Archidekt Deckbuilding Contest - October 2026

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danaroach avatardanaroach
{"ops":[{"insert":"October's Archidekt Deckbuilding Contest!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHello and welcome! This is a monthly contest with a different theme each month. The goal is to build a Commander-legal deck that fulfills the prompt in a creative or unique fashion, and at the end of each month, three finalists will be selected for you to vote on.\n\nWhoever gets the most votes will be crowned the winner, although all three finalists will receive a prize. Additionally this month courtesy of our friends at Dragon Shield we'll be giving out two special bonus prizes as well to a pair of randomly selected contest entrants!\n\nOne will receive Dragon Shield's new Día de Muertos 2026 Matte Dual Art Sleeves and one will get the Halloween 2026 Brushed Art Sleeves! These sleeves are already "},{"attributes":{"bold":true},"insert":"sold out"},{"insert":" on the Dragon Shield website but we're going to give them to a pair of random contest entrants for free!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For October’s super spooky deckbuilding contest, your challenge will be to construct a Commander-legal deck showcasing “tricks” and/or “treats”. What does that mean? No clue! Make it interesting and explain your interpretation either in the deck’s description or with your submission."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhat’s the Contest All About?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWorking within the parameters of the provided prompt, construct a deck list with your own creative and compelling spin. Three chosen finalists will be awarded "},{"attributes":{"link":"https://www.cardsphere.com/?utm_source=edhrec"},"insert":"store credit to use on Cardsphere"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"For October's deckbuilding contest: "},{"insert":"build a deck showcasing \"tricks\" and/or \"treats\". That's intentionally open-ended!\n\nTips for the October contest prompt"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor example, "},{"attributes":{"link":"https://edhrec.com/commanders/zedruu-the-greathearted"},"insert":"Zedruu the Greathearted"},{"insert":" is a commander with a built-in activated ability that lets you force an opponent to take control of a permanent you control.\n\nTraditionally this has been used to give players something they wouldn't otherwise want, like "},{"attributes":{"link":"https://edhrec.com/cards/illusions-of-grandeur"},"insert":"Illusions of Grandeur"},{"insert":".\n\nWhile this would qualify as both a trick and/or a treat, this is also mostly the intent for Zedruu as well as the most common build path, and as such it wouldn't fulfill the creative and interesting portion of the contest requirement.\nStill, it's an excellent example of a Commander that would otherwise support the prompt.\n\nImportant news on deck description details and the submission process"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAs we noted in previous contests, we have so far been very forgiving regarding picking finalists with meager deck descriptions in the past, but moving forward we're going to be a lot more discerning.\n\nEvery month, as contest submissions grow, it makes sorting through entries more and more of a time commitment.\n\nIf you don't have an effective description, we're going to find ourselves a lot less willing to try to connect those dots. We simply cannot due to time constraints.\n\nEven better would be if you would open your description with an executive statement of the deck's plan and how it fulfills the prompt criteria.\n\nTo use the above Zedruu example, opening the description with the following would be helpful: \"This is a deck built around Zedruu the Greathearted gifting my opponents treats that wind up being tricks due to their staggering downside, cards like Illusions of Grandeur and Aggressive Mining.\"\n\nHow to Participate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBrew a Commander-legal deck on "},{"attributes":{"link":"https://archidekt.com/?utm_source=edhrec"},"insert":"Archidekt"},{"insert":" that satisfies the prompt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while fun, are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are also not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA couple months ago, we also revamped the submission process. Decks must now be submitted on Archidekt via a button on the newspost.\n\nThis will make it easier to view all submissions in a single place. Additionally, it will simplify the process of writing a description by sharing the same text on the submission page and the deck page itself.\n\nSubmitting your deck to the contest pool"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThere's also a new, easy-to-remember landing page for anything contest-related, found at "},{"attributes":{"link":"https://archidekt.com/contest?utm_source=edhrec"},"insert":"archidekt.com/contest"},{"insert":".\n\nYou can also comment on individual decks directly from the submission, making those discussions easier to find and track later.\n\nTo submit a deck, select the orange button labeled \"Submit a deck to this contest\" and follow the form prompt. Submissions are accepted until "},{"attributes":{"bold":true},"insert":"9:00 p.m. EDT"},{"insert":" (UTC -4) on "},{"attributes":{"bold":true},"insert":"Wednesday, October 14, 2026"},{"insert":".\n\nOnly one submission per user! If you change your mind and want to submit a different deck before submissions close, you may do so by first deleting your submission. To edit your description, you can do so from the deck page itself.\n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spooky spirit of the prompt.\n\nDeck descriptions are now required, and the more detailed the description the better; we just have too many submissions to try to put together what your deck is doing without some commentary and context.\n\nWhen to expect finalists and winner announcements"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, October 21, 2026"},{"insert":", we’ll announce three finalists via the Archidekt Discord and an article on EDHREC highlighting each deck.\n\n"},{"attributes":{"link":"https://www.cardsphere.com/sets?utm_source=edhrec"},"insert":"Each finalist will be awarded credit to use on Cardsphere"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. Cardsphere is a player-to-player marketplace and trading platform built on the spirit of community trading.\n\nIt's quick and free — "},{"attributes":{"link":"https://www.cardsphere.com/signup?referrer=archidekt_contest&utm_source=edhrec"},"insert":"register here"},{"insert":" if you don't have an account already! It's easy to add to your wants, haves, and find deals on its comprehensive marketplace.\n\nPrize pool"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAdditionally this month we'll be giving out a box of Dragon Shield Halloween sleeves and a box of Día de Muertos sleeves to a pair of randomly selected contest entrants!\n\nFinalists will be contacted via email regarding their winnings within roughly 24 hours, following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, October 28, 2026"},{"insert":".\n\nHere are the "},{"attributes":{"link":"https://archidekt.com/contestRules?utm_source=edhrec"},"insert":"official contest rules"},{"insert":". If you have any questions, feel free to ask here, or join the Archidekt "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36?utm_source=edhrec"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with!\n"}]}
Edited 10/7/2026, 6:36:10 PM
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Results: 139
Order By: -createdAt
AlaisdairicExpanse contest submission
Draw Cards, Friends! No Ulterior Motives Here!
Created by: AlaisdairicExpanse
15 mins
{"ops":[{"insert":"This deck is designed around tricking your opponents with treats - fill up their hands and stay alive with your commander and extra draw effects, then cast a stax spell and start choking them out with damage pieces like Ebony Owl Netsuke and the like.\n"}]}
Zogvquit contest submission
Prison rules
Created by: Zogvquit
17 mins
{"ops":[{"insert":"This is a deck built around casting "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":" as much as possible thud letting each of your opponents trick each other with chunks of damage. Everything else exists in service to that goal. Obviously casting a 5 mana sorcery multiple times per turn costs a lot of mana so a heavy ramp package is included. Additionally, although the dilemma has flashback that only lets us cast it twice, far less than the 5-10 casts we'll need to win, because of this I've added a lot of ways to grab it out of the graveyard and even a few ways to get it back from exile. We also need to be able to find the dilemma so there are a large number of tutors included. Finally we need a few reasons beside the damage to discourage cooperation so political cards like "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Coveted Jewel"}},{"insert":" add to the fun\n"}]}
BlipBloup contest submission
Witch House Coven
Created by: BlipBloup
39 mins
{"ops":[{"attributes":{"italic":true},"insert":"When the leaves turn crimson and the nights grow longer, the witches gather."},{"insert":"\nDeep within an autumn forest, a coven has assembled around an ancient manor. Baba Lysaga, Agatha, Eriette, Tasha, Leinore and their sinister sisters each bring their own brand of forbidden magic. Familiars prowl between the trees, cursed apples simmer in bubbling cauldrons, and the dead refuse to stay buried.\nBut every witch knows that true power always comes at a price...\n"},{"attributes":{"bold":true},"insert":"Marina Vendrell"},{"insert":" presides over the gathering, opening the doors to a haunted house where every room hides another secret. Behind those doors lie ancient rituals, cursed enchantments, forbidden knowledge — and pacts with things that should never have been summoned.\nThis deck is my attempt to capture everything I love about Halloween and autumn in Magic: "},{"attributes":{"bold":true},"insert":"witches, haunted houses, familiars, enchanted forests, harvests, curses, demons, and the uneasy feeling that something is watching you from the woods."},{"insert":"\nRather than building around a single tribe or mechanic, the deck is built as a "},{"attributes":{"bold":true},"insert":"Halloween coven"},{"insert":": the witches are the heart of the deck, enchantments are their rituals and curses, the Rooms are their haunted manor, and the demons are the price they pay for forbidden power.\n🧙‍♀️ "},{"attributes":{"bold":true},"insert":"The Coven gathers."},{"insert":"\n🍂 "},{"attributes":{"bold":true},"insert":"The harvest is ready."},{"insert":"\n🕯️ "},{"attributes":{"bold":true},"insert":"The ritual begins."},{"insert":"\n😈 "},{"attributes":{"bold":true},"insert":"Something has answered the call."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Happy Halloween. 🎃"},{"insert":"\n"}]}
No deck tags
indiebee contest submission
Now Presenting: The Tricksy-Treatsy Halloween Theme Park Bash!
Created by: indiebee
48 mins
{"ops":[{"insert":"TL;DR: This deck is a haunted theme park, meeting the trick or treat theme both with its scary Halloween inspiration and its randomness. Dice are rolled constantly in this deck--will the result be a trick, or a treat?\n\nCome one, come all! The Tricksy-Treatsy Theme Park has come to a perilously-unsafe and liability-waived fairground near you, and our Halloween Bash starts "},{"attributes":{"italic":true},"insert":"now!"},{"insert":"\n\nThis deck is based on my childhood experiences going to the Fright Fest at Six Flags Over Texas every year during Halloween. I was deathly afraid of everything as a kid, and Six Flags had tons of attractions that scared the daylights out of me, especially that damn haunted elevator ride! My older siblings loved to scare me and always made me go, plus I had a best friend whose family always bought season passes. This deck strives to meet the trick or treat theme not only with its life-threatening attractions and performances, but its randomness, too. See, most people think that when you go trick or treating, it's \"give me a treat, or you'll get a trick!\" But that's where this deck proves you wrong: you're asking for a trick "},{"attributes":{"italic":true},"insert":"or "},{"insert":"a treat, and each roll of the die will certainly deliver one or the other. Lead by Monoxa, Midway Manager, delight in devilish frights, monsters around every corner, and wowing spectacles as you experience the Tricksy-Treatsy Theme Park!\n\nYou will find many Unfinity cards in this deck thanks to its heavy circus, park and carnival themes, but there are other wacky additions from Ravnica Allegiance, Return to Ravnica, Lorwyn Eclipsed Commander, and Dungeons and Dragons/Baldur's Gate. Your favorite clown, Kefka, makes an appearance too. I picked cards that both supported the theme and the playstyle of the deck, and hopefully you will find the selected printings do the same, such as the park's only bathroom being the port-a-potty out in the Smoldering Marsh. \n\nHappy Halloween, everyone! Thank you for reading and I hope you have fun with my deck!\n"}]}
LordShadowheart contest submission
Trick or treat
Created by: LordShadowheart
51 mins
{"ops":[{"insert":"This deck is designed to be chaos with "},{"attributes":{"background":"#f9fafb","color":"#383838"},"insert":"Confusion in the Ranks using tokens and blink effect "},{"attributes":{"align":"center","header":3},"insert":"\n"},{"insert":"Then goad creatures and having fun with everything "},{"attributes":{"align":"center"},"insert":"\n"}]}
No deck tags
DeevidWolf contest submission
Y'shtola the furry
Created by: DeevidWolf
89 mins
{"ops":[{"insert":"This deck it's funny to play...but not against him.."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n"}]}
No deck tags
Artaud contest submission
Dack's Three Card Blind
Created by: Artaud
93 mins
{"ops":[{"attributes":{"bold":true},"insert":"Three Card Blind"},{"insert":" is unique Magic format where Players' decks and starting hands have only 3 cards. While "},{"insert":{"card-link":"Dack Fayden, Helping Hand"}},{"insert":" is Commander leading classic 100-card deck he gives opponents exactly 3 creatures (in standard 4-Player game) with his ability. The goal here is to ensure opponents will get exactly the same "},{"attributes":{"bold":true},"insert":"treats"},{"insert":" everytime Dack enters (thus there are only three creature cards in a deck) and their combination is in fact a"},{"attributes":{"bold":true},"insert":" trick"},{"insert":" making them lose . And I'm not talking about Goad effect as Combat is largely irrelevant here. So without further delay presenting...\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Dack Vanisher, Who Positively Betrays"},{"insert":"\n\nI haven't found (yet) Creature combination giving instant and unconditional win but it's close enough to be valid for Bracket 2 or even 3. Three creatures in question are - "},{"insert":{"card-link":"Preston, the Vanisher"}},{"insert":", "},{"insert":{"card-link":"It That Betrays"}},{"insert":" and "},{"insert":{"card-link":"Bronze Bombshell"}},{"insert":". When they enter we get 0/1 token copy of "},{"attributes":{"bold":true},"insert":"It That"},{"insert":" (thanks to Preston's trigger) so when "},{"attributes":{"bold":true},"insert":"Bombshell"},{"insert":" gets sacrificed by one opponent (due to it's ability) it goes to "},{"attributes":{"bold":true},"insert":"It That "},{"insert":"current controller just to be sacrificed again and then finally ends back on our side thanks to this Eldrazi copy. Any repeatable sac outlet revokes a loop of Bombshell jumping between "},{"attributes":{"bold":true},"insert":"It That"},{"insert":" controllers until one opponent is dead. \n\nStarting this combo is not that easy though. Due to APNAP order copies of "},{"insert":{"card-link":"It That Betrays"}},{"insert":" and Bombshell (irrelevant) are created AFTER original Bombshell triggers finished resolving and creature ended in our graveyard. But - there are ways to fix that:\nCast "},{"attributes":{"bold":true},"insert":"Dack"},{"insert":" with Flash - "},{"insert":{"card-link":"Scout's Warning"}},{"insert":" and "},{"insert":{"card-link":"Winding Canyons"}},{"insert":" allow that (with more mana to pay though) and with proper APNAP Preston trigger resolves before Bombshell one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate Bombshell - "},{"insert":{"card-link":"Angelic Renewal"}},{"insert":", "},{"insert":{"card-link":"Phoenix Down"}},{"insert":" or "},{"insert":{"card-link":"Nim Deathmantle"}},{"insert":" allow to return the Bomb right away and start the chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tuck Bombshell from grave - "},{"insert":{"card-link":"Conjurer's Bauble"}},{"insert":", "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":" or "},{"insert":{"card-link":"Mistveil Plains"}},{"insert":" allow to put a Bomb back into the library. Any Blink effect on "},{"insert":{"card-link":"Dack Fayden, Helping Hand"}},{"insert":" allows to donate Bombshell once again with full setup for a kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAlright, one opponent down, "},{"insert":{"card-link":"It That Betrays"}},{"insert":" is back under our control so what's next? Well, having two annihilating and stealing Eldrazis is great but the goal is to kill opponents by giving treats not taking them. "},{"insert":{"card-link":"Tel-Jilad Stylus"}},{"insert":" and "},{"insert":{"card-link":"Oblation"}},{"insert":" allow to tuck non-token Eldrazi back into our library (or sacrifice it and tuck from GY) and blinking or replaying Dack allows to donate "},{"attributes":{"bold":true},"insert":"It That"},{"insert":" to another opponent to kill him next. Repeat and the game is over. Three card win condition allows for great reduntancy in sac outlets, blink, reanimation and tuck pieces to have them ready before Dack is cast. The rest of the deck are ramp, pillowfort (needed as our first creature cast is 6-mana Dack) and a lot of mass-sacrifice removal fitting well the presence of "},{"attributes":{"bold":true},"insert":"It That Betrays. "},{"insert":"Do not worry about APNAP order as we are GIVING treats here, right?. There is also minor synergy between many 1-mana artifacts and "},{"insert":{"card-link":"Salvaging Station"}},{"insert":" to allow recursion of key pieces in emergency situations. Deck also ommits presence of most synergic piece "},{"insert":{"card-link":"Homeward Path"}},{"insert":" as the goal is to have opponents keep their treats - for their own demise!\n\nOK, but someone can say \"I don't like combos\". Here - we can swap "},{"insert":{"card-link":"Bronze Bombshell"}},{"insert":" for "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":", swap recursion for haste outlets and charge annihilating everything in our path ("},{"attributes":{"bold":true},"insert":"It That"},{"insert":" controller first to ommit APNAP issues). It somewhat goes against \"giving treats\" theme thought.\n\nBut wait - there is also Chaos Plan! Changing Bombshell and Eldrazi for "},{"insert":{"card-link":"Lucy MacLean, Positively Armed"}},{"insert":" and "},{"insert":{"card-link":"Rust Elemental"}},{"insert":" can create hilarous decision-making states! Controller of original Lucy will see copies of Rust And Lucy enter under my control and may decide to give copy of Lucy token to another player. Then that player may also do that for another one (token Lucy sees herself) until both or all opponent have infinite number of Lucies. Next turn we can Populate or create again Rust Elemental token and any opponent may decide to - having infinite Lucies - give someone else infinite Rust Elementals and that one... well it's chaos after all. Choose whatever you like.\n\nWhat's Yours "},{"attributes":{"bold":true},"insert":"Three Card Blind"},{"insert":"?\n"}]}
violett contest submission
Zedruu's Branded Merchandise
Created by: violett
93 mins
{"ops":[{"insert":"The main plan of this deck is to play like a bad Zedruu deck that can't win the game, politicking your way out of being attacked for the first five or so turns (unless you draw "},{"insert":{"card-link":"Propaganda"}},{"insert":" or "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" ), until you have the mana to start dropping haymakers every turn and then play "},{"insert":{"card-link":"Brand"}},{"insert":" once other players have enough of your creatures. You should try to gift these cards consistently so that nobody is worried about you as much of a threat. Generally, you should probably be gifting these bombs to the player having a rough time (there's always one), or the person with the biggest chance of killing the threat. Then, to finish, the goal is to tutor for "},{"insert":{"card-link":"Brand"}},{"insert":" to regain control of all the stuff you've gifted throughout the game, which should be enough to one-shot all opponents in a situation where all players have 20-25 life. Additionally, "},{"insert":{"card-link":"Wild Research"}},{"insert":" can look for "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":" , and all instant/sorcery tutors can find "},{"insert":{"card-link":"Burst of Speed"}},{"insert":" . Finally, I've tried to include some resilience to "},{"insert":{"card-link":"Brand"}},{"insert":" getting countered through "},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" and "},{"insert":{"card-link":"Flashback"}},{"insert":" , but if you have any suggestions on other ways to help with resiliency, feel free to tell me!\n"}]}
twocopperpieces contest submission
River Sing Me a Love Song
Created by: twocopperpieces
105 mins
{"ops":[{"insert":"Destroying your opponents' lands one by one, but it's ok because they get to search for a basic to replace it! Oh they'll take 10 damage if they search their library? Well it's that, or they'll be behind on their mana… decisions, decisions. Tricky.\n"}]}
suntflynn contest submission
Political Criminal
Created by: suntflynn
2 hrs
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"The Plan:"},{"insert":"\nForce opponents into combat with each other, by goading their creatures.\n\nDuring these combats, you can buff some creatures, tricking opponents into unfavourable outcomes. \n\nMarchesa allows you to replace the combat tricks you cast as you play them, with added looters for graveyard filling and hand filtering.\n\nAs the unfavourable outcomes pile up, you can recur or hard cast the big creatures to help close out the game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why it follows the prompt"},{"insert":":\nAlmost every crime in this deck is a “treat” that buffs a creature but every single one of them are intended to used into tricking opponents.\n\nThis is not just limited to board states, but the more the game goes on, the less they will trust each other as you continue to force them to go against their word.\n"}]}
No deck tags
golgarigreg contest submission
Hurska, Food Fight!
Created by: golgarigreg
2 hrs
{"ops":[{"insert":"Submitted for the October 2026 Archidekt Deck Building Competition!\n\nI'm throwing a dinner party, and you're all invited... well, actually I'll be throwing the dinner at you, but you're still welcome.\n\nEssentially, the idea for this deck is all about sacrificing sweet treats to pump up your creatures, and occasionally your opponents too, if it suits you. Here's a couple of ways to play it.\n\nPlay it as a pure voltron style deck by making Hurska unblockable with "},{"insert":{"card-link":"Access Tunnel"}},{"insert":", "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":", or "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , then feast on your many foods and command damage your way to a victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"OR you can hold up mana on opponents turns and pump up their creatures after they declare attacks/blocks, if it is beneficial to you. And with cards like "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":", the threat of a pump spell is twice as menacing. And as a bonus there is a little goad mini-game in there too with "},{"insert":{"card-link":"Dack Fayden, Helping Hand"}},{"insert":"and "},{"insert":{"card-link":"Bloodthirsty Blade"}},{"insert":" , which make it so your opponents have to fight each other with creature that have had sweet treats shoveled into their mouths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOn top of that, my pet card "},{"insert":{"card-link":"Mystic Barrier"}},{"insert":" is there to ward off potentially scary players, and let you control the flow of the game, so when you're ready to attack the player on your left or right, you can (just be sure to sit diagonally across from the gruul player). \n\nAnd in addition to Hurska's built in combat trick of food sac'ing, I added a few more thematic treat pump spells like "},{"insert":{"card-link":"Guac & Marshmallow Pizza"}},{"insert":" , "},{"insert":{"card-link":"Insatiable Appetite"}},{"insert":". Even not often see cards like "},{"insert":{"card-link":"Feed the Clan"}},{"insert":" or "},{"insert":{"card-link":"Oracle of Nectars"}},{"insert":" become a pump spell with Hurska on the field, not to mention tell a story of what will be either feast or famine in your upcoming food fight.\n\nGluttony is no longer a sin... it's a win...(condition). \n\n"}]}
GandalfsUncle contest submission
Combat Tricks and Treats
Created by: GandalfsUncle
2 hrs
{"ops":[{"insert":"The plan of the deck is to give your opponents little creature treats, forcing them to swing out every turn with Fumiko's semi-goad ability while blocking to pump her up with Bushido X. The trick is to never actually attack with Fumiko and instead use damage equal to power/fling effects to blow up opponents once she blocks a creature.\n\nFumiko sitting as an unsuspecting 3/2 for most of the game will hopefully keep her flying under the radar while you find the pieces you need. The most important part of the plan is to convert blocks into damage and you want to look for fiendlash or surestrike trident to turn Fumiko's bushido triggers into face damage. This can be accomplished through looting with cards like hazoret's monument, or tutoring with godo or reckless handling. An alternative gameplay approach could be to go Grima Wormtongue style, persuading players to fight each other and bring their life totals down, finishing the 1v1 with a spell like fling.\n\nThe rest of the deck works to support this plan. Many of the treat generators attempt to fill players' boards with tons of weenie tokens that Fumiko can count towards Bushido X. It is important to note that the X only cares about total attacking creatures and not creatures specifically attacking you, meaning that if player A swings with 99 creatures at player B and only 1 creature at you, Fumiko gets +100/+100. The deck also runs Goad effects on top of Fumiko's to ensure that the scariest and largest threats don't come your way. This along with redirect spells and other general protection ensures that Fumiko stays on the board. Once you are ready, effects that draw attention such as trove of temptation can be silly ways to force your opponents to swing at you, allowing you to block with Fumiko and do your thing.\n\nWith creatures attacking each and every turn, the real treat will be a fast ending game so give the deck a try!\n\n\n"}]}
tykky75@gmail.com contest submission
Karona do u accept?
Created by: tykky75@gmail.com
2 hrs
{"ops":[{"insert":"Deck based on the Tribute ability, you make copy of them, give them myriad to have tokens, you give your oponent a choice if they accept or not. If they don’t.. they gonna be tricked. \n\n"}]}
No deck tags
daviddadoofus contest submission
Trick or Treat!
Created by: daviddadoofus
3 hrs
{"ops":[{"insert":"This deck is built around \"tricking\" your cards into sticking around for longer than they're supposed to! Maybe you'll treat yourself to someone's commander, or sneakily trick the game into giving you an extra turn, with no added punishment! \n"}]}
Onihunter93 contest submission
Trick Or Treat, Your cards look Sweet
Created by: Onihunter93
3 hrs
{"ops":[{"attributes":{"bold":true},"insert":"Trick or treat!"},{"insert":" "},{"insert":{"card-link":"Tasha, the Witch Queen"}},{"insert":" has brewed up a delightfully wicked concoction for this Halloween challenge. This deck is the ultimate Halloween prank: we've filled our deck with lots of "},{"attributes":{"bold":true},"insert":"Tricks"},{"insert":"—from relentless mill engines like "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" and "},{"insert":{"card-link":"Court of Cunning"}},{"insert":" to low-profile, unblockable ghosts like "},{"insert":{"card-link":"Slither Blade"}},{"insert":" and "},{"insert":{"card-link":"Invisible Stalker"}},{"insert":"—designed to slip past enemy lines, and abscond with all of their favorite "},{"attributes":{"bold":true},"insert":"Treats"},{"insert":" right out of their grave or from the top of their library! By hijacking their best spells and casting them ourselves through sneaky Trick-or-Treaters like "},{"insert":{"card-link":"Tinybones, the Pickpocket"}},{"insert":", "},{"insert":{"card-link":"Thief of Sanity"}},{"insert":", "},{"insert":{"card-link":"Fallen Shinobi"}},{"insert":", and "},{"insert":{"card-link":"Silent-Blade Oni"}},{"insert":", we can turn their own goodie bags against them. Every stolen card either rewards us with a "},{"insert":{"card-link":"Demon"}},{"insert":" from Tasha, hurts our opponents for the mana-value difference of their stolen spells with "},{"insert":{"card-link":"Ancient Cellarspawn"}},{"insert":", or keeps our pockets heavy and full with "},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":". When it's finally time to end our night of goofs and gaffs, we can safely enjoy our sequestered stash by milling our opponents out with "},{"insert":{"card-link":"Duskmantle Guildmage"}},{"insert":" and "},{"insert":{"card-link":"Mindcrank"}},{"insert":", or perhaps we'll just make them scoop from the non-deterministic loop of "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" and "},{"insert":{"card-link":"Zellix, Sanity Flayer"}},{"insert":". There's a party going on in the graveyard, and everyone's going to be there, whether they want to or not.\n"}]}
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