DHK
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Commander
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{"ops":[{"insert":"What if your whole deck was at your fingertips?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Idea of the deck"},{"insert":"\nThis deck is based on an idea \"what if I could play with the entire library as hand?'. Rebels are an ideal tribe for that, since they can search another rebel into play, and the best searching rebel is "},{"insert":{"card-link":"Lin Sivvi, Defiant Hero"}},{"insert":". But she severely limits deckbuilding options (being monowhite) so instead of being \"face\" commander, she is a secret one. But then we need actual commander. Commander Masters gave us the ideal \"face\" commander for such deck - "},{"insert":{"card-link":"Rukarumel, Biologist"}},{"insert":". Rukarumel gives rebels a much-needed type-changing effect in the command zone, allowing to search for any creature, not just rebels.\n\nThe idea of this deck then is as follows: find Lin Sivvi, play Rukarumel naming \"rebels\", and then tutor any creature from the deck right on the battlefield at instant speed with Lin Sivvi. \n\n"},{"attributes":{"bold":true},"insert":"Gameplan"},{"insert":"\nThe general gameplan is divided into two parts: finding Lin Sivvi, and protecting Lin Sivvi.\n\n1) To find Lin Sivvi there are a suit of other searching rebels: "},{"insert":{"card-link":"Ramosian Sergeant"}},{"insert":", "},{"insert":{"card-link":"Amrou Scout"}},{"insert":", "},{"insert":{"card-link":"Blightspeaker"}},{"insert":", "},{"insert":{"card-link":"Defiant Falcon"}},{"insert":", "},{"insert":{"card-link":"Ramosian Lieutenant"}},{"insert":", "},{"insert":{"card-link":"Defiant Vanguard"}},{"insert":" and "},{"insert":{"card-link":"Ramosian Captain"}},{"insert":", as well as more traditional tutors. We should mulligan until at least one of those is in our starting hand.\n\n2) To protect Lin Sivvi there are several options. There are, of course, traditional single-targets options like "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". Their main advantage is that they are \"online\" even before Lin Sivvi hits the board. But the main challenge is mass removal, "},{"insert":{"card-link":"Farewell"}},{"insert":" in specific. To protect against those, there are two changelings - "},{"insert":{"card-link":"Changeling Berserker"}},{"insert":" and "},{"insert":{"card-link":"Changeling Hero"}},{"insert":". They exile a creature when they ETB, and return that creature back when they leave, and most importantly, they are rebels. Lin Sivvi can tutor one of them in response to mass-removal, and \"hide\" under them. Another great option is "},{"insert":{"card-link":"Rebel Informer"}},{"insert":". He can put Lin Sivvi (and any other rebel) back in the deck. This is the most \"foolproof\" method of saving Lin Sivvi, but at the cost of needing to find her again.\n\n"},{"attributes":{"bold":true},"insert":"Winning the game"},{"insert":"\nOnce the engine of Lin Sivvi + Rukarumel is on the board, if no one is interfering, we can try to end the game. The deck wins with "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" or "},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" and infinite mana, pumping creatures to infinite strength. To get infinite mana we need "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":". Lin Sivvi + Rukarumel can tutor up Zirda, and with the help of "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" we can find Basalt Monolith. \nAlternative way of winning is through "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", but it's not as reliable as the main one.\n\n"},{"attributes":{"bold":true},"insert":"Control of the board"},{"insert":"\nSince there are 3 opponents also trying to win, there are a number of \"silver bullets\" - hate cards to stop different strategies. They are highly dependant on the meta, but I tried to include an answer for the most popular ways of winning:\n"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" stops artifact-based combos (nonbo with Basalt Monolith)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" stops cascade and various other manacost-cheaters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hushbringer"}},{"insert":" shuts down aristocrats and ETB-based strategies (though it's a nonbo with several of our cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Remorseful Cleric"}},{"insert":" deals with the graveyards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":" stops opponents who love to draw cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" cancels storm decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" stops go-wide strategies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shield Dancer"}},{"insert":" stops voltron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overcharged Amalgam"}},{"insert":" is a great couterspell-effect, saccing itself to then be put back into the library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" to stop huge but non-lethal attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Afterword"},{"insert":"\nNaturally, the deck requires precise knowledge of its contents. Lin Sivvi can by itself tutor only one creature per turn cycle, so it's extremely important to choose right. That's part of the charm of the deck - every moment-to-moment decision matters. Unopposed, on your own, the deck does the same actions every game, variance occurs when we need to deal with opponents.\n\n"},{"attributes":{"bold":true},"insert":"Change log"},{"insert":"\n- added "},{"insert":{"card-link":"Flesh Duplicate"}},{"insert":" as a way of \"protecting\" Lin Sivvi\n- added "},{"insert":{"card-link":"Jet, Freedom Fighter"}},{"insert":" to deal with small creatures\n"}]}
Commander
Rukarumel, Biologist
As Rukarumel enters, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.
Legendary Creature - Human Wizard

Commander
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Actual Commander
Actual Commander
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Cost Reducer
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Cost Reducer
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mana
Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn

Mana
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Protection
Changeling Hero
Changeling (This card is every creature type.)
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Shapeshifter

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Recursion
Recursion
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Removal
Removal
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Stax
Stax
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Tutor
Pyre of Heroes
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact

Tutor
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Utility
Aven Riftwatcher
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, you gain 2 life.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, you gain 2 life.
Creature - Soldier Bird Rebel

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Utility
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Maybeboard
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor

Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter

Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"What if your whole deck was at your fingertips?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Idea of the deck"},{"insert":"\nThis deck is based on an idea \"what if I could play with the entire library as hand?'. Rebels are an ideal tribe for that, since they can search another rebel into play, and the best searching rebel is "},{"insert":{"card-link":"Lin Sivvi, Defiant Hero"}},{"insert":". But she severely limits deckbuilding options (being monowhite) so instead of being \"face\" commander, she is a secret one. But then we need actual commander. Commander Masters gave us the ideal \"face\" commander for such deck - "},{"insert":{"card-link":"Rukarumel, Biologist"}},{"insert":". Rukarumel gives rebels a much-needed type-changing effect in the command zone, allowing to search for any creature, not just rebels.\n\nThe idea of this deck then is as follows: find Lin Sivvi, play Rukarumel naming \"rebels\", and then tutor any creature from the deck right on the battlefield at instant speed with Lin Sivvi. \n\n"},{"attributes":{"bold":true},"insert":"Gameplan"},{"insert":"\nThe general gameplan is divided into two parts: finding Lin Sivvi, and protecting Lin Sivvi.\n\n1) To find Lin Sivvi there are a suit of other searching rebels: "},{"insert":{"card-link":"Ramosian Sergeant"}},{"insert":", "},{"insert":{"card-link":"Amrou Scout"}},{"insert":", "},{"insert":{"card-link":"Blightspeaker"}},{"insert":", "},{"insert":{"card-link":"Defiant Falcon"}},{"insert":", "},{"insert":{"card-link":"Ramosian Lieutenant"}},{"insert":", "},{"insert":{"card-link":"Defiant Vanguard"}},{"insert":" and "},{"insert":{"card-link":"Ramosian Captain"}},{"insert":", as well as more traditional tutors. We should mulligan until at least one of those is in our starting hand.\n\n2) To protect Lin Sivvi there are several options. There are, of course, traditional single-targets options like "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". Their main advantage is that they are \"online\" even before Lin Sivvi hits the board. But the main challenge is mass removal, "},{"insert":{"card-link":"Farewell"}},{"insert":" in specific. To protect against those, there are two changelings - "},{"insert":{"card-link":"Changeling Berserker"}},{"insert":" and "},{"insert":{"card-link":"Changeling Hero"}},{"insert":". They exile a creature when they ETB, and return that creature back when they leave, and most importantly, they are rebels. Lin Sivvi can tutor one of them in response to mass-removal, and \"hide\" under them. Another great option is "},{"insert":{"card-link":"Rebel Informer"}},{"insert":". He can put Lin Sivvi (and any other rebel) back in the deck. This is the most \"foolproof\" method of saving Lin Sivvi, but at the cost of needing to find her again.\n\n"},{"attributes":{"bold":true},"insert":"Winning the game"},{"insert":"\nOnce the engine of Lin Sivvi + Rukarumel is on the board, if no one is interfering, we can try to end the game. The deck wins with "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" or "},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" and infinite mana, pumping creatures to infinite strength. To get infinite mana we need "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":". Lin Sivvi + Rukarumel can tutor up Zirda, and with the help of "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" we can find Basalt Monolith. \nAlternative way of winning is through "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", but it's not as reliable as the main one.\n\n"},{"attributes":{"bold":true},"insert":"Control of the board"},{"insert":"\nSince there are 3 opponents also trying to win, there are a number of \"silver bullets\" - hate cards to stop different strategies. They are highly dependant on the meta, but I tried to include an answer for the most popular ways of winning:\n"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" stops artifact-based combos (nonbo with Basalt Monolith)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" stops cascade and various other manacost-cheaters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hushbringer"}},{"insert":" shuts down aristocrats and ETB-based strategies (though it's a nonbo with several of our cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Remorseful Cleric"}},{"insert":" deals with the graveyards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":" stops opponents who love to draw cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" cancels storm decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" stops go-wide strategies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shield Dancer"}},{"insert":" stops voltron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overcharged Amalgam"}},{"insert":" is a great couterspell-effect, saccing itself to then be put back into the library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" to stop huge but non-lethal attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Afterword"},{"insert":"\nNaturally, the deck requires precise knowledge of its contents. Lin Sivvi can by itself tutor only one creature per turn cycle, so it's extremely important to choose right. That's part of the charm of the deck - every moment-to-moment decision matters. Unopposed, on your own, the deck does the same actions every game, variance occurs when we need to deal with opponents.\n\n"},{"attributes":{"bold":true},"insert":"Change log"},{"insert":"\n- added "},{"insert":{"card-link":"Flesh Duplicate"}},{"insert":" as a way of \"protecting\" Lin Sivvi\n- added "},{"insert":{"card-link":"Jet, Freedom Fighter"}},{"insert":" to deal with small creatures\n"}]}








































































































