LordMarshan
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Commander
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{"ops":[{"insert":"Warp-Strike"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"attributes":{"italic":true},"insert":"'s Warp-Strike — {3}"},{"insert":": exile Noctis, return him tapped and attacking, unblockable — is both his shield and his sword. The moment he's threatened, he leaves. The moment he's needed, he lands mid-combat with nothing standing in his way.\n\nKeeping that {3} live every turn is the whole game. If the well runs dry, "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" turns one black mana into three, buying an emergency "},{"attributes":{"italic":true},"insert":"Warp-Strike"},{"insert":" even when you're tapped out. "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" taps your artifacts for more mana. If you can't spare the mana at all,"},{"insert":{"card-link":"Force of Negation"}},{"insert":" (counter non-creature spell) exiling a blue card from hand instead of paying mana on opponents turn.\n\nIf Noctis dies, decline the command zone, and "},{"insert":{"card-link":"Chaos Shrine's Black Crystal"}},{"insert":" catches him in the graveyard, exiles him, and hands him back on your very next upkeep — completely free, no mana, no tax.\nThe catch: the card comes back with a finality counter on it, which means his next death skips the graveyard entirely and sends him straight to exile, denying him Black Crystal treatment. That forces a real, taxed recast from the command zone, but after that it's finality-counter-free again, so the cycle resets.\n\nCrew & Inventory"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cloud, Midgar Mercenary"}},{"insert":" fetches whatever equipment the board state demands, "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" find whatever piece is missing, and "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" (paired with "},{"insert":{"card-link":"Fishing Gear"}},{"insert":") for when you need to go fishing. "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" and "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" can pull your instants and sorceries back out of the graveyard.\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" loads gear before attackers are declared, then "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":"'s attack-trigger creates fresh attacking tokens mid-combat, which "},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"insert":" can attach equipment to for free on the spot — and with "},{"insert":{"card-link":"Forge Anew"}},{"insert":" online, you can keep equipping more at instant speed.\n\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" and "},{"insert":{"card-link":"Lulu, Stern Guardian"}},{"insert":" make attacking you expensive and clumsy — Lulu slaps a stun counter on anything that comes at you, Propaganda taxes the rest — while "},{"insert":{"card-link":"Ring of the Lucii"}},{"insert":" taps down whatever threatens to ruin your turn. "},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" shuts off opponents' instant-speed responses while it's attached, and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" makes that lockdown near-total: your creatures gain flash from any zone you own them in, while every opponent gets frozen to sorcery-speed casting only, stripping away their ability to interact.\n\nThe Collective Power"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":", and "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" strip away blockers (Venser doubles as a spell-bounce if someone tries to counter you at the wrong moment) to give clear way for "},{"insert":{"card-link":"Summon: Primal Odin"}},{"insert":"'s "},{"attributes":{"italic":true},"insert":"Zantetsuken"},{"insert":" turns a single combat hit into an outright loss for whoever's on the other end of it — and if "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" has transformed into Shinryu, his "},{"attributes":{"italic":true},"insert":"Burning Chains"},{"insert":" ability turns that kill into: "},{"attributes":{"italic":true},"insert":"\"When the chosen player loses the game, you win the game\"!"},{"insert":"\n\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":", "},{"insert":{"card-link":"Hero's Blade"}},{"insert":", "},{"insert":{"card-link":"Forge Anew"}},{"insert":", "},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":", and "},{"attributes":{"italic":true},"insert":"Warp-Strike "},{"insert":"itself all attach gear for free or near-free, so a single combat step can load Noctis up with everything in your yard. "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" in case you cant connect hits. And when the board needs clearing first, "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" or the asymmetric -2/-2 sweeps from "},{"insert":{"card-link":"Sephiroth, Planet's Heir"}},{"insert":" and "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" wipe the way clean — every creature that dies along the way feeds "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":"'s drain trigger, and four resolutions in one turn flips him into a permanent emblem you get that keeps draining life every time anything dies from that point on.\nAnd if one attack somehow isn't enough, "},{"insert":{"card-link":"Temporal Extortion"}},{"insert":" and "},{"insert":{"card-link":"Ultimecia, Time Sorceress // Ultimecia, Omnipotent"}},{"insert":"'s transformation hand you another turn to do it all again.\n"}]}
Commander
Noctis, Heir Apparent
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike — : Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
Warp-Strike — : Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
Legendary Creature - Human Noble

Commander
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Draw
The Destined Thief
The Destined Thief can't be blocked.
, : Another target creature you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
, : Another target creature you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
Legendary Creature - Human Rogue

Draw
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Finisher
Ultimecia, Time Sorceress
Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your end step, you may pay and exile eight cards from your graveyard. If you do, transform Ultimecia.
At the beginning of your end step, you may pay and exile eight cards from your graveyard. If you do, transform Ultimecia.
Legendary Creature - Human Warlock


Finisher
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment

Lifegain
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Protection
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Pump
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Pump
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Ramp
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Recursion
Ardyn, the Usurper
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Legendary Creature - Human Elder Noble

Blue Mage's Cane
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Artifact - Equipment

Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble


Removal
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Theft
Reno and Rude
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Legendary Creature - Human Assassin

Theft
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Tokens
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Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Tutor
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Maybeboard
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Warp-Strike"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"attributes":{"italic":true},"insert":"'s Warp-Strike — {3}"},{"insert":": exile Noctis, return him tapped and attacking, unblockable — is both his shield and his sword. The moment he's threatened, he leaves. The moment he's needed, he lands mid-combat with nothing standing in his way.\n\nKeeping that {3} live every turn is the whole game. If the well runs dry, "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" turns one black mana into three, buying an emergency "},{"attributes":{"italic":true},"insert":"Warp-Strike"},{"insert":" even when you're tapped out. "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" taps your artifacts for more mana. If you can't spare the mana at all,"},{"insert":{"card-link":"Force of Negation"}},{"insert":" (counter non-creature spell) exiling a blue card from hand instead of paying mana on opponents turn.\n\nIf Noctis dies, decline the command zone, and "},{"insert":{"card-link":"Chaos Shrine's Black Crystal"}},{"insert":" catches him in the graveyard, exiles him, and hands him back on your very next upkeep — completely free, no mana, no tax.\nThe catch: the card comes back with a finality counter on it, which means his next death skips the graveyard entirely and sends him straight to exile, denying him Black Crystal treatment. That forces a real, taxed recast from the command zone, but after that it's finality-counter-free again, so the cycle resets.\n\nCrew & Inventory"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cloud, Midgar Mercenary"}},{"insert":" fetches whatever equipment the board state demands, "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" find whatever piece is missing, and "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" (paired with "},{"insert":{"card-link":"Fishing Gear"}},{"insert":") for when you need to go fishing. "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" and "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" can pull your instants and sorceries back out of the graveyard.\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" loads gear before attackers are declared, then "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":"'s attack-trigger creates fresh attacking tokens mid-combat, which "},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"insert":" can attach equipment to for free on the spot — and with "},{"insert":{"card-link":"Forge Anew"}},{"insert":" online, you can keep equipping more at instant speed.\n\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" and "},{"insert":{"card-link":"Lulu, Stern Guardian"}},{"insert":" make attacking you expensive and clumsy — Lulu slaps a stun counter on anything that comes at you, Propaganda taxes the rest — while "},{"insert":{"card-link":"Ring of the Lucii"}},{"insert":" taps down whatever threatens to ruin your turn. "},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" shuts off opponents' instant-speed responses while it's attached, and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" makes that lockdown near-total: your creatures gain flash from any zone you own them in, while every opponent gets frozen to sorcery-speed casting only, stripping away their ability to interact.\n\nThe Collective Power"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":", and "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" strip away blockers (Venser doubles as a spell-bounce if someone tries to counter you at the wrong moment) to give clear way for "},{"insert":{"card-link":"Summon: Primal Odin"}},{"insert":"'s "},{"attributes":{"italic":true},"insert":"Zantetsuken"},{"insert":" turns a single combat hit into an outright loss for whoever's on the other end of it — and if "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" has transformed into Shinryu, his "},{"attributes":{"italic":true},"insert":"Burning Chains"},{"insert":" ability turns that kill into: "},{"attributes":{"italic":true},"insert":"\"When the chosen player loses the game, you win the game\"!"},{"insert":"\n\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":", "},{"insert":{"card-link":"Hero's Blade"}},{"insert":", "},{"insert":{"card-link":"Forge Anew"}},{"insert":", "},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":", and "},{"attributes":{"italic":true},"insert":"Warp-Strike "},{"insert":"itself all attach gear for free or near-free, so a single combat step can load Noctis up with everything in your yard. "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" in case you cant connect hits. And when the board needs clearing first, "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" or the asymmetric -2/-2 sweeps from "},{"insert":{"card-link":"Sephiroth, Planet's Heir"}},{"insert":" and "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" wipe the way clean — every creature that dies along the way feeds "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":"'s drain trigger, and four resolutions in one turn flips him into a permanent emblem you get that keeps draining life every time anything dies from that point on.\nAnd if one attack somehow isn't enough, "},{"insert":{"card-link":"Temporal Extortion"}},{"insert":" and "},{"insert":{"card-link":"Ultimecia, Time Sorceress // Ultimecia, Omnipotent"}},{"insert":"'s transformation hand you another turn to do it all again.\n"}]}













































































