HevnsCrusader
1.7k views24 days ago
Commander
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{"ops":[{"insert":"I wanted to create a mono blue deck for commander, and I knew that I wanted to include a lot of bounce effects. This was a major part of my strategy for the deck, because in commander in particular it seemed like it was much better than in most formats. Bouncing enemy commanders for cheap to set them back over and over again was one of the goals for this deck. My choice for commander did not immediately stand out at first, but once I played a few games with this card I knew it was the perfect fit. So this "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" is my choice, and it doesn't hurt that it's also indestructible.\nSo now that I have a commander that flickers a creature on my turn, I need as many creatures with enter the battlefield effects as possible. \nFirst, the bounce bears that I included: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Aether Adept"}},{"insert":" "},{"insert":{"card-link":"Exclusion Mage"}},{"insert":" "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" "},{"insert":{"card-link":"Winter Eladrin"}},{"insert":" "},{"insert":{"card-link":"Barrin, Tolarian Archmage"}},{"insert":" "},{"insert":{"card-link":"Matterbending Mage"}},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":". This is the main idea behind the deck, playing one of these to bounce an enemy creature, then blinking it at end of turn with my commander to bounce another. This setup is very nice for establishing control of the game, and it almost guarantees it will be a longer game. \nAnother ETB effect I wanted in here are some creatures that have recursion type effects: "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" "},{"insert":{"card-link":"Shipwreck Dowser"}},{"insert":" "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". Then there's the creatures that grant card advantage or draw when they ETB: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Serum Visionary"}},{"insert":" "},{"insert":{"card-link":"Cavalier of Gales"}},{"insert":" "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" "},{"insert":{"card-link":"Emeritus of Ideation // Ancestral Recall"}},{"insert":". Had to put this classic in: "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":". This next card is very good because it goes with another theme that I will get to next, "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" which can double the number of loyalty counters on my Planeswalkers.\nThe next theme is one of the main plans of actually winning, which is Planeswalkers. I tried to include all the ones that would help my themes and be able to get me closer to winning the game: "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" "},{"insert":{"card-link":"Jace, Memory Adept"}},{"insert":" "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" "},{"insert":{"card-link":"Jace, Unraveler of Secrets"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" and finally my favorite, because it fits perfectly in this deck "},{"insert":{"card-link":"Mordenkainen"}},{"insert":", the dog token ability in particular is so good in here. All of them have some sort of card draw, a few of them have token abilities, one of them has an alternate win condition of drawing with no cards left in library, which I actually used to win a game once against someone else's mill deck. Some have mill effect but those are just incidental, they are not what they are in here for.\nI have included quite a few instants in here to be able to interact meaningfully with the opponent's plans, many are bouncers or utility type effects: "},{"insert":{"card-link":"Snap"}},{"insert":" "},{"insert":{"card-link":"Boomerang"}},{"insert":" "},{"insert":{"card-link":"Disperse"}},{"insert":" "},{"insert":{"card-link":"Echoing Truth"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Aether Tradewinds"}},{"insert":". Even though this is a mono blue deck I only have a few counterspells in here, here are the ones I included: "},{"insert":{"card-link":"Cryptic Command"}},{"insert":" "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":". Here are my defensive board wipe type cards: "},{"insert":{"card-link":"Evacuation"}},{"insert":" "},{"insert":{"card-link":"Aetherspouts"}},{"insert":" "},{"insert":{"card-link":"Aetherize"}},{"insert":". This card is another one of my win conditions, "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" even though it doesn't actually end the game itself, I can return it to hand and lock everyone out of the game permanently if I have one of the recursion ETB trigger creatures out.\nThen here are some more flicker type effects for my ETB/LTB cards: "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and "},{"insert":{"card-link":"Skycoach Conductor // All Aboard"}},{"insert":". These are cards that double up on all the enter the battlefield effects: "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". If my Planeswalkers are not able to finish the game for some reason, this next card often becomes a good backup finisher for me "},{"insert":{"card-link":"Body of Knowledge"}},{"insert":". \nA few notable cards for utility and fun are "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" for the flash ability on all my spells, "},{"insert":{"card-link":"Master of Waves"}},{"insert":" and"},{"insert":{"card-link":"Lyra, Tolarian Archangel"}},{"insert":" for token generators, this one is for the powerful card draw "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":", and here is one that can do both draw and tokens "},{"insert":{"card-link":"Sphinx of False Conclusions"}},{"insert":".\nThis turned out to be one of my more well rounded and solid decks I made, and also on the cheaper side to put together. The biggest downside is that the games often take a long time to end, because this deck is not very aggressive or dangerous until much later.\n"}]}
Commander
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Commander
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Artifact
Artifact
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Bounce
Bounce
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Creature
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental

Copycrook
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Rogue Shapeshifter

Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Creature
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Planeswalker
Jace, Reality Sculptor
+1: Empower Jace X, where X is the number of Islands you control.
−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.
0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.
0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Legendary Planeswalker - Jace

Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.
−2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
−2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Mordenkainen

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi

Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Planeswalker
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Protection
Protection
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Maybeboard
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate

Seasoned Cryomancer
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
, Exile this card from your graveyard: Draw two cards.
Creature - Human Wizard

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I wanted to create a mono blue deck for commander, and I knew that I wanted to include a lot of bounce effects. This was a major part of my strategy for the deck, because in commander in particular it seemed like it was much better than in most formats. Bouncing enemy commanders for cheap to set them back over and over again was one of the goals for this deck. My choice for commander did not immediately stand out at first, but once I played a few games with this card I knew it was the perfect fit. So this "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" is my choice, and it doesn't hurt that it's also indestructible.\nSo now that I have a commander that flickers a creature on my turn, I need as many creatures with enter the battlefield effects as possible. \nFirst, the bounce bears that I included: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Aether Adept"}},{"insert":" "},{"insert":{"card-link":"Exclusion Mage"}},{"insert":" "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" "},{"insert":{"card-link":"Winter Eladrin"}},{"insert":" "},{"insert":{"card-link":"Barrin, Tolarian Archmage"}},{"insert":" "},{"insert":{"card-link":"Matterbending Mage"}},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":". This is the main idea behind the deck, playing one of these to bounce an enemy creature, then blinking it at end of turn with my commander to bounce another. This setup is very nice for establishing control of the game, and it almost guarantees it will be a longer game. \nAnother ETB effect I wanted in here are some creatures that have recursion type effects: "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" "},{"insert":{"card-link":"Shipwreck Dowser"}},{"insert":" "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". Then there's the creatures that grant card advantage or draw when they ETB: "},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"insert":{"card-link":"Serum Visionary"}},{"insert":" "},{"insert":{"card-link":"Cavalier of Gales"}},{"insert":" "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" "},{"insert":{"card-link":"Emeritus of Ideation // Ancestral Recall"}},{"insert":". Had to put this classic in: "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":". This next card is very good because it goes with another theme that I will get to next, "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" which can double the number of loyalty counters on my Planeswalkers.\nThe next theme is one of the main plans of actually winning, which is Planeswalkers. I tried to include all the ones that would help my themes and be able to get me closer to winning the game: "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" "},{"insert":{"card-link":"Jace, Memory Adept"}},{"insert":" "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" "},{"insert":{"card-link":"Jace, Unraveler of Secrets"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" "},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" and finally my favorite, because it fits perfectly in this deck "},{"insert":{"card-link":"Mordenkainen"}},{"insert":", the dog token ability in particular is so good in here. All of them have some sort of card draw, a few of them have token abilities, one of them has an alternate win condition of drawing with no cards left in library, which I actually used to win a game once against someone else's mill deck. Some have mill effect but those are just incidental, they are not what they are in here for.\nI have included quite a few instants in here to be able to interact meaningfully with the opponent's plans, many are bouncers or utility type effects: "},{"insert":{"card-link":"Snap"}},{"insert":" "},{"insert":{"card-link":"Boomerang"}},{"insert":" "},{"insert":{"card-link":"Disperse"}},{"insert":" "},{"insert":{"card-link":"Echoing Truth"}},{"insert":" "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"insert":{"card-link":"Aether Tradewinds"}},{"insert":". Even though this is a mono blue deck I only have a few counterspells in here, here are the ones I included: "},{"insert":{"card-link":"Cryptic Command"}},{"insert":" "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":". Here are my defensive board wipe type cards: "},{"insert":{"card-link":"Evacuation"}},{"insert":" "},{"insert":{"card-link":"Aetherspouts"}},{"insert":" "},{"insert":{"card-link":"Aetherize"}},{"insert":". This card is another one of my win conditions, "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" even though it doesn't actually end the game itself, I can return it to hand and lock everyone out of the game permanently if I have one of the recursion ETB trigger creatures out.\nThen here are some more flicker type effects for my ETB/LTB cards: "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and "},{"insert":{"card-link":"Skycoach Conductor // All Aboard"}},{"insert":". These are cards that double up on all the enter the battlefield effects: "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":". If my Planeswalkers are not able to finish the game for some reason, this next card often becomes a good backup finisher for me "},{"insert":{"card-link":"Body of Knowledge"}},{"insert":". \nA few notable cards for utility and fun are "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" for the flash ability on all my spells, "},{"insert":{"card-link":"Master of Waves"}},{"insert":" and"},{"insert":{"card-link":"Lyra, Tolarian Archangel"}},{"insert":" for token generators, this one is for the powerful card draw "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":", and here is one that can do both draw and tokens "},{"insert":{"card-link":"Sphinx of False Conclusions"}},{"insert":".\nThis turned out to be one of my more well rounded and solid decks I made, and also on the cheaper side to put together. The biggest downside is that the games often take a long time to end, because this deck is not very aggressive or dangerous until much later.\n"}]}













































































