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Commander
Size: 100Salt sum: 62.09
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HevnsCrusader

1.7k views24 days ago
Commander
Size: 100Salt sum: 62.09

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{"ops":[{"insert":"I wanted to create a mono blue deck for commander, and I knew that I wanted to include a lot of bounce effects. This was a major part of my strategy for the deck, because in commander in particular it seemed like it was much better than in most formats. Bouncing enemy commanders for cheap to set them back over and over again was one of the goals for this deck. My choice for commander did not immediately stand out at first, but once I played a few games with this card I knew it was the perfect fit. So this "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" is my choice, and it doesn't hurt that it's also indestructible.\nSo now that I have a commander that flickers a creature on my turn, I need as many creatures with enter the battlefield effects as possible. \nFirst, the bounce bears that I included: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Aether Adept"}},{"insert":" "},{"insert":{"card-link":"Exclusion Mage"}},{"insert":" "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" "},{"insert":{"card-link":"Winter Eladrin"}},{"insert":" "},{"insert":{"card-link":"Barrin, Tolarian Archmage"}},{"insert":" "},{"insert":{"card-link":"Matterbending Mage"}},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":". This is the main idea behind the deck, playing one of these to bounce an enemy creature, then blinking it at end of turn with my commander to bounce another. This setup is very nice for establishing control of the game, and it almost guarantees it will be a longer game. \nAnother ETB effect I wanted in here are some creatures that have recursion type effects: "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" "},{"insert":{"card-link":"Shipwreck Dowser"}},{"insert":" "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". Then there's the creatures that grant card advantage or draw when they ETB: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Serum Visionary"}},{"insert":" "},{"insert":{"card-link":"Cavalier of Gales"}},{"insert":" "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" "},{"insert":{"card-link":"Emeritus of Ideation // Ancestral Recall"}},{"insert":". Had to put this classic in: "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":". This next card is very good because it goes with another theme that I will get to next, "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" which can double the number of loyalty counters on my Planeswalkers.\nThe next theme is one of the main plans of actually winning, which is Planeswalkers. I tried to include all the ones that would help my themes and be able to get me closer to winning the game: "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" "},{"insert":{"card-link":"Jace, Memory Adept"}},{"insert":" "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" "},{"insert":{"card-link":"Jace, Unraveler of Secrets"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" and finally my favorite, because it fits perfectly in this deck "},{"insert":{"card-link":"Mordenkainen"}},{"insert":", the dog token ability in particular is so good in here. All of them have some sort of card draw, a few of them have token abilities, one of them has an alternate win condition of drawing with no cards left in library, which I actually used to win a game once against someone else's mill deck. Some have mill effect but those are just incidental, they are not what they are in here for.\nI have included quite a few instants in here to be able to interact meaningfully with the opponent's plans, many are bouncers or utility type effects: "},{"insert":{"card-link":"Snap"}},{"insert":" "},{"insert":{"card-link":"Boomerang"}},{"insert":" "},{"insert":{"card-link":"Disperse"}},{"insert":" "},{"insert":{"card-link":"Echoing Truth"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Aether Tradewinds"}},{"insert":". Even though this is a mono blue deck I only have a few counterspells in here, here are the ones I included: "},{"insert":{"card-link":"Cryptic Command"}},{"insert":" "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":". Here are my defensive board wipe type cards: "},{"insert":{"card-link":"Evacuation"}},{"insert":" "},{"insert":{"card-link":"Aetherspouts"}},{"insert":" "},{"insert":{"card-link":"Aetherize"}},{"insert":". This card is another one of my win conditions, "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" even though it doesn't actually end the game itself, I can return it to hand and lock everyone out of the game permanently if I have one of the recursion ETB trigger creatures out.\nThen here are some more flicker type effects for my ETB/LTB cards: "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and "},{"insert":{"card-link":"Skycoach Conductor // All Aboard"}},{"insert":". These are cards that double up on all the enter the battlefield effects: "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". If my Planeswalkers are not able to finish the game for some reason, this next card often becomes a good backup finisher for me "},{"insert":{"card-link":"Body of Knowledge"}},{"insert":". \nA few notable cards for utility and fun are "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" for the flash ability on all my spells, "},{"insert":{"card-link":"Master of Waves"}},{"insert":" and"},{"insert":{"card-link":"Lyra, Tolarian Archangel"}},{"insert":" for token generators, this one is for the powerful card draw "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":", and here is one that can do both draw and tokens "},{"insert":{"card-link":"Sphinx of False Conclusions"}},{"insert":".\nThis turned out to be one of my more well rounded and solid decks I made, and also on the cheaper side to put together. The biggest downside is that the games often take a long time to end, because this deck is not very aggressive or dangerous until much later.\n"}]}

Commander

Qty: 1 Price: $34.99
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God
Thassa, Deep-Dwelling (thb) 261

Commander

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Artifact

Qty: 3 Price: $24.97
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (drc) 135
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57

Artifact

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board wipe

Qty: 1 Price: $0.49
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (lcc) 156

board wipe

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Bounce

Qty: 10 Price: $57.34
Aether Tradewinds
Return target permanent you control and target permanent you don't control to their owners' hands.
Instant
Aether Tradewinds (plst) KLD-38
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (cmm) 84
Disperse
Return target nonland permanent to its owner's hand.
Instant
Disperse (m19) 50
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (clb) 718
Echoing Truth
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Echoing Truth (dmc) 109
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner's hand.
Enchantment
Equilibrium (plst) EXO-32
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (fdn) 162
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110

Bounce

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Creature

Qty: 31 Price: $137.05
Aether Adept
When this creature enters, return target creature to its owner's hand.
Creature - Human Wizard
Aether Adept (ddm) 12
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Barrin, Tolarian Archmage
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Legendary Creature - Human Wizard
Barrin, Tolarian Archmage (j22) 276
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (dsc) 112
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental
Cavalier of Gales (j25) 296
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Copycrook
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Rogue Shapeshifter
Copycrook (mh3) 55
Dauntless Scrapbot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature Artifact - Robot
Dauntless Scrapbot (eoe) 237
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (eoc) 70
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 63
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter
Duplicant (drc) 54
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 49
Emeritus of Ideation
Flying, ward

This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Creature - Human Wizard
Emeritus of Ideation // Ancestral Recall (sos) 45
Exclusion Mage
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Human Wizard
Exclusion Mage (j25) 306
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Jill, Shiva's Dominant
When Jill enters, return up to one other target nonland permanent to its owner's hand.
,
: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble
Jill, Shiva's Dominant // Shiva, Warden of Ice (fin) 58Jill, Shiva's Dominant // Shiva, Warden of Ice (fin) 58
Justice, Vance Astrovik
Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
Legendary Creature - Mutant Hero
Justice, Vance Astrovik (msh) 61
Lyra, Tolarian Archangel
Flying
At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.
: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Legendary Creature - Wizard Angel
Lyra, Tolarian Archangel (fra) 217
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (plst) DDT-1
Matterbending Mage
When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with
in its mana cost, this creature can't be blocked this turn.
Creature - Human Wizard
Matterbending Mage (sos) 59
Mnemonic Wall
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Wall
Mnemonic Wall (plst) IMA-67
Salvager of Secrets
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Salvager of Secrets (m19) 70
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (khc) 43
Serum Visionary
When this creature enters, draw a card, then scry 2.
Creature - Wizard Vedalken
Serum Visionary (mh3) 69
Shipwreck Dowser
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Shipwreck Dowser (j25) 354
Skycoach Conductor
Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Bird Pilot
Skycoach Conductor // All Aboard (sos) 67
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (drc) 138
Sphinx of False Conclusions
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Creature - Illusion Sphinx
Sphinx of False Conclusions (fra) 40
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 328
Winter Eladrin
Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.
Creature - Wizard Elf Faerie
Winter Eladrin (clb) 104

Creature

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Draw

Qty: 1 Price: $9.49
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (mm2) 43

Draw

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Land

Qty: 38 Price: $37.02
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 279
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (dsc) 295
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303

Land

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Planeswalker

Qty: 9 Price: $129.51
Jace, Memory Adept
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
−7: Any number of target players each draw twenty cards.
Legendary Planeswalker - Jace
Jace, Memory Adept (m14) 60
Jace, Reality Sculptor
+1: Empower Jace X, where X is the number of Islands you control.
−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.
0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Legendary Planeswalker - Jace
Jace, Reality Sculptor (fra) 216
Jace, Unraveler of Secrets
+1: Scry 1, then draw a card.
−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Legendary Planeswalker - Jace
Jace, Unraveler of Secrets (inr) 70
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.
−2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Mordenkainen
Mordenkainen (afr) 64
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 277
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi
Teferi, Temporal Archmage (cmm) 125
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 43

Planeswalker

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Protection

Qty: 2 Price: $9.98
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268

Protection

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Removal

Qty: 4 Price: $8.82
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
Boomerang
Return target permanent to its owner's hand.
Instant
Boomerang (dpa) 2
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (tdc) 162

Removal

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Maybeboard

Qty: 25 Price: $196.67
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (dsc) 111
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (blc) 267
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (dmr) 43
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (aer) 31
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Echocasting Symposium (sos) 44
Gigantoplasm
You may have this creature enter as a copy of any creature on the battlefield, except it has "
: This creature has base power and toughness X/X."
Creature - Shapeshifter
Gigantoplasm (j22) 304
Malleable Impostor
Flash
Flying
You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Creature - Faerie Shapeshifter
Malleable Impostor (woc) 10
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Peel from Reality
Return target creature you control and target creature you don't control to their owners' hands.
Instant
Peel from Reality (cmr) 402
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (blc) 171
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75
Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate
Pirated Copy (j22) 16
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Seasoned Cryomancer
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
Creature - Human Wizard
Seasoned Cryomancer (fra) 38
Stunt Double
Flash
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Stunt Double (clu) 101
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
True-Name Nemesis
As this creature enters, choose a player.
This creature has protection from the chosen player.
Creature - Merfolk Rogue
True-Name Nemesis (plst) C13-63
Variable Chaser
Flying, prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Variable Chaser // Arc of Fortune (fra) 426
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (tsr) 96
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67
Waterfront Bouncer
,
, Discard a card: Return target creature to its owner's hand.
Creature - Merfolk Spellshaper
Waterfront Bouncer (mmq) 114

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
93 pips - 56 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
7 mana - 6 cards
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Description

{"ops":[{"insert":"I wanted to create a mono blue deck for commander, and I knew that I wanted to include a lot of bounce effects. This was a major part of my strategy for the deck, because in commander in particular it seemed like it was much better than in most formats. Bouncing enemy commanders for cheap to set them back over and over again was one of the goals for this deck. My choice for commander did not immediately stand out at first, but once I played a few games with this card I knew it was the perfect fit. So this "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" is my choice, and it doesn't hurt that it's also indestructible.\nSo now that I have a commander that flickers a creature on my turn, I need as many creatures with enter the battlefield effects as possible. \nFirst, the bounce bears that I included: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Aether Adept"}},{"insert":" "},{"insert":{"card-link":"Exclusion Mage"}},{"insert":" "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" "},{"insert":{"card-link":"Winter Eladrin"}},{"insert":" "},{"insert":{"card-link":"Barrin, Tolarian Archmage"}},{"insert":" "},{"insert":{"card-link":"Matterbending Mage"}},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":". This is the main idea behind the deck, playing one of these to bounce an enemy creature, then blinking it at end of turn with my commander to bounce another. This setup is very nice for establishing control of the game, and it almost guarantees it will be a longer game. \nAnother ETB effect I wanted in here are some creatures that have recursion type effects: "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" "},{"insert":{"card-link":"Shipwreck Dowser"}},{"insert":" "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". Then there's the creatures that grant card advantage or draw when they ETB: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Serum Visionary"}},{"insert":" "},{"insert":{"card-link":"Cavalier of Gales"}},{"insert":" "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" "},{"insert":{"card-link":"Emeritus of Ideation // Ancestral Recall"}},{"insert":". Had to put this classic in: "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":". This next card is very good because it goes with another theme that I will get to next, "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" which can double the number of loyalty counters on my Planeswalkers.\nThe next theme is one of the main plans of actually winning, which is Planeswalkers. I tried to include all the ones that would help my themes and be able to get me closer to winning the game: "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" "},{"insert":{"card-link":"Jace, Memory Adept"}},{"insert":" "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" "},{"insert":{"card-link":"Jace, Unraveler of Secrets"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" and finally my favorite, because it fits perfectly in this deck "},{"insert":{"card-link":"Mordenkainen"}},{"insert":", the dog token ability in particular is so good in here. All of them have some sort of card draw, a few of them have token abilities, one of them has an alternate win condition of drawing with no cards left in library, which I actually used to win a game once against someone else's mill deck. Some have mill effect but those are just incidental, they are not what they are in here for.\nI have included quite a few instants in here to be able to interact meaningfully with the opponent's plans, many are bouncers or utility type effects: "},{"insert":{"card-link":"Snap"}},{"insert":" "},{"insert":{"card-link":"Boomerang"}},{"insert":" "},{"insert":{"card-link":"Disperse"}},{"insert":" "},{"insert":{"card-link":"Echoing Truth"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Aether Tradewinds"}},{"insert":". Even though this is a mono blue deck I only have a few counterspells in here, here are the ones I included: "},{"insert":{"card-link":"Cryptic Command"}},{"insert":" "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":". Here are my defensive board wipe type cards: "},{"insert":{"card-link":"Evacuation"}},{"insert":" "},{"insert":{"card-link":"Aetherspouts"}},{"insert":" "},{"insert":{"card-link":"Aetherize"}},{"insert":". This card is another one of my win conditions, "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" even though it doesn't actually end the game itself, I can return it to hand and lock everyone out of the game permanently if I have one of the recursion ETB trigger creatures out.\nThen here are some more flicker type effects for my ETB/LTB cards: "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and "},{"insert":{"card-link":"Skycoach Conductor // All Aboard"}},{"insert":". These are cards that double up on all the enter the battlefield effects: "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". If my Planeswalkers are not able to finish the game for some reason, this next card often becomes a good backup finisher for me "},{"insert":{"card-link":"Body of Knowledge"}},{"insert":". \nA few notable cards for utility and fun are "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" for the flash ability on all my spells, "},{"insert":{"card-link":"Master of Waves"}},{"insert":" and"},{"insert":{"card-link":"Lyra, Tolarian Archangel"}},{"insert":" for token generators, this one is for the powerful card draw "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":", and here is one that can do both draw and tokens "},{"insert":{"card-link":"Sphinx of False Conclusions"}},{"insert":".\nThis turned out to be one of my more well rounded and solid decks I made, and also on the cheaper side to put together. The biggest downside is that the games often take a long time to end, because this deck is not very aggressive or dangerous until much later.\n"}]}
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