survival tools"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"You rarely appear threatening."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Until it is far too late."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Why This Deck Fits the Contest"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Archidekt contest specifically rewards "},{"attributes":{"color":"#000000","bold":true},"insert":"creative spins on popular commanders"},{"attributes":{"color":"#000000"},"insert":", not the typical strategies people already expect. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck embraces that philosophy completely."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Instead of:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"token swarms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"aristocrats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"landfall engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"this build turns Teval into something unusual:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"a philosophical deck about balance through excess."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The table receives everything it could possibly want."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards. Mana. Creatures."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"And that generosity becomes the weapon."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Final Thoughts: The Weight of Generosity"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Teval is a creature of balance."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"But balance does not mean equality."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"It means that every action must eventually be weighed."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Every gift must be measured."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Every card drawn must be counted."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck offers the table everything."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"And when the scales finally tip…"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"they tip "},{"attributes":{"color":"#000000","bold":true},"insert":"all at once."},{"insert":"\n\n"}]}
























































































