wlr324
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Commander
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{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN OPTIMIZED PIRATE-THEFT MACHINE\n\n> *\"Set sail with Edward Kenway in an aggressive, highly optimized Grixis weapon. Do not let the rich, cinematic swashbuckling flavor fool you; this deck does not play fair political games. It treats your opponents' libraries as target plunder, utilizes extreme treasure-generating networks, and commands an artifact loop capable of stripping away the turn structure entirely. Prepare for high-stakes tactical dominance on the high seas. Play at your own risk.\"*\n\n---\n\n## 🏴☠️ The Strategy: Absolute Swashbuckling Dominance\nThis deck completely weaponizes the dual-threat text box of **Edward Kenway**. At the beginning of our end step, Edward manufactures a massive influx of Treasure tokens scaled directly to each tapped Assassin, Pirate, and Vehicle we control. More importantly, whenever our naval fleet connects for combat damage, Edward plunders the top card of that player's library—exiling it face down to be cast using our own stolen resources.\n\nWe exploit this by treating combat as a resource-stealing engine. We use cheap, evasive privateers and flexible vehicles to tap out safely before our end step, triggering immense resource spikes. While our opponents attempt to defend their assets, our engine transitions seamlessly into absolute card advantage, forced permanent theft, or an immediate extra-turn victory.\n\n### 🧬 Core Pillars of the Deck:\n* **The Naval Fleet (Vehicles & Evasion):** Golden Argosy, Adrestia, and Jackdaw provide high-power combat threats that effortlessly tap our crew for massive end-step treasure payoffs.\n* **The High-Seas Cartography (Draw):** Jhoira, Weatherlight Captain, Basim Ibn Ishaq, and Kindred Discovery turn our historic spells and attacking privateers into total hand dominance.\n* **The Plundered Booty (Theft & Value):** Coercive Recruiter, Rogue Class, and Admiral Beckett Brass seize enemy permanents and libraries to turn our opponents' tools against them.\n\n---\n\n## ⏳ The Time Sieve Extraction Loop\nWhile this deck rewards tactical positioning and cinematic board states, it harbors a brutal, game-ending artifact loop built directly into your existing card list:\n\n### ⚙️ Edward Kenway + Time Sieve + Tapped Crew (The Infinite Turn Engine)\n* **Setup:** Have *Time Sieve* and your commander, *Edward Kenway*, active on the battlefield. You must control a combined total of at least five Pirates, Assassins, or Vehicles capable of attacking or crewing.\n* **The Execution:** Move to combat and declare your attacks, or tap your crew to activate your Vehicles. This ensures at least five of your thematic assets are completely tapped down.\n* **The Payoff:** Move to your end step. Edward Kenway's static ability triggers, creating a minimum of five Treasure tokens on the spot.\n* **The Sacrifice:** Activate Time Sieve by sacrificing those five freshly minted artifact tokens. \n* **The Result:** You take an entirely additional turn right after this one. Because you repeat this loop during every extra turn cycle, you generate infinite consecutive turns—allowing you to slowly strip away your opponents' libraries and fields for an absolute, uninterruptable victory.\n\n---\n\n## 📈 Lethal Board-State Scaling & Endgames\nEven outside of the Time Sieve engine, your exact card pool utilizes high-velocity card actions designed to collapse opposing lifetables in a single combat step:\n\n### 🪙 The Revel in Riches Mutiny\n* **Setup:** Establish *Revel in Riches* on the field while deploying a mass board wipe like *Damnation* or triggering *Massacre Girl's* lethal cascading board clear.\n* **The Play:** As Massacre Girl clears out waves of opposing creatures, Revel in Riches triggers for every single death, instantly flooding your field with Treasure tokens.\n* **Result:** If you pass into your upkeep holding ten or more of those Treasures, the enchantment triggers to give you an immediate, alternative win condition on the spot.\n\n### 🌋 Port Razer's Relentless Privateer Siege\n* **Setup:** Clear out blockers using *Magmatic Galleon* or grant menace via *Rogue Class*, then swing out alongside *Port Razer*.\n* **The Play:** Connect combat damage with Port Razer against a legal opponent. His ability untaps your entire attacking fleet and immediately generates a completely fresh, additional combat phase.\n* **Result:** By chaining attacks across different players at the table, you multiply your combat damage steps, driving astronomical treasure counts and library exiles via Edward Kenway before the turn can even conclude.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Optimized Casual / Highly Synergistic Theft-Combo.\n* **Playstyle:** Pirate Tribal, Vehicle Mechanical Triggers, Artifact Extra Turns.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency interactive removal (*Deadly Rollick* / *Amphin Mutineer*), premium fast-mana cards (*Ragavan* / *Ruthless Technomancer*), and the *Time Sieve* infinite turn mechanism. It can easily escalate an interactive board into an unbreakable turn-lock by Turn 5 or 6, so ensure the pod is entirely comfortable matching up against an optimized Grixis Privateer strategy before drawing your opening hand.\n\n"}]}
Edward Kenway
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Legendary Creature - Human Assassin Pirate

Commander
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Golden Argosy
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Blink
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Burn
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Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate

Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle

Ballad of the Black Flag
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost less to cast.
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost less to cast.
Enchantment - Saga

Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God


Roshan, Hidden Magister
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Legendary Creature - Human Assassin

Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Crew 1
Artifact - Vehicle

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
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Evasion
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Finisher
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant

Protection
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Pump
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Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Ramp
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Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard

Recursion
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Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
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Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class

Zara, Renegade Recruiter
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature - Human Pirate

Theft
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Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN OPTIMIZED PIRATE-THEFT MACHINE\n\n> *\"Set sail with Edward Kenway in an aggressive, highly optimized Grixis weapon. Do not let the rich, cinematic swashbuckling flavor fool you; this deck does not play fair political games. It treats your opponents' libraries as target plunder, utilizes extreme treasure-generating networks, and commands an artifact loop capable of stripping away the turn structure entirely. Prepare for high-stakes tactical dominance on the high seas. Play at your own risk.\"*\n\n---\n\n## 🏴☠️ The Strategy: Absolute Swashbuckling Dominance\nThis deck completely weaponizes the dual-threat text box of **Edward Kenway**. At the beginning of our end step, Edward manufactures a massive influx of Treasure tokens scaled directly to each tapped Assassin, Pirate, and Vehicle we control. More importantly, whenever our naval fleet connects for combat damage, Edward plunders the top card of that player's library—exiling it face down to be cast using our own stolen resources.\n\nWe exploit this by treating combat as a resource-stealing engine. We use cheap, evasive privateers and flexible vehicles to tap out safely before our end step, triggering immense resource spikes. While our opponents attempt to defend their assets, our engine transitions seamlessly into absolute card advantage, forced permanent theft, or an immediate extra-turn victory.\n\n### 🧬 Core Pillars of the Deck:\n* **The Naval Fleet (Vehicles & Evasion):** Golden Argosy, Adrestia, and Jackdaw provide high-power combat threats that effortlessly tap our crew for massive end-step treasure payoffs.\n* **The High-Seas Cartography (Draw):** Jhoira, Weatherlight Captain, Basim Ibn Ishaq, and Kindred Discovery turn our historic spells and attacking privateers into total hand dominance.\n* **The Plundered Booty (Theft & Value):** Coercive Recruiter, Rogue Class, and Admiral Beckett Brass seize enemy permanents and libraries to turn our opponents' tools against them.\n\n---\n\n## ⏳ The Time Sieve Extraction Loop\nWhile this deck rewards tactical positioning and cinematic board states, it harbors a brutal, game-ending artifact loop built directly into your existing card list:\n\n### ⚙️ Edward Kenway + Time Sieve + Tapped Crew (The Infinite Turn Engine)\n* **Setup:** Have *Time Sieve* and your commander, *Edward Kenway*, active on the battlefield. You must control a combined total of at least five Pirates, Assassins, or Vehicles capable of attacking or crewing.\n* **The Execution:** Move to combat and declare your attacks, or tap your crew to activate your Vehicles. This ensures at least five of your thematic assets are completely tapped down.\n* **The Payoff:** Move to your end step. Edward Kenway's static ability triggers, creating a minimum of five Treasure tokens on the spot.\n* **The Sacrifice:** Activate Time Sieve by sacrificing those five freshly minted artifact tokens. \n* **The Result:** You take an entirely additional turn right after this one. Because you repeat this loop during every extra turn cycle, you generate infinite consecutive turns—allowing you to slowly strip away your opponents' libraries and fields for an absolute, uninterruptable victory.\n\n---\n\n## 📈 Lethal Board-State Scaling & Endgames\nEven outside of the Time Sieve engine, your exact card pool utilizes high-velocity card actions designed to collapse opposing lifetables in a single combat step:\n\n### 🪙 The Revel in Riches Mutiny\n* **Setup:** Establish *Revel in Riches* on the field while deploying a mass board wipe like *Damnation* or triggering *Massacre Girl's* lethal cascading board clear.\n* **The Play:** As Massacre Girl clears out waves of opposing creatures, Revel in Riches triggers for every single death, instantly flooding your field with Treasure tokens.\n* **Result:** If you pass into your upkeep holding ten or more of those Treasures, the enchantment triggers to give you an immediate, alternative win condition on the spot.\n\n### 🌋 Port Razer's Relentless Privateer Siege\n* **Setup:** Clear out blockers using *Magmatic Galleon* or grant menace via *Rogue Class*, then swing out alongside *Port Razer*.\n* **The Play:** Connect combat damage with Port Razer against a legal opponent. His ability untaps your entire attacking fleet and immediately generates a completely fresh, additional combat phase.\n* **Result:** By chaining attacks across different players at the table, you multiply your combat damage steps, driving astronomical treasure counts and library exiles via Edward Kenway before the turn can even conclude.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Optimized Casual / Highly Synergistic Theft-Combo.\n* **Playstyle:** Pirate Tribal, Vehicle Mechanical Triggers, Artifact Extra Turns.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency interactive removal (*Deadly Rollick* / *Amphin Mutineer*), premium fast-mana cards (*Ragavan* / *Ruthless Technomancer*), and the *Time Sieve* infinite turn mechanism. It can easily escalate an interactive board into an unbreakable turn-lock by Turn 5 or 6, so ensure the pod is entirely comfortable matching up against an optimized Grixis Privateer strategy before drawing your opening hand.\n\n"}]}

















































