Raust
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Commander
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Commander
Commander
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<Throw Open Your Wings |
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar

Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

<Throw Open Your Wings |
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| And Fly ||
Summon: Esper Valigarmanda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
Creature Enchantment - Saga Drake

| And Fly ||
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|| Away! Away! Away!>
Isengard Unleashed
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

|| Away! Away! Away!>
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Find the Flame (Clive)
Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Find the Flame (Clive)
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Fire in the Night (Haste)
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Fire in the Night (Haste)
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Incandescent Oaths (Land)
Incandescent Oaths (Land)
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Light to Shadow (A/E Hate)
Suncleanser
When this creature enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
• Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Creature - Human Cleric

Light to Shadow (A/E Hate)
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Rise from Shadow (Joshua)
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Fear of Burning Alive
When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
Creature Enchantment - Nightmare

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

Rise from Shadow (Joshua)
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Scarlet Beacon (Tutor)
Scarlet Beacon (Tutor)
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Swirling Cyclone (ETB)
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Swirling Cyclone (ETB)
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Whorls of Ire (Draw)
Whorls of Ire (Draw)
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Verse 1: Joshua:"},{"insert":" \n\n"},{"attributes":{"italic":true},"insert":"\"My flames may flicker..."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"...But they shall never die!\""},{"insert":"\n\n"},{"insert":{"card-link":"Summon: Esper Valigarmanda"}},{"insert":" is extremely powerful here. Assuming the worst operational board, you would have a Haste-enabler like "},{"insert":{"card-link":"Anger"}},{"insert":" or "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" active, and "},{"insert":{"card-link":"Joshua, Phoenix's Dominant // Phoenix, Warden of Fire"}},{"insert":" in Reverse, and some creatures between your graveyard and your hand. \n\nWhen Chapter 3 activates, you'll want to revive Valigarmanda and "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":" . At least one source of Proliferate is necessary; "},{"insert":{"card-link":"Norn's Choirmaster"}},{"insert":" is acceptable, even though it's not ideal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phoenix's effect will complete, flickering Joshua back to the board. Valigarmanda will enter with Chapter 1 and Evangel will see two other creatures entering, triggering two instances of Proliferate. This takes Valigarmanda to Chapter 2 and Chapter 3, giving you RRRRR floating. You'll also have the option to discard and draw with Joshua. Ideally you'll already have any other creature in hand, but if not, that's what you're looking for."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With Haste active, we can keep using Joshua's ability to transform. tap for W and pay to transform Joshua, triggering Evangel again and taking Phoenix to Chapter 2 and Valigarmanda to Chapter 4. This pings opponents for 4 damage with Lifelink, and Valigarmanda gives you RRRR floating. Valigarmanda is then sacrificed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With RRRRR floating, play literally any creature to trigger Evangel again. This takes Phoenix to Chapter 3. Bring back Valigarmanda and either two 1-mana creatures (ideally "},{"insert":{"card-link":"Goldhound"}},{"insert":" or "},{"insert":{"card-link":"Reckless Lackey"}},{"insert":" ) or one 2-mana creature (ideally "},{"insert":{"card-link":"Prismite"}},{"insert":" or "},{"insert":{"card-link":"Stonework Packbeast"}},{"insert":" ). Phoenix flickers back to Joshua, and Evangel sees three other creatures entering, triggering three instances of Proliferate and taking Valigarmanda all the way to Chapter 4, giving you RRRRRRRRR (9). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you don't have access to treasure/mana-changer creatures yet, you'll want to use Joshua to try and cycle them down before you run out of W to spend on his transform. Certain cards will give Evangel multiple triggers, "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" , "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" , and "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" , and "},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":" is functionally identical (actually giving you 1 extra R each time around since Valigarmanda's Chapters check how many Lore Counters it has as it resolves). If these are in your graveyard, you want to stock up on floating mana enough to manage one Phoenix revival without choosing Valigarmanda, so you can get them and then return to reviving Valigarmanda on the next Phoenix. "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" and "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" can help with that, but you won't be able to Station your Sagas without stopping Proliferate, so use a creature that sacrifices itself without tapping like Lackey or "},{"insert":{"card-link":"Mogg Fanatic"}},{"insert":" to get at least one counter on it, and then proliferate the charge counters from there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you can't go infinite here, either because you didn't draw all the combo pieces you needed or because you ran out of white mana, that's okay. Depending on what you already had on your board, you may already be close to winning, if you haven't already."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAnd that's just with a mostly barren board. If you already have proliferate or additional triggers set up, it only gets easier. Any of the ETB damage sources will reduce how many times around you have to go before either Phoenix finishes everyone off, or you're set up with a big swinger like "},{"insert":{"card-link":"Exuberant Fuseling"}},{"insert":" or Joshua himself with a stacked "},{"insert":{"card-link":"Mace of the Valiant"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Verse 2: Clive:"},{"insert":" \n\n"},{"attributes":{"italic":true},"insert":"\"Should we stop?\""},{"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Because of a cough? I think we are past that, Clive.\""},{"insert":"\n\n"},{"insert":{"card-link":"Clive, Ifrit's Dominant // Ifrit, Warden of Inferno"}},{"insert":" is the deck's hidden commander. He can use Valigarmanda's tricks to do basically the same thing, but without taxing Joshua, so if you hit him before you find your mana-fixing creatures, he's a fine win condition. Ifrit's Chapter 1 lets you optionally pummel anything that can't take him out in one hit, and every full round of his Chapters gives you a surplus of RR. If you need him to swing for game, you can stop proliferating him and let "},{"insert":{"card-link":"Dragon Breath"}},{"insert":" eat the mana to make him hit really hard. Clive cycles your hand faster but less efficiently, so you can use him to make a stronger Joshua play even if you don't have proliferators available yet. The only real reason to go this way is if Valigarmanda is out of reach.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Refrain: ETB Control:"},{"insert":" \n\n"},{"attributes":{"italic":true},"insert":"\"When we fight, we fight together!\""},{"insert":"\n\nIf your proliferators are correctly targeted, forget the combo and do as much damage as you can. The default way to play the deck is to just play what you draw without caring about preserving your board. Board control and ETB effects get recycled by Joshua if you need them, but otherwise just swing like there's no tomorrow. This is the strategy you'll come back to if you run into significant resistance to the main strategies, such as "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" or "},{"insert":{"card-link":"The Darkness Crystal"}},{"insert":" . If you suspect Instant-speed interaction with the main combos, you can try to punish them for waiting on it by just beating them up and burning them with ETBs.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget:"},{"insert":" Most of the luxury cards in this deck are optional. Things like "},{"insert":{"card-link":"Yoshimaru, Ever Faithful"}},{"insert":" and "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" can be replaced with either weaker ETB payoffs or any number of Looting spells ("},{"insert":{"card-link":"Faithless Looting"}},{"insert":" , "},{"insert":{"card-link":"Cathartic Reunion"}},{"insert":" ). Just know that skimping on the proliferate and additional trigger cards will make your combo a little trickier to pull off. The hope is to try and bait out graveyard hate while it's still unclear what the best target for Joshua could be. I personally like the surprise move of bringing back "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" into "},{"insert":{"card-link":"Summon: Knights of Round"}},{"insert":", especially with mass Haste and Proliferate on the board, to get twelve 4/4 Indestructible Knights out of the blue. \n"}]}



























































