612 views44 days ago
Duel Commander
Size: 100Salt sum: 40.83
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Ithy

612 views44 days ago
Duel Commander
Size: 100Salt sum: 40.83

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{"ops":[{"insert":"This deck plays as a classic attrition strategy: Jund-style resource denial paired with inevitability. At its heart, it’s a true midrange deck built to grind opponents out of the game.\n\nThe core plan is straightforward. Trade one-for-one early and often, stripping your opponent of lands, creatures, and momentum. On the play, aim to keep them to two lands; on the draw, three is the threshold. Constraining their mana development forces inefficient turns and opens space for your incremental value to take over. Use targeted removal like "},{"insert":{"card-link":"Abrade"}},{"insert":", "},{"insert":{"card-link":"Vandalblast"}},{"insert":", "},{"insert":{"card-link":"Pick Your Poison"}},{"insert":", and "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" to dismantle early plays, with a particular focus on anything that accelerates mana.\n\nThis deck excels in grindy games. Your topdecks remain live deep into the match, frequently converting into immediate pressure or further disruption. This is what makes the strategy so punishing, your answers consistently line up well, and every threat demands a response. When attacking their mana base, prioritise colour denial. If an opponent is stretched across colours or relying on a greedy mana base, repeatedly target their weakest point and punish it. Often, the correct line is to continue destroying lands rather than advancing your own board. The goal is to exhaust their resources and force them into topdeck mode, at which point cards like "},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" turn your land draws into sustained value and card advantage.\n\nUnderrated engines such as "},{"insert":{"card-link":"Iridescent Vinelasher"}},{"insert":", "},{"insert":{"card-link":"Sabotender"}},{"insert":", and "},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" do a significant amount of work. Left unchecked, they convert your land disruption into meaningful damage through both combat and triggered abilities, often accounting for a surprising portion of your win condition.\n\nThe deck closes games through several avenues. Combat damage from resilient threats like "},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" and "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" is the most direct path. "},{"insert":{"card-link":"Waking the Trolls"}},{"insert":" capitalises on asymmetrical land counts to generate a decisive swing. Alternatively, incremental damage from landfall-style triggers via "},{"insert":{"card-link":"Sabotender"}},{"insert":" and "},{"insert":{"card-link":"Iridescent Vinelasher"}},{"insert":" can quickly add up. As a fallback, token generation through "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" provides a reliable secondary win condition.\n\nOverall, the deck rewards tight sequencing, disciplined threat assessment, and a commitment to the long game. Every small exchange compounds, eventually translating into an overwhelming advantage.\n"}]}

Commander

Qty: 1 Price: $1.49
Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat
Soul of Windgrace (dmu) 319

Commander

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Card Advantage

Qty: 9 Price: $198.91
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (wwk) 121
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (m3c) 50
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (dka) 87
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 343
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 341
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117
Worldsoul's Rage
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Sorcery
Worldsoul's Rage (pmkm) 244s

Card Advantage

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Interaction

Qty: 15 Price: $216.81
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (lci) 131
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (rtr) 141
Ancient Grudge
Destroy target artifact.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ancient Grudge (isd) 127
Brotherhood's End
Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
Sorcery
Brotherhood's End (bro) 128
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (cmm) 921
Dreadbore
Destroy target creature or planeswalker.
Sorcery
Dreadbore (rvr) 180
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (slp) 3
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (ltc) 200
Innocent Blood
Each player sacrifices a creature of their choice.
Sorcery
Innocent Blood (ody) 145
Iridescent Vinelasher
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Creature - Assassin Lizard
Iridescent Vinelasher (blb) 99
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (pd2) 17
Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
Sorcery
Molten Collapse (lci) 234
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (mkm) 170
Sabotender
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature - Plant
Sabotender (fin) 153
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 646

Interaction

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Land

Qty: 39 Price: $2450.98
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (zen) 211
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 329
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ons) 313
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (7ed) 327★
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c15) 281
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 324
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (fut) 174
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 243
Gnottvold Slumbermound
This land enters tapped.
: Add
.
,
, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Land
Gnottvold Slumbermound (khm) 258
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (eos) 158
Lotus Vale
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
Land
Lotus Vale (wth) 165
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (sld) 1012a
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zen) 219
Memorial to War
This land enters tapped.
: Add
.
,
, Sacrifice this land: Destroy target land.
Land
Memorial to War (dom) 246
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zen) 220
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 242
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (unf) 284
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ons) 321
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (eoc) 172
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zen) 223
Scorched Ruins
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
Land
Scorched Ruins (wth) 166
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 413
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 241
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 333
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 333
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (v12) 13
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ons) 328
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ons) 330
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 441
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 295

Land

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Land Destruction - < 3 CMC

Qty: 17 Price: $61.71
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (nph) 103
Break the Ice
Destroy target land that is snow or could produce
.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Break the Ice (mh2) 77
Choking Sands
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Sorcery
Choking Sands (mir) 113
Fallow Earth
Put target land on top of its owner's library.
Sorcery
Fallow Earth (mir) 214
Fulminator Mage
Sacrifice this creature: Destroy target nonbasic land.
Creature - Elemental Shaman
Fulminator Mage (2xm) 196
Ice Storm
Destroy target land.
Sorcery
Ice Storm (sld) 1745
Icequake
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Sorcery
Icequake (ice) 134
Molten Rain
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Sorcery
Molten Rain (mm3) 103
Pillage
Destroy target artifact or land. It can't be regenerated.
Sorcery
Pillage (a25) 144
Rain of Tears
Destroy target land.
Sorcery
Rain of Tears (tmp) 149
Rancid Earth
Destroy target land.
Threshold — If there are seven or more cards in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Sorcery
Rancid Earth (tor) 78
Raze
As an additional cost to cast this spell, sacrifice a land.
Destroy target land.
Sorcery
Raze (usg) 207
Sinkhole
Destroy target land.
Sorcery
Sinkhole (ced) 130
Stone Rain
Destroy target land.
Sorcery
Stone Rain (mmq) 215
Thermokarst
Destroy target land. If that land was a snow land, you gain 1 life.
Sorcery
Thermokarst (ice) 268
Tremble
Each player sacrifices a land of their choice.
Sorcery
Tremble (ody) 225
Winter's Grasp
Destroy target land.
Sorcery
Winter's Grasp (tmp) 265

Land Destruction - < 3 CMC

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Land Destruction - > 3 CMC

Qty: 8 Price: $25.84
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (p30a) 17
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Casualties of War (pip) 476
Mwonvuli Acid-Moss
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Mwonvuli Acid-Moss (plst) TSP-207
Orcish Settlers
,
, Sacrifice this creature: Destroy X target lands.
Creature - Orc
Orcish Settlers (plst) WTH-112
Seismic Spike
Destroy target land. Add
.
Sorcery
Seismic Spike (rav) 141
Sylvan Primordial
Reach
When this creature enters, for each opponent, destroy target noncreature permanent that player controls. Search your library for up to X Forest cards, where X is the number of permanents destroyed this way, put those cards onto the battlefield tapped, then shuffle.
Creature - Avatar
Sylvan Primordial (gtc) 136
Waking the Trolls
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Enchantment - Saga
Waking the Trolls (pkhm) 234p
World Breaker
Devoid (This card has no color.)
When you cast this spell, exile target artifact, enchantment, or land.
Reach
, Sacrifice a land: Return this card from your graveyard to your hand. (
represents colorless mana.)
Creature - Eldrazi
World Breaker (ogw) 126

Land Destruction - > 3 CMC

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Ramp

Qty: 11 Price: $133.40
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (7ed) 231★
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (slc) 2012
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (rav) 161
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (ddu) 7
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (mbs) 81
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (mh2) 414
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (dom) 168
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (ima) 174
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 72
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (h2r) 15

Ramp

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Maybeboard

Qty: 16 Price: $35.22
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Herald of Leshrac
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Creature - Avatar
Herald of Leshrac (plst) CSP-62
Mind Roots
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.
Sorcery
Mind Roots (sos) 203
Mudhole
Target player exiles all land cards from their graveyard.
Instant
Mudhole (ody) 208
Pardic Miner
Sacrifice this creature: Target player can't play lands this turn.
Creature - Dwarf
Pardic Miner (ody) 212
Petrified Hamlet
When this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "
: Add
."
: Add
.
Land
Petrified Hamlet (sos) 259
Price of Freedom
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery - Lesson
Price of Freedom (tla) 149
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Villain Sand
Sandman, Shifting Scoundrel (spm) 112
Scorched Earth
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
Sorcery
Scorched Earth (plst) TMP-200
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Shaman's Trance
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Instant
Shaman's Trance (jud) 98
Sméagol, Helpful Guide
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
Legendary Creature - Horror Halfling
Sméagol, Helpful Guide (ltr) 231
Solfatara
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Solfatara (vis) 93
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Tectonic Break
Each player sacrifices X lands of their choice.
Sorcery
Tectonic Break (mmq) 216
Turf Wound
Target player can't play lands this turn.
Draw a card.
Instant
Turf Wound (inv) 177

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
30 pips - 21 cards
29 mana - 25 cards
26 pips - 21 cards
27 mana - 22 cards
39 pips - 32 cards
31 mana - 27 cards
0 pips - 0 cards
4 mana - 1 card
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Deck extras (0)

Description

{"ops":[{"insert":"This deck plays as a classic attrition strategy: Jund-style resource denial paired with inevitability. At its heart, it’s a true midrange deck built to grind opponents out of the game.\n\nThe core plan is straightforward. Trade one-for-one early and often, stripping your opponent of lands, creatures, and momentum. On the play, aim to keep them to two lands; on the draw, three is the threshold. Constraining their mana development forces inefficient turns and opens space for your incremental value to take over. Use targeted removal like "},{"insert":{"card-link":"Abrade"}},{"insert":", "},{"insert":{"card-link":"Vandalblast"}},{"insert":", "},{"insert":{"card-link":"Pick Your Poison"}},{"insert":", and "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" to dismantle early plays, with a particular focus on anything that accelerates mana.\n\nThis deck excels in grindy games. Your topdecks remain live deep into the match, frequently converting into immediate pressure or further disruption. This is what makes the strategy so punishing, your answers consistently line up well, and every threat demands a response. When attacking their mana base, prioritise colour denial. If an opponent is stretched across colours or relying on a greedy mana base, repeatedly target their weakest point and punish it. Often, the correct line is to continue destroying lands rather than advancing your own board. The goal is to exhaust their resources and force them into topdeck mode, at which point cards like "},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" turn your land draws into sustained value and card advantage.\n\nUnderrated engines such as "},{"insert":{"card-link":"Iridescent Vinelasher"}},{"insert":", "},{"insert":{"card-link":"Sabotender"}},{"insert":", and "},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" do a significant amount of work. Left unchecked, they convert your land disruption into meaningful damage through both combat and triggered abilities, often accounting for a surprising portion of your win condition.\n\nThe deck closes games through several avenues. Combat damage from resilient threats like "},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" and "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" is the most direct path. "},{"insert":{"card-link":"Waking the Trolls"}},{"insert":" capitalises on asymmetrical land counts to generate a decisive swing. Alternatively, incremental damage from landfall-style triggers via "},{"insert":{"card-link":"Sabotender"}},{"insert":" and "},{"insert":{"card-link":"Iridescent Vinelasher"}},{"insert":" can quickly add up. As a fallback, token generation through "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" provides a reliable secondary win condition.\n\nOverall, the deck rewards tight sequencing, disciplined threat assessment, and a commitment to the long game. Every small exchange compounds, eventually translating into an overwhelming advantage.\n"}]}
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