TallowWren
495 views26 days ago
Commander
Size: 101Salt sum: 114
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Commander
Commander
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Blink
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Draw
Draw
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Evasion
Evasion
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Land
Land
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Protection
Protection
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Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Ramp
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Removal
Removal
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Stax
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

Stax
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Tokens
Tokens
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Untap
Untap
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Sideboard
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment

Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Artifact

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Sideboard
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Bracket 4 upgrades
Bracket 4 upgrades
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This Deck is a shameless shot to try out Stax \"but with win con\" so that the suffering isn't eternal.\nDo not run this deck unless you have a pre-game discussion about it's end goals and everyone understands and is on board.\nThis deck is not pillowfort, it is holding the pillow over their face until the casting stops.\nThis deck is not a deck of honour, no highly esteemed deed is commemorated here.\nThis deck is \"not bracket 4\" in the technicality of \"I don't have any of the little gems next to my cards so it's bracket 3 right?\" kind of way. There are a few cards kept to the side as \"Bracket 4 Upgrades\", but that's for when you want to give up the ghost and be unapologetic. There is very little reason to consider this deck anything but a high-powered commander deck that is solidly in Bracket 4.\n\nThe deck revolves around using "},{"insert":{"card-link":"Derevi, Empyrial Tactician"}},{"insert":" to generate Tap/Untap Triggers to help generate mana while using stax pieces such as "},{"insert":{"card-link":"Winter Orb"}},{"insert":" , "},{"insert":{"card-link":"Static Orb"}},{"insert":", and other ponderables to deny other player's consistent access to mana and useful abilities.\nThe long term aim is to slowly starve opponents of mana and options while enabling your own mana generation up until the point that you can lock the game down and dump the board onto the field.\nThere are several ways to shut down specific decks, and the options you choose/run will depend on your pod, though the ones in this deck try to be quite generalist.\nAs such, there is not much repeated coverage of specific lockouts, and some pieces have been side-boarded, for instance; "},{"insert":{"card-link":"Rest in Peace"}},{"insert":", which would be invaluable for facing a graveyard deck. \n\nThe general game plan is to produce mana dorks early, find a way to shut down the game plans of others in the midgame, and then work your way into a combo that can win the game.\n\nCombos include:\nWith "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":", any three mana source (such as "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":", "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":", "},{"insert":{"card-link":"Bloom Tender"}},{"insert":", or any Bounce-Land with "},{"insert":{"card-link":"Wild Growth"}},{"insert":" or "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" ) becomes an infinite source of Tap/Untap triggers for Derevi.\nHowever, this needs another piece to turn these iterations into something useful, otherwise the wheels just free-spin doing nothing.\n"},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" Enables (Most of) these combos to generate infinite mana, and from there, their activated ability allows for dumping every non-human card from the deck onto the battlefield. This is the ideal \"closer\" as you'll have every \n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", "},{"insert":{"card-link":"Preston, the Vanisher"}},{"insert":", or "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" allow for Derevi triggers to double, which leads to both infinite mana, and locking other players out of the game; respond to upkeep starting phase by tapping every permanent on that opponent's board. This ends the game immediately unless players have a non-targeted removal at instant speed. To deal with this possibility, "},{"insert":{"card-link":"Archon of Valor's Reach"}},{"insert":" can be used to shut out instants, or other stax pieces can be leveraged to create lock states where players have no useable mana from untap phase ("},{"insert":{"card-link":"Trinisphere"}},{"insert":" + "},{"insert":{"card-link":"Static Orb"}},{"insert":" for instance). \n"},{"insert":{"card-link":"Verity Circle"}},{"insert":" can be used with any of the above combos to enable total deck draw freedom. "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" enables the same as a single-cast from an infinite-mana stage.\n\nAn alternative Infinite mana source is "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" and any creature source that taps for Blue + any other mana. "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" can be used as an additional source for this.\n\nSideboarded combos include:\n"},{"insert":{"card-link":"Deafening Silence"}},{"insert":" + "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" makes the voices in your head stop\n"},{"insert":{"card-link":"Argothian Elder"}},{"insert":" or any multi-land untapper such as "},{"insert":{"card-link":"Ley Weaver"}},{"insert":" combos with "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" to generate infinite mana during an attack step\n"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" + "},{"insert":{"card-link":"Mycosynth Lattice"}},{"insert":" shuts down a lot of the game, as no lands or permanents can ever be tapped for mana ever again, leaving only triggered abilities functioning.\n"},{"insert":{"card-link":"Mana Reflection"}},{"insert":" can act as an alternate to Kinnan, and can enable infinite-mana combos, or Emiel working on lands instead of just non-land permanents, but it's high cost makes it prohibitive and hard to cast.\n"},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" + Preston can also provide an infinite source of blink for Derevi, and by blinking lands that come in untapped, infinite mana. For this, one of the tutors that put a Felidar Guardian directly onto the battlefield would have to be used, such as "},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":" \n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" can be a good enabler, allowing for infinite mana on the same turn that a mana-dork is played.\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" can allow for free access to any instant spell, which could allow for infinite creature denial with "},{"insert":{"card-link":"Path to Exile"}},{"insert":" or "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" , or infinite spell denial with "},{"insert":{"card-link":"Counterspell"}},{"insert":" , or infinite creature tutor with "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":", or anything else your twisted little mind desires.\n"},{"insert":{"card-link":"Willbreaker"}},{"insert":" allows you to gain control of every non-hexproof creature that any opponent controls.\n\nSome replacement targets that could be shifted out include;\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":", "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":", "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":", "},{"insert":{"card-link":"Copperhorn Scout"}},{"insert":", "},{"insert":{"card-link":"Edric, Spymaster of Trest"}},{"insert":", and if you're confident, the entire removal package can be cut down if you want to focus on acellerating the game plan\n"}]}




























































































































































