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Commander
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idranoid

421 views5 days ago
Commander
Size: 100Salt sum: 34.07

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{"ops":[{"insert":"This is one of my favorite decks I've made due to how simple the deckbuilding is for it.\n"},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" is a commander that cares about Legendary White or Black cards. Yes, cards, not just creatures, not just enchantments but "},{"attributes":{"bold":true},"insert":"anything and everything that has the Legendary subtext and is White or Black. "},{"insert":"On top of this, he only cares that you are "},{"attributes":{"bold":true},"insert":"casting the legendaries"},{"insert":", which means even if a card gets countered, "},{"attributes":{"underline":true,"bold":true},"insert":"Ardbert still triggers his effect"},{"insert":" letting you get the counters you need.\nA ton of your creatures serve to help this, "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" is a relatively cheap commander, just requiring a Black, White and colorless mana to play, if you can play him, you can practically play any other creature you have as most of this deck contains cards that cost either the exact same mana as "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" OR costs something very similar to him "},{"attributes":{"italic":true},"insert":"(such as [2] ["},{"attributes":{"background":"#ffffcc","italic":true},"insert":"W] "},{"attributes":{"italic":true},"insert":"or [2] ["},{"attributes":{"background":"#444444","color":"#ffffff","italic":true},"insert":"B]"},{"attributes":{"italic":true},"insert":" )."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Notable Creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Abzan Falconer"}},{"insert":": Anything with a +1/+1 on it also gains flying, this will help your legendaries swing directly at your opponents easier, especially since nothing in the deck has Trample.\n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":": Assuming you play a white legendary, your cards will have Vigilance, if you cast a black, they will have menace, if you cast both and attack with Severina Raine, you will deal additional damage, which is VERY nice.\n"},{"insert":{"card-link":"Elena, Turk Recruit"}},{"insert":", "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":", "},{"insert":{"card-link":"Ravos, Soultender"}},{"insert":" and "},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":": Lets you grab back a cheap Legendary "},{"attributes":{"italic":true},"insert":"(or even Ardbert himself if you haven't returned him to the Commander Zone)"},{"insert":" from the grave and trigger your commander's effects easily "},{"attributes":{"italic":true},"insert":"(alongside any ETB effects from the target creature)."},{"insert":"\n"},{"insert":{"card-link":"Athreos, God of Passage"}},{"insert":" & "},{"insert":{"card-link":"Athreos, Shroud-Veiled"}},{"insert":": Both Indestructible, both trigger "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":"'s color effects "},{"attributes":{"italic":true},"insert":"(both of them!) "},{"insert":"and both let you play creatures again. Additionally, they can both avoid being board wiped if your devotion is low "},{"attributes":{"italic":true},"insert":"(this can happen if you get board wiped a ton!) "},{"insert":"and they will both still trigger their effects as a result!\n"},{"insert":{"card-link":"Gandalf the White"}},{"insert":": Legendaries have flash, which means you can play them outside your own turn "},{"attributes":{"italic":true},"insert":"(though remember that Vigilance and Menace go away after the end of that turn)"},{"insert":" and will support cards such as "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":", "},{"insert":{"card-link":"Elas il-Kor, Sadistic Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Syr Vondam, Sunstar Exemplar"}},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"Elas-Boromir-Ratadrabik Infinite"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Final set of notable creatures is the combo of "},{"insert":{"card-link":"Elas il-Kor, Sadistic Pilgrim"}},{"insert":", "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" and "},{"insert":{"card-link":"Ratadrabik of Urborg"}},{"insert":" which can cause an infinite combo should you have all three of them, it goes as follows:\nAll three creatures are on the board, you use Boromir's effect to sacrifice him, this triggers Elas effect to hit every opposing player for 1 damage, then Ratadrabik activates, bringing Boromir back. Because you used Boromir's effect, the ring's temptation is still in the stack, which means you can attach the ring's temptation on Boromir, he is now a legendary and you heal 1 life with Elas\nRepeat the above combo as much as you want, until someone stops you, via an instant "},{"attributes":{"italic":true},"insert":"(or some form of flash), "},{"insert":"you've won.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Notable Artifacts"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Blitzball"}},{"insert":": Mana rock unless you want to draw 2, which can be accomplished fairly easily since most of your deck has Legendary Creatures and "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":"'s effect can apply both Vigilance and Menace for the turn. "},{"attributes":{"bold":true},"insert":"(Removed due to the 3-mana cost, making it harder to play)"},{"insert":"\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":": Gives Hexproof and additional stats, place this on anyone who you want to keep applying the effects of "},{"attributes":{"italic":true},"insert":"(I'd recommend Ardbert as he is your main +1/+1 battery)."},{"insert":"\n"},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":": Everything is legendary meaning the scary 12 cost can go down fast, allowing for potentially a free +10/0 to whatever creature gets the sword.\n"},{"insert":{"card-link":"Mithril Coat"}},{"insert":": Additional protection and it automatically equips when you play it, very nice alongside the aforementioned "},{"insert":{"card-link":"Champion's Helm"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Notable Enchantments"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Day of Destiny"}},{"insert":": Give even more stats to your cards, if you play any of your White/Black Legendaries, they will benefit from a potential +5/+5 for just existing.\n"},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":": Same as above but also gives Ward "},{"attributes":{"background":"#bbbbbb"},"insert":"1"},{"insert":" for potential protection, should you have all three active on the field, that's +7/+6 with Ward "},{"attributes":{"background":"#bbbbbb"},"insert":"1"},{"insert":" for existing\n"},{"insert":{"card-link":"One Ring to Rule Them All"}},{"insert":": A delayed board wipe with additional damage and a bit of milling "},{"attributes":{"italic":true},"insert":"(though you mill as well, you have ways to bring any creatures you mill back) "},{"insert":"it's pretty good and particularly scary against single digit life opponents, especially for late game.\n"},{"insert":{"card-link":"War of the Last Alliance"}},{"insert":": For the turn you play this and the following turn, you get to search your deck for practically anything, don't forget that around the majority of your deck is legendary meaning you can plan most, if not anything, you want.\n"},{"insert":{"card-link":"We Ride at Dawn"}},{"insert":": You're playing with legendaries, use the lower power ones to cast big cards in your deck, especially if "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" hasn't bolstered their stats yet.\n"},{"insert":{"card-link":"Resourceful Defense"}},{"insert":": You play with +1/+1 counters in this deck and this is a really easy way to make sure those stick around, the activated ability is a bit expensive though you could use "},{"insert":{"card-link":"We Ride at Dawn"}},{"insert":" and "},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":" as a combo to make one big creature that hits twice.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Notables"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipes: "},{"insert":{"card-link":"Damning Verdict"}},{"insert":", "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(the latter I forgot to buy at the time of writing but it is something I will buy for myself at a later time). "},{"insert":"All three of these either utilize the +1/+1 counters to prevent you from being hit by the board wipe or utilize the Legendary subtext to prevent you from removing anything important.\n"},{"attributes":{"bold":true},"insert":"Recursion: "},{"insert":{"card-link":"Primevals' Glorious Rebirth"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":", "},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" and "},{"insert":{"card-link":"Fight On!"}},{"insert":". All four of these lets you play the cards again, allowing "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" to activate his ability again which is kind of important! Special note to "},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" which will remove all your counters but allow you to build your creatures back up at the cost of putting your creatures at -1/-1.\n"},{"attributes":{"bold":true},"insert":"Protection: "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":" and "},{"insert":{"card-link":"Restoration Magic"}},{"insert":". Not too many, though to be fair we are avoiding spending hundred of dollars on something like "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":", so these do enough, especially since we care more about casting legendaries.\n"},{"attributes":{"bold":true},"insert":"Card Draw: "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":", "},{"insert":{"card-link":"Night's Whisper"}},{"insert":", "},{"insert":{"card-link":"Nasty End"}},{"insert":" and "},{"insert":{"card-link":"Treacherous Greed"}},{"insert":". As previously mentioned, we want to cast legendary spells to trigger "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" 's effect so sacrificing a Legendary with lower stats won't matter as much. Special note to "},{"insert":{"card-link":"Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal"}},{"insert":", "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" and "},{"insert":{"card-link":"Tataru Taru"}},{"insert":" for being creatures with constant card draw.\n"},{"attributes":{"bold":true},"insert":"Single Target Removal:"},{"insert":" "},{"insert":{"card-link":"Vindicate"}},{"insert":", "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":", "},{"insert":{"card-link":"Despark"}},{"insert":", "},{"insert":{"card-link":"Dire Tactics"}},{"insert":", "},{"insert":{"card-link":"Fracture"}},{"insert":", "},{"insert":{"card-link":"Path to Exile"}},{"insert":", "},{"insert":{"card-link":"Utter End"}},{"insert":", "},{"insert":{"card-link":"Unmake"}},{"insert":", "},{"insert":{"card-link":"Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal"}},{"insert":" and "},{"insert":{"card-link":"Vanishing Verse"}},{"insert":". Many options, many exile, one you remove something, most won't be coming back. Additional note to "},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" which can force every opponent to sacrifice a creature and potential follow up some of your non-exiles with forcing the entire grave to be exiled.\n\n\nUPDATE 2026-09-07\n-Removing "},{"insert":{"card-link":"Gaius van Baelsar"}},{"insert":" for "},{"insert":{"card-link":"Karlov of the Ghost Council"}},{"insert":" for additional removal. Karlov can consistantly get +1/+1 counters with Ardbert's effects vs Gaius being a single use ETB.\n-Replacing "},{"insert":{"card-link":"Restless Fortress"}},{"insert":" and "},{"insert":{"card-link":"Insomnia, Crown City"}},{"insert":" for better speed/utility ("},{"insert":{"card-link":"Tainted Field"}},{"insert":" is just faster while"},{"insert":{"card-link":"Glasswing Grace // Age-Graced Chapel"}},{"insert":" can serve as both a land and a way to help Ardbert fly over blockers)\n"}]}

Commander

Qty: 1 Price: $2.79
Ardbert, Warrior of Darkness
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Legendary Creature - Warrior Spirit
Ardbert, Warrior of Darkness (fic) 164

Commander

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Anthem

Qty: 2 Price: $15.38
Arvad the Cursed
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Legendary Creature - Knight Vampire
Arvad the Cursed (dom) 191
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 15

Anthem

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Copy

Qty: 1 Price: $15.99
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar
Gandalf the White (ltr) 19

Copy

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Counters

Qty: 3 Price: $11.27
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (ktk) 2
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control onto a second target permanent you control.
Enchantment
Resourceful Defense (fic) 251
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Dog
Yoshimaru, Ever Faithful (nec) 32

Counters

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Creature

Qty: 9 Price: $27.87
Elena, Turk Recruit
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Whenever you cast a historic spell, put a +1/+1 counter on Elena.
Legendary Creature - Human Assassin
Elena, Turk Recruit (fic) 18
Judge Magister Gabranth
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
Legendary Creature - Human Knight Advisor
Judge Magister Gabranth (fin) 230
Mai, Scornful Striker
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
Legendary Creature - Human Ally Noble
Mai, Scornful Striker (tla) 109
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary
Squall, SeeD Mercenary (fin) 243
Syr Vondam, Sunstar Exemplar
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Legendary Creature - Human Knight
Syr Vondam, Sunstar Exemplar (eoe) 231
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Venat, Heart of Hydaelyn
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Legendary Creature - Wizard Elder
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 329Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 329
Vincent Valentine
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
Legendary Creature - Assassin
Vincent Valentine // Galian Beast (fin) 125Vincent Valentine // Galian Beast (fin) 125
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 45

Creature

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Drain

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Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 297

Drain

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Draw

Qty: 5 Price: $21.31
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier
Commissar Severina Raine (40k) 112
Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
,
: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Heroes' Podium (dmc) 185
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 416
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (eoc) 85
Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon
Shadrix Silverquill (tdc) 302

Draw

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Instant

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Fight On!
Return up to two target creature cards from your graveyard to your hand.
Instant
Fight On! (fin) 100
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30

Instant

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Land

Qty: 34 (35 w/ MDFC)Price: $35.86
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mkc) 256
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Eden, Seat of the Sanctum
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Land - Town
Eden, Seat of the Sanctum (fin) 277
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (sld) 2230
Great Hall of the Citadel
: Add
.
,
: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Land
Great Hall of the Citadel (ltr) 254
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (lcc) 337
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (dsc) 292
Plains
(
: Add
.)
Basic Land - Plains
Plains (tla) 282
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (fic) 422
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406

Land

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Lifegain

Qty: 1 Price: $5.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232

Lifegain

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Protection

Qty: 7 Price: $91.93
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Cauldron Haze
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
Cauldron Haze (eve) 84
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (fic) 337
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (tle) 306
Jirina, Dauntless General
When Jirina enters, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Soldier
Jirina, Dauntless General (mat) 32
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cmm) 398
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245

Protection

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Pump

Qty: 3 Price: $23.17
Day of Destiny
Legendary creatures you control get +2/+2.
Legendary Enchantment
Day of Destiny (dmc) 99
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Glasswing Grace
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Enchantment - Aura
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254

Pump

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Ramp

Qty: 6 Price: $17.10
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Dark Ritual
Add
.
Instant
Dark Ritual (sld) 2020
Killian, Ink Duelist
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost
less to cast.
Legendary Creature - Human Warlock
Killian, Ink Duelist (stx) 197
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (lcc) 310
Sol Ring
: Add
.
Artifact
Sol Ring (mkc) 237
We Ride at Dawn
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for
or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Enchantment
We Ride at Dawn (otc) 12

Ramp

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Recursion

Qty: 9 Price: $67.01
Athreos, God of Passage
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Legendary Creature Enchantment - God
Athreos, God of Passage (jou) 146
Athreos, Shroud-Veiled
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Legendary Creature Enchantment - God
Athreos, Shroud-Veiled (dsc) 212
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature - Vampire Soldier
Carmen, Cruel Skymarcher (lcc) 5
Liesa, Forgotten Archangel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Legendary Creature - Angel
Liesa, Forgotten Archangel (inr) 243
Primevals' Glorious Rebirth
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Legendary Sorcery
Primevals' Glorious Rebirth (dom) 201
Ratadrabik of Urborg
Vigilance, ward

Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Legendary Creature - Wizard Zombie
Ratadrabik of Urborg (pdmu) 213p
Ravos, Soultender
Flying
Other creatures you control get +1/+1.
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric
Ravos, Soultender (c16) 39
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (mkc) 137
Teshar, Ancestor's Apostle
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Cleric Bird
Teshar, Ancestor's Apostle (dom) 36

Recursion

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Removal

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (pip) 209
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (fic) 239
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (pw25) 2
Dire Tactics
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
Dire Tactics (iko) 183
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (stx) 188
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov.
, Remove six +1/+1 counters from Karlov: Exile target creature.
Legendary Creature - Spirit Advisor
Karlov of the Ghost Council (rvr) 437
Kaya's Guile
Choose two —
• Each opponent sacrifices a creature of their choice.
• Exile all opponents' graveyards.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine
(Choose all if you pay the entwine cost.)
Instant
Kaya's Guile (mh1) 205
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Enchantment - Saga
One Ring to Rule Them All (ltr) 102
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (2x2) 23
Unmake
Exile target creature.
Instant
Unmake (ddk) 27
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Legendary Sorcery
Urza's Ruinous Blast (cmm) 842
Utter End
Exile target nonland permanent.
Instant
Utter End (lcc) 292
Vanishing Verse
Exile target monocolored permanent.
Instant
Vanishing Verse (otp) 57
Vindicate
Destroy target permanent.
Sorcery
Vindicate (fic) 330

Removal

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Tutor

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Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (fca) 34
War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga
War of the Last Alliance (ltr) 36

Tutor

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Deck Info

Deck stats

57 pips - 49 cards
26 mana - 25 cards
0 pips - 0 cards
0 mana - 3 cards
43 pips - 38 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is one of my favorite decks I've made due to how simple the deckbuilding is for it.\n"},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" is a commander that cares about Legendary White or Black cards. Yes, cards, not just creatures, not just enchantments but "},{"attributes":{"bold":true},"insert":"anything and everything that has the Legendary subtext and is White or Black. "},{"insert":"On top of this, he only cares that you are "},{"attributes":{"bold":true},"insert":"casting the legendaries"},{"insert":", which means even if a card gets countered, "},{"attributes":{"underline":true,"bold":true},"insert":"Ardbert still triggers his effect"},{"insert":" letting you get the counters you need.\nA ton of your creatures serve to help this, "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" is a relatively cheap commander, just requiring a Black, White and colorless mana to play, if you can play him, you can practically play any other creature you have as most of this deck contains cards that cost either the exact same mana as "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" OR costs something very similar to him "},{"attributes":{"italic":true},"insert":"(such as [2] ["},{"attributes":{"background":"#ffffcc","italic":true},"insert":"W] "},{"attributes":{"italic":true},"insert":"or [2] ["},{"attributes":{"background":"#444444","color":"#ffffff","italic":true},"insert":"B]"},{"attributes":{"italic":true},"insert":" )."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Notable Creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Abzan Falconer"}},{"insert":": Anything with a +1/+1 on it also gains flying, this will help your legendaries swing directly at your opponents easier, especially since nothing in the deck has Trample.\n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":": Assuming you play a white legendary, your cards will have Vigilance, if you cast a black, they will have menace, if you cast both and attack with Severina Raine, you will deal additional damage, which is VERY nice.\n"},{"insert":{"card-link":"Elena, Turk Recruit"}},{"insert":", "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":", "},{"insert":{"card-link":"Ravos, Soultender"}},{"insert":" and "},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":": Lets you grab back a cheap Legendary "},{"attributes":{"italic":true},"insert":"(or even Ardbert himself if you haven't returned him to the Commander Zone)"},{"insert":" from the grave and trigger your commander's effects easily "},{"attributes":{"italic":true},"insert":"(alongside any ETB effects from the target creature)."},{"insert":"\n"},{"insert":{"card-link":"Athreos, God of Passage"}},{"insert":" & "},{"insert":{"card-link":"Athreos, Shroud-Veiled"}},{"insert":": Both Indestructible, both trigger "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":"'s color effects "},{"attributes":{"italic":true},"insert":"(both of them!) "},{"insert":"and both let you play creatures again. Additionally, they can both avoid being board wiped if your devotion is low "},{"attributes":{"italic":true},"insert":"(this can happen if you get board wiped a ton!) "},{"insert":"and they will both still trigger their effects as a result!\n"},{"insert":{"card-link":"Gandalf the White"}},{"insert":": Legendaries have flash, which means you can play them outside your own turn "},{"attributes":{"italic":true},"insert":"(though remember that Vigilance and Menace go away after the end of that turn)"},{"insert":" and will support cards such as "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":", "},{"insert":{"card-link":"Elas il-Kor, Sadistic Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Syr Vondam, Sunstar Exemplar"}},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"Elas-Boromir-Ratadrabik Infinite"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Final set of notable creatures is the combo of "},{"insert":{"card-link":"Elas il-Kor, Sadistic Pilgrim"}},{"insert":", "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" and "},{"insert":{"card-link":"Ratadrabik of Urborg"}},{"insert":" which can cause an infinite combo should you have all three of them, it goes as follows:\nAll three creatures are on the board, you use Boromir's effect to sacrifice him, this triggers Elas effect to hit every opposing player for 1 damage, then Ratadrabik activates, bringing Boromir back. Because you used Boromir's effect, the ring's temptation is still in the stack, which means you can attach the ring's temptation on Boromir, he is now a legendary and you heal 1 life with Elas\nRepeat the above combo as much as you want, until someone stops you, via an instant "},{"attributes":{"italic":true},"insert":"(or some form of flash), "},{"insert":"you've won.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Notable Artifacts"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Blitzball"}},{"insert":": Mana rock unless you want to draw 2, which can be accomplished fairly easily since most of your deck has Legendary Creatures and "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":"'s effect can apply both Vigilance and Menace for the turn. "},{"attributes":{"bold":true},"insert":"(Removed due to the 3-mana cost, making it harder to play)"},{"insert":"\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":": Gives Hexproof and additional stats, place this on anyone who you want to keep applying the effects of "},{"attributes":{"italic":true},"insert":"(I'd recommend Ardbert as he is your main +1/+1 battery)."},{"insert":"\n"},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":": Everything is legendary meaning the scary 12 cost can go down fast, allowing for potentially a free +10/0 to whatever creature gets the sword.\n"},{"insert":{"card-link":"Mithril Coat"}},{"insert":": Additional protection and it automatically equips when you play it, very nice alongside the aforementioned "},{"insert":{"card-link":"Champion's Helm"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Notable Enchantments"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Day of Destiny"}},{"insert":": Give even more stats to your cards, if you play any of your White/Black Legendaries, they will benefit from a potential +5/+5 for just existing.\n"},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":": Same as above but also gives Ward "},{"attributes":{"background":"#bbbbbb"},"insert":"1"},{"insert":" for potential protection, should you have all three active on the field, that's +7/+6 with Ward "},{"attributes":{"background":"#bbbbbb"},"insert":"1"},{"insert":" for existing\n"},{"insert":{"card-link":"One Ring to Rule Them All"}},{"insert":": A delayed board wipe with additional damage and a bit of milling "},{"attributes":{"italic":true},"insert":"(though you mill as well, you have ways to bring any creatures you mill back) "},{"insert":"it's pretty good and particularly scary against single digit life opponents, especially for late game.\n"},{"insert":{"card-link":"War of the Last Alliance"}},{"insert":": For the turn you play this and the following turn, you get to search your deck for practically anything, don't forget that around the majority of your deck is legendary meaning you can plan most, if not anything, you want.\n"},{"insert":{"card-link":"We Ride at Dawn"}},{"insert":": You're playing with legendaries, use the lower power ones to cast big cards in your deck, especially if "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" hasn't bolstered their stats yet.\n"},{"insert":{"card-link":"Resourceful Defense"}},{"insert":": You play with +1/+1 counters in this deck and this is a really easy way to make sure those stick around, the activated ability is a bit expensive though you could use "},{"insert":{"card-link":"We Ride at Dawn"}},{"insert":" and "},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":" as a combo to make one big creature that hits twice.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Notables"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipes: "},{"insert":{"card-link":"Damning Verdict"}},{"insert":", "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(the latter I forgot to buy at the time of writing but it is something I will buy for myself at a later time). "},{"insert":"All three of these either utilize the +1/+1 counters to prevent you from being hit by the board wipe or utilize the Legendary subtext to prevent you from removing anything important.\n"},{"attributes":{"bold":true},"insert":"Recursion: "},{"insert":{"card-link":"Primevals' Glorious Rebirth"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":", "},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" and "},{"insert":{"card-link":"Fight On!"}},{"insert":". All four of these lets you play the cards again, allowing "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" to activate his ability again which is kind of important! Special note to "},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" which will remove all your counters but allow you to build your creatures back up at the cost of putting your creatures at -1/-1.\n"},{"attributes":{"bold":true},"insert":"Protection: "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":" and "},{"insert":{"card-link":"Restoration Magic"}},{"insert":". Not too many, though to be fair we are avoiding spending hundred of dollars on something like "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":", so these do enough, especially since we care more about casting legendaries.\n"},{"attributes":{"bold":true},"insert":"Card Draw: "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":", "},{"insert":{"card-link":"Night's Whisper"}},{"insert":", "},{"insert":{"card-link":"Nasty End"}},{"insert":" and "},{"insert":{"card-link":"Treacherous Greed"}},{"insert":". As previously mentioned, we want to cast legendary spells to trigger "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" 's effect so sacrificing a Legendary with lower stats won't matter as much. Special note to "},{"insert":{"card-link":"Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal"}},{"insert":", "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" and "},{"insert":{"card-link":"Tataru Taru"}},{"insert":" for being creatures with constant card draw.\n"},{"attributes":{"bold":true},"insert":"Single Target Removal:"},{"insert":" "},{"insert":{"card-link":"Vindicate"}},{"insert":", "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":", "},{"insert":{"card-link":"Despark"}},{"insert":", "},{"insert":{"card-link":"Dire Tactics"}},{"insert":", "},{"insert":{"card-link":"Fracture"}},{"insert":", "},{"insert":{"card-link":"Path to Exile"}},{"insert":", "},{"insert":{"card-link":"Utter End"}},{"insert":", "},{"insert":{"card-link":"Unmake"}},{"insert":", "},{"insert":{"card-link":"Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal"}},{"insert":" and "},{"insert":{"card-link":"Vanishing Verse"}},{"insert":". Many options, many exile, one you remove something, most won't be coming back. Additional note to "},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" which can force every opponent to sacrifice a creature and potential follow up some of your non-exiles with forcing the entire grave to be exiled.\n\n\nUPDATE 2026-09-07\n-Removing "},{"insert":{"card-link":"Gaius van Baelsar"}},{"insert":" for "},{"insert":{"card-link":"Karlov of the Ghost Council"}},{"insert":" for additional removal. Karlov can consistantly get +1/+1 counters with Ardbert's effects vs Gaius being a single use ETB.\n-Replacing "},{"insert":{"card-link":"Restless Fortress"}},{"insert":" and "},{"insert":{"card-link":"Insomnia, Crown City"}},{"insert":" for better speed/utility ("},{"insert":{"card-link":"Tainted Field"}},{"insert":" is just faster while"},{"insert":{"card-link":"Glasswing Grace // Age-Graced Chapel"}},{"insert":" can serve as both a land and a way to help Ardbert fly over blockers)\n"}]}
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