Tsporcic
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Commander
Size: 100Salt sum: 51.39
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Creature
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Creature
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Draw
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Draw
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Large Ramp
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Sporocyst
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Defender
Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Tyranid

Large Ramp
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Other Synergy
Nissa, Ascended Animist
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.)
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Legendary Planeswalker - Nissa

Other Synergy
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Recursion
Recursion
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Removal/Protection
Removal/Protection
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Small Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Small Ramp
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Maybeboard
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Neverwinter Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature - Hydra

Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

Tanuki Transplanter
Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog

Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Maybeboard
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Update List
Polukranos, World Eater
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Legendary Creature - Hydra

Shaman of Forgotten Ways
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman

The Huntsman's Redemption
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Enchantment - Saga

Update List
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Normally "},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":" is just a way to store your mana over turns, which is decent, but you run into a couple of problems, removal. Removal can easily destroy your entire plans. Its slow, i doubt ramping for 3 turns until you play two large creatures will win when its already turn 5-6. It's boring! Why not use other commanders? Well Omnath's power is abused in every way in this deck.\n\nTurn 1-3: Play small ramp like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" until you can play slightly bigger ramp on your next turn like "},{"insert":{"card-link":"Entish Restoration"}},{"insert":" or even your commander.\n\nTurn 4-5: Normally your gonna want to store your mana but this is also when you should use your low resources for cards like "},{"insert":{"card-link":"Vernal Bloom"}},{"insert":" , "},{"insert":{"card-link":"Arbor Adherent"}},{"insert":" , or even "},{"insert":{"card-link":"Nature's Will"}},{"insert":" .\n\nTurn 6-7 (Don't joke -_-): Your gonna use your major ramp pieces to (drumroll please) NOT play big creatures, maybe if you have enough mana and the board is being scary you might want to but i wouldn't suggest it, INSTEAD, you want to use "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" to add into the hundreds or even thousands of mana, you do this since Omnath's power adds by what green mana is in your mana pool, so if you add mana into your mana pool equal to his power, its a more budget version of "},{"insert":{"card-link":"Doubling Cube"}},{"insert":" and not to mention there are five permanents that have an ability like that! so after using land mana doublers and just mana doublers you should have approximetly.... a lot of mana, now what do you do with all that beautiful mana? Well multiple things.\n\nOption 1: Voltron your way to victory, Omnath is actually a 90/90 if you have all that mana, give him trample through creatures or instants to wipe someone off the face of the earth.\n\nOption 2: Play your big creatures, NOW you can play your big creatures that are sitting in your hand.\n\nOption 3: Wait! There is a lot of protection in this deck so if you want to wait a turn before hatching your master plan you can!\n\nOption 4 (Suggested): Now remember how we added so much mana by abusing Omnath's power (his literal power) well whats almost as good as a bunch of mana? A bunch of cards! with drawing half of your deck your bound to get your favorite cards, recursion, and protection! So how do we do that? "},{"insert":{"card-link":"Spry and Mighty"}},{"insert":" , "},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":", "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":", theres a lot to choose from. Make sure you be careful you don't draw out your deck. Once you have all the cards in your deck you can either play all you untap/mana doublers (including "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" ) or you can pay 60 mana to create 30 30/30s through "},{"insert":{"card-link":"Gelatinous Genesis"}},{"insert":" or "},{"insert":{"card-link":"Hydra Broodmaster"}},{"insert":" .\n\n\n\nI made this deck to be a fun, mana combo, simple bracket 3 commander deck...\nMy pod did not agree with this deck being bracket 3. They said it was more of a bracket 4 with some games ending with three 100/100 trample creatures and protection backing them up but i still wish i could use this against like a "},{"insert":{"card-link":"Jodah, the Unifier"}},{"insert":" or "},{"insert":{"card-link":"The Ur-Dragon"}},{"insert":" , i don't want to play against a "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" infinite mill theme. but i still win occasionally, i might want to try removing some mana doublers like "},{"insert":{"card-link":"Vorinclex, Voice of Hunger"}},{"insert":" or "},{"insert":{"card-link":"Virtue of Strength // Garenbrig Growth"}},{"insert":", or i might try adding more cards so i can win some games.\n"}]}































































































