jasmithcomposer
1.3k views9 months ago
Commander
Size: 100Salt sum: 55.63
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Burn
Burn
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Combo
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally

Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Legendary Creature - Human Avatar Ally


Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally

Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Legendary Creature - Ally Bison

Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Combo
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Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Counters
Counters
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Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Water Tribe Rallier
Waterbend : Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Creature - Human Soldier Ally

Draw
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Ramp
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Recursion
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Recursion
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Removal
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Removal
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Stax
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
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Untap
Untap
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck revolves around infinite airbending combos with a handful of interchangeable pieces. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Main Combo"},{"insert":"\nAang, Swift Savior (or any other airbending card or clone)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Appa, Steadfast Guardian (or any other airbending card or clone)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Doc Aurlock, Grizzled Genius (or any other cost reducer such as urza's incubator, semblance anvil, or Animar) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avatar Aang (or any other card draw spell such as guardian project, Chulane, or Tribute to the World Tree)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Impact Tremors (or any other ping etb creature such as woody roastmaster or agate instigator)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Elixir of Immortality (or other effect that lets us reshuffle our graveyard into our library) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAang, Swift Savior and Appa, Steadfast Guardian will infinitely airbend each other, with Doc Aurlock reducing the cost to replay the creatures. Avatar Aang will draw us a card every time we airbend, drawing us our entire deck. We can play impact tremors to ping our opponents to death every time we replay a creature. We can prevent the problem of decking out by either removing our own card draw effects or by looping elixir of immortality or other reshuffling effects. We gain infinite life with the elixir of \nimmortality and deal infinite damage to our opponents. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How We Assemble the Combo With No Tutors"},{"insert":"\nThe modular components of the combo, as well as the possible variations, makes it easy to assemble from a variety of different pieces. There is no part of our combo that is irreplaceable. Additionally, we have a plethora of card draw effects such as Guardian Project, Avatar Aang, Chulane, and Water Tribe Ralliers that reward us for playing creatures and draw us into more combo pieces. \nWe also have additional draw pieces such as the one ring, brainstorm, ponder, and preordain to help us assemble our combo. \n\nThe deck has a handful of disruption cards, such as The Battle of Bywater and other mostly one sided board wipes, targeted removal such as Swords to Plowshares, and counter spells such as Force of Will. Additionally, the airbending creatures themselves can double as disruption or protection. These will help us slow our opponents down and protect our own combo. We can also protect our combo with Teferi, Time Raveler by prevented interaction or use it to bounce an airbending creature to start the combo. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Variation One "},{"insert":"\n1-4 from Combo \nNexus of Fate \n\nWe make the infinite airbending loop, this time finishing with using nexus of fate to take infinite turns. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Variation Two"},{"insert":" \nSame as main combo except replace #1 and 2 with \nMonk Gyatso "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lightning Greaves "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Any other creature "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"3-6 Same as Main Combo \n\nMonk Gyatso will airbend our creature every time we attempt to attach lightning greaves to it, letting us replay it infinitely and generate the same loops as above. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Variation Three "},{"insert":"\nSame as any combo above, except replace mana reducer with any of the following infinite mana combos \n\nIntruder alarm + any combination of creatures that tap for at least two mana \n\nFreed from the Reel + Bloom tender \n\nFreed from the Reel + any mana creature that taps for blue + Badgermole Cub or Kinnan, Bonder Prodigy \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sub-Combo"},{"insert":"\nAny of the above infinite mana combos with water tribe rallier \n\nThis allows us to find every creature with 3 power or less, including the main combo. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Potential Additional Effects "},{"insert":"\nInfinite Ally tokens from Appa, Steadfast Guardian during main combo \nInfinitely large earthbent lands with Toph, Hardheaded Teacher out during main combo \nDestroy all opponents' artifacts and enchantments with Aura Shards out during main combo \nAirbend all opponents' non land permanents during main combo once Aang, the Last Airbender is played\n(Appa can airbend multiple aangs at once, allowing us to airbend other things infinitely) \nInfinitely large Animar, Soul of Elements during main combo (including infinite generic cost reductions for creatures) \n\nAvatar's Wrath + Drannith Magistrate Exiles opponents' creature until Drannith Magistrate is removed \n\n\n\n\n\n"}]}














































































