NasCollectibles
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Commander
Size: 100Salt sum: 24.28
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Goblin Heelcutter
Whenever this creature attacks, target creature can't block this turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Goblin Berserker

Creature Synergy
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Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Draw
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Land
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Vivien's Stampede
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Sorcery

Non Creature Synergy
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Prying Blade
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Ramp
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Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"\nI. Commander Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eshki Dragonclaw (1 G U R; Legendary Creature — Human Warrior) grants vigilance & trample and ward {1}. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At the beginning of combat on your turn, if you’ve cast "},{"attributes":{"bold":true},"insert":"both"},{"insert":" a creature spell and a noncreature spell this turn, draw a card "},{"attributes":{"italic":true},"insert":"and"},{"insert":" put two +1/+1 counters on Eshki."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"What this means: Eshki demands an interplay of creatures + noncreatures each turn to generate value (card draw + counters) and then uses those counters + combat stats to press advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Implications for play"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You’ll want to ensure you are able to cast at least one creature and one noncreature each turn (when possible) so that Eshki triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The growth on Eshki (via +1/+1 counters) means she becomes a significant stompy threat—vigilance + trample makes her a strong attacker and partly a blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because of the noncreature requirement, your deck can lean into relevant noncreature spells (ramp, removal, auras/equipment, buffs) while still being creature-centric."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"As a “stompy” build (focused on efficient creatures, aggression, board presence) you’ll generally be pushing board development rather than purely comboing off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"II. Core Strategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Here are the main ways you’ll want to play this deck and what to focus on turn to turn:\n\nA. Early game: setting up"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp early: play mana accelerants (ramp spells, creatures) to ensure you hit your curve and enable casting both creature and noncreature spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop a creature early so you’re positioned to make the Eshki trigger later; hold or plan a noncreature for the same turn if feasible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use cheap noncreature spells (removal, counters, draw) to keep threats in check and maintain tempo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Eshki not necessarily as the first drop but once you’ve got the setup to maximise her trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"B. Mid game: exploiting Eshki’s ability + board pressure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"On a turn where you cast a creature and a noncreature, attack with Eshki (and other creatures). Drawing a card plus adding +1/+1 counters means you both gain resource advantage and a growing threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use your creatures to maintain board presence; use noncreatures to remove opponent threats or boost your creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Eshki has multiple +1/+1 counters, she becomes a major threat: vigilance means she can both attack and still serve as blocker, trample lets her push through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t neglect your other creatures—this is a token or creature-army style as well: you want multiple threats, not just the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"C. Late game / closing out"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With Eshki big, and possibly multiple creatures on board, you can shift into full-attack mode. Utilise trample to push damage even through blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use noncreature spells that entrench your lead (e.g., board buffs, extra attack phases, global removal) to keep the path clear."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you’ve drawn extra cards via Eshki and others, you can keep replenishing threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for “finisher” type plays: e.g., swinging with big creatures and Eshki, using global buffs or extra combat to end the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"D. Meta awareness and tuning for multiplayer commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As a multiplayer game, balance aggression with not become target #1 too early: sometimes play safely until you are ready to swing for big."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes from opponents can hit you hard—include some protection, recursion, or resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use your noncreature spells smartly: removal or interaction should target the strongest threats, and your ramp/utility should put you ahead of the curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep track of how your board presence looks: you want to threaten, but not overextend without ways to recover."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"III. Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggro/minor-voltron"},{"insert":": With Eshki accumulating +1/+1 counters each turn when you trigger her, she can become the central threat that wins the game via large attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creature swarm / stompy"},{"insert":": Use efficient creatures to flood the board and pressure opponents. Your noncreature spells support this army (buffs, anthem effects, etc.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resource advantage"},{"insert":": The card-draw from Eshki triggers gives you more cards than opponents, which means more threats and more wins in the longer game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Breaking the board open"},{"insert":": At some point you can use large board buffs, extra combat steps, or overwhelm with trample and big creatures to finish off opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"IV. Key Tips & Synergy Highlights"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise casting both a creature and noncreature each turn when possible; if you just drop a creature and pass, you miss the Eshki trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because Eshki triggers at "},{"attributes":{"bold":true},"insert":"beginning of combat"},{"insert":", you can cast your creature and noncreature early in your turn, then at combat you draw + counters and then swing with boosted Eshki."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vigilance on Eshki means she can attack and still block—a big advantage given multiplayer politics and board threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use noncreature spells proactively: good removal or utility spells free you to keep pushing rather than just reacting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep pressure up: even while building value, you should still apply some threat so opponents must respect you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your board: stompy decks sometimes get wiped out by mass removal—include ways to recover (re-animate, recursion, protection)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be mindful of color-fixing: Temur (G U R) means you need reliable ramp, dual lands, and mana base that supports three colors. Poor mana can hold you back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since your deck cost is low (~US$50 on Archidekt) and you are in budget mode, identify which upgrades give biggest bang-for-buck and upgrade gradually."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"V. Upgrade Recommendations"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Here are some cards or themes you might look to upgrade in the future to enhance this deck. You can pick and choose based on budget.\n\nA. Ramp & mana base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Better dual/tri-lands: e.g., “shock” duals (where allowed), “triomes,” fetches or better color-fixing lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faster ramp spells and mana rocks: if you currently have low-cost ramp, upgrade to more efficient versions (e.g., ramp creatures, signets, etc.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility lands that help your game plan (e.g., lands that give buffs, extra card draw, or can be used offensively)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"B. Big threats / creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Higher-impact creatures with strong abilities: for example ones that enter the battlefield with value, have trample or get counters, or synergise with your +1/+1 counter theme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures that synergise with counters or buffing: even though your deck may not fully lean into +1/+1 counter theme, any upgrades here bolster Eshki’s growth mechanic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"C. Noncreature support spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Better removal or interaction: board wipes, selective removal, counterspells (for blue), or targeted removal that helps you maintain board dominance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Global buffs or anthem effects: enchantments or artifacts that buff all your creatures or provide benefit to creature attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra combat steps / ways to give trample / give haste / give vigilance to capitalise on your big board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"D. Synergy upgrades / theme refinements"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Consider pushing a more formal "},{"attributes":{"bold":true},"insert":"+1/+1 counters"},{"insert":" subtheme: e.g., cards that distribute counters, proliferate, grant abilities for counters—so Eshki’s counters become more central."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider support for “voltron” style (making Eshki the main threat) vs “swarm” style: pick upgrades that support whichever direction you prefer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you want more card draw, include stronger draw engines suited to Temur colours (creatures with draw triggers, spells that dig, etc.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"E. Sample upgrades (card names)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A higher-tier anthem effect like Rhythm of the Wild (good in Temur stompy)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A higher value creature such as Questing Druid or other strong enters-battlefield creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A stronger mana base land like Breeding Pool or Stomping Ground if you don’t already have them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A premium ramp rock or signet if you are still on budget versions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flexible removal/card-advantage spell such as Chaos Warp or Beast Within or a board-wipe better suited to your meta."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"VI. Final Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Taking this deck into your playgroup, keep a few awareness points in mind:\n\nKnow when to shift from building to attacking: once Eshki is big, you should look for your “closing window”."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid over-extending into wipes; if opponents are likely to board wipe, hold back or plan a recovery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use your board presence and card advantage to dictate tempo: make opponents respond to you rather than vice versa."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Given you are playing budget, don’t feel pressured to upgrade everything at once—incremental upgrades will have big impact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because your favourite plane is Ravnica and you appreciate lore & variety, you might also consider flavour/upgrades that tie into temur themes (dragons, clans, temur wilds) for fun thematic flavour even while staying competitive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}














































































