2.1k views3 days ago
Commander
Size: 100Salt sum: 43.42
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WinterFoxx

2.1k views3 days ago
Commander
Size: 100Salt sum: 43.42

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Commander

Qty: 1 Price: $64.99
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay
. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior
Terra, Herald of Hope (fic) 204

Commander

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Anthem

Qty: 1 Price: $3.99
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (fic) 289

Anthem

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Copy

Qty: 2 Price: $19.48
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (j22) 79
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122

Copy

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Drain

Qty: 6 Price: $137.44
Ark of Hunger
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
: Mill a card. You may play that card this turn.
Artifact
Ark of Hunger (sos) 344
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (lcc) 267
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (cmm) 579
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 382Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 382
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (sld) 156

Drain

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Draw

Qty: 6 Price: $144.34
Azra Oddsmaker
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Creature - Warrior Azra
Azra Oddsmaker (plst) BBD-75
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sld) 1805
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (fca) 11

Draw

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Final Fantasy 6 Flavour

Qty: 3 Price: $41.27
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight
Celes, Rune Knight (fic) 201
Edgar, Master Machinist
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.
Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Legendary Creature - Human Artificer Noble
Edgar, Master Machinist (fic) 169
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fic) 283

Final Fantasy 6 Flavour

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Land

Qty: 32 (36 w/ MDFC)Price: $1001.78
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 109
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (30a) 273
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (fic) 375
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 292
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 378
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (fca) 64
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 484
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 294
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (sld) 1851
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (sld) 739
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (spg) 110
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 341
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 304
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 294
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (30a) 275
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 604
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (f13) 2
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 297
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 330
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 283
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (acr) 115
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 300
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 715

Land

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Mill

Qty: 2 Price: $13.78
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 455
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (fic) 287

Mill

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Protection

Qty: 5 Price: $95.95
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mb2) 147
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 473
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 427

Protection

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Ramp

Qty: 13 Price: $216.97
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 332
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 67
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 393
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 563
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (fic) 281
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (c16) 268
Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue
Rev, Tithe Extractor (j25) 45
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 356
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (fic) 363
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (fic) 365
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (fic) 366
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 99

Ramp

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Recursion

Qty: 12 Price: $114.78
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (fdn) 343
Celestine, the Living Saint
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Human Warrior
Celestine, the Living Saint (40k) 10
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (sld) 281
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Priest of Fell Rites
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Warlock
Priest of Fell Rites (pmh2) 208s
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26
Sister Hospitaller
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
Creature - Human Cleric
Sister Hospitaller (40k) 141
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary
Squall, SeeD Mercenary (pss5) 2
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (fic) 254

Recursion

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Removal

Qty: 7 Price: $725.23
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 322
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (gdy) 2
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (spg) 44
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (pf25) 12
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (sld) 2655Witch Enchanter // Witch-Blessed Meadow (sld) 2655

Removal

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Sac Outlet

Qty: 1 Price: $23.99
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Sac Outlet

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Stax

Qty: 3 Price: $35.83
Dauntless Dismantler
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
Creature - Human Artificer
Dauntless Dismantler (lci) 8
Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel
Drana and Linvala (mom) 222
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 314

Stax

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Tutor

Qty: 6 Price: $60.94
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (wth) 63
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 314
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (mh2) 403

Tutor

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Optional Protection

Qty: 1 Price: $6.99
Shadow the Hedgehog
Haste
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Mercenary Hedgehog
Shadow the Hedgehog (sld) 2086

Optional Protection

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Swampwalk package

Qty: 2 Price: $185.98
Filth
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature - Incarnation
Filth (plst) JUD-66
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375

Swampwalk package

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Witch Enchanter Alternative

Qty: 1 Price: $6.99
Ori, Plate Stacker
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
Legendary Creature - Dwarf Bard
Ori, Plate Stacker (hoc) 6

Witch Enchanter Alternative

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Deck Info

Deck stats

36 pips - 29 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 9 cards
32 pips - 27 cards
29 mana - 29 cards
18 pips - 15 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"TL;DR"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A resilient "},{"attributes":{"bold":true},"insert":"Mardu midrange aristocrats deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Terra, Herald of Hope"},{"insert":", combining death triggers, graveyard recursion, and repeatable reanimation engines.\nThe deck grinds value through creatures dying and returning, draining opponents while building incremental advantage. It wins through layered recursion, aristocrat damage engines, and late-game mass reanimation.\nThere are "},{"attributes":{"bold":true},"insert":"no dedicated infinite combos"},{"insert":", but the deck creates powerful recursive loops that can overwhelm the table through attrition and inevitability.\nMechanically and thematically, it reflects "},{"attributes":{"bold":true},"insert":"Terra Branford from Final Fantasy VI"},{"insert":" — a character defined by rebirth, sacrifice, and growing power after hardship. The deck often looks fragile early, but once the graveyard engines start running it becomes extremely difficult to stop.\nDeck Intent"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At its core, this is a graveyard-centric aristocrats engine deck. The primary gameplay loop revolves around:\n"},{"attributes":{"bold":true},"insert":"Filling the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recurring creatures repeatedly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrificing them for value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draining opponents while generating mana, cards, or board presence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is deliberately designed to feel like a slow snowball rather than a combo deck.\nEarly game is about set-up and survival:\nmana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"graveyard setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid game is where the deck begins to generate value through recursion loops and sacrifice engines.\nLate game is where it takes over the table, usually through:\nstacked drain triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated creature recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mass reanimation spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even after board wipes the deck tends to "},{"attributes":{"bold":true},"insert":"rebuild extremely quickly"},{"insert":", because the graveyard effectively functions as a second hand.\nWin Condition Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Aristocrats – Death Triggers and Life Drain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The heart of the deck is the classic aristocrats strategy: creatures dying repeatedly while draining opponents.\nPrimary drain engines include:\n"},{"attributes":{"bold":true},"insert":"Zulaport Cutthroat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cruel Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elas il-Kor, Sadistic Pilgrim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sephiroth, Fabled SOLDIER"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards convert creature deaths into direct life drain,"},{"attributes":{"bold":true},"insert":" "},{"insert":"allowing the deck to win without needing combat.\nOnce even two drain engines are active, every sacrifice begins dealing significant damage to the entire table.\nSupporting sacrifice outlets include:\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Yawgmoth, Thran Physician"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warren Soultrader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These outlets allow creatures to be sacrificed on demand, turning every recursion loop into value.\nAdditional value pieces that feed the engine:\n"},{"attributes":{"bold":true},"insert":"Pitiless Plunderer"},{"insert":" – creates Treasure for each death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Braids-style effects through sacrifice pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stitcher’s Supplier"},{"insert":" – fills the graveyard rapidly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rev, Tithe Extractor"},{"insert":" – incremental advantage and pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once the engine is assembled, it becomes common for "},{"attributes":{"bold":true},"insert":"multiple creatures to die each turn cycle"},{"insert":", draining opponents steadily while you generate resources.\n2. Graveyard Setup and Recursion Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A major part of the deck’s strength comes from how efficiently it loads and uses the graveyard.\nKey graveyard setup cards:\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stitcher's Supplier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vile Entomber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thrill of Possibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These allow you to put exactly the creatures you want into the graveyard.\nCommon targets include:\n"},{"attributes":{"bold":true},"insert":"Karmic Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sun Titan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reveillark"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priest of Fell Rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once creatures are in the graveyard, the deck has many ways to bring them back:\nPrimary recursion spells:\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priest of Fell Rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lively Dirge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Takenuma, Abandoned Mire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatable recursion engines:\n"},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":" – returns low-cost permanents every attack or ETB"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karmic Guide"},{"insert":" – classic reanimation piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Celestine, the Living Saint"},{"insert":" – life-gain based recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Luminous Broodmoth"},{"insert":" – returns creatures with flying counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means that creatures dying is almost never a downside.\nIn many cases, it actually "},{"attributes":{"bold":true},"insert":"accelerates your engine"},{"insert":".\n3. Value Recursion Loops"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck contains several soft recursion loops that can generate enormous value over time.\nThe most important interaction pieces include:\nReveillark Package"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reveillark"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karmic Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sun Titan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alesha, Who Laughs at Fate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reveillark can bring back multiple low-power creatures such as:\nZulaport Cutthroat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blood Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Priest of Fell Rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Imperial Recruiter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stitcher’s Supplier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When combined with sacrifice outlets, this can repeatedly"},{"attributes":{"bold":true},"insert":" rebuild your board and retrigger death effects."},{"insert":"\nAlesha Recursion"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alesha, Who Laughs at Fate"},{"insert":" is extremely powerful in this deck because many of the creatures have "},{"attributes":{"bold":true},"insert":"low power but high utility"},{"insert":".\nShe can repeatedly revive:\nRecruiters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drain creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Priest of Fell Rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supplier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"utility creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turning combat into another recursion engine.\nSun Titan Value Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sun Titan can repeatedly recur:\nFetchlands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Priest of Fell Rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stitcher’s Supplier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"utility permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes him one of the deck’s most reliable mid-game engines.\n4. Combat Pressure and Board Presence"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although the primary plan is aristocrats drain, the deck can pivot into combat damage if needed.\nImportant combat threats include:\n"},{"attributes":{"bold":true},"insert":"Gisela, Blade of Goldnight"},{"insert":" – doubles your damage while halving incoming damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drana and Linvala"},{"insert":" – disruptive flying threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Squall, SeeD Mercenary"},{"insert":" – tempo and pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Celes, Rune Knight"},{"insert":" – thematic but still impactful"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inti, Seneschal of the Sun"},{"insert":" – provides card selection and aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Support cards that enhance combat:\n"},{"attributes":{"bold":true},"insert":"Anger"},{"insert":" – grants haste from the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key to the City"},{"insert":" – enables unblockable attacks and discard synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While not the primary win condition, combat gives the deck an alternate path to victory if graveyards are disrupted.\n5. Late-Game Finishers – Mass Reanimation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If the game goes long, the deck has several game-ending recursion spells.\nThe most powerful is:\nRise of the Dark Realms"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This card often ends the game immediately.\nBy the late game, multiple graveyards will be full of creatures. Reanimating everything at once while aristocrat triggers are on board can:\ncreate massive board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger dozens of death effects later"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"immediately overwhelm the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other late-game recursion engines:\n"},{"attributes":{"bold":true},"insert":"Ripples of Undeath"},{"insert":" – long-term value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lively Dirge"},{"insert":" – recursion plus board rebuilding"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow the deck to "},{"attributes":{"bold":true},"insert":"recover instantly from wipes"},{"insert":", often putting you ahead rather than behind.\nSupporting Cards and Utility"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keeping key pieces alive is critical.\nImportant protection cards:\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skrelv, Defector Mite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These help protect Terra or the aristocrat engines from removal.\nTutors and Creature Finding"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To assemble engines more consistently the deck runs:\n"},{"attributes":{"bold":true},"insert":"Imperial Recruiter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recruiter of the Guard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These can find key pieces such as:\nBlood Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zulaport Cutthroat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Priest of Fell Rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stitcher’s Supplier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal and Interaction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains strong interaction options:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitude"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These allow you to slow faster decks while your engine comes online.\nMana Acceleration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck uses classic Mardu ramp tools:\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Orzhov Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rakdos Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Talisman of Conviction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Talisman of Hierarchy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Talisman of Indulgence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combined with treasure generation from Pitiless Plunderer, the deck can generate significant mana in longer games.\nLand Utility"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Several lands provide additional value:\n"},{"attributes":{"bold":true},"insert":"Command Beacon"},{"insert":" – recover Terra if she becomes too expensive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Takenuma, Abandoned Mire"},{"insert":" – recursion from the land slot"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minas Tirith"},{"insert":" – card draw in creature-heavy boards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Homeward Path"},{"insert":" – protection from theft strategies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fetchlands combined with Crucible of World"},{"attributes":{"bold":true},"insert":"s"},{"insert":" also provide repeatable land advantage.\nSummary"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Terra deck is designed as a resilient midrange aristocrats engine that slowly overwhelms opponents through recursion and death triggers.\nIt excels at:\ngrinding value through repeated recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draining the table through aristocrat effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recovering quickly from board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"scaling powerfully into the late game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you enjoy decks that feature:\ngraveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered synergies rather than infinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"slow inevitability and strong late game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"then this build delivers exactly that experience.\nIt rarely wins through a single explosive turn. Instead, it wins through "},{"attributes":{"bold":true},"insert":"relentless inevitability"},{"insert":" — creatures dying, returning, and dying again until the table eventually collapses under the pressure.\nLike Terra herself, the deck’s greatest strength is simple:\n"},{"attributes":{"bold":true},"insert":"no matter how many times it falls, it keeps coming back."},{"insert":"\n"}]}
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