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Commander
Size: 100Salt sum: 41.64
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ZalabarOnyx

1.5k views7 days ago
Commander
Size: 100Salt sum: 41.64

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Commander

Qty: 1 Price: $6.49
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
,
, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior
Felothar the Steadfast (tdc) 4

Commander

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Counters

Qty: 1 Price: $6.99
Canopy Gargantuan
Flying, ward

At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Creature - Dragon
Canopy Gargantuan (tdc) 45

Counters

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Creature

Qty: 1 Price: $0.69
Ghalta the Immovable
This spell costs
less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Elder Dinosaur
Ghalta the Immovable (fra) 197

Creature

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Drain

Qty: 2 Price: $8.78
Jaws of Defeat
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Enchantment
Jaws of Defeat (tdc) 27
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (inr) 135

Drain

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Draw

Qty: 11 Price: $42.75
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit
Betor, Kin to All (tdm) 172
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (scd) 17
Doom Weaver
Reach
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Creature - Horror Spider
Doom Weaver (voc) 34
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle
Fecund Greenshell (blb) 171
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon
Shadrix Silverquill (tdc) 302
Squad Rallier
: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Scout
Squad Rallier (fdn) 24
Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo
Teyo, Geometric Tactician (cmm) 725
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (tdc) 277
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Land

Qty: 37 Price: $70.95
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (tdc) 341
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (tdc) 343
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (inr) 275
Deceptive Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Deceptive Landscape (tdc) 356
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 285
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hissing Quagmire
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.
Land
Hissing Quagmire (eos) 19
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (tdc) 373
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Radiant Grove
(
: Add
or
.)
This land enters tapped.
Land - Plains Forest
Radiant Grove (tdc) 385
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 663
Restless Prairie
This land enters tapped.
: Add
or
.
: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Land
Restless Prairie (lci) 348
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (tdm) 266
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (tdc) 397
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (tdc) 399
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (tdc) 409
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (tdc) 412

Land

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Lifegain

Qty: 6 Price: $26.84
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel
Angel of Destiny (znr) 2
Felidar Sovereign
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature - Beast Cat
Felidar Sovereign (j25) 198
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature - Human Soldier
Perimeter Captain (plst) WWK-16
Rhox Faithmender
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Creature - Monk Rhino
Rhox Faithmender (tdc) 128
Tree of Redemption
Defender
: Exchange your life total with this creature's toughness.
Creature - Plant
Tree of Redemption (tdc) 97
Wall of Reverence
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature - Spirit Wall
Wall of Reverence (tdc) 139

Lifegain

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Protection

Qty: 12 Price: $121.68
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (otj) 2
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (ktk) 5
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Dragonlord Dromoka
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Legendary Creature - Elder Dragon
Dragonlord Dromoka (tdc) 286
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (dsc) 221
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 427
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (gk1) 116
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (tdc) 130
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (rvr) 447
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 261

Protection

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Pump

Qty: 1 Price: $0.79
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (tdc) 246

Pump

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Ramp

Qty: 6 Price: $15.70
Arbor Adherent
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Creature - Druid Dog
Arbor Adherent (tdc) 42
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Axebane Guardian
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Creature - Human Druid
Axebane Guardian (tdc) 248
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Overgrown Battlement
Defender
: Add
for each creature you control with defender.
Creature - Wall
Overgrown Battlement (tdc) 264
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106

Ramp

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Recursion

Qty: 5 Price: $16.85
Betor, Ancestor's Voice
Flying, lifelink
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
Legendary Creature - Dragon Spirit
Betor, Ancestor's Voice (tdc) 1
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m12) 208
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (blc) 144
Nethroi, Apex of Death
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare
Nethroi, Apex of Death (iko) 197
Reunion of the House
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
Sorcery
Reunion of the House (tdc) 15

Recursion

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Removal

Qty: 9 Price: $45.61
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (clb) 687
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Sorcery
Blood Money (clb) 116
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (tdc) 182
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
Protector of the Wastes
Flying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Creature - Dragon
Protector of the Wastes (tdc) 14
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (tdc) 134
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 31

Removal

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Stax

Qty: 2 Price: $8.28
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (mb2) 227
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35

Stax

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Tokens

Qty: 1 Price: $0.59
Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant
Rampart Architect (tdc) 47

Tokens

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Tutor

Qty: 1 Price: $54.99
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (spg) 59

Tutor

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Untap

Qty: 3 Price: $21.17
Curse of Bounty
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Enchantment - Aura Curse
Curse of Bounty (scd) 178
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Artifact - Equipment
Sword of the Paruns (c13) 264

Untap

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Wincon

Qty: 1 Price: $7.99
Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchantment
Test of Endurance (dmr) 32

Wincon

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Deck Info

Deck stats

45 pips - 34 cards
25 mana - 24 cards
0 pips - 0 cards
0 mana - 7 cards
20 pips - 16 cards
22 mana - 19 cards
0 pips - 0 cards
0 mana - 7 cards
24 pips - 19 cards
29 mana - 26 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"---\n\n## Felothar the Steadfast Deck Primer\n\n### Commander Overview\n\n**Felothar the Steadfast** turns walls into multi-tool engines. His static ability lets defenders deal damage equal to their toughness, while his activated ability converts that toughness into card advantage. Every wall is a threat, a shield, and fuel for your engines.\n\n---\n\n### Core Strategies\n\n#### 1. Defender Aggro\n\nWalls aren’t just blockers — they’re your main attackers:\n\n* **Wall of Blossoms**, **Wall of Omens**, **Overgrown Battlement**, **Weathered Sentinels** swing once Felothar or **Assault Formation** is active.\n* **Silent Arbiter** and **Archangel of Tithes** control combat math while keeping you safe.\n* **Brave the Sands** doubles vigilance, letting your army attack and defend.\n* **Sword of the Paruns** + mana walls (**Axebane Guardian**, **Arbor Adherent**) enable infinite mana for pumps and lethal swings.\n* **Fliers & Reach**: 15 creatures can fly or reach. **Luminous Broodmoth** turns grounded walls into aerial threats, while **Teyo** or **Inkshield** grant temporary flying.\n* **Betor, Kin to All** is a massive flying dragon. End step draws, untaps, and life-halving effects synergize perfectly with your tough army and Felothar’s mechanics.\n\n#### 2. Lifegain & Alt-Win\n\nYour pillow fort steadily grows life toward automatic victories:\n\n* **Wall of Reverence**, **Rhox Faithmender**, and **Dragonlord Dromoka** provide steady lifegain.\n* **Felidar Sovereign**, **Angel of Destiny**, and **Test of Endurance** threaten instant wins if unchecked.\n* **Tree of Perdition** softens opponents for wall-based kills.\n* **Tree of Redemption** stabilizes your board in critical moments.\n\n#### 3. Pillow Fort & Control\n\nDiscourage attacks and maintain board control:\n\n* **Sphere of Safety**, **Ghostly Prison**, **Archangel of Tithes** tax attackers heavily.\n* **Rule of Law** slows storm and combo decks.\n* **No Mercy** and **Meekstone** punish reckless combat.\n* **Privileged Position** and **Dragonlord Dromoka** protect your fort.\n* **Teyo, Geometric Tactician** produces an extra defender and redirects aggression.\n\n#### 4. Sacrifice & Recursion\n\nFelothar turns toughness into card advantage. Your deck excels at multiple uses of the same creatures:\n\n* **Doom Weaver** and **Squad Rallier** provide consistent draw and utility.\n* **Luminous Broodmoth**, **Nethroi, Apex of Death**, and **Betor, Ancestor's Voice** recycle creatures.\n* **Reunion of the House** floods the board after wipes or mass sacrifice.\n* **Will of the Abzan** and **Starfall Invocation** double as removal and recursion.\n* Sacrificing **Tree of Perdition** or **Tree of Redemption** generates massive card draw.\n\n---\n\n### Key Combos & Synergies\n\n1. **Sword of the Paruns + Axebane Guardian / Arbor Adherent / Overgrown Battlement** → Infinite mana, pumps, lethal damage.\n2. **Assault Formation + High-Toughness Walls** → Turn your fortress into a lethal aggro engine.\n3. **Life Gain Doublers + Alt-Win** → *Wall of Reverence* + *Rhox Faithmender* push toward **Felidar Sovereign** or **Test of Endurance**.\n4. **Tree of Perdition + Felothar** → Soften opponents for lethal swings.\n5. **Inkshield + Pillow Fort** → Grounded walls become flying army for instant wins.\n6. **Recursion Suite** → **Nethroi**, **Luminous Broodmoth**, **Betor, Ancestor's Voice**, **Reunion of the House**, **Will of the Abzan**, **Starfall Invocation** keep your army resilient.\n7. **Decanter of Endless Water + Reliquary Tower** → Maintain a full hand for flexible responses.\n\n---\n\n### Defensive Toolbox\n\n* **Teyo** produces a flying defender and political card draw while diverting attacks.\n* **Luminous Broodmoth** resurrects grounded threats.\n* **Silent Arbiter** and **Archangel of Tithes** control combat math.\n* **Seedborn Muse** and **Betor, Kin to All** untap cards for explosive, defensive turns.\n\n---\n\n### Removal & Utility\n\n* **Targeted Removal**: *Swords to Plowshares, Anguished Unmaking, Despark, Infernal Grasp.*\n* **Board Wipes**: *Farewell, Austere Command, Starfall Invocation, Will of the Abzan.*\n* **Deterrents**: *No Mercy, Sphere of Safety, Ghostly Prison, Rule of Law, Privileged Position.*\n\nPinpoint answers and global resets keep you ahead while you rebuild faster than the table.\n\n---\n\n### The Art of Politics\n\n* **Survive First**: Walls and deterrents are negotiation tools.\n* **Make Attacking Costly**: **Ghostly Prison**, **Sphere of Safety**, **Archangel of Tithes** force opponents to think twice.\n* **Leverage Threats**: Offer deals: “Don’t attack me, and I’ll remove your opponent’s biggest threat.”\n* **Fly Under the Radar**: Early walls and enchantments make you look harmless while you quietly set up inevitability with **Felidar Sovereign** or **Test of Endurance**.\n\n---\n\n### Land Base & Mana\n\n* **Command Tower**, **Exotic Orchard**, **Sandsteppe Citadel** fix all colors.\n* **Godless Shrine**, **Overgrown Farmland**, **Brightclimb Pathway**, **Branchloft Pathway** smooth early plays.\n* **Bojuka Bog** doubles as graveyard hate.\n* **Access Tunnel** sneaks lethal walls in stalled boards.\n* Ramp: **Overgrown Battlement**, **Axebane Guardian**, **Arbor Adherent**, plus **Sol Ring**, **Decanter of Endless Water**.\n\n---\n\n### General Gameplay Tips\n\n1. **Early Game**: Deploy mana walls and deterrents (*Authority, Sphere, Ghostly Prison*).\n2. **Mid Game**: Land Felothar or **Assault Formation**. Layer life gain engines.\n3. **Late Game**: Shift to inevitability via alt-win, fort pieces, or infinite combos.\n4. **Politics**: Encourage opponents to attack each other while you quietly build inevitability.\n\n---\n\n### Weaknesses\n\n* **Enchantment/Artifact Wipes** (*Austere Command*, *Bane of Progress*, *Farewell*) dismantle your fort.\n* **Fast Combo Decks** can bypass locks if Rule of Law isn’t active.\n* **Exile Effects** on Felothar (*Path to Exile*, *Farewell*) stall offense.\n* **Graveyard Hate** slows recursion but rarely cripples the deck.\n\n---\n\nThis deck is **fortified, resilient, and inevitably threatening** — turning walls into offensive engines, leveraging life gain for alt-win, and using recursion to keep your army coming back stronger.\n\n---\n"}]}
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