ZalabarOnyx
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Commander
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Commander
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Commander
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Creature
Ghalta the Immovable
This spell costs less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Elder Dinosaur

Creature
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Drain
Drain
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Draw
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Doom Weaver
Reach
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Creature - Horror Spider

Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel

Lifegain
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Protection
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
Creature - Angel

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Ramp
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Recursion
Betor, Ancestor's Voice
Flying, lifelink
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
Legendary Creature - Dragon Spirit

Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Recursion
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Removal
Protector of the Wastes
Flying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Creature - Dragon

Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Removal
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Tokens
Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant

Tokens
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Untap
Untap
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"---\n\n## Felothar the Steadfast Deck Primer\n\n### Commander Overview\n\n**Felothar the Steadfast** turns walls into multi-tool engines. His static ability lets defenders deal damage equal to their toughness, while his activated ability converts that toughness into card advantage. Every wall is a threat, a shield, and fuel for your engines.\n\n---\n\n### Core Strategies\n\n#### 1. Defender Aggro\n\nWalls aren’t just blockers — they’re your main attackers:\n\n* **Wall of Blossoms**, **Wall of Omens**, **Overgrown Battlement**, **Weathered Sentinels** swing once Felothar or **Assault Formation** is active.\n* **Silent Arbiter** and **Archangel of Tithes** control combat math while keeping you safe.\n* **Brave the Sands** doubles vigilance, letting your army attack and defend.\n* **Sword of the Paruns** + mana walls (**Axebane Guardian**, **Arbor Adherent**) enable infinite mana for pumps and lethal swings.\n* **Fliers & Reach**: 15 creatures can fly or reach. **Luminous Broodmoth** turns grounded walls into aerial threats, while **Teyo** or **Inkshield** grant temporary flying.\n* **Betor, Kin to All** is a massive flying dragon. End step draws, untaps, and life-halving effects synergize perfectly with your tough army and Felothar’s mechanics.\n\n#### 2. Lifegain & Alt-Win\n\nYour pillow fort steadily grows life toward automatic victories:\n\n* **Wall of Reverence**, **Rhox Faithmender**, and **Dragonlord Dromoka** provide steady lifegain.\n* **Felidar Sovereign**, **Angel of Destiny**, and **Test of Endurance** threaten instant wins if unchecked.\n* **Tree of Perdition** softens opponents for wall-based kills.\n* **Tree of Redemption** stabilizes your board in critical moments.\n\n#### 3. Pillow Fort & Control\n\nDiscourage attacks and maintain board control:\n\n* **Sphere of Safety**, **Ghostly Prison**, **Archangel of Tithes** tax attackers heavily.\n* **Rule of Law** slows storm and combo decks.\n* **No Mercy** and **Meekstone** punish reckless combat.\n* **Privileged Position** and **Dragonlord Dromoka** protect your fort.\n* **Teyo, Geometric Tactician** produces an extra defender and redirects aggression.\n\n#### 4. Sacrifice & Recursion\n\nFelothar turns toughness into card advantage. Your deck excels at multiple uses of the same creatures:\n\n* **Doom Weaver** and **Squad Rallier** provide consistent draw and utility.\n* **Luminous Broodmoth**, **Nethroi, Apex of Death**, and **Betor, Ancestor's Voice** recycle creatures.\n* **Reunion of the House** floods the board after wipes or mass sacrifice.\n* **Will of the Abzan** and **Starfall Invocation** double as removal and recursion.\n* Sacrificing **Tree of Perdition** or **Tree of Redemption** generates massive card draw.\n\n---\n\n### Key Combos & Synergies\n\n1. **Sword of the Paruns + Axebane Guardian / Arbor Adherent / Overgrown Battlement** → Infinite mana, pumps, lethal damage.\n2. **Assault Formation + High-Toughness Walls** → Turn your fortress into a lethal aggro engine.\n3. **Life Gain Doublers + Alt-Win** → *Wall of Reverence* + *Rhox Faithmender* push toward **Felidar Sovereign** or **Test of Endurance**.\n4. **Tree of Perdition + Felothar** → Soften opponents for lethal swings.\n5. **Inkshield + Pillow Fort** → Grounded walls become flying army for instant wins.\n6. **Recursion Suite** → **Nethroi**, **Luminous Broodmoth**, **Betor, Ancestor's Voice**, **Reunion of the House**, **Will of the Abzan**, **Starfall Invocation** keep your army resilient.\n7. **Decanter of Endless Water + Reliquary Tower** → Maintain a full hand for flexible responses.\n\n---\n\n### Defensive Toolbox\n\n* **Teyo** produces a flying defender and political card draw while diverting attacks.\n* **Luminous Broodmoth** resurrects grounded threats.\n* **Silent Arbiter** and **Archangel of Tithes** control combat math.\n* **Seedborn Muse** and **Betor, Kin to All** untap cards for explosive, defensive turns.\n\n---\n\n### Removal & Utility\n\n* **Targeted Removal**: *Swords to Plowshares, Anguished Unmaking, Despark, Infernal Grasp.*\n* **Board Wipes**: *Farewell, Austere Command, Starfall Invocation, Will of the Abzan.*\n* **Deterrents**: *No Mercy, Sphere of Safety, Ghostly Prison, Rule of Law, Privileged Position.*\n\nPinpoint answers and global resets keep you ahead while you rebuild faster than the table.\n\n---\n\n### The Art of Politics\n\n* **Survive First**: Walls and deterrents are negotiation tools.\n* **Make Attacking Costly**: **Ghostly Prison**, **Sphere of Safety**, **Archangel of Tithes** force opponents to think twice.\n* **Leverage Threats**: Offer deals: “Don’t attack me, and I’ll remove your opponent’s biggest threat.”\n* **Fly Under the Radar**: Early walls and enchantments make you look harmless while you quietly set up inevitability with **Felidar Sovereign** or **Test of Endurance**.\n\n---\n\n### Land Base & Mana\n\n* **Command Tower**, **Exotic Orchard**, **Sandsteppe Citadel** fix all colors.\n* **Godless Shrine**, **Overgrown Farmland**, **Brightclimb Pathway**, **Branchloft Pathway** smooth early plays.\n* **Bojuka Bog** doubles as graveyard hate.\n* **Access Tunnel** sneaks lethal walls in stalled boards.\n* Ramp: **Overgrown Battlement**, **Axebane Guardian**, **Arbor Adherent**, plus **Sol Ring**, **Decanter of Endless Water**.\n\n---\n\n### General Gameplay Tips\n\n1. **Early Game**: Deploy mana walls and deterrents (*Authority, Sphere, Ghostly Prison*).\n2. **Mid Game**: Land Felothar or **Assault Formation**. Layer life gain engines.\n3. **Late Game**: Shift to inevitability via alt-win, fort pieces, or infinite combos.\n4. **Politics**: Encourage opponents to attack each other while you quietly build inevitability.\n\n---\n\n### Weaknesses\n\n* **Enchantment/Artifact Wipes** (*Austere Command*, *Bane of Progress*, *Farewell*) dismantle your fort.\n* **Fast Combo Decks** can bypass locks if Rule of Law isn’t active.\n* **Exile Effects** on Felothar (*Path to Exile*, *Farewell*) stall offense.\n* **Graveyard Hate** slows recursion but rarely cripples the deck.\n\n---\n\nThis deck is **fortified, resilient, and inevitably threatening** — turning walls into offensive engines, leveraging life gain for alt-win, and using recursion to keep your army coming back stronger.\n\n---\n"}]}









































































