ItsJustMax090
1.1k views30 days ago
Commander
Size: 100Salt sum: 21.09
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Pietra, Crafter of Clowns
Haste
Robots you control get +1/+1.
, , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Robots you control get +1/+1.
, , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Legendary Creature - Human Artificer Clown

Commander
(CTRL to add secondary)
Anthem
Alacrian Armory
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
Artifact

Anthem
(CTRL to add secondary)
Artifact
Everythingamajig
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact

Souvenir T-Shirt
Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip
Artifact - Equipment

Water Gun Balloon Game
As this artifact enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Artifact

Artifact
(CTRL to add secondary)
Blink
Blink
(CTRL to add secondary)
Counters
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot

Counters
(CTRL to add secondary)
Creature
D00-DL, Caricaturist
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Legendary Creature Artifact - Robot

Solaflora, Intergalactic Icon
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Legendary Creature - Human Guest

Ticking Mime Bomb
When this creature enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. This creature deals damage equal to twice the number of Robots you control to the chosen creature.
Creature Artifact - Mime Clown Robot

Urza's Science Fair Project
: Roll a six-sided die. This creature gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
Creature Artifact - Construct

Creature
(CTRL to add secondary)
Custom Card
Pietra's Mirthing Pod
Whenever one or more artifact creatures you control deal combat damage to a player, you get (a ticket counter).
Pay : Create a tapped 3/3 colorless Clown Robot artifact creature token.
Pietra's Mirthing Pod boasts an output that's hilarious and impressive—a real laugh a minute.
Pay : Create a tapped 3/3 colorless Clown Robot artifact creature token.
Pietra's Mirthing Pod boasts an output that's hilarious and impressive—a real laugh a minute.
Artifact
Custom Card
(CTRL to add secondary)
Draw
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Equip
Artifact - Equipment

Draw
(CTRL to add secondary)
Enchantment
Form of the Approach of the Second Sun
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Enchantment

Surprise Party
When this enchantment enters, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast this enchantment, and that weren't spotted by an opponent before you cast this enchantment.
Robots you control get +1/+0 and have vigilance.
Robots you control get +1/+0 and have vigilance.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Pump
Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class

Pump
(CTRL to add secondary)
Ramp
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sorcery
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
(CTRL to add secondary)
Tokens
Comet, Stellar Pup
0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
Legendary Planeswalker - Comet

Tokens
(CTRL to add secondary)
Sideboard
Goblin Cruciverbalist
Haste
When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
Creature - Wizard Goblin Guest

Greatest Show in the Multiverse
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
Artifact Enchantment - Saga

Sideboard
(CTRL to add secondary)
Attraction
Log Flume
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact - Attraction

Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction

Scavenger Hunt
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction

Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction

Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction

Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction

Attraction
(CTRL to add secondary)
Maybeboard
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Maybeboard
(CTRL to add secondary)
Stickers
Stickers
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Ladies and Gentlemen, after much careful consideration, and deliberation, and after what can only be described as and arduous, herculean task - I am proud to announce the debut of "},{"attributes":{"bold":true},"insert":"Carny Catastrophe up Clown Alley"},{"insert":", a White-Red Unfinity Robot Clown Deck. \n\nWelcome to the wacky side of F-Unfinity! This deck is all about making clowns and causing catastrophe. The functions of this deck surround spawning clown artifact creatures, spamming A Good Day for Pie, visiting attractions, and using all matters of stickers to augment your creatures and permanents. \n\nThe concept of this deck was born out of an abnormal interest-turned-obsession with the absurd cards of the Unfinity set, and the search of a common theme and functionality among the cards. There was also a goal of making a deck close enough to being legal, whilst also treading the fine line of annoying, but in a good way. For instance, there are many Acorn cards that are not legal in most formats, but are here regardless, while you might also notice that there are no duplicates across the entire deck, save for tokens. In the designing of this deck, my goal was to make it viable as a 100 card (w/ 1 alternating card), White-Red Commander Deck, and I feel as though I accomplished exactly what I set out to do. \n\nA couple things to note about the intended strategy/functions: \nThere's plenty of routes to go, but the main three are as follows: 1) legit; i.e. using creatures and attacking players creatures & life pool, 2) by way of win condition, like with "},{"attributes":{"italic":true},"insert":"Form of the Approach of the Second Sun"},{"insert":", and 3) what I like to call silly strats. \nHere's some of my favorite combos: \n"},{"attributes":{"italic":true},"insert":"Nearby Planet"},{"insert":" + "},{"attributes":{"italic":true},"insert":"Urza's Fun House"},{"insert":" + "},{"attributes":{"italic":true},"insert":"Clown Car"},{"insert":": If you have "},{"attributes":{"italic":true},"insert":"Nearby Planet"},{"insert":" & "},{"attributes":{"italic":true},"insert":"Urza's Fun House"},{"insert":", you can activate the once-per-game ability to tap for infinite colorless mana - and if you do that and cast Clown Car, you get "},{"attributes":{"underline":true,"bold":true},"insert":"infinite"},{"insert":" 1/1 red/white clown artifact creature tokens. This will usually result in a victory, but there are several ways to be stopped namely; counterspell the "},{"attributes":{"italic":true},"insert":"Clown Car"},{"insert":", any board wipe, if you fall into the wording trap of \"sending all the clowns\" any spell that says destroy all tapped &/or attacking creatures, unblockable damage to your life pool, etc. (there's a lot of edge cases) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Trigger Happy"},{"insert":" & any permanent spell that spawns/creates clown robots: If you chose something like "},{"attributes":{"italic":true},"insert":"Assembled Ensemble"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Complaints Clerk"},{"insert":" or even "},{"attributes":{"italic":true},"insert":"Automated Assembly Line"},{"insert":" - you can get "},{"attributes":{"underline":true,"bold":true},"insert":"infinite"},{"insert":" robots at your disposal, because there is no limit to how many times you can activate the ability once you control it. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Trigger Happy"},{"insert":" & any spell that compels you to open an Attraction: If you choose the triggered ability \"when this creature enters the battlefield, open an Attraction\" for example, that means that you can put your entire deck of attractions on the battlefield if you want. It's pretty funny, and if you want to irritate your opponents, your turn will take a lot longer, so that funny - but is an ill-advised strategy if you want to win. This is because any kind of board wipes, or destroy all artifacts-spells will also remove all your attractions from the game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Approach of the Second Sun"},{"insert":" & "},{"attributes":{"italic":true},"insert":"Trigger Happy"},{"insert":": You cast both of these on the same turn, and copy & trigger the win condition-triggered-ability on "},{"attributes":{"italic":true},"insert":"Approach of the Second Sun"},{"insert":". If you do this you don't even need to put the cards on your head. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Comet, Stellar Pup"},{"insert":" & "},{"attributes":{"italic":true},"insert":"Krark's Other Thumb"},{"insert":": You play "},{"attributes":{"italic":true},"insert":"Comet, Stellar Pup"},{"insert":" when you have "},{"attributes":{"italic":true},"insert":"Krark's Other Thumb"},{"insert":" already out, and you activate the roll dice ability. You roll two dice and hope to get a 6 - and once you do, you activate it two more times, meaning you roll 4 d6s. From that Point on you are trying to keep a streak of 6s, 4 or 5s, and the other numbers that recover Loyalty counters. If you get lucky enough you can straight up one shot someone with direct, unblockable damage. My record is 30 unblockable damage directly to my opponent's life. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Panharmonicon"},{"insert":" AND/OR "},{"attributes":{"italic":true},"insert":"Conjurur's Closet"},{"insert":" w/ any enter the battlefield effect: When you cast a creature with an enter the battlefield effect, it'll trigger twice if you have panharmonicon, and if you have Conjurur's Closet, you can do it again at your end step, and you can do that each turn if you want. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Krark's Other Thumb"},{"insert":" + "},{"attributes":{"italic":true},"insert":"Vexing Puzzlebox"},{"insert":" + "},{"attributes":{"italic":true},"insert":"Comet, Stellar Pup"},{"insert":" + any Attraction: DICE ROLLING, and a lot of it, meaning you'll be getting a lot of counters, and will soon be able to search for an artifact of you choice. I recommend either "},{"attributes":{"italic":true},"insert":"Planar Portal"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Planar Bridge"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I call this strat the CLOWN BUFF: Alacrian Armory + Surprise Party + Pietra, Crafter of Clowns. Congratulations, all of your 1/1 clown robots are now 3/3s with vigilance and you can make the "},{"attributes":{"italic":true},"insert":"Clown Car"},{"insert":" it's own creature as a bonus. I like to combo this with Planar Portal, Planar Bridge, Nearby Planet/Urza's Fun House, & Vexing Puzzle Box. You'll be able to search for 3 things once you tap for infinite colorless mana, have infinite clowns, a clown car with infinite power, and you'll be buffing them all AND giving them vigilance. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heal with "},{"attributes":{"italic":true},"insert":"Food Tokens"},{"insert":" by visiting the "},{"attributes":{"italic":true},"insert":"Concession Stand"},{"insert":" Attractions "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards with Autograph Book, Arcane Encyclopedia, &/or several Attractions "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No Maximum hand size with Thought Vessel &/or Reliquary Tower "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bypassing Blockers with lands like "},{"attributes":{"italic":true},"insert":"Rogue's Passage"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Access Tunnel"},{"insert":", or Attractions like "},{"attributes":{"italic":true},"insert":"Merry-Go-Round "},{"insert":"(using a lot of creatures under power of 3) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Opponents with multiple attack stages with lots of expendable creatures by visiting the "},{"attributes":{"italic":true},"insert":"Swinging Ship "},{"insert":"Attraction or by overwhelming them with clowns. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Standard Procedure"},{"insert":" is in there so you can do anything you need it to do. Need a card, name a tutor you know of, need to get rid of a creature, exile it, need to return something from your graveyard, it can do that, need to prevent a play from an opponent, counterspell it. It's probably the best card in the deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"And much more!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis deck primarily includes cards from the Unfinity set (of course), however, to fill out the deck there were also some cards from previous Un- Magic Sets included, as well as some artifacts from the Fallout Magic Set, because thematically it felt like they fit pretty well. However, it should be noted that these cards were added primarily based on the functionality they add to the deck, smoking gun being the Panharmonicon. So to those that strive to only have and use decks with a strict adherence to theme, I do apologize, but there are some cards in this deck that are going to break immersion. \n\nThis is the "},{"attributes":{"bold":true},"insert":"first of 4 "},{"insert":"Unfinity Decks I've made, be sure to check out the others: \n"},{"attributes":{"bold":true},"insert":" 1st"},{"insert":" Carney Catastrophe up Clown Alley ("},{"attributes":{"bold":true},"insert":"This Deck"},{"insert":") \n"},{"attributes":{"bold":true},"insert":" 2nd"},{"insert":" Squabblin' Goblins \n"},{"attributes":{"bold":true},"insert":" 3rd"},{"insert":" Undead _Unfair \n"},{"attributes":{"bold":true},"insert":" 4th"},{"insert":" Unfinite Carn-uh-val Uh-musement Park Uh-ttractions \n"}]}









































































































