MtG_Fanatic
4.7k views32 hrs ago
Commander
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{"ops":[{"insert":"As I was researching to build out an "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" deck, I found that "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" is quite possibly the BEST way to effectively utilize BOTH creature's mechanics. This deck is considered a bracket 3 upgraded (3+?). If you want to make a meaner variation, bring in some heavy hitters, like "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":", "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":", or maybe other interaction. Heck, a "},{"insert":{"card-link":"Shivan Harvest"}},{"insert":" would really PISS someone off! Maybe more (or less) ramp? And if you want to make it Bracket 4, well, you probably can't. LOL (fast ramp? $$ Baylen?!)\n\nUnderstand, that from the beginning, this primer is how I, would play an "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" deck, IF, I wanted to maximize my focus on Arabella triggers (which I do). \n\nTHIS is the premise of the deck, so do you get it?\n\nI have left the full sideboard & maybe boards visible, to allow and to help you, to think-tank your own personal modifications . I, myself, swap cards in and out of the playlist constantly, to test various ideas, and you should too. \n\nNotice that most cards have COLORED TAGS that correlate to their function in the deck's various strategies, and can assist you in visualizing those strategies, and cards that relate to it. Do you want to go straight Voltron, or maybe Aristocrats? DO IT. Many cards in these boards you may desire to substitute in, or out, or add your own favorites, depending on your preferences and play styles. Ok, let's do it.\n\nThere are 3 strategies; in order of DESIRED importance. (Hey, you DO have to play the cards you're dealt)\n\nFIRST & foremost, our focus is obtaining ARABELLA TRIGGERS. \nWe want to see them, early & often, multiple times (every turn if possible). \n\nSECONDLY, this is an AGGRO deck, so send them rabbits into battle. Use "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" (with "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":"!), "},{"insert":{"card-link":"Shared Animosity"}},{"insert":", or even"},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":", to help end the game early! Hey, if your rabbit engine is running fine, STEP ON THE GAS IMMEDIATELY!\n\nTHIRD, if the opportunity presents itself, and you use them, ETB pingers can do a lot of collateral damage. Sure, I'm only running "},{"insert":{"card-link":"Agate Instigator"}},{"insert":", but I really wish I had room for more! Did'ya ever notice his agates sorta look like FLAMING RABBIT TURDS?! Urrm, well, maybe not.\n\nIt's a simple game plan. \nFor ME, it's mainly "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers! It's like you took your little sister's TOY DOLL, filled it with PENNIES, and then went out and SMACKED the neighborhood's bully in the noggin with it! But I digress.\n\nRealize, that with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", your "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" can do a LOT of damage very quickly (I did 496 damage to EACH opponent on T7 once, with NO interaction. Also 125 on T5). Not only is it fast out of the gate, if you PLAN FOR THE WIPE your rebuild can also be quick. \n\nNow with this in mind, your MAIN WEAKNESS is if Arabella gets hated out. Hey, it can, & does happen. Ok, so use any of your protection strategies. I'm currently testing "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" and "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" vs "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":" as my equipment protection of choice.\n\nSo the goal is, WHENEVER you are ready/able to attack with Arabella, have your multipliers, hasters, and rabbits ready for maximum trigger damage. (Don't forget to bring protection, haha)\n\nWe can endlessly debate on how much ramp is most effective for any given deck (or against any given deck), but I feel this deck is fairly well balanced. Our low cmc, the mana dorks (3 + springleaf?), and a fair amount of card draw, complement nicely with our rabbit engine. You can always +/- your hare count though. Hey, you do, what you feel, you need to do, to do what you do.\n\nDepending on the initial couple draws (hint "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":"), you usually want to get at least a few "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" on the field, which will hopefully give you a few extra 1/1 rabbits too. Getting "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" (or"},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":") out before you play your Hares, will allow you to start whittling down your opponent's life a little (which is never a bad thing). Don't underestimate this GLOBAL effect. \n\n*Besides, we don't really care whether our pingers get removed, they're mainly there to draw/waste interaction. This is an important point. Pull your opponent's removal early, so they don't have it when "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" arrives!\n\nLater, as the game progresses, if you play "},{"insert":{"card-link":"Raise the Past"}},{"insert":" and all your dead"},{"insert":{"card-link":"Hare Apparent"}},{"insert":" come back into play, that 'also dead' "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" may just ping your opponents to death immediately! Now, if "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" ALSO returned, EVERYBODY may get into the action! Finally, if it's even necessary, slap them all in the face with a humiliating"},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger! You can also do a limited recursion-like effect with "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":", which additionally works great on the last opponent's turn, right before yours. Or in response to a boardwipe on the stack. Oh yeah baby!\n\nNow, before we go on, a very clever yet risky tactic here, on your turn, would be to activate "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" x=0, everybody dies, THEN you play "},{"insert":{"card-link":"Raise the Past"}},{"insert":"! Ohhh, can you imagine the look on their faces?! Do you have the gonad's for this?!\n\nYou could exchange a creature pinger with "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" if you have a heavy creature board wipe environment, or just go with all of them! Hey, this is EASIER (and cheesier) than going for "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers. \n\nIf you can get an early Arabella trigger (especially with a multiplier**) great, but I always like seeing "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", or "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" , which allows me to primarily search for "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (a key card) early, or "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" (*later, with a favorable board state). \n\nYou know, card advantage is almost always king, so don't be afraid to sac any spare rabbits to "},{"insert":{"card-link":"Skullclamp"}},{"insert":" for more cards. Sac the first couple early, to help you hit all your land drops. Alternately, if "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":" is used, you may achieve card advantage with a quick mass 1/1 attack. Let's not forget how she can also cheat through Arabella.\n\n*A cool strategy, is to use "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" to search for "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", who then could make a copy of "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", who then could search for "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":", or any other power 2 creature. Who then could do it again next turn. All very flexible searches. On board multipliers double the effect. \n\nAlso realize that "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" does not copy ETB triggers because he's already in play. But he, CAN, COPY, "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", triggers. Hint, hint... ;)\n\nYou could sideboard in a"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to try to speed things up more, but what do you remove?! Decisions, decisions.\n\nUse "},{"insert":{"card-link":"The Seriema"}},{"insert":" (sideboard) to also search for the appropriate Legendary, be it "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":"(main multiplier), "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":"(Hare triggers+), "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" (Arabella trigger), or even "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":"(mass haste enabler). \n\n*Side note: it's very advantageous to have a mass haste enabler like "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" or "},{"insert":{"card-link":"Rabbit Battery"}},{"insert":" (for Arabella) in the graveyard, preparing for a future "},{"insert":{"card-link":"Raise the Past"}},{"insert":" wincon. You may just lose one of them on purpose for this very reason. You can thank me later. Ha, use your"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":"!\n\n"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" (and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":") are highly versatile, allowing an additional activation of "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":"(token triggers), "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":"(recursion), "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":"(removal), and again, "},{"attributes":{"underline":true,"bold":true},"insert":"ESPECIALLY "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"triggers! *Their low cmc, and ability to immediately be used on Arabella is a GREAT hidden surprise. \n\nRemember: A timely Arabella trigger, with even just a few Hares/rabbits, can be BIG TIME damage with a multiplier, or two! Do this as often, and as feasibly indicated by the board state.\n\n"},{"attributes":{"underline":true},"insert":"Ok so, let's list ALL THE MULTIPLIERS we are usin"},{"insert":"g:\n*1) "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" - works great with "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":", "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":", and even "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":". He's your #1 guy.\n\n*2) "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" - this guy is AWESOME primarily with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":"(more rabbits!), however you 'could' use him with "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"(more triggers!). There are some good 'human' triggers also: "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" , "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":", and "},{"insert":{"card-link":"Witch Enchanter // Witch Enchanter"}},{"insert":".\n\n*3) "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" - he doesn't copy ETB triggers, but he will mimic every other creature ability he copies. Especially use him on "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" (!!), "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", "},{"insert":{"card-link":"Roaming Throne"}},{"insert":", and "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":". He's highly versatile.\n\n4) "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" - works on the same creatures, only once a turn costing 2 mana, and AGAIN preferably on "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"! Using this on the other multipliers doesn't work as well. Realize, you could blink it with "},{"insert":{"card-link":"Scrollshift"}},{"insert":" (side board) to reset its counters, or you could return it from the graveyard if you're playing with "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":"(side board).\n\n5) "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" - works pretty much the same way as the camera. They both are best as surprise triggers for "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", or maybe "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":". They also work with "},{"insert":{"card-link":"The Seriema"}},{"insert":"!\n\n6) "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" - works best as a surprise trigger for "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", or maybe "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":". He additionally works with "},{"insert":{"card-link":"The Seriema"}},{"insert":"! Hey, bounce and reuse with "},{"insert":{"card-link":"Ephemerate"}},{"insert":" or just make a copy with "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":". Yikes!\n \n7) "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":" - there's more than one way to get an extra "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger. Even more so when he's a "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" target! I am contemplating his effectiveness over that of "},{"insert":{"card-link":"Breath of Fury"}},{"insert":". Not as exciting, but seemingly more resilient/repeatable? Wait.... what about BOTH?! Hmmm.\n\n8) "},{"insert":{"card-link":"Raph & Leo, Sibling Rivals"}},{"insert":" - (sideboard) not really a multiplier, but can be used for a second Arabella trigger. Although, a timely "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" is what we REALLY prefer to use for multiple attacks.\n\n9) "},{"insert":{"card-link":"Tempestra, Dame of Games"}},{"insert":" - if she survives, or is hasted, this will be my latest "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger mechanic! Currently in testing, looks like another effective trigger!\n\n"},{"attributes":{"underline":true},"insert":"Now let's look at the TOKEN GENERATORS"},{"insert":": (Understand these token 'doublers' are, in essence, multipliers as far as Arabella triggers are concerned)\n*1) "},{"insert":{"card-link":"Kindred Charge"}},{"insert":" - primarily naming 'rabbit' for a HUGE game ending "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger! He does have a few other possible targets though, like 'human'! This is a main wincon.\n\n*2) "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" - HIGHLY versatile, commonly used as a "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" trigger. However, you COULD even make a HASTED, "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" of a just summoned one, and squeeze off a trigger that way! Starting to get the picture?! Even a "},{"insert":{"card-link":"Village Bell-Ringer"}},{"insert":" could go infinite with "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" and a mana dork like "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" (or "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":") for ETB pings, or an infinite damage "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" DEATH TRIGGER! \nMWAHHAHAHAHA, erm, sorry.\n\n*3) "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" - this card can get out of hand quickly with a multiplier. Use it with "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" for multiple permanent "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" tokens! (Think about it.)\n\n*4) "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":" - an awesome way to (at instant speed) mass blink all your "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", (on opponent's turn), setting up for a final "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" alpha-strike!\n\n5) "},{"insert":{"card-link":"Another Round"}},{"insert":" - yet another cheap way to multi-blink all your "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", albeit at only sorcery speed (still could be deadly).\n\n*6) The words \"AND/OR\" and \"EACH\" in "},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":" make this card a worthy include. Add in the fact he's not legendary, a 2/2 cmc2, the tokens STAY on the field, AND you can get an INDESTRUCTIBLE buff; OMG! He goes BONKERS with "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", and things can go INFINITE with "},{"insert":{"card-link":"Breath of Fury"}},{"insert":"!\n\n7) "},{"insert":{"card-link":"Will of the Mardu"}},{"insert":" - a most efficient dual purpose card, serving as removal and, in essence, a doubler to fuel, once again, "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"!\n\n8) "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" - a (sideboard) more limited "},{"insert":{"card-link":"Kindred Charge"}},{"insert":", it can also copy artifacts. \"it will kill\".\n\n9) "},{"insert":{"card-link":"Mirrormind Crown"}},{"insert":" - this slow & clumsy, equipment can be a wincon itself, when equipped to a "},{"insert":{"card-link":"Hare Apparent"}},{"insert":"! Or other great targets like "},{"insert":{"card-link":"Roaming Throne"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", "},{"insert":{"card-link":"Agate Instigator"}},{"insert":", and "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":"! Bummer that it does not work with legendary creatures.\n\n10) "},{"insert":{"card-link":"Moogles' Valor"}},{"insert":" - a (sideboard) token doubler with an indestructibility buff. Nice, but what do you remove from the 99?\n\n11) "},{"insert":{"card-link":"Song of Totentanz"}},{"insert":" - the main purpose of this (sideboard) generator is to provide an additional mass haste enabler (think x=0), or just one, if it's "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"!\n\nAn interesting tactic here, with a pinger and "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" in play, is to play one of your token generators, then sac all the tokens to cast another generator for a whole bunch of ETB damage triggers. Extra special if"},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" could get an attack trigger in too!\n\n"},{"attributes":{"underline":true},"insert":"Regarding our TUTORS:"},{"insert":" \n**1) "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" - in a typical order of desire, this little guy fetches us "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" (copies IR!), "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" (to get"},{"insert":{"card-link":"Skullclamp"}},{"insert":"!), "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" (multiplies everything), "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":"(tokens!), "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" and "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" (ETB pings), "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" (mime!), "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" (removal), "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":" (recursion), and even a rabbit or 10 (with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":")! \n\n*2) "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" - can get you: "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (#1), "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" (#2), and the game enders "},{"insert":{"card-link":"Shared Animosity"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":", and "},{"insert":{"card-link":"Breath of Fury"}},{"insert":". It can even get you a mana dork or "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" if you're strapped.\n\n*3) "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" - great versatility, fetches: "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (#1), "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" or "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" (protection), "},{"insert":{"card-link":"Rabbit Battery"}},{"insert":" (haste!), and "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" (gg)!\n\n4) "},{"insert":{"card-link":"The Seriema"}},{"insert":" - retrieve LOTS of legendary stuff, and an indestructible buff later on. Very nice. I'm looking at you "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", and maybe even "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":"(for recursion mass haste)!\n\n*5) Although not a tutor, "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" can make a copy of pretty much most of your creatures, ESPECIALLY "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", who then can go tutor up something else! \n\n"},{"attributes":{"underline":true},"insert":"EXTRA points & strategies"},{"insert":":\n*1) Realize, "},{"insert":{"card-link":"Command Beacon"}},{"insert":" and "},{"insert":{"card-link":"Sanctum of Eternity"}},{"insert":" will allow you to "},{"attributes":{"underline":true},"insert":"COMPLETELY"},{"insert":" "},{"attributes":{"underline":true},"insert":"BYPASS"},{"insert":" commander tax; if things get oppressive and Arabella gets hated out.\n\n2) To get rabbits onto the field quickly, utilize (or save up for) a burst of 3-5 "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" (+3-12 rabbits), especially with "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" or "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" out, then drop an "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":" , and the game may be over already. "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" makes Arabella triggers more plentiful, and powerful. Yes!\n\n3) If you have a good, open (unblockable) field out, then drop "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" for MULTIPLE "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers! Hey, even with a small board of rabbits, you can do some serious damage here if the opportunity makes itself available. Be ready for the quick attack! They ARE rabbits after all.\n\n*4) Again, don't forget, to use "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" on "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" for extra triggers! Now use "},{"insert":{"card-link":"Scrollshift"}},{"insert":" to bounce the camera and reset its counters!! Hey, even "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" can be used to get Arabella triggers. Use "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" to make a second "},{"insert":{"card-link":"Roaming Throne"}},{"insert":"! Or "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" for a third!!\n\n5) You do have to be careful with "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":", because if you don't have enough fodder, you can lose your whole field, including "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":". Hopefully, by that time, you should have already won. Once you have expendable rabbits (3+) in play, the monument is almost self-generating continuous.\n\n6) Swap out "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" for "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" if you prefer, but then realize you are losing synergy with "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":"! I'm currently evaluating whether "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":" works better than the Fury. But damn, all those extra "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers!! LOL\n\n7) Ok, so maybe I'm biased because I've got a foil of it, and since BOROS needs to get off quickly, a timely "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" early HURTS all your opponents development way more than yours. You're low cmc, and extra tap-able rabbits, allows you to possibly 'pop off' before anyone else. Remember, it's all about the triggers. This is my LAST CUT card; currently my best replacement is "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":".\n\n8) To recur your graveyard you have "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":" (nasty), "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" (the camera!), and "},{"insert":{"card-link":"Raise the Past"}},{"insert":" (Lotz-o-Rabbits nasty!). I only use the later as a wincon; I don't have the room for more.\n\n9) Use "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":" for a large card draw, and another way to cheat thru "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", at the same time, on the turn she comes in.\n\n10) You could even use "},{"insert":{"card-link":"Claim the Firstborn"}},{"insert":" on a just cast "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" to attack, bypassing summoning sickness with haste!\n\n11) Still trying to decide if "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":" is better than "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":", "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":", or even "},{"insert":{"card-link":"The Seriema"}},{"insert":"? How about "},{"insert":{"card-link":"Eye of Vecna"}},{"insert":"?\nI'll let you figure THAT one out. \n\nSo, in summary, what's the common link in this deck?\nOf coarse, it's "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"!\n\nHey, I may talk like a TIMMY, \nand feel like a SPIKE, \nbut all I really am is a JOHNNY . . . \n\n\n\n;)\n\n\n"}]}
0) HARES to the Throne...
0) HARES to the Throne...
(CTRL to add secondary)
1) FOOD for HUNGRY Rabbits!
1) FOOD for HUNGRY Rabbits!
(CTRL to add secondary)
2) Rabbit MULTIPLIERS+
2) Rabbit MULTIPLIERS+
(CTRL to add secondary)
3) The "OTHER" Rabbits.
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

3) The "OTHER" Rabbits.
(CTRL to add secondary)
4) EVEN MORE Rabbits!
The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown

4) EVEN MORE Rabbits!
(CTRL to add secondary)
5) Rabbit ARTILLERY.
5) Rabbit ARTILLERY.
(CTRL to add secondary)
6) JACK the Rabbits!!!
6) JACK the Rabbits!!!
(CTRL to add secondary)
7) DON'T TOUCH my Rabbits!
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

7) DON'T TOUCH my Rabbits!
(CTRL to add secondary)
7) FASTER Rabbits?!
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai

7) FASTER Rabbits?!
(CTRL to add secondary)
8) KILL ALL but the Rabbits!
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

8) KILL ALL but the Rabbits!
(CTRL to add secondary)
9) Land - Dual Color
9) Land - Dual Color
(CTRL to add secondary)
9) Land - Other
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land

9) Land - Other
(CTRL to add secondary)
Sideboard
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura

Custodi Soulcaller
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Creature - Human Cleric

Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Everything Comes to Dust
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Sorcery

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Field-Tested Frying Pan
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip
Artifact - Equipment

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

We Ride at Dawn
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Enchantment

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Sideboard
(CTRL to add secondary)
Maybeboard
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Aether Revolt
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more , this enchantment deals that much damage to any target.
Whenever you get one or more , this enchantment deals that much damage to any target.
Enchantment

Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Apothecary White
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Legendary Creature - Human Cleric

Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth

Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment

Brazen Cannonade
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Enchantment

Cadric, Soul Kindler
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Wizard Dwarf

Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Chandra's Incinerator
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Creature - Elemental

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Conjurer's Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery

Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Hawkeye, Master Marksman
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Sorcery

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Nahiri's Resolve
Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Enchantment

Paladin Elizabeth Taggerdy
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
Legendary Creature - Human Knight

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Plasma Caster
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Artifact - Equipment

Rhys, the Evermore
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
Legendary Creature - Warrior Elf

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment

Tannuk, Steadfast Second
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Kavu Pilot

Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact

Tilonalli's Summoner
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Whenever this creature attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Creature - Human Shaman

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant

Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
Creature - Human Wizard

Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"As I was researching to build out an "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" deck, I found that "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" is quite possibly the BEST way to effectively utilize BOTH creature's mechanics. This deck is considered a bracket 3 upgraded (3+?). If you want to make a meaner variation, bring in some heavy hitters, like "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":", "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":", or maybe other interaction. Heck, a "},{"insert":{"card-link":"Shivan Harvest"}},{"insert":" would really PISS someone off! Maybe more (or less) ramp? And if you want to make it Bracket 4, well, you probably can't. LOL (fast ramp? $$ Baylen?!)\n\nUnderstand, that from the beginning, this primer is how I, would play an "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" deck, IF, I wanted to maximize my focus on Arabella triggers (which I do). \n\nTHIS is the premise of the deck, so do you get it?\n\nI have left the full sideboard & maybe boards visible, to allow and to help you, to think-tank your own personal modifications . I, myself, swap cards in and out of the playlist constantly, to test various ideas, and you should too. \n\nNotice that most cards have COLORED TAGS that correlate to their function in the deck's various strategies, and can assist you in visualizing those strategies, and cards that relate to it. Do you want to go straight Voltron, or maybe Aristocrats? DO IT. Many cards in these boards you may desire to substitute in, or out, or add your own favorites, depending on your preferences and play styles. Ok, let's do it.\n\nThere are 3 strategies; in order of DESIRED importance. (Hey, you DO have to play the cards you're dealt)\n\nFIRST & foremost, our focus is obtaining ARABELLA TRIGGERS. \nWe want to see them, early & often, multiple times (every turn if possible). \n\nSECONDLY, this is an AGGRO deck, so send them rabbits into battle. Use "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" (with "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":"!), "},{"insert":{"card-link":"Shared Animosity"}},{"insert":", or even"},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":", to help end the game early! Hey, if your rabbit engine is running fine, STEP ON THE GAS IMMEDIATELY!\n\nTHIRD, if the opportunity presents itself, and you use them, ETB pingers can do a lot of collateral damage. Sure, I'm only running "},{"insert":{"card-link":"Agate Instigator"}},{"insert":", but I really wish I had room for more! Did'ya ever notice his agates sorta look like FLAMING RABBIT TURDS?! Urrm, well, maybe not.\n\nIt's a simple game plan. \nFor ME, it's mainly "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers! It's like you took your little sister's TOY DOLL, filled it with PENNIES, and then went out and SMACKED the neighborhood's bully in the noggin with it! But I digress.\n\nRealize, that with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", your "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" can do a LOT of damage very quickly (I did 496 damage to EACH opponent on T7 once, with NO interaction. Also 125 on T5). Not only is it fast out of the gate, if you PLAN FOR THE WIPE your rebuild can also be quick. \n\nNow with this in mind, your MAIN WEAKNESS is if Arabella gets hated out. Hey, it can, & does happen. Ok, so use any of your protection strategies. I'm currently testing "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" and "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" vs "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":" as my equipment protection of choice.\n\nSo the goal is, WHENEVER you are ready/able to attack with Arabella, have your multipliers, hasters, and rabbits ready for maximum trigger damage. (Don't forget to bring protection, haha)\n\nWe can endlessly debate on how much ramp is most effective for any given deck (or against any given deck), but I feel this deck is fairly well balanced. Our low cmc, the mana dorks (3 + springleaf?), and a fair amount of card draw, complement nicely with our rabbit engine. You can always +/- your hare count though. Hey, you do, what you feel, you need to do, to do what you do.\n\nDepending on the initial couple draws (hint "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":"), you usually want to get at least a few "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" on the field, which will hopefully give you a few extra 1/1 rabbits too. Getting "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" (or"},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":") out before you play your Hares, will allow you to start whittling down your opponent's life a little (which is never a bad thing). Don't underestimate this GLOBAL effect. \n\n*Besides, we don't really care whether our pingers get removed, they're mainly there to draw/waste interaction. This is an important point. Pull your opponent's removal early, so they don't have it when "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" arrives!\n\nLater, as the game progresses, if you play "},{"insert":{"card-link":"Raise the Past"}},{"insert":" and all your dead"},{"insert":{"card-link":"Hare Apparent"}},{"insert":" come back into play, that 'also dead' "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" may just ping your opponents to death immediately! Now, if "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" ALSO returned, EVERYBODY may get into the action! Finally, if it's even necessary, slap them all in the face with a humiliating"},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger! You can also do a limited recursion-like effect with "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":", which additionally works great on the last opponent's turn, right before yours. Or in response to a boardwipe on the stack. Oh yeah baby!\n\nNow, before we go on, a very clever yet risky tactic here, on your turn, would be to activate "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" x=0, everybody dies, THEN you play "},{"insert":{"card-link":"Raise the Past"}},{"insert":"! Ohhh, can you imagine the look on their faces?! Do you have the gonad's for this?!\n\nYou could exchange a creature pinger with "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" if you have a heavy creature board wipe environment, or just go with all of them! Hey, this is EASIER (and cheesier) than going for "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers. \n\nIf you can get an early Arabella trigger (especially with a multiplier**) great, but I always like seeing "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", or "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" , which allows me to primarily search for "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (a key card) early, or "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" (*later, with a favorable board state). \n\nYou know, card advantage is almost always king, so don't be afraid to sac any spare rabbits to "},{"insert":{"card-link":"Skullclamp"}},{"insert":" for more cards. Sac the first couple early, to help you hit all your land drops. Alternately, if "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":" is used, you may achieve card advantage with a quick mass 1/1 attack. Let's not forget how she can also cheat through Arabella.\n\n*A cool strategy, is to use "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" to search for "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", who then could make a copy of "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", who then could search for "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":", or any other power 2 creature. Who then could do it again next turn. All very flexible searches. On board multipliers double the effect. \n\nAlso realize that "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" does not copy ETB triggers because he's already in play. But he, CAN, COPY, "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", triggers. Hint, hint... ;)\n\nYou could sideboard in a"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to try to speed things up more, but what do you remove?! Decisions, decisions.\n\nUse "},{"insert":{"card-link":"The Seriema"}},{"insert":" (sideboard) to also search for the appropriate Legendary, be it "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":"(main multiplier), "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":"(Hare triggers+), "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" (Arabella trigger), or even "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":"(mass haste enabler). \n\n*Side note: it's very advantageous to have a mass haste enabler like "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" or "},{"insert":{"card-link":"Rabbit Battery"}},{"insert":" (for Arabella) in the graveyard, preparing for a future "},{"insert":{"card-link":"Raise the Past"}},{"insert":" wincon. You may just lose one of them on purpose for this very reason. You can thank me later. Ha, use your"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":"!\n\n"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" (and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":") are highly versatile, allowing an additional activation of "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":"(token triggers), "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":"(recursion), "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":"(removal), and again, "},{"attributes":{"underline":true,"bold":true},"insert":"ESPECIALLY "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"triggers! *Their low cmc, and ability to immediately be used on Arabella is a GREAT hidden surprise. \n\nRemember: A timely Arabella trigger, with even just a few Hares/rabbits, can be BIG TIME damage with a multiplier, or two! Do this as often, and as feasibly indicated by the board state.\n\n"},{"attributes":{"underline":true},"insert":"Ok so, let's list ALL THE MULTIPLIERS we are usin"},{"insert":"g:\n*1) "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" - works great with "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":", "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":", and even "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":". He's your #1 guy.\n\n*2) "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" - this guy is AWESOME primarily with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":"(more rabbits!), however you 'could' use him with "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"(more triggers!). There are some good 'human' triggers also: "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" , "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":", and "},{"insert":{"card-link":"Witch Enchanter // Witch Enchanter"}},{"insert":".\n\n*3) "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" - he doesn't copy ETB triggers, but he will mimic every other creature ability he copies. Especially use him on "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" (!!), "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", "},{"insert":{"card-link":"Roaming Throne"}},{"insert":", and "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":". He's highly versatile.\n\n4) "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" - works on the same creatures, only once a turn costing 2 mana, and AGAIN preferably on "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"! Using this on the other multipliers doesn't work as well. Realize, you could blink it with "},{"insert":{"card-link":"Scrollshift"}},{"insert":" (side board) to reset its counters, or you could return it from the graveyard if you're playing with "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":"(side board).\n\n5) "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" - works pretty much the same way as the camera. They both are best as surprise triggers for "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", or maybe "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":". They also work with "},{"insert":{"card-link":"The Seriema"}},{"insert":"!\n\n6) "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" - works best as a surprise trigger for "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", or maybe "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":". He additionally works with "},{"insert":{"card-link":"The Seriema"}},{"insert":"! Hey, bounce and reuse with "},{"insert":{"card-link":"Ephemerate"}},{"insert":" or just make a copy with "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":". Yikes!\n \n7) "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":" - there's more than one way to get an extra "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger. Even more so when he's a "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" target! I am contemplating his effectiveness over that of "},{"insert":{"card-link":"Breath of Fury"}},{"insert":". Not as exciting, but seemingly more resilient/repeatable? Wait.... what about BOTH?! Hmmm.\n\n8) "},{"insert":{"card-link":"Raph & Leo, Sibling Rivals"}},{"insert":" - (sideboard) not really a multiplier, but can be used for a second Arabella trigger. Although, a timely "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" is what we REALLY prefer to use for multiple attacks.\n\n9) "},{"insert":{"card-link":"Tempestra, Dame of Games"}},{"insert":" - if she survives, or is hasted, this will be my latest "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger mechanic! Currently in testing, looks like another effective trigger!\n\n"},{"attributes":{"underline":true},"insert":"Now let's look at the TOKEN GENERATORS"},{"insert":": (Understand these token 'doublers' are, in essence, multipliers as far as Arabella triggers are concerned)\n*1) "},{"insert":{"card-link":"Kindred Charge"}},{"insert":" - primarily naming 'rabbit' for a HUGE game ending "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" trigger! He does have a few other possible targets though, like 'human'! This is a main wincon.\n\n*2) "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" - HIGHLY versatile, commonly used as a "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" trigger. However, you COULD even make a HASTED, "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" of a just summoned one, and squeeze off a trigger that way! Starting to get the picture?! Even a "},{"insert":{"card-link":"Village Bell-Ringer"}},{"insert":" could go infinite with "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" and a mana dork like "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" (or "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":") for ETB pings, or an infinite damage "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" DEATH TRIGGER! \nMWAHHAHAHAHA, erm, sorry.\n\n*3) "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" - this card can get out of hand quickly with a multiplier. Use it with "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" for multiple permanent "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" tokens! (Think about it.)\n\n*4) "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":" - an awesome way to (at instant speed) mass blink all your "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", (on opponent's turn), setting up for a final "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" alpha-strike!\n\n5) "},{"insert":{"card-link":"Another Round"}},{"insert":" - yet another cheap way to multi-blink all your "},{"insert":{"card-link":"Hare Apparent"}},{"insert":", albeit at only sorcery speed (still could be deadly).\n\n*6) The words \"AND/OR\" and \"EACH\" in "},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":" make this card a worthy include. Add in the fact he's not legendary, a 2/2 cmc2, the tokens STAY on the field, AND you can get an INDESTRUCTIBLE buff; OMG! He goes BONKERS with "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":", and things can go INFINITE with "},{"insert":{"card-link":"Breath of Fury"}},{"insert":"!\n\n7) "},{"insert":{"card-link":"Will of the Mardu"}},{"insert":" - a most efficient dual purpose card, serving as removal and, in essence, a doubler to fuel, once again, "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"!\n\n8) "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" - a (sideboard) more limited "},{"insert":{"card-link":"Kindred Charge"}},{"insert":", it can also copy artifacts. \"it will kill\".\n\n9) "},{"insert":{"card-link":"Mirrormind Crown"}},{"insert":" - this slow & clumsy, equipment can be a wincon itself, when equipped to a "},{"insert":{"card-link":"Hare Apparent"}},{"insert":"! Or other great targets like "},{"insert":{"card-link":"Roaming Throne"}},{"insert":", "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":", "},{"insert":{"card-link":"Agate Instigator"}},{"insert":", and "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":"! Bummer that it does not work with legendary creatures.\n\n10) "},{"insert":{"card-link":"Moogles' Valor"}},{"insert":" - a (sideboard) token doubler with an indestructibility buff. Nice, but what do you remove from the 99?\n\n11) "},{"insert":{"card-link":"Song of Totentanz"}},{"insert":" - the main purpose of this (sideboard) generator is to provide an additional mass haste enabler (think x=0), or just one, if it's "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"!\n\nAn interesting tactic here, with a pinger and "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" in play, is to play one of your token generators, then sac all the tokens to cast another generator for a whole bunch of ETB damage triggers. Extra special if"},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" could get an attack trigger in too!\n\n"},{"attributes":{"underline":true},"insert":"Regarding our TUTORS:"},{"insert":" \n**1) "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" - in a typical order of desire, this little guy fetches us "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" (copies IR!), "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" (to get"},{"insert":{"card-link":"Skullclamp"}},{"insert":"!), "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" (multiplies everything), "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":"(tokens!), "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" and "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" (ETB pings), "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" (mime!), "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" (removal), "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":" (recursion), and even a rabbit or 10 (with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":")! \n\n*2) "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" - can get you: "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (#1), "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" (#2), and the game enders "},{"insert":{"card-link":"Shared Animosity"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":", and "},{"insert":{"card-link":"Breath of Fury"}},{"insert":". It can even get you a mana dork or "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" if you're strapped.\n\n*3) "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" - great versatility, fetches: "},{"insert":{"card-link":"Skullclamp"}},{"insert":" (#1), "},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" or "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" (protection), "},{"insert":{"card-link":"Rabbit Battery"}},{"insert":" (haste!), and "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" (gg)!\n\n4) "},{"insert":{"card-link":"The Seriema"}},{"insert":" - retrieve LOTS of legendary stuff, and an indestructible buff later on. Very nice. I'm looking at you "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", and maybe even "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":"(for recursion mass haste)!\n\n*5) Although not a tutor, "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" can make a copy of pretty much most of your creatures, ESPECIALLY "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", who then can go tutor up something else! \n\n"},{"attributes":{"underline":true},"insert":"EXTRA points & strategies"},{"insert":":\n*1) Realize, "},{"insert":{"card-link":"Command Beacon"}},{"insert":" and "},{"insert":{"card-link":"Sanctum of Eternity"}},{"insert":" will allow you to "},{"attributes":{"underline":true},"insert":"COMPLETELY"},{"insert":" "},{"attributes":{"underline":true},"insert":"BYPASS"},{"insert":" commander tax; if things get oppressive and Arabella gets hated out.\n\n2) To get rabbits onto the field quickly, utilize (or save up for) a burst of 3-5 "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" (+3-12 rabbits), especially with "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" or "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" out, then drop an "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":" , and the game may be over already. "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" makes Arabella triggers more plentiful, and powerful. Yes!\n\n3) If you have a good, open (unblockable) field out, then drop "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" for MULTIPLE "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers! Hey, even with a small board of rabbits, you can do some serious damage here if the opportunity makes itself available. Be ready for the quick attack! They ARE rabbits after all.\n\n*4) Again, don't forget, to use "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" on "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" for extra triggers! Now use "},{"insert":{"card-link":"Scrollshift"}},{"insert":" to bounce the camera and reset its counters!! Hey, even "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" can be used to get Arabella triggers. Use "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" to make a second "},{"insert":{"card-link":"Roaming Throne"}},{"insert":"! Or "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" for a third!!\n\n5) You do have to be careful with "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":", because if you don't have enough fodder, you can lose your whole field, including "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":". Hopefully, by that time, you should have already won. Once you have expendable rabbits (3+) in play, the monument is almost self-generating continuous.\n\n6) Swap out "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" for "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" if you prefer, but then realize you are losing synergy with "},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":"! I'm currently evaluating whether "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":" works better than the Fury. But damn, all those extra "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" triggers!! LOL\n\n7) Ok, so maybe I'm biased because I've got a foil of it, and since BOROS needs to get off quickly, a timely "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" early HURTS all your opponents development way more than yours. You're low cmc, and extra tap-able rabbits, allows you to possibly 'pop off' before anyone else. Remember, it's all about the triggers. This is my LAST CUT card; currently my best replacement is "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":".\n\n8) To recur your graveyard you have "},{"insert":{"card-link":"Custodi Soulcaller"}},{"insert":" (nasty), "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" (the camera!), and "},{"insert":{"card-link":"Raise the Past"}},{"insert":" (Lotz-o-Rabbits nasty!). I only use the later as a wincon; I don't have the room for more.\n\n9) Use "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":" for a large card draw, and another way to cheat thru "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":", at the same time, on the turn she comes in.\n\n10) You could even use "},{"insert":{"card-link":"Claim the Firstborn"}},{"insert":" on a just cast "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" to attack, bypassing summoning sickness with haste!\n\n11) Still trying to decide if "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":" is better than "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":", "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":", or even "},{"insert":{"card-link":"The Seriema"}},{"insert":"? How about "},{"insert":{"card-link":"Eye of Vecna"}},{"insert":"?\nI'll let you figure THAT one out. \n\nSo, in summary, what's the common link in this deck?\nOf coarse, it's "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":"!\n\nHey, I may talk like a TIMMY, \nand feel like a SPIKE, \nbut all I really am is a JOHNNY . . . \n\n\n\n;)\n\n\n"}]}
























































































































































































































































