Walden
2.8k views6 days ago
Commander
Size: 100Salt sum: 35.21
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{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI like this frog, he's fun. \n\nThe deck has almost 60 creatures, nearly all of whom benefit from hitting the battlefield over and over again. "},{"attributes":{"bold":true},"insert":"Clement "},{"insert":"provides mana and bounce all at once, but ETB engines need to be very high-value to offset the reverse tempo of bouncing creatures back to your hand. The most high-impact ETBs in your average game are the ones that "},{"attributes":{"bold":true},"insert":"advance your resources "},{"insert":"or "},{"attributes":{"bold":true},"insert":"deny others' theirs"},{"insert":". Because they're attached to creatures, none of these effects feels that they're particularly at rate: 3-mana ramp feels slow, 2-mana draw feels slow, and 2-, 3-, or 4-mana interaction feels slow. If you can find a way to both utilize their effects and the bodies the cards create, then this feels super worth it. \n\nRather than rushing Clement out with small mana dorks, this deck leans into "},{"attributes":{"bold":true},"insert":"ETB creature-based ramp"},{"insert":", which scales much harder once Clement is online. Hit three or four of these, and you're quite ahead. Not much more ahead than the average Johnny green player, and definitely not as ahead as Simic can get, but it's still doing Simic things at its own synergistic, bouncy pace, and I like that. \n\nClement does not need to be cast earlier than turn 3 in this list. Ideally, he enters the battlefield while immediately bouncing a 2-drop to generate value.\n\nThese creatures that are in the current list are perhaps the most optimal at the moment, but there’s an enormous amount of budget options to choose from. Finding the right balance of ramp, draw, and removal creatures is going to change from pod to pod, and I’d recommend you get curious about these ratios. \n\nBoy, did "},{"insert":{"card-link":"Aluren"}},{"insert":" get expensive all of a sudden. Thanks, premodern... I first built this deck for $500; it's so financially rough out here. Hang in there, y'all. \n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Set up ETB creatures"},{"insert":" (ramp, draw, interaction)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolve Clement"},{"insert":" and begin looping creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Play at instant speed"},{"insert":" using flash creatures and bounce effects, avoiding unfavorable blocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Transition into a combo finish"},{"insert":" via Aluren or Wild Pair"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFlash & Resiliency"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flash enablers and flash creatures significantly increase the deck’s survivability. The deck is highly resilient to interaction, both single-target and board wipes, and can often respond profitably by bouncing or replaying creatures. You can make it very unreliable to hit you, often making others turn their attention elsewhere. Block attackers and bounce your creatures, mitigating damage, then replay them for ETB value. \n\nWarp and Evoke"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because Clement's bounce condition is dependent on converted mana cost, you can find yourself with a handful of 3-drop ETB creatures on the battlefield and insufficient mana to want to bounce them. Both Warp and Evoke allow larger CMC creatures to hit the battlefield for decreased mana cost, giving you bounce value on this especially sticky, especially common mana value slot.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aluren Combo (Primary)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aluren"},{"insert":" +\nAny ETB draw creature (usually 2 cmc, sometimes 3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any bounce creature with a lower mana value than that ETB creature (usually 1 cmc, sometimes 2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis allows you to, at instant speed: \nDraw your entire deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play all ramp creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Cloud of Faeries"},{"insert":" to untap your lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop "},{"attributes":{"bold":true},"insert":"Aeve, Progenitor Ooze"},{"insert":" infinitely"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack for lethal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nClement can be protected mid-combo by finding "},{"attributes":{"bold":true},"insert":"Saiba Cryptomancer"},{"insert":" in response to targeted removal.\n\n"},{"attributes":{"bold":true},"insert":"Omnipresence "},{"insert":"or"},{"attributes":{"bold":true},"insert":" Omniscience"},{"insert":" function as a backup combo enabler at high mana investment. Sometimes it's relevant, but because all creatures with CMC 3 or less get flash under "},{"attributes":{"bold":true},"insert":"Aluren"},{"insert":", including your opponents, things can get tricky. Most notable are the edict creatures, whose sac effects do not target. You can build up enough of a board with the combo to avoid these things, but you do need to resolve them before you win with combat damage. \n\nAlternate win condition, not in the deck, but less messy and less fun:\nDraw the deck and cast "},{"attributes":{"bold":true},"insert":"Laboratory Maniac"},{"insert":" for free. There's a frog self-mill strategy that's probably quite consistent; there are lots of ETB self-mill creatures in the game now. This is technically the strongest thing you can do with this commander imo, because it just wins on the stack, rather than having to go to combat with "},{"attributes":{"bold":true},"insert":"Aeve"},{"insert":". Though "},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Aeve "},{"insert":"require combat to win, they’re good cards on their own, so I prefer them to preserve the toolbox element of the deck. "},{"attributes":{"bold":true},"insert":"Lab Man "},{"insert":"is only good as a game-ender. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lurking Predators"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Randomly shape your hand with nonsense off the top of your library. You're gonna hit a creature 60% of the time. Very few of these creatures will screw you, and because "},{"attributes":{"bold":true},"insert":"Clement's "},{"insert":"ability is \"up to one\", you can thankfully elect not to bounce things. \n\nWild Pair Engine"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Pair"},{"insert":" is exceptionally powerful with "},{"attributes":{"bold":true},"insert":"Clement"},{"insert":", and quite unexplored, compared to other deck lists I've seen. Because the tutored creature from "},{"attributes":{"bold":true},"insert":"Wild Pair"},{"insert":" enters the battlefield second, under "},{"attributes":{"bold":true},"insert":"Clement's "},{"insert":"ability, the creature entering from the enchantment trigger can bounce the initial creature. By playing CMC 0-mana creatures and finding any creature with a higher CMC, "},{"attributes":{"bold":true},"insert":"Wild Pair"},{"insert":" can be chained repeatedly. This allows you to find any creature with matching combined power and toughness, tutoring every single creature in the deck under that specific stat-line to the battlefield. \n\nTypical sequencing:\nTutor for all ramp creatures "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor removal creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor draw creatures. Draw comes last because you don't want to draw into creatures you can freely tutor for."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEven without a 0-mana creature in hand, casting a creature with the correct power/toughness can begin the chain, finding the 0-mana creature, then it just takes one more creature to bounce it and begin the loop. This is usually around a 2- or 3-mana difference, which is significant. \n\nBelow is a list of all cards in the deck that can be found with Wild Pair. (X) denotes card is currently out of current decklist. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power and Toughness = 2"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Ornithopter (0/2) / Memnite (1/1))"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1 mana"},{"insert":"\nShrieking Drake (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 mana"},{"insert":"\nFblthp (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ice-Fang Coatl (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pond Prophet (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coiling Oracle (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cloud of Faeries (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prosperous Innkeeper (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 mana"},{"insert":"\nWood Elves (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power/Toughness = 3"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Phyrexian Walker / Rushwood Legate — opponent must control an Island)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1 mana"},{"insert":"\nFaerie Impostor (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arboreal Grazer (0/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 mana"},{"insert":"\nWatcher for Tomorrow (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thieving Skydiver (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 mana"},{"insert":"\nAether Channeler (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Dryad (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clifftop Lookout (1/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eternal Witness (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chomping Changeling (1/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4 mana"},{"insert":"\nTimeless Witness (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power/Toughness = 6"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Shield Sphere (0/6)"},{"insert":"\nDream Stalker (1/5)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Subtlety (3/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clement (3/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality (3/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I'm currently looking into ways for Wild Pair to just win on the spot by looping card draw and bounce effects, drawing my deck. It's a lot of research, but I think I'm pretty close. \n\nCards Under Consideration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Additional wincons: Champion of Lambholt, Craterhoof Behemoth\nAdditional tap-based interaction: Floodpits Drowner, Pestermite, Deceiver Exarch, Referee Squad, Opposition, Dreamdew Entrancer\nAdditional interaction: Hope-Ender Coatl, Foundation Breaker, Acidic Slime, Biogenic Ooze, Riftwing Cloudskate, Reclamation Sage\nTokens: Hornet Queen\nDraw: Mulldrifter\n\nCurrently researching Wild Pair lines with Skyshroud Cutter. Stay tuned.\nWild Pair lines with Fblthp, then Shrieking Drake Fblthp, then Whirlpool Rider, allows Fblthp to get reshuffled into the deck. Still trying to find a way to get Shrieking Drake into hand so I can nondeterministically do this repeatedly, drawing my entire deck. \n\nThere's definitely a more control list of this deck that leverages ETB tap effects to stall the board until a combo is assembled. Build at your own risk; I value my bedtime. \n\nFailed Experiments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Primal Prayers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tested as redundancy for Aluren, but it requires an energy-based ETB package to function reliably. This approach was less consistent and weaker than the current build.\n"},{"attributes":{"bold":true},"insert":"Greenbelt Ravager"},{"insert":" proved unreliable and uninteresting to tutor consistently. Its higher power/toughness is also a downside, as Wild Pair most efficiently chains creatures with 2–3 combined power and toughness.\nLegates"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rushwood Legate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Saprazzan Legate"},{"insert":" were tested due to their conditional free casting cost. However:\nTheir higher mana value makes them harder to bounce with Clement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supporting them requires less efficient, higher-CMC creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Potential unreliability (opponents must control types of lands) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Saprazzan Legate has some synergy with finding Aeve, but it entering off of Wild Pair means there's no storm, which is the whole point. You can bounce it and replay it, but this is a ton of extra mana that you usually don't have. Sapprazan Legate lines in the deck: \n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power/Toughness = 4"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Saprazzan Legate (x) — opponent must control a Mountain)"},{"insert":"\nQuickling (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Barrin (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wall of Blossoms (0/4)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Snake (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Venser (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pollywog Prodigy (1/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dour Port-Mage (1/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brazen Borrower (3/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green Slime (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pia, Aether Ascetic (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5+ mana"},{"insert":"\nAeve, Progenitor Ooze (2/2) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
Commander
Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog

Commander
(CTRL to add secondary)
Bounce
Bounce
(CTRL to add secondary)
Cheerios
Cheerios
(CTRL to add secondary)
Copy
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Copy
(CTRL to add secondary)
Draw
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Draw
(CTRL to add secondary)
ETB Draw
Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

ETB Draw
(CTRL to add secondary)
ETB Ramp
ETB Ramp
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Flash Enablers
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Flash Enablers
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Recursion
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
(CTRL to add secondary)
Removal
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Seasoned Cryomancer
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
, Exile this card from your graveyard: Draw two cards.
Creature - Human Wizard

Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman

Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Wistfulness
When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation

Removal
(CTRL to add secondary)
Sideboard
Sideboard
(CTRL to add secondary)
Maybeboard
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Copycrook
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Rogue Shapeshifter

Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Dual Nature
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Enchantment

Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Froghemoth
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature - Horror Frog

Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Grolnok, the Omnivore
Whenever a Frog you control attacks, mill three cards.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
Legendary Creature - Frog

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Hide in Plain Sight
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Long River Lurker
Ward
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Nissa, Vastwood Seer
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Elf Scout


Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God

Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble

Ravenous Gigantotherium
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
Creature - Beast

Referee Squad
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Homunculus

Riftwing Cloudskate
Flying
When this creature enters, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When this creature enters, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Illusion

Sakashima's Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Creature - Shapeshifter

Sharp-Eyed Rookie
Vigilance
Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Creature - Human Detective

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Splash Lasher
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Wizard Frog

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Thrasta, Tempest's Roar
This spell costs less to cast for each other spell cast this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
Legendary Creature - Dinosaur

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Vivien, Monsters' Advocate
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a reach counter, a vigilance counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Legendary Planeswalker - Vivien

Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra

Whisperwood Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature - Elemental

Wrenn and Realmbreaker
Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn

Yavimaya Granger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Elf

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI like this frog, he's fun. \n\nThe deck has almost 60 creatures, nearly all of whom benefit from hitting the battlefield over and over again. "},{"attributes":{"bold":true},"insert":"Clement "},{"insert":"provides mana and bounce all at once, but ETB engines need to be very high-value to offset the reverse tempo of bouncing creatures back to your hand. The most high-impact ETBs in your average game are the ones that "},{"attributes":{"bold":true},"insert":"advance your resources "},{"insert":"or "},{"attributes":{"bold":true},"insert":"deny others' theirs"},{"insert":". Because they're attached to creatures, none of these effects feels that they're particularly at rate: 3-mana ramp feels slow, 2-mana draw feels slow, and 2-, 3-, or 4-mana interaction feels slow. If you can find a way to both utilize their effects and the bodies the cards create, then this feels super worth it. \n\nRather than rushing Clement out with small mana dorks, this deck leans into "},{"attributes":{"bold":true},"insert":"ETB creature-based ramp"},{"insert":", which scales much harder once Clement is online. Hit three or four of these, and you're quite ahead. Not much more ahead than the average Johnny green player, and definitely not as ahead as Simic can get, but it's still doing Simic things at its own synergistic, bouncy pace, and I like that. \n\nClement does not need to be cast earlier than turn 3 in this list. Ideally, he enters the battlefield while immediately bouncing a 2-drop to generate value.\n\nThese creatures that are in the current list are perhaps the most optimal at the moment, but there’s an enormous amount of budget options to choose from. Finding the right balance of ramp, draw, and removal creatures is going to change from pod to pod, and I’d recommend you get curious about these ratios. \n\nBoy, did "},{"insert":{"card-link":"Aluren"}},{"insert":" get expensive all of a sudden. Thanks, premodern... I first built this deck for $500; it's so financially rough out here. Hang in there, y'all. \n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Set up ETB creatures"},{"insert":" (ramp, draw, interaction)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolve Clement"},{"insert":" and begin looping creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Play at instant speed"},{"insert":" using flash creatures and bounce effects, avoiding unfavorable blocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Transition into a combo finish"},{"insert":" via Aluren or Wild Pair"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFlash & Resiliency"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flash enablers and flash creatures significantly increase the deck’s survivability. The deck is highly resilient to interaction, both single-target and board wipes, and can often respond profitably by bouncing or replaying creatures. You can make it very unreliable to hit you, often making others turn their attention elsewhere. Block attackers and bounce your creatures, mitigating damage, then replay them for ETB value. \n\nWarp and Evoke"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because Clement's bounce condition is dependent on converted mana cost, you can find yourself with a handful of 3-drop ETB creatures on the battlefield and insufficient mana to want to bounce them. Both Warp and Evoke allow larger CMC creatures to hit the battlefield for decreased mana cost, giving you bounce value on this especially sticky, especially common mana value slot.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aluren Combo (Primary)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aluren"},{"insert":" +\nAny ETB draw creature (usually 2 cmc, sometimes 3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any bounce creature with a lower mana value than that ETB creature (usually 1 cmc, sometimes 2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis allows you to, at instant speed: \nDraw your entire deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play all ramp creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Cloud of Faeries"},{"insert":" to untap your lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop "},{"attributes":{"bold":true},"insert":"Aeve, Progenitor Ooze"},{"insert":" infinitely"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack for lethal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nClement can be protected mid-combo by finding "},{"attributes":{"bold":true},"insert":"Saiba Cryptomancer"},{"insert":" in response to targeted removal.\n\n"},{"attributes":{"bold":true},"insert":"Omnipresence "},{"insert":"or"},{"attributes":{"bold":true},"insert":" Omniscience"},{"insert":" function as a backup combo enabler at high mana investment. Sometimes it's relevant, but because all creatures with CMC 3 or less get flash under "},{"attributes":{"bold":true},"insert":"Aluren"},{"insert":", including your opponents, things can get tricky. Most notable are the edict creatures, whose sac effects do not target. You can build up enough of a board with the combo to avoid these things, but you do need to resolve them before you win with combat damage. \n\nAlternate win condition, not in the deck, but less messy and less fun:\nDraw the deck and cast "},{"attributes":{"bold":true},"insert":"Laboratory Maniac"},{"insert":" for free. There's a frog self-mill strategy that's probably quite consistent; there are lots of ETB self-mill creatures in the game now. This is technically the strongest thing you can do with this commander imo, because it just wins on the stack, rather than having to go to combat with "},{"attributes":{"bold":true},"insert":"Aeve"},{"insert":". Though "},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Aeve "},{"insert":"require combat to win, they’re good cards on their own, so I prefer them to preserve the toolbox element of the deck. "},{"attributes":{"bold":true},"insert":"Lab Man "},{"insert":"is only good as a game-ender. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lurking Predators"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Randomly shape your hand with nonsense off the top of your library. You're gonna hit a creature 60% of the time. Very few of these creatures will screw you, and because "},{"attributes":{"bold":true},"insert":"Clement's "},{"insert":"ability is \"up to one\", you can thankfully elect not to bounce things. \n\nWild Pair Engine"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Pair"},{"insert":" is exceptionally powerful with "},{"attributes":{"bold":true},"insert":"Clement"},{"insert":", and quite unexplored, compared to other deck lists I've seen. Because the tutored creature from "},{"attributes":{"bold":true},"insert":"Wild Pair"},{"insert":" enters the battlefield second, under "},{"attributes":{"bold":true},"insert":"Clement's "},{"insert":"ability, the creature entering from the enchantment trigger can bounce the initial creature. By playing CMC 0-mana creatures and finding any creature with a higher CMC, "},{"attributes":{"bold":true},"insert":"Wild Pair"},{"insert":" can be chained repeatedly. This allows you to find any creature with matching combined power and toughness, tutoring every single creature in the deck under that specific stat-line to the battlefield. \n\nTypical sequencing:\nTutor for all ramp creatures "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor removal creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor draw creatures. Draw comes last because you don't want to draw into creatures you can freely tutor for."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEven without a 0-mana creature in hand, casting a creature with the correct power/toughness can begin the chain, finding the 0-mana creature, then it just takes one more creature to bounce it and begin the loop. This is usually around a 2- or 3-mana difference, which is significant. \n\nBelow is a list of all cards in the deck that can be found with Wild Pair. (X) denotes card is currently out of current decklist. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power and Toughness = 2"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Ornithopter (0/2) / Memnite (1/1))"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1 mana"},{"insert":"\nShrieking Drake (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 mana"},{"insert":"\nFblthp (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ice-Fang Coatl (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pond Prophet (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coiling Oracle (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cloud of Faeries (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prosperous Innkeeper (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 mana"},{"insert":"\nWood Elves (1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power/Toughness = 3"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Phyrexian Walker / Rushwood Legate — opponent must control an Island)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1 mana"},{"insert":"\nFaerie Impostor (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arboreal Grazer (0/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 mana"},{"insert":"\nWatcher for Tomorrow (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thieving Skydiver (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 mana"},{"insert":"\nAether Channeler (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Dryad (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clifftop Lookout (1/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eternal Witness (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chomping Changeling (1/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4 mana"},{"insert":"\nTimeless Witness (2/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power/Toughness = 6"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Shield Sphere (0/6)"},{"insert":"\nDream Stalker (1/5)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Subtlety (3/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clement (3/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality (3/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I'm currently looking into ways for Wild Pair to just win on the spot by looping card draw and bounce effects, drawing my deck. It's a lot of research, but I think I'm pretty close. \n\nCards Under Consideration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Additional wincons: Champion of Lambholt, Craterhoof Behemoth\nAdditional tap-based interaction: Floodpits Drowner, Pestermite, Deceiver Exarch, Referee Squad, Opposition, Dreamdew Entrancer\nAdditional interaction: Hope-Ender Coatl, Foundation Breaker, Acidic Slime, Biogenic Ooze, Riftwing Cloudskate, Reclamation Sage\nTokens: Hornet Queen\nDraw: Mulldrifter\n\nCurrently researching Wild Pair lines with Skyshroud Cutter. Stay tuned.\nWild Pair lines with Fblthp, then Shrieking Drake Fblthp, then Whirlpool Rider, allows Fblthp to get reshuffled into the deck. Still trying to find a way to get Shrieking Drake into hand so I can nondeterministically do this repeatedly, drawing my entire deck. \n\nThere's definitely a more control list of this deck that leverages ETB tap effects to stall the board until a combo is assembled. Build at your own risk; I value my bedtime. \n\nFailed Experiments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Primal Prayers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tested as redundancy for Aluren, but it requires an energy-based ETB package to function reliably. This approach was less consistent and weaker than the current build.\n"},{"attributes":{"bold":true},"insert":"Greenbelt Ravager"},{"insert":" proved unreliable and uninteresting to tutor consistently. Its higher power/toughness is also a downside, as Wild Pair most efficiently chains creatures with 2–3 combined power and toughness.\nLegates"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rushwood Legate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Saprazzan Legate"},{"insert":" were tested due to their conditional free casting cost. However:\nTheir higher mana value makes them harder to bounce with Clement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supporting them requires less efficient, higher-CMC creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Potential unreliability (opponents must control types of lands) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Saprazzan Legate has some synergy with finding Aeve, but it entering off of Wild Pair means there's no storm, which is the whole point. You can bounce it and replay it, but this is a ton of extra mana that you usually don't have. Sapprazan Legate lines in the deck: \n"},{"attributes":{"underline":true,"bold":true},"insert":"Combined Power/Toughness = 4"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Saprazzan Legate (x) — opponent must control a Mountain)"},{"insert":"\nQuickling (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Barrin (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wall of Blossoms (0/4)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Snake (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Venser (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pollywog Prodigy (1/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dour Port-Mage (1/3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brazen Borrower (3/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green Slime (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pia, Aether Ascetic (2/2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5+ mana"},{"insert":"\nAeve, Progenitor Ooze (2/2) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}



















































































































































































































































































