884
1/17/2025
ROULETTTE - Random Occurring Unaliving Like Elimination Thanks To The Elder
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $224.25
Salt sum: 31.18
Playgroup dot gg logoPower level:
884
1/17/2025
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Commander

Quantity: 1Price: $4.99
Glarb, Calamity's Augur

Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.

Creature
Glarb, Calamity's Augur (blb) 331

Commander

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Big Bois

Quantity: 5Price: $3.45
Beanstalk Giant

Creature
Beanstalk Giant // Fertile Footsteps (eld) 295
Braulios of Pheres Band

Braulios of Pheres Band's power and toughness are each equal to the number of lands you control. Whenever Braulios of Pheres Band attacks, draw a card, then you may put a land card from your hand onto the battlefield.

Creature
Braulios of Pheres Band (j25) 51
Crash of Rhino Beetles

Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

Creature
Crash of Rhino Beetles (c18) 29
Koma, World-Eater

This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

Creature
Koma, World-Eater (fdn) 121
Ulvenwald Hydra

Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Creature
Ulvenwald Hydra (m3c) 250

Big Bois

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Bullet

Quantity: 1Price: $0.99
Demonlord Belzenlok

Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Creature
Demonlord Belzenlok (dom) 86

Bullet

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Cheat

Quantity: 9Price: $17.09
Bond of Revival

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

Sorcery
Bond of Revival (war) 80
Deadbridge Chant

When Deadbridge Chant enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Enchantment
Deadbridge Chant (c20) 207
Kona, Rescue Beastie

Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.

Creature
Kona, Rescue Beastie (dsk) 187
Make Your Own Luck

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Sorcery
Make Your Own Luck (otj) 218
Monstrous Vortex

Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchantment
Monstrous Vortex (mh3) 162
Rashmi, Eternities Crafter

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

Creature
Rashmi, Eternities Crafter (c20) 229
The Grim Captain's Locker

{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

Artifact
The Grim Captain's Locker (lcc) 82
Unexpected Results

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Sorcery
Unexpected Results (gtc) 203
Vorinclex

Creature
Vorinclex // The Grand Evolution (mom) 213Vorinclex // The Grand Evolution (mom) 213

Cheat

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Draw

Quantity: 1Price: $0.35
Garruk's Packleader

Whenever another creature you control with power 3 or greater enters, you may draw a card.

Creature
Garruk's Packleader (m13) 175

Draw

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Land

Quantity: 45Price: $73.41
Bojuka Bog

Bojuka Bog enters tapped. When Bojuka Bog enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dmc) 199
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (otc) 283
Dreamroot Cascade

Dreamroot Cascade enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (m3c) 338
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Foreboding Landscape

{T}: Add {C}. {T}, Sacrifice Foreboding Landscape: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
Foreboding Landscape (mh3) 221
Forest

({T}: Add {G}.)

Land
Forest (dsk) 276
Forest

({T}: Add {G}.)

Land
Forest (fdn) 291
Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (blc) 312
Holdout Settlement

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Holdout Settlement (scd) 305
Island

({T}: Add {U}.)

Land
Island (dsk) 273
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (ncc) 415
Scene of the Crime

Scene of the Crime enters tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice Scene of the Crime: Draw a card.

Artifact Land
Scene of the Crime (mkm) 267
Shifting Woodland

Shifting Woodland enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Swamp

({T}: Add {B}.)

Land
Swamp (dsk) 274
Thespian's Stage

{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (who) 323
Woodland Cemetery

Woodland Cemetery enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (blc) 354

Land

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Ramp?

Quantity: 10Price: $21.88
Beanstalk Wurm

Creature
Beanstalk Wurm // Plant Beans (woe) 161
Drumhunter

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.

Creature
Drumhunter (c13) 142
Greater Tanuki

Trample Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature Enchantment
Greater Tanuki (cmm) 897
Hedge Shredder

Whenever Hedge Shredder attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Hedge Shredder (dsk) 183
Nature's Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Enchantment
Nature's Will (wot) 57
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (otc) 200
Parcelbeast

Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Creature
Parcelbeast (iko) 304
Primeval Herald

Trample Whenever Primeval Herald enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Primeval Herald (j25) 702
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (blc) 124
Yedora, Grave Gardener

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Creature
Yedora, Grave Gardener (mul) 30

Ramp?

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Reducable

Quantity: 7Price: $18.33
Allosaurus Rider

You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Creature
Allosaurus Rider (evg) 2
Avatar of Might

If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Avatar of Might (pcy) 109
Ghalta, Primal Hunger

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Ghalta, Primal Hunger (fdn) 335
Ghoultree

This spell costs {1} less to cast for each creature card in your graveyard.

Creature
Ghoultree (dka) 115
Goreclaw, Terror of Qal Sisma

Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Creature
Goreclaw, Terror of Qal Sisma (blc) 222
Nylea, Keen-Eyed

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Creature Enchantment
Nylea, Keen-Eyed (thb) 185
Primeval Protector

This spell costs {1} less to cast for each creature your opponents control. When Primeval Protector enters, put a +1/+1 counter on each other creature you control.

Creature
Primeval Protector (c16) 23

Reducable

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Removal

Quantity: 7Price: $10.99
Baleful Mastery

You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.

Instant
Baleful Mastery (stx) 64
Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

Enchantment
Binding the Old Gods (cmm) 917
Engulfing Slagwurm

Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.

Creature
Engulfing Slagwurm (j22) 655
Foundation Breaker

When Foundation Breaker enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Foundation Breaker (mh2) 160
Kogla, the Titan Ape

When Kogla, the Titan Ape enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (iko) 162
Shadows' Verdict

Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

Sorcery
Shadows' Verdict (znr) 124
Vivien Reid

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Planeswalker
Vivien Reid (fdn) 361

Removal

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Support

Quantity: 14Price: $72.28
Ant Queen

{1}{G}: Create a 1/1 green Insect creature token.

Creature
Ant Queen (blc) 80
Archetype of Finality

Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Creature Enchantment
Archetype of Finality (plst) BNG-58
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 92
Brawn

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Creature
Brawn (ema) 159
Challenger Troll

Each creature you control with power 4 or greater can't be blocked by more than one creature.

Creature
Challenger Troll (war) 157
Dreadhound

When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

Creature
Dreadhound (j22) 406
Giant Ankheg

Trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other creatures you control have trample and ward {2}.

Creature
Giant Ankheg (clb) 233
Glorious Sunrise

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Enchantment
Glorious Sunrise (pvow) 200p
Quilled Greatwurm

Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Creature
Quilled Greatwurm (fdn) 111
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mkc) 185
Sludge Monster

Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Creature
Sludge Monster (clb) 735
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (blc) 245
Vhati il-Dal

{T}: Until end of turn, target creature has base power 1 or base toughness 1.

Creature
Vhati il-Dal (tsb) 104
You Look Upon the Tarrasque

Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Instant
You Look Upon the Tarrasque (clb) 262

Support

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Sideboard

Quantity: 1Price: $0.49
Keruga, the Macrosage

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.

Creature
Keruga, the Macrosage (mul) 48

Sideboard

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Maybeboard

Quantity: 15Price: $53.15
Avatar of Woe

If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.

Creature
Avatar of Woe (cm2) 57
Bighorner Rancher

Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.

Creature
Bighorner Rancher (pip) 73
Bonny Pall, Clearcutter

Reach When Bonny Pall, Clearcutter enters, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

Creature
Bonny Pall, Clearcutter (otj) 196
Case of the Locked Hothouse

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Enchantment
Case of the Locked Hothouse (mkm) 155
Castle Garenbrig

Castle Garenbrig enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Land
Castle Garenbrig (eld) 240
Consume the Meek

Destroy each creature with mana value 3 or less. They can't be regenerated.

Instant
Consume the Meek (ddp) 49
Garruk, Cursed Huntsman

0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."

Planeswalker
Garruk, Cursed Huntsman (blc) 99
Kellan, Inquisitive Prodigy

Creature
Kellan, Inquisitive Prodigy // Tail the Suspect (mkm) 212
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (j25) 469
Ritual of Soot

Destroy all creatures with mana value 3 or less.

Sorcery
Ritual of Soot (grn) 84
Surrak and Goreclaw

Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

Creature
Surrak and Goreclaw (mom) 337
Survivors' Encampment

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Survivors' Encampment (hou) 184
The Skullspore Nexus

This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn.

Artifact
The Skullspore Nexus (lci) 212
Thryx, the Sudden Storm

Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.

Creature
Thryx, the Sudden Storm (cmm) 127
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (dsc) 159

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
9 pips - 7 cards
11 mana - 11 cards
18 pips - 12 cards
11 mana - 11 cards
0 pips - 0 cards
0 mana - 3 cards
70 pips - 46 cards
31 mana - 29 cards
0 pips - 0 cards
6 mana - 6 cards
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Description

{"ops":[{"insert":"The premise of the deck is to play a bit of roulette, and by that, I mean that we hope not to hit "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":". This is because the entire deck is made up of only spell mana value 4 or greater, or lands.\nTo play by the rules of the roulette, if you can cast "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":" , you have to and you can't willingly remove/move "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":" in any way. Some examples of this would include, but not limited to the surveil ability of "},{"insert":{"card-link":"Glarb, Calamity's Augur"}},{"insert":", exiling "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":" in your graveyard, or removing it from the library. There are probably other ways, I just can't think of all of them. The only way out of this roulette would be if an opponent stops "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":". That means something like countering, and it goes to exile somehow or what not. If you would reach this state, there is no worry of the bullet in the chamber any longer and thus becomes a regular game.\n\nNow due to the nature of this deck's premise as a gamble, I figured that extra gambling would be great to put into the deck. Thus, leads to the way to win the game, which is basically green stompy. There are lots of big green bois and there's some that get as big as the number of lands you control. So, then we do land ramp which technically deck thins which will lead to a greater possibility of getting to "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":". There are even ways of cheating out mana which is really nice considering the average mana value of the deck, things like "},{"insert":{"card-link":"Imoti, Celebrant of Bounty"}},{"insert":", "},{"insert":{"card-link":"Unexpected Results"}},{"insert":", and "},{"insert":{"card-link":"Monstrous Vortex"}},{"insert":" which all have the possibility of hitting "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":" as well, so fun times. \n\nSince hitting face is important and there's lots of big bois, there are multiple ways to give your creatures trample to help.\n\nSo that means get mana, get big bois, smack face, profit.\n\nAbout the list:\nThis is a semi budget deck, meaning most cards are less than a dollar and those are the ones I bought. The rest are cards I had already pulled or traded for."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The colors are Sultai and most are typically graveyard decks in these colors, so I wanted to stray from that sort of train of thought and also the frog tribal this commander does as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"After a few playtests, I've only really ran into Belzenlok once, probably due to how you never really see most of your deck typically and the hand doesn't change much since most of the time you'll be casting from the top or playing lands especially since Glarb has tap to surveil which helps with getting land clogged on top. I really want some way to increase the odds more maybe, but without creature tutors or lots of draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate:\nAfter some testing, it seems like Belzenlok is not likely to kill as long as your roughly 30 life left and will simply leave you with no library. This likeliness is only for longer games, but that's to hope you still have life, the damage ranges roughly 20 to 27 with the amount of top deck usage and land ramp. This is for roughly 50 cards left in library. If this point is reached, it's possible to have a last-ditch effort of surviving/winning the game, though any mandatory draws will inhibit this. It does make me wonder to what extent will Belzenlok auto die vs surviving till the next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Upon just three games in person, spells that have reduction built in are insane. This is obvious when you take into account the reductions that are easily accomplishable. In all three of those games, I casted "},{"insert":{"card-link":"Primeval Protector"}},{"insert":" for 1 green mana and a 10/10 was definitely not negligible either. Any easy reduction cards might be a great addition."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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