PapaPolecat
1.2k views8 days ago
Commander
Size: 100Salt sum: 35.16
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{"ops":[{"insert":"How The pillow fort works. "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You will get to the point of infinite turns and turn the game into solitaire with this deck in 9 out of 10 games in bracket 3 . You will quickly become the arch enemy. I have made this deck to be as resilient and inevitable as possible within a pretty low budget through cards I have personally collected so there is a good bit of fun jank inside. With that in mind, there are obvious power house upgrades that could be included and a few suboptimal cards, but that to me is part of the fun."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":"The most vital card in this deck is "},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":{"card-link":"Master Transmuter"}},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":" . She is the life blood of the deck and must be protected at all cost."},{"attributes":{"color":"#e60000"},"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Its worth noting that"},{"insert":" "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" can bounce herself if she is ever targeted with removal. Even more fun, is that you can then put her right back on the battlefield with her own effect. Fantastic card. \n\nThe reason "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" is so strong in this deck is there are so many powerful tutor effects, all of which can be repeated for one blue mana. cards like "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" and"},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" can be bounced and replayed all for one blue mana. You also use "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to clean cards of finality counters applied by "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" when replaying cards from the yard. \n\nYour first tutor effect should be to find "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" every single time. Because once you have her, you can just replay the tutor effect to get another card for a single mana. From there you begin to assemble your pillows. Those pillows in number of priority are as follows. \n\n"},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" seemingly innocuous card, but with transmuter it is essentially a counter spell to any removal targeting your creatures. tap transmuter, bounce illvoi to hand, then put it back into play with the second half of transmuter. Boom. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A fun interaction is also flickering "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" to search "},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" to then have it enter the battlefield and attach to whatever creature your opponent was targeting. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Second tutor card. Whichever you find first, get the next best one. Order of importance is "},{"attributes":{"italic":true},"insert":"semi"},{"insert":" reliant on the game, but in most cases you want "},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" first, "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" second and "},{"insert":{"card-link":"Ring of Three Wishes"}},{"insert":" third. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are some games that I forgo three wishes entirely, but, to find non artifact cards it can come in clutch. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esperzoa"}},{"insert":" .Once I have both sphinx and guidelight rocking and rolling, a second way to bounce creatures to get more than 1 tutor a turn is good. Esperzoa is also fantastic at returning illvoi to hand in the event you played it to dodge removal. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Esperzoa also does a fantastic job of bouncing the cheap ETB draw cards back to hand. Those cards being "},{"insert":{"card-link":"Baleful Strix"}},{"insert":", "},{"insert":{"card-link":"Instant Ramen"}},{"insert":" and "},{"insert":{"card-link":"Elsewhere Flask"}},{"insert":". Once you have "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":" out they are 1 mana draw one. Also additional artifact ETBs for "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" and "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Endstone"}},{"insert":" . once you have tutors going to search for answers to board state, getting endstone out lets you just begin to dig through your deck effortlessly. I will normally get this out before any of the Big pillows but it still acts as a form of defense since your life total always goes back up to 20 at the end of your turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" , "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" and finally "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":" get tutored and brought out by transmuter as needed. Having them in hand is typically enough. You can always flash them in if there is an imminent threat, or just throw em out and let everyone know. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With these three cards out there really isn't much to do to target you down. You get to just build up with impunity. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Filigree Angel"}},{"insert":". Having this in hand is the final fuck you to any aggression. if by some miracle someone is able to threaten you through the fort, you can flash in angel to gain 30+ life (normally in the mid to high 40s) mid to late game , then just repeat each turn. The defense of the deck is pretty absurd. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe infinite stall glitch:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Master Transmuter"}},{"insert":" and "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" are a disgusting pair. Bouncing the angel and replaying it for U will make it extremely hard for you to die. Gaining 30+ life on the EXTREME low end for one mana is insane. There is no shortage of ways to ensure you always have "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" in hand should you ever be worried. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPillow fort assembled, it is now time to prepare your board for what you want to do. Yes, there are VERY easy ways to get infinite turns in this deck. The pieces are tutor able, and you can get 2+ of them per turn for next to no mana. Should you want to go that route the different variations are below. "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite Turns:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Pre requisite: 5 1 power creatures to crew luxurious locomotive."},{"insert":"\n"},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nThis is kind of a slow burn way to go about it, but, it does work. So long as you have 5 creatures to crew "},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" you will create 5 treasures which you can then sacrifice to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to take an extra turn. This is repeatable Ad infinitum so long as the train survives. It does not achieve victory immediately, but, it does give you time to play solitaire while you search for other pieces. It is also the fastest combo to assemble and stall the game if it is running faster than you are able to work. Making the train unblockable with one of the many ways in the deck to do so ("},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":" "},{"insert":{"card-link":"Manifold Key"}},{"insert":") ensures it lives to make it more reliable. \n\n\n"},{"attributes":{"bold":true},"insert":"Infinite damage/turns:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nWith a food token on board, sac to "},{"insert":{"card-link":"Phantom Train"}},{"insert":" which due to "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" creates a treasure token. Creating the treasure triggers "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" to create a clue/food/treasure instead of just the 1 treasure. This is repeatable endlessly. You then just swing out at someone with trampling "},{"insert":{"card-link":"Phantom Train"}},{"insert":" who is infinite/infinite and sac 5 of your tokens to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" for another turn and killing someone else next turn. \n\nInfinite damage/life gain:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" \n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n\nExtremely similar situation but no need to ever attack. You just drain everyone with "},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" while repeating the above. In this situation you could replace phantom train with "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to drain as well. \n\nBIG BOIS:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outside of those infinite scenarios, there are no shortage of just large boys that you can punch through with. Cards like "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" , "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":" and the construct of "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" all get very large in the deck and can get through most creatures someone may throw out. Or they can just go face with things like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , "},{"insert":{"card-link":"Manifold Key"}},{"insert":" or "},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" (specifically on "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" and"},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":"). Also any creature equipped with "},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" immediately becomes the biggest boy on the field. Can even be copied to equip to multiple creatures with either "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" . No shortage of big creatures in the deck outside of just going infinite.\n\n\nGO WIDE:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also goes wide with cards like "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" , "},{"insert":{"card-link":"Station Monitor"}},{"insert":" And "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":". All thopters/drones created can be formidable due to anthems from "},{"insert":{"card-link":"Cid, Timeless Artificer"}},{"insert":" and the abundance of artificers in the deck. "},{"insert":{"card-link":"Wurmcoil Larva"}},{"insert":" is even sneakily good with the tokens it creates in the same way. Being able to trade a chunky death touch threat for a card that an opponent cant replace as easily is always fun.\n\n\nWhere is all the Removal?!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does lack your typical removal packages but it has repeatable ETBs that serve the purpose. "},{"insert":{"card-link":"Meteor Golem"}},{"insert":" ,"},{"insert":{"card-link":"White Auracite"}},{"insert":" ,"},{"insert":{"card-link":"Perilous Snare"}},{"insert":" and "},{"insert":{"card-link":"Bumbleflower's Sharepot"}},{"insert":" are more than enough removal in most situations. All can be copied with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" and those with ETBs can be flickered with "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" at will to blow up or exile additional things. Yes with cage and auracite whatever was previously exiled is returned to the player but if a bigger threat shows up and is more important to lock down its always an option. Plus copying either of those 2 with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" just means you can perpetually imprison more and more things as the game goes on. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"In closing:"},{"attributes":{"header":2},"insert":"\n"},{"insert":" The deck does have the inevitability of going infinite with relative safety but its often more fun to find wins through attrition with tokens or just slamming big monsters through. The resilience of the deck is its strength. It can more comfortably bounce back from board wipes than most decks. Every permanent outside of enchantments are able to be brought back from the yard. Non artifacts can be dragged back with "},{"insert":{"card-link":"Pre-War Formalwear"}},{"insert":" and "},{"insert":{"card-link":"Golbez, Crystal Collector"}},{"insert":" and obviously any artifact with "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" . Cards from the yard are also made cheaper by "},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" so rebuilding from board wipes happens way faster than people expect in my experience. \n\n\n"},{"attributes":{"color":"#e60000","underline":true},"insert":"Any questions feel free to ask. Hugs n kisses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n\n\n\n\n"}]}
Commander
Commander
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Anthem
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Anthem
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Artifact
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Copy
Copy
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Creature
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard

Rikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Legendary Creature - Human Artificer

Creature
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Draw
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot

Draw
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Land
Land
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Protection
Protection
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Ramp
Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact

Ramp
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Recursion
Recursion
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Removal
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact

Removal
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Sorcery
Memories Returning
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback
Flashback
Sorcery

Sorcery
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Tokens
Tokens
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Tutor
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle

Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"How The pillow fort works. "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You will get to the point of infinite turns and turn the game into solitaire with this deck in 9 out of 10 games in bracket 3 . You will quickly become the arch enemy. I have made this deck to be as resilient and inevitable as possible within a pretty low budget through cards I have personally collected so there is a good bit of fun jank inside. With that in mind, there are obvious power house upgrades that could be included and a few suboptimal cards, but that to me is part of the fun."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":"The most vital card in this deck is "},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":{"card-link":"Master Transmuter"}},{"attributes":{"underline":true,"italic":true,"color":"#e60000","bold":true},"insert":" . She is the life blood of the deck and must be protected at all cost."},{"attributes":{"color":"#e60000"},"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Its worth noting that"},{"insert":" "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" can bounce herself if she is ever targeted with removal. Even more fun, is that you can then put her right back on the battlefield with her own effect. Fantastic card. \n\nThe reason "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" is so strong in this deck is there are so many powerful tutor effects, all of which can be repeated for one blue mana. cards like "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" and"},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" can be bounced and replayed all for one blue mana. You also use "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to clean cards of finality counters applied by "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" when replaying cards from the yard. \n\nYour first tutor effect should be to find "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" every single time. Because once you have her, you can just replay the tutor effect to get another card for a single mana. From there you begin to assemble your pillows. Those pillows in number of priority are as follows. \n\n"},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" seemingly innocuous card, but with transmuter it is essentially a counter spell to any removal targeting your creatures. tap transmuter, bounce illvoi to hand, then put it back into play with the second half of transmuter. Boom. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A fun interaction is also flickering "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" to search "},{"insert":{"card-link":"Illvoi Light Jammer"}},{"insert":" to then have it enter the battlefield and attach to whatever creature your opponent was targeting. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Second tutor card. Whichever you find first, get the next best one. Order of importance is "},{"attributes":{"italic":true},"insert":"semi"},{"insert":" reliant on the game, but in most cases you want "},{"insert":{"card-link":"Sphinx Summoner"}},{"insert":" first, "},{"insert":{"card-link":"Guidelight Pathmaker"}},{"insert":" second and "},{"insert":{"card-link":"Ring of Three Wishes"}},{"insert":" third. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are some games that I forgo three wishes entirely, but, to find non artifact cards it can come in clutch. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Esperzoa"}},{"insert":" .Once I have both sphinx and guidelight rocking and rolling, a second way to bounce creatures to get more than 1 tutor a turn is good. Esperzoa is also fantastic at returning illvoi to hand in the event you played it to dodge removal. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Esperzoa also does a fantastic job of bouncing the cheap ETB draw cards back to hand. Those cards being "},{"insert":{"card-link":"Baleful Strix"}},{"insert":", "},{"insert":{"card-link":"Instant Ramen"}},{"insert":" and "},{"insert":{"card-link":"Elsewhere Flask"}},{"insert":". Once you have "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":" out they are 1 mana draw one. Also additional artifact ETBs for "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" and "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Endstone"}},{"insert":" . once you have tutors going to search for answers to board state, getting endstone out lets you just begin to dig through your deck effortlessly. I will normally get this out before any of the Big pillows but it still acts as a form of defense since your life total always goes back up to 20 at the end of your turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" , "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" and finally "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":" get tutored and brought out by transmuter as needed. Having them in hand is typically enough. You can always flash them in if there is an imminent threat, or just throw em out and let everyone know. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With these three cards out there really isn't much to do to target you down. You get to just build up with impunity. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Filigree Angel"}},{"insert":". Having this in hand is the final fuck you to any aggression. if by some miracle someone is able to threaten you through the fort, you can flash in angel to gain 30+ life (normally in the mid to high 40s) mid to late game , then just repeat each turn. The defense of the deck is pretty absurd. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe infinite stall glitch:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Master Transmuter"}},{"insert":" and "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" are a disgusting pair. Bouncing the angel and replaying it for U will make it extremely hard for you to die. Gaining 30+ life on the EXTREME low end for one mana is insane. There is no shortage of ways to ensure you always have "},{"insert":{"card-link":"Filigree Angel"}},{"insert":" in hand should you ever be worried. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPillow fort assembled, it is now time to prepare your board for what you want to do. Yes, there are VERY easy ways to get infinite turns in this deck. The pieces are tutor able, and you can get 2+ of them per turn for next to no mana. Should you want to go that route the different variations are below. "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite Turns:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Pre requisite: 5 1 power creatures to crew luxurious locomotive."},{"insert":"\n"},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nThis is kind of a slow burn way to go about it, but, it does work. So long as you have 5 creatures to crew "},{"insert":{"card-link":"Luxurious Locomotive"}},{"insert":" you will create 5 treasures which you can then sacrifice to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to take an extra turn. This is repeatable Ad infinitum so long as the train survives. It does not achieve victory immediately, but, it does give you time to play solitaire while you search for other pieces. It is also the fastest combo to assemble and stall the game if it is running faster than you are able to work. Making the train unblockable with one of the many ways in the deck to do so ("},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":" "},{"insert":{"card-link":"Manifold Key"}},{"insert":") ensures it lives to make it more reliable. \n\n\n"},{"attributes":{"bold":true},"insert":"Infinite damage/turns:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" \n\nWith a food token on board, sac to "},{"insert":{"card-link":"Phantom Train"}},{"insert":" which due to "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" creates a treasure token. Creating the treasure triggers "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" to create a clue/food/treasure instead of just the 1 treasure. This is repeatable endlessly. You then just swing out at someone with trampling "},{"insert":{"card-link":"Phantom Train"}},{"insert":" who is infinite/infinite and sac 5 of your tokens to "},{"insert":{"card-link":"Time Sieve"}},{"insert":" for another turn and killing someone else next turn. \n\nInfinite damage/life gain:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" \n"},{"insert":{"card-link":"Phantom Train"}},{"insert":" \n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" \n"},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" \n\nExtremely similar situation but no need to ever attack. You just drain everyone with "},{"insert":{"card-link":"Al Bhed Salvagers"}},{"insert":" while repeating the above. In this situation you could replace phantom train with "},{"insert":{"card-link":"Time Sieve"}},{"insert":" to drain as well. \n\nBIG BOIS:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outside of those infinite scenarios, there are no shortage of just large boys that you can punch through with. Cards like "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" , "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":" and the construct of "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" all get very large in the deck and can get through most creatures someone may throw out. Or they can just go face with things like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , "},{"insert":{"card-link":"Manifold Key"}},{"insert":" or "},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":" (specifically on "},{"insert":{"card-link":"Tidus, Blitzball Star"}},{"insert":" and"},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":"). Also any creature equipped with "},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" immediately becomes the biggest boy on the field. Can even be copied to equip to multiple creatures with either "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" . No shortage of big creatures in the deck outside of just going infinite.\n\n\nGO WIDE:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also goes wide with cards like "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" , "},{"insert":{"card-link":"Station Monitor"}},{"insert":" And "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":". All thopters/drones created can be formidable due to anthems from "},{"insert":{"card-link":"Cid, Timeless Artificer"}},{"insert":" and the abundance of artificers in the deck. "},{"insert":{"card-link":"Wurmcoil Larva"}},{"insert":" is even sneakily good with the tokens it creates in the same way. Being able to trade a chunky death touch threat for a card that an opponent cant replace as easily is always fun.\n\n\nWhere is all the Removal?!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does lack your typical removal packages but it has repeatable ETBs that serve the purpose. "},{"insert":{"card-link":"Meteor Golem"}},{"insert":" ,"},{"insert":{"card-link":"White Auracite"}},{"insert":" ,"},{"insert":{"card-link":"Perilous Snare"}},{"insert":" and "},{"insert":{"card-link":"Bumbleflower's Sharepot"}},{"insert":" are more than enough removal in most situations. All can be copied with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" and those with ETBs can be flickered with "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" at will to blow up or exile additional things. Yes with cage and auracite whatever was previously exiled is returned to the player but if a bigger threat shows up and is more important to lock down its always an option. Plus copying either of those 2 with "},{"insert":{"card-link":"Drafna, Founder of Lat-Nam"}},{"insert":" or "},{"insert":{"card-link":"Esoteric Duplicator"}},{"insert":" just means you can perpetually imprison more and more things as the game goes on. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"In closing:"},{"attributes":{"header":2},"insert":"\n"},{"insert":" The deck does have the inevitability of going infinite with relative safety but its often more fun to find wins through attrition with tokens or just slamming big monsters through. The resilience of the deck is its strength. It can more comfortably bounce back from board wipes than most decks. Every permanent outside of enchantments are able to be brought back from the yard. Non artifacts can be dragged back with "},{"insert":{"card-link":"Pre-War Formalwear"}},{"insert":" and "},{"insert":{"card-link":"Golbez, Crystal Collector"}},{"insert":" and obviously any artifact with "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":" . Cards from the yard are also made cheaper by "},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" so rebuilding from board wipes happens way faster than people expect in my experience. \n\n\n"},{"attributes":{"color":"#e60000","underline":true},"insert":"Any questions feel free to ask. Hugs n kisses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n\n\n\n\n"}]}








































































