631 views3 months ago
Commander
Size: 100Salt sum: 42.96
 avatar

wlr324

631 views3 months ago
Commander
Size: 100Salt sum: 42.96

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN OPTIMIZED PIRATE-THEFT MACHINE\n\n> *\"Set sail with Edward Kenway in an aggressive, highly optimized Grixis weapon. Do not let the rich, cinematic swashbuckling flavor fool you; this deck does not play fair political games. It treats your opponents' libraries as target plunder, utilizes extreme treasure-generating networks, and commands an artifact loop capable of stripping away the turn structure entirely. Prepare for high-stakes tactical dominance on the high seas. Play at your own risk.\"*\n\n---\n\n## 🏴‍☠️ The Strategy: Absolute Swashbuckling Dominance\nThis deck completely weaponizes the dual-threat text box of **Edward Kenway**. At the beginning of our end step, Edward manufactures a massive influx of Treasure tokens scaled directly to each tapped Assassin, Pirate, and Vehicle we control. More importantly, whenever our naval fleet connects for combat damage, Edward plunders the top card of that player's library—exiling it face down to be cast using our own stolen resources.\n\nWe exploit this by treating combat as a resource-stealing engine. We use cheap, evasive privateers and flexible vehicles to tap out safely before our end step, triggering immense resource spikes. While our opponents attempt to defend their assets, our engine transitions seamlessly into absolute card advantage, forced permanent theft, or an immediate extra-turn victory.\n\n### 🧬 Core Pillars of the Deck:\n* **The Naval Fleet (Vehicles & Evasion):** Golden Argosy, Adrestia, and Jackdaw provide high-power combat threats that effortlessly tap our crew for massive end-step treasure payoffs.\n* **The High-Seas Cartography (Draw):** Jhoira, Weatherlight Captain, Basim Ibn Ishaq, and Kindred Discovery turn our historic spells and attacking privateers into total hand dominance.\n* **The Plundered Booty (Theft & Value):** Coercive Recruiter, Rogue Class, and Admiral Beckett Brass seize enemy permanents and libraries to turn our opponents' tools against them.\n\n---\n\n## ⏳ The Time Sieve Extraction Loop\nWhile this deck rewards tactical positioning and cinematic board states, it harbors a brutal, game-ending artifact loop built directly into your existing card list:\n\n### ⚙️ Edward Kenway + Time Sieve + Tapped Crew (The Infinite Turn Engine)\n* **Setup:** Have *Time Sieve* and your commander, *Edward Kenway*, active on the battlefield. You must control a combined total of at least five Pirates, Assassins, or Vehicles capable of attacking or crewing.\n* **The Execution:** Move to combat and declare your attacks, or tap your crew to activate your Vehicles. This ensures at least five of your thematic assets are completely tapped down.\n* **The Payoff:** Move to your end step. Edward Kenway's static ability triggers, creating a minimum of five Treasure tokens on the spot.\n* **The Sacrifice:** Activate Time Sieve by sacrificing those five freshly minted artifact tokens. \n* **The Result:** You take an entirely additional turn right after this one. Because you repeat this loop during every extra turn cycle, you generate infinite consecutive turns—allowing you to slowly strip away your opponents' libraries and fields for an absolute, uninterruptable victory.\n\n---\n\n## 📈 Lethal Board-State Scaling & Endgames\nEven outside of the Time Sieve engine, your exact card pool utilizes high-velocity card actions designed to collapse opposing lifetables in a single combat step:\n\n### 🪙 The Revel in Riches Mutiny\n* **Setup:** Establish *Revel in Riches* on the field while deploying a mass board wipe like *Damnation* or triggering *Massacre Girl's* lethal cascading board clear.\n* **The Play:** As Massacre Girl clears out waves of opposing creatures, Revel in Riches triggers for every single death, instantly flooding your field with Treasure tokens.\n* **Result:** If you pass into your upkeep holding ten or more of those Treasures, the enchantment triggers to give you an immediate, alternative win condition on the spot.\n\n### 🌋 Port Razer's Relentless Privateer Siege\n* **Setup:** Clear out blockers using *Magmatic Galleon* or grant menace via *Rogue Class*, then swing out alongside *Port Razer*.\n* **The Play:** Connect combat damage with Port Razer against a legal opponent. His ability untaps your entire attacking fleet and immediately generates a completely fresh, additional combat phase.\n* **Result:** By chaining attacks across different players at the table, you multiply your combat damage steps, driving astronomical treasure counts and library exiles via Edward Kenway before the turn can even conclude.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Optimized Casual / Highly Synergistic Theft-Combo.\n* **Playstyle:** Pirate Tribal, Vehicle Mechanical Triggers, Artifact Extra Turns.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency interactive removal (*Deadly Rollick* / *Amphin Mutineer*), premium fast-mana cards (*Ragavan* / *Ruthless Technomancer*), and the *Time Sieve* infinite turn mechanism. It can easily escalate an interactive board into an unbreakable turn-lock by Turn 5 or 6, so ensure the pod is entirely comfortable matching up against an optimized Grixis Privateer strategy before drawing your opening hand.\n\n"}]}
Edward Kenway
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Legendary Creature - Human Assassin Pirate
Edward Kenway (acr) 269

Commander

(Ctrl to add secondary)
Erratic Portal
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Erratic Portal (exo) 132

Bounce

(Ctrl to add secondary)
Dire Fleet Ravager
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
Creature - Wizard Orc Pirate
Dire Fleet Ravager (xln) 104
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Artifact - Equipment
Fiendlash (cmm) 221
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (afc) 127

Burn

(Ctrl to add secondary)
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (khm) 73

Copy

(Ctrl to add secondary)
Captain Storm, Cosmium Raider
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
Legendary Creature - Human Pirate
Captain Storm, Cosmium Raider (lci) 303

Counters

(Ctrl to add secondary)
Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate
Adéwalé, Breaker of Chains (acr) 136
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 252
Ballad of the Black Flag
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost
less to cast.
Enchantment - Saga
Ballad of the Black Flag (acr) 13
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 141
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 161
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 187
Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God
Cosima, God of the Voyage // The Omenkeel (khm) 50Cosima, God of the Voyage // The Omenkeel (khm) 50
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Creature - Fish Pirate
Fearless Swashbuckler (dft) 204
Jackdaw
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
Legendary Artifact - Vehicle
Jackdaw (acr) 167
Jhoira, Weatherlight Captain
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Artificer
Jhoira, Weatherlight Captain (eoc) 118
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Mary Read and Anne Bonny
Haste
: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
Legendary Creature - Human Assassin Pirate
Mary Read and Anne Bonny (acr) 120
Roshan, Hidden Magister
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Legendary Creature - Human Assassin
Roshan, Hidden Magister (acr) 133
Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Artifact - Vehicle
Subterranean Schooner (lci) 80
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (nec) 165

Draw

(Ctrl to add secondary)
Assassin Initiate
: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Creature - Human Assassin
Assassin Initiate (acr) 22
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Fathom Fleet Captain
Menace
Whenever this creature attacks, if you control another nontoken Pirate, you may pay
. If you do, create a 2/2 black Pirate creature token with menace.
Creature - Human Pirate
Fathom Fleet Captain (lcc) 197
Shao Jun
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
Legendary Creature - Human Assassin
Shao Jun (acr) 151

Evasion

(Ctrl to add secondary)
Consulate Dreadnought
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Consulate Dreadnought (plst) AER-146
Port Razer
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Orc Pirate
Port Razer (cmr) 669

Finisher

(Ctrl to add secondary)
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (eld) 239
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (clb) 351
Island
(
: Add
.)
Basic Land - Island
Island (acr) 103
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (acr) 108
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (clb) 907
Restless Vents
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
Land
Restless Vents (lci) 284
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (acr) 106
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rav) 286

Land

(Ctrl to add secondary)
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dsc) 257
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant
Wyll's Reversal (clb) 209

Protection

(Ctrl to add secondary)
Admiral Beckett Brass
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Legendary Creature - Human Pirate
Admiral Beckett Brass (sld) 1561
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (cmm) 391

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 367
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate
Captain Lannery Storm (mul) 20
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c19) 212
Gemcutter Buccaneer
Whenever this creature or another Pirate you control enters, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate
, and equip
.
Creature - Artificer Orc Pirate
Gemcutter Buccaneer (lcc) 55
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Luxurious Locomotive (otj) 244
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 21
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (xln) 117
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (nec) 35
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (c18) 222
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
Legendary Artifact - Vehicle
The Belligerent (lci) 384

Ramp

(Ctrl to add secondary)
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard
Marchesa, the Black Rose (cns) 49

Recursion

(Ctrl to add secondary)
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander
Amphin Mutineer (cmr) 55
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (clb) 300
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Magmatic Galleon
When this Vehicle enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
Artifact - Vehicle
Magmatic Galleon (lci) 376
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (war) 99
Nautiloid Ship
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
Artifact - Vehicle
Nautiloid Ship (clb) 328
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (brr) 46
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (acr) 93

Removal

(Ctrl to add secondary)
Time Sieve
, Sacrifice five artifacts: Take an extra turn after this one.
Artifact
Time Sieve (plst) ARB-31

Sac Outlet

(Ctrl to add secondary)
Coercive Recruiter
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Creature - Orc Pirate
Coercive Recruiter (cmr) 169
Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class
Rogue Class (afr) 230
Zara, Renegade Recruiter
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature - Human Pirate
Zara, Renegade Recruiter (cmr) 294

Theft

(Ctrl to add secondary)
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (clb) 301

Tokens

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
26 pips - 22 cards
20 mana - 20 cards
22 pips - 18 cards
19 mana - 19 cards
24 pips - 20 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN OPTIMIZED PIRATE-THEFT MACHINE\n\n> *\"Set sail with Edward Kenway in an aggressive, highly optimized Grixis weapon. Do not let the rich, cinematic swashbuckling flavor fool you; this deck does not play fair political games. It treats your opponents' libraries as target plunder, utilizes extreme treasure-generating networks, and commands an artifact loop capable of stripping away the turn structure entirely. Prepare for high-stakes tactical dominance on the high seas. Play at your own risk.\"*\n\n---\n\n## 🏴‍☠️ The Strategy: Absolute Swashbuckling Dominance\nThis deck completely weaponizes the dual-threat text box of **Edward Kenway**. At the beginning of our end step, Edward manufactures a massive influx of Treasure tokens scaled directly to each tapped Assassin, Pirate, and Vehicle we control. More importantly, whenever our naval fleet connects for combat damage, Edward plunders the top card of that player's library—exiling it face down to be cast using our own stolen resources.\n\nWe exploit this by treating combat as a resource-stealing engine. We use cheap, evasive privateers and flexible vehicles to tap out safely before our end step, triggering immense resource spikes. While our opponents attempt to defend their assets, our engine transitions seamlessly into absolute card advantage, forced permanent theft, or an immediate extra-turn victory.\n\n### 🧬 Core Pillars of the Deck:\n* **The Naval Fleet (Vehicles & Evasion):** Golden Argosy, Adrestia, and Jackdaw provide high-power combat threats that effortlessly tap our crew for massive end-step treasure payoffs.\n* **The High-Seas Cartography (Draw):** Jhoira, Weatherlight Captain, Basim Ibn Ishaq, and Kindred Discovery turn our historic spells and attacking privateers into total hand dominance.\n* **The Plundered Booty (Theft & Value):** Coercive Recruiter, Rogue Class, and Admiral Beckett Brass seize enemy permanents and libraries to turn our opponents' tools against them.\n\n---\n\n## ⏳ The Time Sieve Extraction Loop\nWhile this deck rewards tactical positioning and cinematic board states, it harbors a brutal, game-ending artifact loop built directly into your existing card list:\n\n### ⚙️ Edward Kenway + Time Sieve + Tapped Crew (The Infinite Turn Engine)\n* **Setup:** Have *Time Sieve* and your commander, *Edward Kenway*, active on the battlefield. You must control a combined total of at least five Pirates, Assassins, or Vehicles capable of attacking or crewing.\n* **The Execution:** Move to combat and declare your attacks, or tap your crew to activate your Vehicles. This ensures at least five of your thematic assets are completely tapped down.\n* **The Payoff:** Move to your end step. Edward Kenway's static ability triggers, creating a minimum of five Treasure tokens on the spot.\n* **The Sacrifice:** Activate Time Sieve by sacrificing those five freshly minted artifact tokens. \n* **The Result:** You take an entirely additional turn right after this one. Because you repeat this loop during every extra turn cycle, you generate infinite consecutive turns—allowing you to slowly strip away your opponents' libraries and fields for an absolute, uninterruptable victory.\n\n---\n\n## 📈 Lethal Board-State Scaling & Endgames\nEven outside of the Time Sieve engine, your exact card pool utilizes high-velocity card actions designed to collapse opposing lifetables in a single combat step:\n\n### 🪙 The Revel in Riches Mutiny\n* **Setup:** Establish *Revel in Riches* on the field while deploying a mass board wipe like *Damnation* or triggering *Massacre Girl's* lethal cascading board clear.\n* **The Play:** As Massacre Girl clears out waves of opposing creatures, Revel in Riches triggers for every single death, instantly flooding your field with Treasure tokens.\n* **Result:** If you pass into your upkeep holding ten or more of those Treasures, the enchantment triggers to give you an immediate, alternative win condition on the spot.\n\n### 🌋 Port Razer's Relentless Privateer Siege\n* **Setup:** Clear out blockers using *Magmatic Galleon* or grant menace via *Rogue Class*, then swing out alongside *Port Razer*.\n* **The Play:** Connect combat damage with Port Razer against a legal opponent. His ability untaps your entire attacking fleet and immediately generates a completely fresh, additional combat phase.\n* **Result:** By chaining attacks across different players at the table, you multiply your combat damage steps, driving astronomical treasure counts and library exiles via Edward Kenway before the turn can even conclude.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Optimized Casual / Highly Synergistic Theft-Combo.\n* **Playstyle:** Pirate Tribal, Vehicle Mechanical Triggers, Artifact Extra Turns.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency interactive removal (*Deadly Rollick* / *Amphin Mutineer*), premium fast-mana cards (*Ragavan* / *Ruthless Technomancer*), and the *Time Sieve* infinite turn mechanism. It can easily escalate an interactive board into an unbreakable turn-lock by Turn 5 or 6, so ensure the pod is entirely comfortable matching up against an optimized Grixis Privateer strategy before drawing your opening hand.\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards