858 views4 months ago
Commander
Size: 100Salt sum: 47.47
casimir.demartino@gmail.com
858 views4 months ago
Commander
Size: 100Salt sum: 47.47
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{"ops":[{"attributes":{"bold":true},"insert":"\"Do unto others as you would have them do unto you.\" "},{"attributes":{"header":1},"insert":"\n"},{"insert":"- The Golden Rule "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nJust when you've had enough of the tumultuous tableside politics and fragile loyalties that so often plague our friendly games, "},{"attributes":{"italic":true},"insert":"The Book of Ethics"},{"insert":" is here to shine its light upon the masses and reinstill a sense of decency and respect. Perfected by wise philosophers and respected visionaries from across the ages, never again will you allow a spurned good deed to go unpunished.\n\n"},{"attributes":{"bold":true},"insert":"Complexity"},{"insert":": 4/5 "},{"attributes":{"italic":true},"insert":"(Advanced land base, win-cons, and game patterns)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Optimization Level:"},{"insert":" 3/5 "},{"attributes":{"italic":true},"insert":"(Flavor priority, strong synergies)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":" Multiplayer Oriented - More effective the more players present. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":" Metrics are based on a casual playgroup."},{"insert":"\n\nThis is a relatively unorthodox control/grouphug hybrid built first and foremost to embody the spirit of justice and mutual exchange. This means a very reactive playstyle, forming bonds by assisting your allies, and not a single form of unconditional removal (it's only ethical after all). Use of "},{"attributes":{"italic":true},"insert":"The Book"},{"insert":" is intended specifically for those looking for a more supportive and charitable playstyle while also feeling confident in your own security. Remarkably effective in guiding another player to victory for second place, but rest assured: the righteous hand of justice can often prove fatal.\n\nGeneral Gameplay Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your primary objective in most games should be to lay low and allow your opponents to build their board. Offering card draw, beneficial auras, and combat protection helps form allies that will pave your mutual path to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scriv's contracts are your main source of consistent leverage, so it's recommended to play them as soon as possible."},{"insert":{"card-link":"Anointed Procession"}},{"insert":","},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":", and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":"all greatly improve your printing speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The land base is relatively complex, with many nonbasic lands that might require strategic use. This is mostly intended for maximum value out of your land equalizing effects such as "},{"attributes":{"link":"https://edhrec.com/cards/scholarship-sponsor","italic":true},"insert":{"card-link":"Scholarship Sponsor"}},{"insert":", while copying high value lands such as"},{"insert":{"card-link":"Serra's Sanctum"}},{"insert":"with"},{"insert":{"card-link":"Thespian's Stage"}},{"insert":"and"},{"insert":{"card-link":"Manascape Refractor"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping your resources ready to react to your opponents is essential for strategic trades."},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":"and"},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":"are both excellent tools that greatly expand your options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If going 2nd just isn't enough, win-cons include: reversing a high life total with"},{"insert":{"card-link":"Axis of Mortality"}},{"insert":"while"},{"insert":{"card-link":"Wound Reflection"}},{"insert":"is in play, any combination of redirection effects such as"},{"insert":{"card-link":"Channel Harm"}},{"insert":"and"},{"insert":{"card-link":"Ragged Veins"}},{"insert":"to punish any infraction in kind, renegotiating all your contracts onto one of your creatures with"},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":"to attack with lethal force, and the infamous"},{"insert":{"card-link":"Lethal Vapors"}},{"insert":"lock, which was deemed flavorful enough to include."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":" (If the combo is unfamiliar to you, it's explained here: "},{"attributes":{"link":"https://edhrec.com/combos/orzhov/782-2580-5141","italic":true},"insert":"https://edhrec.com/combos/orzhov/782-2580-5141"},{"attributes":{"italic":true},"insert":")"},{"insert":"\n\n...And with that, your introduction on ethics is complete, and you are ready to begin spreading"},{"insert":{"card-link":"Benevolent Offering"}},{"insert":"s and"},{"insert":{"card-link":"Karmic Justice"}},{"insert":"to a table near you. May your virtue stay true and your loyalty never waver.\n"}]}
Commander
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling

Commander
(CTRL to add secondary)
Chapter I: Opportunity
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Chapter I: Opportunity
(CTRL to add secondary)
Chapter II: Boons
Gift of Doom
Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Enchantment - Aura

Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant

Scholarship Sponsor
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Creature - Human Advisor

Chapter II: Boons
(CTRL to add secondary)
Chapter III: Sanctions
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Chapter III: Sanctions
(CTRL to add secondary)
Chapter IV: Insurance
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Flickerform
Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Enchantment - Aura

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Chapter IV: Insurance
(CTRL to add secondary)
Chapter V: Providence
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock

Chapter V: Providence
(CTRL to add secondary)
Chapter VI: Citations
Chapter VI: Citations
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"\"Do unto others as you would have them do unto you.\" "},{"attributes":{"header":1},"insert":"\n"},{"insert":"- The Golden Rule "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nJust when you've had enough of the tumultuous tableside politics and fragile loyalties that so often plague our friendly games, "},{"attributes":{"italic":true},"insert":"The Book of Ethics"},{"insert":" is here to shine its light upon the masses and reinstill a sense of decency and respect. Perfected by wise philosophers and respected visionaries from across the ages, never again will you allow a spurned good deed to go unpunished.\n\n"},{"attributes":{"bold":true},"insert":"Complexity"},{"insert":": 4/5 "},{"attributes":{"italic":true},"insert":"(Advanced land base, win-cons, and game patterns)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Optimization Level:"},{"insert":" 3/5 "},{"attributes":{"italic":true},"insert":"(Flavor priority, strong synergies)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":" Multiplayer Oriented - More effective the more players present. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":" Metrics are based on a casual playgroup."},{"insert":"\n\nThis is a relatively unorthodox control/grouphug hybrid built first and foremost to embody the spirit of justice and mutual exchange. This means a very reactive playstyle, forming bonds by assisting your allies, and not a single form of unconditional removal (it's only ethical after all). Use of "},{"attributes":{"italic":true},"insert":"The Book"},{"insert":" is intended specifically for those looking for a more supportive and charitable playstyle while also feeling confident in your own security. Remarkably effective in guiding another player to victory for second place, but rest assured: the righteous hand of justice can often prove fatal.\n\nGeneral Gameplay Notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your primary objective in most games should be to lay low and allow your opponents to build their board. Offering card draw, beneficial auras, and combat protection helps form allies that will pave your mutual path to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scriv's contracts are your main source of consistent leverage, so it's recommended to play them as soon as possible."},{"insert":{"card-link":"Anointed Procession"}},{"insert":","},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":", and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":"all greatly improve your printing speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The land base is relatively complex, with many nonbasic lands that might require strategic use. This is mostly intended for maximum value out of your land equalizing effects such as "},{"attributes":{"link":"https://edhrec.com/cards/scholarship-sponsor","italic":true},"insert":{"card-link":"Scholarship Sponsor"}},{"insert":", while copying high value lands such as"},{"insert":{"card-link":"Serra's Sanctum"}},{"insert":"with"},{"insert":{"card-link":"Thespian's Stage"}},{"insert":"and"},{"insert":{"card-link":"Manascape Refractor"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping your resources ready to react to your opponents is essential for strategic trades."},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":"and"},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":"are both excellent tools that greatly expand your options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If going 2nd just isn't enough, win-cons include: reversing a high life total with"},{"insert":{"card-link":"Axis of Mortality"}},{"insert":"while"},{"insert":{"card-link":"Wound Reflection"}},{"insert":"is in play, any combination of redirection effects such as"},{"insert":{"card-link":"Channel Harm"}},{"insert":"and"},{"insert":{"card-link":"Ragged Veins"}},{"insert":"to punish any infraction in kind, renegotiating all your contracts onto one of your creatures with"},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":"to attack with lethal force, and the infamous"},{"insert":{"card-link":"Lethal Vapors"}},{"insert":"lock, which was deemed flavorful enough to include."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":" (If the combo is unfamiliar to you, it's explained here: "},{"attributes":{"link":"https://edhrec.com/combos/orzhov/782-2580-5141","italic":true},"insert":"https://edhrec.com/combos/orzhov/782-2580-5141"},{"attributes":{"italic":true},"insert":")"},{"insert":"\n\n...And with that, your introduction on ethics is complete, and you are ready to begin spreading"},{"insert":{"card-link":"Benevolent Offering"}},{"insert":"s and"},{"insert":{"card-link":"Karmic Justice"}},{"insert":"to a table near you. May your virtue stay true and your loyalty never waver.\n"}]}













































































