638 views3 months ago
Commander
Size: 100Salt sum: 49.52
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wlr324

638 views3 months ago
Commander
Size: 100Salt sum: 49.52

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{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS A HIGH-POWER BRUTAL COMBAT ENGINE\n\n> *\"A whirlwind of steel, fire, and ruin — each attack is a lesson, each swing a verdict. This deck does not look to play a polite game of battlecruiser politics. It uses forced combat anomalies, massive damage multipliers, and absolute board desolation to systematically annihilate your opponents' nonland resources. If you stand in front of Maarika, your board will vanish. Play responsibly.\"*\n\n---\n\n## ⚔️ The Strategy: Forced Excess Annihilation\nThis deck weaponizes the unique, oppressive text box of **Maarika, Brutal Gladiator**. Maarika forces our opponents to block her if able while remaining entirely indestructible during our turn cycle. \n\nWe exploit this by running a high-tier package of forced combat mechanics and damage doublers/triplers. When Maarika crashes into a blocker, we don't just look to kill the creature; we look to deal catastrophic *excess* damage. The moment any amount of excess damage is verified, Maarika forces that creature's controller to sacrifice their noncreature, nonland permanents—shredding their enchantments, planeswalkers, and artifacts to pieces.\n\n### 🧬 Core Pillars of the Deck:\n* **The Damage Multipliers (Burn & Pump):** City on Fire, Unnatural Growth, and Solphim, Mayhem Dominus expand our raw power metrics to ensure every combat block results in massive excess damage numbers.\n* **The War Economy (Ramp & Draw):** Ancient Copper Dragon, The Reaver Cleaver, and Selvala, Heart of the Wilds generate absurd quantities of raw mana velocity and Treasure tokens.\n* **The Fatal Synergies (Finishers):** Karlach, Fury of Avernus, Triumph of the Hordes, and Vorpal Sword turn our combat phases into instantaneous player-elimination steps.\n\n---\n\n## 🌋 High-Power Excess Damage Loops\nWhile this deck wins through relentless combat pressure rather than infinite loops, it possesses devastating mechanical interactions designed to erase players instantly:\n\n### 🥊 The Fiendlash / Brash Taunter Inversion (The Fatal Reflect)\n* **Setup:** Have *Brash Taunter* on the field, or have Maarika equipped with *Fiendlash* or *Blazing Sunsteel*. Resolve a massive damage source or damage multiplier (like *City on Fire*).\n* **The Interaction:** Force a fight sequence via *Ulvenwald Tracker*, or let Maarika take damage in combat. The equipped creature or Brash Taunter absorbs the blow.\n* **The Execution:** *Fiendlash* and *Brash Taunter* detect the damage taken and reflect it directly to an opponent's face. \n* **The Result:** Because your damage multipliers (like *City on Fire* or *Solphim*) apply to the reflected damage, a minor creature clash can scale up into a 50+ life-point nuke directly to an opponent's life total.\n\n### 💀 The Vorpal Blade & Sword of Feast and Famine Siege\n* **Setup:** Equip Maarika with *Vorpal Sword* and *Sword of Feast and Famine*. Hold open {5}{B}{B}{B}.\n* **The Play:** Swing with Maarika. Because she *must* be blocked, opponents are forced to feed a creature to her, triggering her noncreature sacrifice tax. If you grant her evasion via *Shizo, Death's Storehouse* or an unblocked lane, pump the {8} mana into Vorpal Sword before damage locks.\n* **Result:** The opponent loses the game on the spot, while your lands untap completely in the second main phase to deploy more stax and threats.\n\n### 🪐 Karlach's Multi-Phase Overrun\n* **Setup:** Build an established board state featuring *Ohran Frostfang* or *Goreclaw*, then move to combat with *Karlach, Fury of Avernus* on the field.\n* **The Play:** Declare your attackers. Karlach instantly untaps your entire army and grants them first strike, setting up an entirely additional combat phase immediately after the first.\n* **Result:** Double the combat phases, double the excess damage triggers from Maarika, and massive card draw streams from your combat-damage enablers.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** Highly Optimized Aggro-Control / High-Power Casual.\n* **Playstyle:** Forced Combat, Attrition, Voltron Damage Scaling.\n* **Rule 0 Transparency:** Always explicitly inform your table that this deck runs incredibly efficient tutors (*Demonic Tutor* / *Vampiric Tutor*), severe high-salt mana assets (*Ancient Copper Dragon* / *The Reaver Cleaver*), and immediate win-conditions like *Triumph of the Hordes* and *Vorpal Sword*. It is built to punish creature-heavy decks and can wipe an opponent's entire asset grid in a single turn, so make sure the table is ready for a ruthless Jund combat experience.\n\n"}]}
Maarika, Brutal Gladiator
Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Legendary Creature - Human Warrior
Maarika, Brutal Gladiator (slx) 15

Commander

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Rage Reflection
Creatures you control have double strike.
Enchantment
Rage Reflection (plst) SHM-104

Anthem

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City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Artifact - Equipment
Fiendlash (cmm) 221
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 312

Burn

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Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (otc) 148

Discard

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Doomskar Warrior
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior
Doomskar Warrior (mom) 185
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Legendary Creature - Elf Zombie Phyrexian
Glissa Sunslayer (one) 202
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote
Gwenom, Remorseless (spm) 56
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (jmp) 243
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay
. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Legendary Creature - Human Warrior
Neyith of the Dire Hunt (jmp) 30
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (c19) 33
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 161

Draw

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Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact - Equipment
Vorpal Sword (afr) 124

Finisher

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Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior
Fynn, the Fangbearer (mul) 26

Infect

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Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (dsc) 263
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 484
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (blc) 301
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (inr) 275
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eoc) 60
Forest
(
: Add
.)
Basic Land - Forest
Forest (fdn) 291
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (ltr) 258
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eld) 263
Restless Ridgeline
This land enters tapped.
: Add
or
.
: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Restless Ridgeline (lci) 283
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eld) 259
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (tdc) 403
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ltc) 406

Land

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Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (onc) 135
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

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Archetype of Finality
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creature Enchantment - Gorgon
Archetype of Finality (plst) BNG-58
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (clb) 782
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (cm2) 223

Protection

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Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (fdn) 674
Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
Legendary Creature - Warrior Rhino
Mr. Orfeo, the Boulder (snc) 204
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 315

Pump

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Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 396
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (3ed) 235
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (brr) 10
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (cmr) 306
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (thb) 169
Forsworn Paladin
Menace
,
, Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Creature - Human Knight
Forsworn Paladin (afr) 104
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (mul) 27
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (mh2) 166
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (clb) 799
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (chk) 225
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 330
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (jmp) 429
Sol Ring
: Add
.
Artifact
Sol Ring (znc) 120
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217
Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian
Vorinclex // The Grand Evolution (mom) 213Vorinclex // The Grand Evolution (mom) 213

Ramp

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Ancient Brass Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Creature - Elder Dragon
Ancient Brass Dragon (clb) 389
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion
Chainer, Nightmare Adept (mh2) 289
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (acr) 100

Recursion

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Animist's Might
This spell costs
less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
Sorcery
Animist's Might (mat) 20
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Artifact - Equipment
Blazing Sunsteel (cmr) 364
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Casualties of War (war) 187
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (one) 105
Rankle and Torbran
Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Legendary Creature - Faerie Dwarf
Rankle and Torbran (mom) 252
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144

Removal

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (leb) 105
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (cmr) 656

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
27 pips - 17 cards
22 mana - 21 cards
24 pips - 17 cards
23 mana - 22 cards
39 pips - 24 cards
26 mana - 24 cards
0 pips - 0 cards
6 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS A HIGH-POWER BRUTAL COMBAT ENGINE\n\n> *\"A whirlwind of steel, fire, and ruin — each attack is a lesson, each swing a verdict. This deck does not look to play a polite game of battlecruiser politics. It uses forced combat anomalies, massive damage multipliers, and absolute board desolation to systematically annihilate your opponents' nonland resources. If you stand in front of Maarika, your board will vanish. Play responsibly.\"*\n\n---\n\n## ⚔️ The Strategy: Forced Excess Annihilation\nThis deck weaponizes the unique, oppressive text box of **Maarika, Brutal Gladiator**. Maarika forces our opponents to block her if able while remaining entirely indestructible during our turn cycle. \n\nWe exploit this by running a high-tier package of forced combat mechanics and damage doublers/triplers. When Maarika crashes into a blocker, we don't just look to kill the creature; we look to deal catastrophic *excess* damage. The moment any amount of excess damage is verified, Maarika forces that creature's controller to sacrifice their noncreature, nonland permanents—shredding their enchantments, planeswalkers, and artifacts to pieces.\n\n### 🧬 Core Pillars of the Deck:\n* **The Damage Multipliers (Burn & Pump):** City on Fire, Unnatural Growth, and Solphim, Mayhem Dominus expand our raw power metrics to ensure every combat block results in massive excess damage numbers.\n* **The War Economy (Ramp & Draw):** Ancient Copper Dragon, The Reaver Cleaver, and Selvala, Heart of the Wilds generate absurd quantities of raw mana velocity and Treasure tokens.\n* **The Fatal Synergies (Finishers):** Karlach, Fury of Avernus, Triumph of the Hordes, and Vorpal Sword turn our combat phases into instantaneous player-elimination steps.\n\n---\n\n## 🌋 High-Power Excess Damage Loops\nWhile this deck wins through relentless combat pressure rather than infinite loops, it possesses devastating mechanical interactions designed to erase players instantly:\n\n### 🥊 The Fiendlash / Brash Taunter Inversion (The Fatal Reflect)\n* **Setup:** Have *Brash Taunter* on the field, or have Maarika equipped with *Fiendlash* or *Blazing Sunsteel*. Resolve a massive damage source or damage multiplier (like *City on Fire*).\n* **The Interaction:** Force a fight sequence via *Ulvenwald Tracker*, or let Maarika take damage in combat. The equipped creature or Brash Taunter absorbs the blow.\n* **The Execution:** *Fiendlash* and *Brash Taunter* detect the damage taken and reflect it directly to an opponent's face. \n* **The Result:** Because your damage multipliers (like *City on Fire* or *Solphim*) apply to the reflected damage, a minor creature clash can scale up into a 50+ life-point nuke directly to an opponent's life total.\n\n### 💀 The Vorpal Blade & Sword of Feast and Famine Siege\n* **Setup:** Equip Maarika with *Vorpal Sword* and *Sword of Feast and Famine*. Hold open {5}{B}{B}{B}.\n* **The Play:** Swing with Maarika. Because she *must* be blocked, opponents are forced to feed a creature to her, triggering her noncreature sacrifice tax. If you grant her evasion via *Shizo, Death's Storehouse* or an unblocked lane, pump the {8} mana into Vorpal Sword before damage locks.\n* **Result:** The opponent loses the game on the spot, while your lands untap completely in the second main phase to deploy more stax and threats.\n\n### 🪐 Karlach's Multi-Phase Overrun\n* **Setup:** Build an established board state featuring *Ohran Frostfang* or *Goreclaw*, then move to combat with *Karlach, Fury of Avernus* on the field.\n* **The Play:** Declare your attackers. Karlach instantly untaps your entire army and grants them first strike, setting up an entirely additional combat phase immediately after the first.\n* **Result:** Double the combat phases, double the excess damage triggers from Maarika, and massive card draw streams from your combat-damage enablers.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** Highly Optimized Aggro-Control / High-Power Casual.\n* **Playstyle:** Forced Combat, Attrition, Voltron Damage Scaling.\n* **Rule 0 Transparency:** Always explicitly inform your table that this deck runs incredibly efficient tutors (*Demonic Tutor* / *Vampiric Tutor*), severe high-salt mana assets (*Ancient Copper Dragon* / *The Reaver Cleaver*), and immediate win-conditions like *Triumph of the Hordes* and *Vorpal Sword*. It is built to punish creature-heavy decks and can wipe an opponent's entire asset grid in a single turn, so make sure the table is ready for a ruthless Jund combat experience.\n\n"}]}
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