1.2k views8 days ago
Commander
Size: 100Salt sum: 35.16
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PapaPolecat

1.2k views8 days ago
Commander
Size: 100Salt sum: 35.16

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{"ops":[{"insert":"How The pillow fort works. "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You will get to the point of infinite turns and turn the game into solitaire with this deck in 9 out of 10 games in bracket 3 . You will quickly become the arch enemy. I have made this deck to be as resilient and inevitable as possible within a pretty low budget through cards I have personally collected so there is a good bit of fun jank inside. With that in mind, there are obvious power house upgrades that could be included and a few suboptimal cards, but that to me is part of the fun."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":"The most vital card in this deck is "},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":{"card-link":"Master Transmuter"}},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":" . She is the life blood of the deck and must be protected at all cost."},{"attributes":{"color":"#e60000"},"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Its worth noting that"},{"insert":" "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" can bounce herself if she is ever targeted with removal. Even more fun, is that you can then put her right back on the battlefield with her own effect. Fantastic card. \n\nThe reason "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" is so strong in this deck is there are so many powerful tutor effects, all of which can be repeated for one blue mana. cards like "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" and"},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" can be bounced and replayed all for one blue mana. You also use "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to clean cards of finality counters applied by "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" when replaying cards from the yard. \n\nYour first tutor effect should be to find "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" every single time. Because once you have her, you can just replay the tutor effect to get another card for a single mana. From there you begin to assemble your pillows. Those pillows in number of priority are as follows. \n\n"},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" seemingly innocuous card, but with transmuter it is essentially a counter spell to any removal targeting your creatures. tap transmuter, bounce illvoi to hand, then put it back into play with the second half of transmuter. Boom. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A fun interaction is also flickering "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" to search "},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" to then have it enter the battlefield and attach to whatever creature your opponent was targeting. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Second tutor card. Whichever you find first, get the next best one. Order of importance is "},{"attributes":{"italic":true},"insert":"semi"},{"insert":" reliant on the game, but in most cases you want "},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" first, "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" second and "},{"insert":{"card-link":"Ring of Three Wishes"}},{"insert":" third. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are some games that I forgo three wishes entirely, but, to find non artifact cards it can come in clutch. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esperzoa"}},{"insert":" .Once I have both sphinx and guidelight rocking and rolling, a second way to bounce creatures to get more than 1 tutor a turn is good. Esperzoa is also fantastic at returning illvoi to hand in the event you played it to dodge removal. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Esperzoa also does a fantastic job of bouncing the cheap ETB draw cards back to hand. Those cards being "},{"insert":{"card-link":"Baleful Strix"}},{"insert":", "},{"insert":{"card-link":"Instant Ramen"}},{"insert":" and "},{"insert":{"card-link":"Elsewhere Flask"}},{"insert":". Once you have "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":" out they are 1 mana draw one. Also additional artifact ETBs for "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" and "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Endstone"}},{"insert":" . once you have tutors going to search for answers to board state, getting endstone out lets you just begin to dig through your deck effortlessly. I will normally get this out before any of the Big pillows but it still acts as a form of defense since your life total always goes back up to 20 at the end of your turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" , "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" and finally "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":" get tutored and brought out by transmuter as needed. Having them in hand is typically enough. You can always flash them in if there is an imminent threat, or just throw em out and let everyone know. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With these three cards out there really isn't much to do to target you down. You get to just build up with impunity. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Filigree Angel"}},{"insert":". Having this in hand is the final fuck you to any aggression. if by some miracle someone is able to threaten you through the fort, you can flash in angel to gain 30+ life (normally in the mid to high 40s) mid to late game , then just repeat each turn. The defense of the deck is pretty absurd. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe infinite stall glitch:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Master Transmuter"}},{"insert":" and "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" are a disgusting pair. Bouncing the angel and replaying it for U will make it extremely hard for you to die. Gaining 30+ life on the EXTREME low end for one mana is insane. There is no shortage of ways to ensure you always have "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" in hand should you ever be worried. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPillow fort assembled, it is now time to prepare your board for what you want to do. Yes, there are VERY easy ways to get infinite turns in this deck. The pieces are tutor able, and you can get 2+ of them per turn for next to no mana. Should you want to go that route the different variations are below. "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite Turns:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Pre requisite: 5 1 power creatures to crew luxurious locomotive."},{"insert":"\n"},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nThis is kind of a slow burn way to go about it, but, it does work. So long as you have 5 creatures to crew "},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" you will create 5 treasures which you can then sacrifice to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to take an extra turn. This is repeatable Ad infinitum so long as the train survives. It does not achieve victory immediately, but, it does give you time to play solitaire while you search for other pieces. It is also the fastest combo to assemble and stall the game if it is running faster than you are able to work. Making the train unblockable with one of the many ways in the deck to do so ("},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":" "},{"insert":{"card-link":"Manifold Key"}},{"insert":") ensures it lives to make it more reliable. \n\n\n"},{"attributes":{"bold":true},"insert":"Infinite damage/turns:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nWith a food token on board, sac to "},{"insert":{"card-link":"Phantom Train"}},{"insert":" which due to "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" creates a treasure token. Creating the treasure triggers "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" to create a clue/food/treasure instead of just the 1 treasure. This is repeatable endlessly. You then just swing out at someone with trampling "},{"insert":{"card-link":"Phantom Train"}},{"insert":" who is infinite/infinite and sac 5 of your tokens to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" for another turn and killing someone else next turn. \n\nInfinite damage/life gain:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" \n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n\nExtremely similar situation but no need to ever attack. You just drain everyone with "},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" while repeating the above. In this situation you could replace phantom train with "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to drain as well. \n\nBIG BOIS:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outside of those infinite scenarios, there are no shortage of just large boys that you can punch through with. Cards like "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" , "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":" and the construct of "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" all get very large in the deck and can get through most creatures someone may throw out. Or they can just go face with things like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , "},{"insert":{"card-link":"Manifold Key"}},{"insert":" or "},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" (specifically on "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" and"},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":"). Also any creature equipped with "},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" immediately becomes the biggest boy on the field. Can even be copied to equip to multiple creatures with either "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" . No shortage of big creatures in the deck outside of just going infinite.\n\n\nGO WIDE:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also goes wide with cards like "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" , "},{"insert":{"card-link":"Station Monitor"}},{"insert":" And "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":". All thopters/drones created can be formidable due to anthems from "},{"insert":{"card-link":"Cid, Timeless Artificer"}},{"insert":" and the abundance of artificers in the deck. "},{"insert":{"card-link":"Wurmcoil Larva"}},{"insert":" is even sneakily good with the tokens it creates in the same way. Being able to trade a chunky death touch threat for a card that an opponent cant replace as easily is always fun.\n\n\nWhere is all the Removal?!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does lack your typical removal packages but it has repeatable ETBs that serve the purpose. "},{"insert":{"card-link":"Meteor Golem"}},{"insert":" ,"},{"insert":{"card-link":"White Auracite"}},{"insert":" ,"},{"insert":{"card-link":"Perilous Snare"}},{"insert":" and "},{"insert":{"card-link":"Bumbleflower's Sharepot"}},{"insert":" are more than enough removal in most situations. All can be copied with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" and those with ETBs can be flickered with "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" at will to blow up or exile additional things. Yes with cage and auracite whatever was previously exiled is returned to the player but if a bigger threat shows up and is more important to lock down its always an option. Plus copying either of those 2 with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" just means you can perpetually imprison more and more things as the game goes on. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"In closing:"},{"attributes":{"header":2},"insert":"\n"},{"insert":" The deck does have the inevitability of going infinite with relative safety but its often more fun to find wins through attrition with tokens or just slamming big monsters through. The resilience of the deck is its strength. It can more comfortably bounce back from board wipes than most decks. Every permanent outside of enchantments are able to be brought back from the yard. Non artifacts can be dragged back with "},{"insert":{"card-link":"Pre-War Formalwear"}},{"insert":" and "},{"insert":{"card-link":"Golbez, Crystal Collector"}},{"insert":" and obviously any artifact with "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" . Cards from the yard are also made cheaper by "},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" so rebuilding from board wipes happens way faster than people expect in my experience. \n\n\n"},{"attributes":{"color":"#e60000","underline":true},"insert":"Any questions feel free to ask. Hugs n kisses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n\n\n\n\n"}]}

Commander

Qty: 1 Price: $1.99
Noctis, Prince of Lucis
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Legendary Creature - Human Noble
Noctis, Prince of Lucis (fin) 500

Commander

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Anthem

Qty: 1 Price: $6.49
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 216

Anthem

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Artifact

Qty: 6 Price: $3.04
Blitzball
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Artifact
Blitzball (fin) 254
Illvoi Light Jammer
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+2.
Equip
Artifact - Equipment
Illvoi Light Jammer (eoe) 60
Instant Ramen
Flash
When this artifact enters, draw a card.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Instant Ramen (fin) 259
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Machinist's Arsenal (fin) 23
Phantom Train
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Artifact - Vehicle
Phantom Train (fin) 110
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41

Artifact

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Bounce

Qty: 1 Price: $0.35
Esperzoa
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
Creature Artifact - Jellyfish
Esperzoa (2xm) 49

Bounce

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Copy

Qty: 2 Price: $3.08
Drafna, Founder of Lat-Nam
: Return target artifact you control to its owner's hand.
,
: Copy target artifact spell you control. (The copy becomes a token.)
Legendary Creature - Human Artificer Advisor
Drafna, Founder of Lat-Nam (bro) 47
Esoteric Duplicator
Whenever you sacrifice this artifact or another artifact, you may pay
. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
, Sacrifice this artifact: Draw a card.
Artifact - Clue
Esoteric Duplicator (big) 5

Copy

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Creature

Qty: 9 Price: $17.49
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 413
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 415
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 170
Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard
Golbez, Crystal Collector (fin) 395
Judge Magister Gabranth
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
Legendary Creature - Human Knight Advisor
Judge Magister Gabranth (fin) 230
Magic Pot
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
,
: Exile target card from a graveyard.
Creature Artifact - Goblin Construct
Magic Pot (fin) 263
Rikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal —
,
: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Legendary Creature - Human Artificer
Rikku, Resourceful Guardian (fic) 145
Station Monitor
Whenever you cast your second spell each turn, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Creature - Artificer Lizard
Station Monitor (eoe) 230
Tidus, Blitzball Star
Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls.
Legendary Creature - Human Warrior
Tidus, Blitzball Star (fin) 246

Creature

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Drain

Qty: 1 Price: $0.35
Al Bhed Salvagers
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Creature - Human Warrior Artificer
Al Bhed Salvagers (fin) 88

Drain

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Draw

Qty: 9 Price: $31.43
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (fca) 33
Elsewhere Flask
When this artifact enters, draw a card.
Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
Artifact
Elsewhere Flask (brr) 78
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hulldrifter (dft) 47
The Bath Song
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add
.
Enchantment - Saga
The Bath Song (ltr) 40
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 353
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (drc) 83
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend
: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Waterbender Ascension (tla) 79
Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot
Yes Man, Personal Securitron (pip) 901

Draw

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Evasion

Qty: 1 Price: $0.59
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (dmr) 233

Evasion

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Land

Qty: 36 Price: $81.06
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (clu) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (eos) 9
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 29
Goldmire Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Goldmire Bridge (moc) 407
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 347
Insomnia, Crown City
This land enters tapped.
: Add
or
.
Land - Town
Insomnia, Crown City (fin) 282
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 270
Meandering River
This land enters tapped.
: Add
or
.
Land
Meandering River (scd) 308
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (brc) 189
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 268
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (plst) CLB-358
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 303
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eoe) 272
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270
Treno, Dark City
This land enters tapped.
: Add
or
.
Land - Town
Treno, Dark City (fin) 290

Land

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Lifegain

Qty: 1 Price: $0.79
Filigree Angel
Flying
When this creature enters, you gain 3 life for each artifact you control.
Creature Artifact - Angel
Filigree Angel (arb) 6

Lifegain

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Protection

Qty: 4 Price: $107.32
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Darksteel Forge (m14) 206
Renari, Merchant of Marvels
You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Dragon Artificer
Renari, Merchant of Marvels (clb) 386
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 329

Protection

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Ramp

Qty: 10 Price: $129.86
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Chief Engineer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for
or one mana of that creature's color.)
Creature - Artificer Vedalken
Chief Engineer (pm15) 47
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 444
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (ala) 42
Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Luxurious Locomotive (otj) 244
Master Transmuter
,
, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Creature Artifact - Human Artificer
Master Transmuter (con) 31
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 359
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer
Urza, Lord High Artificer (cmm) 674
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact
Vexing Puzzlebox (clb) 343

Ramp

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Recursion

Qty: 1 Price: $2.49
Pre-War Formalwear
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Artifact - Equipment
Pre-War Formalwear (pip) 21

Recursion

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Removal

Qty: 5 Price: $2.57
Aether Spellbomb
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
Artifact
Aether Spellbomb (j22) 752
Bumbleflower's Sharepot
When this artifact enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
, Sacrifice this artifact: Destroy target nonland permanent. Activate only as a sorcery.
Artifact
Bumbleflower's Sharepot (blb) 244
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (msc) 205
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed —
: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact
Perilous Snare (dft) 23
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (cmm) 115

Removal

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Sac Outlet

Qty: 1 Price: $9.99
Time Sieve
, Sacrifice five artifacts: Take an extra turn after this one.
Artifact
Time Sieve (plst) ARB-31

Sac Outlet

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Sorcery

Qty: 1 Price: $0.99
Memories Returning
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback
Sorcery
Memories Returning (fin) 331

Sorcery

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Tokens

Qty: 5 Price: $89.11
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Nuka-Cola Vending Machine
,
: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Nuka-Cola Vending Machine (pip) 358
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
Legendary Creature - Human Artificer
Sai, Master Thopterist (drc) 82
Simulacrum Synthesizer
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
Simulacrum Synthesizer (big) 6
Wurmcoil Larva
Deathtouch, lifelink
When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Larva (mh3) 112

Tokens

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Tutor

Qty: 4 Price: $67.32
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle
Guidelight Pathmaker (dft) 206
Ring of Three Wishes
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
Artifact
Ring of Three Wishes (plst) M14-216
Sphinx Summoner
Flying
When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Sphinx
Sphinx Summoner (2xm) 220
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (ala) 60

Tutor

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Untap

Qty: 1 Price: $2.29
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319

Untap

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Deck Info

Deck stats

17 pips - 15 cards
28 mana - 28 cards
37 pips - 32 cards
37 mana - 36 cards
12 pips - 11 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"How The pillow fort works. "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You will get to the point of infinite turns and turn the game into solitaire with this deck in 9 out of 10 games in bracket 3 . You will quickly become the arch enemy. I have made this deck to be as resilient and inevitable as possible within a pretty low budget through cards I have personally collected so there is a good bit of fun jank inside. With that in mind, there are obvious power house upgrades that could be included and a few suboptimal cards, but that to me is part of the fun."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":"The most vital card in this deck is "},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":{"card-link":"Master Transmuter"}},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":" . She is the life blood of the deck and must be protected at all cost."},{"attributes":{"color":"#e60000"},"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Its worth noting that"},{"insert":" "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" can bounce herself if she is ever targeted with removal. Even more fun, is that you can then put her right back on the battlefield with her own effect. Fantastic card. \n\nThe reason "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" is so strong in this deck is there are so many powerful tutor effects, all of which can be repeated for one blue mana. cards like "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" and"},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" can be bounced and replayed all for one blue mana. You also use "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to clean cards of finality counters applied by "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" when replaying cards from the yard. \n\nYour first tutor effect should be to find "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" every single time. Because once you have her, you can just replay the tutor effect to get another card for a single mana. From there you begin to assemble your pillows. Those pillows in number of priority are as follows. \n\n"},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" seemingly innocuous card, but with transmuter it is essentially a counter spell to any removal targeting your creatures. tap transmuter, bounce illvoi to hand, then put it back into play with the second half of transmuter. Boom. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A fun interaction is also flickering "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" to search "},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" to then have it enter the battlefield and attach to whatever creature your opponent was targeting. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Second tutor card. Whichever you find first, get the next best one. Order of importance is "},{"attributes":{"italic":true},"insert":"semi"},{"insert":" reliant on the game, but in most cases you want "},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" first, "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" second and "},{"insert":{"card-link":"Ring of Three Wishes"}},{"insert":" third. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are some games that I forgo three wishes entirely, but, to find non artifact cards it can come in clutch. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esperzoa"}},{"insert":" .Once I have both sphinx and guidelight rocking and rolling, a second way to bounce creatures to get more than 1 tutor a turn is good. Esperzoa is also fantastic at returning illvoi to hand in the event you played it to dodge removal. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Esperzoa also does a fantastic job of bouncing the cheap ETB draw cards back to hand. Those cards being "},{"insert":{"card-link":"Baleful Strix"}},{"insert":", "},{"insert":{"card-link":"Instant Ramen"}},{"insert":" and "},{"insert":{"card-link":"Elsewhere Flask"}},{"insert":". Once you have "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":" out they are 1 mana draw one. Also additional artifact ETBs for "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" and "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Endstone"}},{"insert":" . once you have tutors going to search for answers to board state, getting endstone out lets you just begin to dig through your deck effortlessly. I will normally get this out before any of the Big pillows but it still acts as a form of defense since your life total always goes back up to 20 at the end of your turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" , "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" and finally "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":" get tutored and brought out by transmuter as needed. Having them in hand is typically enough. You can always flash them in if there is an imminent threat, or just throw em out and let everyone know. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With these three cards out there really isn't much to do to target you down. You get to just build up with impunity. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Filigree Angel"}},{"insert":". Having this in hand is the final fuck you to any aggression. if by some miracle someone is able to threaten you through the fort, you can flash in angel to gain 30+ life (normally in the mid to high 40s) mid to late game , then just repeat each turn. The defense of the deck is pretty absurd. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe infinite stall glitch:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Master Transmuter"}},{"insert":" and "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" are a disgusting pair. Bouncing the angel and replaying it for U will make it extremely hard for you to die. Gaining 30+ life on the EXTREME low end for one mana is insane. There is no shortage of ways to ensure you always have "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" in hand should you ever be worried. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPillow fort assembled, it is now time to prepare your board for what you want to do. Yes, there are VERY easy ways to get infinite turns in this deck. The pieces are tutor able, and you can get 2+ of them per turn for next to no mana. Should you want to go that route the different variations are below. "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite Turns:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Pre requisite: 5 1 power creatures to crew luxurious locomotive."},{"insert":"\n"},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nThis is kind of a slow burn way to go about it, but, it does work. So long as you have 5 creatures to crew "},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" you will create 5 treasures which you can then sacrifice to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to take an extra turn. This is repeatable Ad infinitum so long as the train survives. It does not achieve victory immediately, but, it does give you time to play solitaire while you search for other pieces. It is also the fastest combo to assemble and stall the game if it is running faster than you are able to work. Making the train unblockable with one of the many ways in the deck to do so ("},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":" "},{"insert":{"card-link":"Manifold Key"}},{"insert":") ensures it lives to make it more reliable. \n\n\n"},{"attributes":{"bold":true},"insert":"Infinite damage/turns:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nWith a food token on board, sac to "},{"insert":{"card-link":"Phantom Train"}},{"insert":" which due to "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" creates a treasure token. Creating the treasure triggers "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" to create a clue/food/treasure instead of just the 1 treasure. This is repeatable endlessly. You then just swing out at someone with trampling "},{"insert":{"card-link":"Phantom Train"}},{"insert":" who is infinite/infinite and sac 5 of your tokens to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" for another turn and killing someone else next turn. \n\nInfinite damage/life gain:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" \n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n\nExtremely similar situation but no need to ever attack. You just drain everyone with "},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" while repeating the above. In this situation you could replace phantom train with "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to drain as well. \n\nBIG BOIS:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outside of those infinite scenarios, there are no shortage of just large boys that you can punch through with. Cards like "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" , "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":" and the construct of "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" all get very large in the deck and can get through most creatures someone may throw out. Or they can just go face with things like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , "},{"insert":{"card-link":"Manifold Key"}},{"insert":" or "},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" (specifically on "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" and"},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":"). Also any creature equipped with "},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" immediately becomes the biggest boy on the field. Can even be copied to equip to multiple creatures with either "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" . No shortage of big creatures in the deck outside of just going infinite.\n\n\nGO WIDE:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also goes wide with cards like "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" , "},{"insert":{"card-link":"Station Monitor"}},{"insert":" And "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":". All thopters/drones created can be formidable due to anthems from "},{"insert":{"card-link":"Cid, Timeless Artificer"}},{"insert":" and the abundance of artificers in the deck. "},{"insert":{"card-link":"Wurmcoil Larva"}},{"insert":" is even sneakily good with the tokens it creates in the same way. Being able to trade a chunky death touch threat for a card that an opponent cant replace as easily is always fun.\n\n\nWhere is all the Removal?!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does lack your typical removal packages but it has repeatable ETBs that serve the purpose. "},{"insert":{"card-link":"Meteor Golem"}},{"insert":" ,"},{"insert":{"card-link":"White Auracite"}},{"insert":" ,"},{"insert":{"card-link":"Perilous Snare"}},{"insert":" and "},{"insert":{"card-link":"Bumbleflower's Sharepot"}},{"insert":" are more than enough removal in most situations. All can be copied with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" and those with ETBs can be flickered with "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" at will to blow up or exile additional things. Yes with cage and auracite whatever was previously exiled is returned to the player but if a bigger threat shows up and is more important to lock down its always an option. Plus copying either of those 2 with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" just means you can perpetually imprison more and more things as the game goes on. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"In closing:"},{"attributes":{"header":2},"insert":"\n"},{"insert":" The deck does have the inevitability of going infinite with relative safety but its often more fun to find wins through attrition with tokens or just slamming big monsters through. The resilience of the deck is its strength. It can more comfortably bounce back from board wipes than most decks. Every permanent outside of enchantments are able to be brought back from the yard. Non artifacts can be dragged back with "},{"insert":{"card-link":"Pre-War Formalwear"}},{"insert":" and "},{"insert":{"card-link":"Golbez, Crystal Collector"}},{"insert":" and obviously any artifact with "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" . Cards from the yard are also made cheaper by "},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" so rebuilding from board wipes happens way faster than people expect in my experience. \n\n\n"},{"attributes":{"color":"#e60000","underline":true},"insert":"Any questions feel free to ask. Hugs n kisses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n\n\n\n\n"}]}
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