296 views10 months ago
Commander
Size: 100Salt sum: 39.36
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Thistleknot23

296 views10 months ago
Commander
Size: 100Salt sum: 39.36

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Shroofus Sproutsire
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Legendary Creature - Saproling
Shroofus Sproutsire (j25) 54

Commander

(Ctrl to add secondary)
Bow of Nylea
Attacking creatures you control have deathtouch.
,
: Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment
Bow of Nylea (ths) 153
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (blc) 277

Artifact

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Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rav) 153
Brightcap Badger
Each Fungus and Saproling you control has "
: Add
."
At the beginning of your end step, create a 1/1 green Saproling creature token.
Creature - Druid Badger
Brightcap Badger // Fungus Frolic (blc) 28
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (mic) 136
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (slc) 12
Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Creature - Fungus
Mycoloth (plst) CMA-129
Nemata, Grove Guardian
: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Legendary Creature - Treefolk
Nemata, Grove Guardian (pls) 85
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (cmm) 309
Psychotrope Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Draw a card.
Creature - Fungus
Psychotrope Thallid (plc) 137
Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear
Ruxa, Patient Professor (c21) 66
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (plst) SOK-144
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mid) 197
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature - Elf Ranger
Skyshroud Ranger (tmp) 256
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (mh1) 180
Sporecrown Thallid
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Creature - Fungus
Sporecrown Thallid (dom) 181
Stampede Driver
,
, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Creature - Human Spellshaper
Stampede Driver (nem) 122
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 197
Verdeloth the Ancient
Kicker
(You may pay an additional
as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Legendary Creature - Treefolk
Verdeloth the Ancient (j25) 737

Creature

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Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (c14) 186
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (usg) 251
Fungal Plots
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Enchantment
Fungal Plots (j25) 658
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (mid) 206
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (a25) 192
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (ice) 277

Enchantment

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c20) 168
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m13) 172
Gaea's Gift
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Gaea's Gift (bro) 182
Go Forth
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature gets +2/+2 until end of turn.
Instant
Go Forth (j25) 20
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Instant
Royal Treatment (woe) 183
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (c19) 178
Spore Swarm
Create three 1/1 green Saproling creature tokens.
Instant
Spore Swarm (dom) 180
Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant
Sprout Swarm (fut) 138
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Tangle
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Instant
Tangle (plst) INV-213
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (one) 190
Verdant Rebirth
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
Instant
Verdant Rebirth (xln) 212
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (mm2) 168
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (plst) FUT-141

Instant

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Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh3) 318
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (c20) 296
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (dom) 157
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (afc) 157
Harmonize
Draw three cards.
Sorcery
Harmonize (plc) 149
Irresistible Prey
Target creature must be blocked this turn if able.
Draw a card.
Sorcery
Irresistible Prey (jmp) 406
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (tmp) 243
Saproling Symbiosis
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Sorcery
Saproling Symbiosis (dmr) 348
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (blc) 237
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (nph) 123

Sorcery

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Saproling Cluster
, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Enchantment
Saproling Cluster (nem) 114

!!Card Pile!!

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Beast
Creature Token - Beast
Beast (teoc) 5
City's Blessing
Card
City's Blessing (tblc) 40
Eldrazi
Creature Token - Eldrazi
Eldrazi (ttdc) 1
Fish
Creature Token - Fish
Fish (tfdn) 10
On an Adventure
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Card
On an Adventure (twoe) 18
Royal
Enchant creature
Enchanted creature gets +1/+1 and has ward
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment Token - Aura Role
Royal // Young Hero (twoe) 16
Saproling
Creature Token - Saproling
Saproling (tblc) 30
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tmh2) 20

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
81 pips - 62 cards
41 mana - 40 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Shroofus makes a THALID point! Get it?? ... I'll see myself out.\n\n\t"},{"attributes":{"italic":true},"insert":"** This deck is a bit of an experiment for me. This is my first crack at brewing a deck using the 33-Card Method, a system of brewing I learned about from the Australian YouTube Channel \"The Based Deck Department.\" If you haven't checked him out I recommend swinging by his channel: "},{"insert":"https://www.youtube.com/@BasedDeckDept\n\n"},{"attributes":{"italic":true},"insert":"The point of the 33-Card Method is to basically make 3 mini-versions of your deck - 21 spells and 12 lands - and goldfishing them to see what works and what doesn't. It allows you to build a more focused deck and helps you avoid getting caught up in the weeds (ayyy another plant pun). **"},{"insert":"\n\nAnyways, let's get into it!\n\nWe all know aggro in Commander can be a hard strategy. Dealing 120 total damage can be a tall order ... but it can be done ... by going WIDE! Shroofus Sproutsire is the perfect General to lean hard into aggro; he's a 3-drop that can be a little unassuming: \"Oh, a 1/1 with Trample? How much trouble can that be?\" The answer is \"A lot.\" \n\nThe game plan is to get Shroofus on the board by turn 2 so he can be sideways on turn 3. We are doing this by using a good number of 1-mana ramp pieces to help us consistently get Shroofus on the board, and to help pay for the inevitable commander tax once you swing out and make a bunch of tokens.\n\n From there the plan is very straightforward: Attack with saprolings every turn, and grow your Sappy Boi army and overwhelm the table. Buff your team with a plethora of anthem effects, and turn any blocked bois into card advantage/game resources to keep your engine going. \n\nFor the idea of \"Removal\" and \"Board Wipes\" we are playing things a bit differently. We are pivoting from the thought of \"taking away resources\" and going with \"interacting with game actions.\" Sure, we do have a few straight up \"Destroy-Target-Whatever,\" but our game plan is better served PROTECTING our resources and game actions through targeted protection of Shroofus (or any other card that is playing a pivotal role) and keeping our board intact. Board wipes go directly against our plan, so we aren't wasting card space on them. We are racing to win the game; the longer the game goes on, the greater our chances of winning diminishes. We are aiming for resilience, not looking for having an answer for everything. The idea of having an answer for everything, especially in a 4-man pod, in Mono-Green, is just not happening. \n\nSo we are looking to preserve our board, and make our game play actions resilient to the table's attempts to pour a bottle of Round-Up on your Sappy Bois. \n\nDue to this strat: DO NOT OVER-COMMIT TO THE BOARD. You need to be ready to rebuild, and get your engine back up and running, so don't let your inner-Timmy take over. \n\nAs you already noticed, while the deck is focused, it is only a bracket 2 build. The deck has plenty of room to move Shroofus up to a 3, but most likely not Bracket 4 and up. Who knows though, you might be the giga-Chad that can show the rest of use Saproling-lovers the way to hang with some truly heinous decks.\n\nSo what are you waiting for? Go find a handful of your favorite cheap protection spells and 1-drop dorks and grow your very own Saproling Army!\n\n\n"}]}
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