wlr324
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Commander
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{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS A HIGH-POWER BRUTAL COMBAT ENGINE\n\n> *\"A whirlwind of steel, fire, and ruin — each attack is a lesson, each swing a verdict. This deck does not look to play a polite game of battlecruiser politics. It uses forced combat anomalies, massive damage multipliers, and absolute board desolation to systematically annihilate your opponents' nonland resources. If you stand in front of Maarika, your board will vanish. Play responsibly.\"*\n\n---\n\n## ⚔️ The Strategy: Forced Excess Annihilation\nThis deck weaponizes the unique, oppressive text box of **Maarika, Brutal Gladiator**. Maarika forces our opponents to block her if able while remaining entirely indestructible during our turn cycle. \n\nWe exploit this by running a high-tier package of forced combat mechanics and damage doublers/triplers. When Maarika crashes into a blocker, we don't just look to kill the creature; we look to deal catastrophic *excess* damage. The moment any amount of excess damage is verified, Maarika forces that creature's controller to sacrifice their noncreature, nonland permanents—shredding their enchantments, planeswalkers, and artifacts to pieces.\n\n### 🧬 Core Pillars of the Deck:\n* **The Damage Multipliers (Burn & Pump):** City on Fire, Unnatural Growth, and Solphim, Mayhem Dominus expand our raw power metrics to ensure every combat block results in massive excess damage numbers.\n* **The War Economy (Ramp & Draw):** Ancient Copper Dragon, The Reaver Cleaver, and Selvala, Heart of the Wilds generate absurd quantities of raw mana velocity and Treasure tokens.\n* **The Fatal Synergies (Finishers):** Karlach, Fury of Avernus, Triumph of the Hordes, and Vorpal Sword turn our combat phases into instantaneous player-elimination steps.\n\n---\n\n## 🌋 High-Power Excess Damage Loops\nWhile this deck wins through relentless combat pressure rather than infinite loops, it possesses devastating mechanical interactions designed to erase players instantly:\n\n### 🥊 The Fiendlash / Brash Taunter Inversion (The Fatal Reflect)\n* **Setup:** Have *Brash Taunter* on the field, or have Maarika equipped with *Fiendlash* or *Blazing Sunsteel*. Resolve a massive damage source or damage multiplier (like *City on Fire*).\n* **The Interaction:** Force a fight sequence via *Ulvenwald Tracker*, or let Maarika take damage in combat. The equipped creature or Brash Taunter absorbs the blow.\n* **The Execution:** *Fiendlash* and *Brash Taunter* detect the damage taken and reflect it directly to an opponent's face. \n* **The Result:** Because your damage multipliers (like *City on Fire* or *Solphim*) apply to the reflected damage, a minor creature clash can scale up into a 50+ life-point nuke directly to an opponent's life total.\n\n### 💀 The Vorpal Blade & Sword of Feast and Famine Siege\n* **Setup:** Equip Maarika with *Vorpal Sword* and *Sword of Feast and Famine*. Hold open {5}{B}{B}{B}.\n* **The Play:** Swing with Maarika. Because she *must* be blocked, opponents are forced to feed a creature to her, triggering her noncreature sacrifice tax. If you grant her evasion via *Shizo, Death's Storehouse* or an unblocked lane, pump the {8} mana into Vorpal Sword before damage locks.\n* **Result:** The opponent loses the game on the spot, while your lands untap completely in the second main phase to deploy more stax and threats.\n\n### 🪐 Karlach's Multi-Phase Overrun\n* **Setup:** Build an established board state featuring *Ohran Frostfang* or *Goreclaw*, then move to combat with *Karlach, Fury of Avernus* on the field.\n* **The Play:** Declare your attackers. Karlach instantly untaps your entire army and grants them first strike, setting up an entirely additional combat phase immediately after the first.\n* **Result:** Double the combat phases, double the excess damage triggers from Maarika, and massive card draw streams from your combat-damage enablers.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** Highly Optimized Aggro-Control / High-Power Casual.\n* **Playstyle:** Forced Combat, Attrition, Voltron Damage Scaling.\n* **Rule 0 Transparency:** Always explicitly inform your table that this deck runs incredibly efficient tutors (*Demonic Tutor* / *Vampiric Tutor*), severe high-salt mana assets (*Ancient Copper Dragon* / *The Reaver Cleaver*), and immediate win-conditions like *Triumph of the Hordes* and *Vorpal Sword*. It is built to punish creature-heavy decks and can wipe an opponent's entire asset grid in a single turn, so make sure the table is ready for a ruthless Jund combat experience.\n\n"}]}
Maarika, Brutal Gladiator
Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Legendary Creature - Human Warrior

Commander
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Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
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Discard
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Doomskar Warrior
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior

Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior

Draw
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Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Finisher
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Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Infect
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Land
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Lifegain
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
(Ctrl to add secondary)
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Ramp
(Ctrl to add secondary)
Ancient Brass Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Creature - Elder Dragon

Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

Recursion
(Ctrl to add secondary)
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Rankle and Torbran
Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Legendary Creature - Faerie Dwarf

Removal
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS A HIGH-POWER BRUTAL COMBAT ENGINE\n\n> *\"A whirlwind of steel, fire, and ruin — each attack is a lesson, each swing a verdict. This deck does not look to play a polite game of battlecruiser politics. It uses forced combat anomalies, massive damage multipliers, and absolute board desolation to systematically annihilate your opponents' nonland resources. If you stand in front of Maarika, your board will vanish. Play responsibly.\"*\n\n---\n\n## ⚔️ The Strategy: Forced Excess Annihilation\nThis deck weaponizes the unique, oppressive text box of **Maarika, Brutal Gladiator**. Maarika forces our opponents to block her if able while remaining entirely indestructible during our turn cycle. \n\nWe exploit this by running a high-tier package of forced combat mechanics and damage doublers/triplers. When Maarika crashes into a blocker, we don't just look to kill the creature; we look to deal catastrophic *excess* damage. The moment any amount of excess damage is verified, Maarika forces that creature's controller to sacrifice their noncreature, nonland permanents—shredding their enchantments, planeswalkers, and artifacts to pieces.\n\n### 🧬 Core Pillars of the Deck:\n* **The Damage Multipliers (Burn & Pump):** City on Fire, Unnatural Growth, and Solphim, Mayhem Dominus expand our raw power metrics to ensure every combat block results in massive excess damage numbers.\n* **The War Economy (Ramp & Draw):** Ancient Copper Dragon, The Reaver Cleaver, and Selvala, Heart of the Wilds generate absurd quantities of raw mana velocity and Treasure tokens.\n* **The Fatal Synergies (Finishers):** Karlach, Fury of Avernus, Triumph of the Hordes, and Vorpal Sword turn our combat phases into instantaneous player-elimination steps.\n\n---\n\n## 🌋 High-Power Excess Damage Loops\nWhile this deck wins through relentless combat pressure rather than infinite loops, it possesses devastating mechanical interactions designed to erase players instantly:\n\n### 🥊 The Fiendlash / Brash Taunter Inversion (The Fatal Reflect)\n* **Setup:** Have *Brash Taunter* on the field, or have Maarika equipped with *Fiendlash* or *Blazing Sunsteel*. Resolve a massive damage source or damage multiplier (like *City on Fire*).\n* **The Interaction:** Force a fight sequence via *Ulvenwald Tracker*, or let Maarika take damage in combat. The equipped creature or Brash Taunter absorbs the blow.\n* **The Execution:** *Fiendlash* and *Brash Taunter* detect the damage taken and reflect it directly to an opponent's face. \n* **The Result:** Because your damage multipliers (like *City on Fire* or *Solphim*) apply to the reflected damage, a minor creature clash can scale up into a 50+ life-point nuke directly to an opponent's life total.\n\n### 💀 The Vorpal Blade & Sword of Feast and Famine Siege\n* **Setup:** Equip Maarika with *Vorpal Sword* and *Sword of Feast and Famine*. Hold open {5}{B}{B}{B}.\n* **The Play:** Swing with Maarika. Because she *must* be blocked, opponents are forced to feed a creature to her, triggering her noncreature sacrifice tax. If you grant her evasion via *Shizo, Death's Storehouse* or an unblocked lane, pump the {8} mana into Vorpal Sword before damage locks.\n* **Result:** The opponent loses the game on the spot, while your lands untap completely in the second main phase to deploy more stax and threats.\n\n### 🪐 Karlach's Multi-Phase Overrun\n* **Setup:** Build an established board state featuring *Ohran Frostfang* or *Goreclaw*, then move to combat with *Karlach, Fury of Avernus* on the field.\n* **The Play:** Declare your attackers. Karlach instantly untaps your entire army and grants them first strike, setting up an entirely additional combat phase immediately after the first.\n* **Result:** Double the combat phases, double the excess damage triggers from Maarika, and massive card draw streams from your combat-damage enablers.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** Highly Optimized Aggro-Control / High-Power Casual.\n* **Playstyle:** Forced Combat, Attrition, Voltron Damage Scaling.\n* **Rule 0 Transparency:** Always explicitly inform your table that this deck runs incredibly efficient tutors (*Demonic Tutor* / *Vampiric Tutor*), severe high-salt mana assets (*Ancient Copper Dragon* / *The Reaver Cleaver*), and immediate win-conditions like *Triumph of the Hordes* and *Vorpal Sword*. It is built to punish creature-heavy decks and can wipe an opponent's entire asset grid in a single turn, so make sure the table is ready for a ruthless Jund combat experience.\n\n"}]}
































































