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Commander
Size: 100Salt sum: 38.02
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TheAuthor

27 views3 days ago
Commander
Size: 100Salt sum: 38.02

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{"ops":[{"insert":"Brago, King Eternal"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blink / ETB / Combo-Control"},{"insert":"\nBrago is a refined Azorius blink deck built around repeatedly reusing enter-the-battlefield effects, resetting value permanents and eventually turning those interactions into deterministic combo finishes.\nThe basic plan is to establish a board of creatures, mana rocks and utility permanents that all become better when blinked. Once Brago connects with an opponent, his trigger can exile and return any number of nonland permanents, effectively resetting the entire engine at once. That means ETB creatures generate value again, mana rocks untap, Auras can be reused, and temporary effects can be refreshed without spending additional cards from hand.\nThe deck contains several layers of interaction rather than relying on one single combo. Felidar Guardian and Restoration Angel can create an infinite creature ETB/LTB loop, while Naru Meha and Ghostly Flicker provide another infinite blink line. Karmic Guide, Reveillark and Ashnod’s Altar create an infinite sacrifice loop that can produce mana alongside repeated death and ETB triggers. These lines become far more dangerous when paired with cards that convert repeated entries or deaths into an actual win condition.\nBrago himself also enables one of the deck’s strongest engines. With Strionic Resonator and enough mana from blinked rocks, the Brago trigger can be copied repeatedly, creating effectively unlimited blink triggers, mana and ETB value once the loop is established.\nThe deck is not simply trying to assemble a combo as quickly as possible. A large part of its strength comes from the control game: removal creatures, protective permanents, value engines and repeated blink effects allow it to grind for a long time before eventually finding one of several finishing lines.\nThe result is a deck that can look like ordinary Azorius value for several turns, then suddenly convert a single Brago combat trigger into an overwhelming or infinite sequence.\n"}]}
Brago, King Eternal
Flying
Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Legendary Creature - Spirit Noble
Brago, King Eternal (khc) 82

Commander

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Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (c21) 124
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (brc) 165

Copy

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Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (blc) 160
Cloudblazer
Flying
When this creature enters, you gain 2 life and draw two cards.
Creature - Human Scout
Cloudblazer (khc) 84
Dovin's Acuity
When this enchantment enters, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.
Enchantment
Dovin's Acuity (rna) 168
Elite Guardmage
Flying
When this creature enters, you gain 3 life and draw a card.
Creature - Human Wizard
Elite Guardmage (war) 195
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (khc) 42
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (thb) 58
Sisay's Ingenuity
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "
: Target creature becomes the color of your choice until end of turn."
Enchantment - Aura
Sisay's Ingenuity (pls) 33
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (khc) 35

Draw

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Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (q06) 1

Finisher

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Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (khc) 106
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (khc) 108
Cryptic Caves
: Add
.
,
, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Land
Cryptic Caves (khc) 109
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Island
(
: Add
.)
Basic Land - Island
Island (khm) 395
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (khc) 115
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (khc) 116
Plains
(
: Add
.)
Basic Land - Plains
Plains (khm) 394
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (voc) 178
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (voc) 179
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (som) 229
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (voc) 182
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (voc) 185

Land

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Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (ktk) 216

Mill

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Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Cosmic Intervention (khc) 3
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Pentarch Ward
Enchant creature
As this Aura enters, choose a color.
When this Aura enters, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Enchantment - Aura
Pentarch Ward (tsp) 33
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Stonehorn Dignitary
When this creature enters, target opponent skips their next combat phase.
Creature - Soldier Rhino
Stonehorn Dignitary (m12) 37
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (khc) 105
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (jud) 31

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (khc) 96
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (atq) 38
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (khc) 97
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (khc) 28
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Sailor of Means
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Sailor of Means (cmr) 88
Sol Ring
: Add
.
Artifact
Sol Ring (khc) 104
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (m12) 217
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mkc) 243
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (brc) 167

Ramp

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Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m14) 43
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (afc) 68
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (c20) 97
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (khc) 34

Recursion

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (voc) 102
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (khc) 20
Disperse
Return target nonland permanent to its owner's hand.
Instant
Disperse (mor) 31
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (tsr) 375
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Journey to Nowhere
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Journey to Nowhere (zen) 14
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (bro) 12
Man-o'-War
When this creature enters, return target creature to its owner's hand.
Creature - Jellyfish
Man-o'-War (vis) 37
Negate
Counter target noncreature spell.
Instant
Negate (znr) 71
Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura
Reality Acid (plc) 45
Saw It Coming
Counter target spell.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Saw It Coming (khm) 76
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (blc) 154
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7
Sunblast Angel
Flying
When this creature enters, destroy all tapped creatures.
Creature - Angel
Sunblast Angel (som) 22
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (voc) 99

Removal

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Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Blade Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
Creature - Human Artificer Phyrexian
Blade Splicer (nph) 4
Cloudgoat Ranger
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
Creature - Warrior Giant Ranger
Cloudgoat Ranger (khc) 21
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (som) 180
Whirler Rogue
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature - Human Artificer Rogue
Whirler Rogue (khc) 45

Tokens

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Totem-Guide Hartebeest
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature - Antelope
Totem-Guide Hartebeest (roe) 50

Tutor

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Deck Info

Deck stats

41 pips - 34 cards
27 mana - 27 cards
28 pips - 23 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Brago, King Eternal"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blink / ETB / Combo-Control"},{"insert":"\nBrago is a refined Azorius blink deck built around repeatedly reusing enter-the-battlefield effects, resetting value permanents and eventually turning those interactions into deterministic combo finishes.\nThe basic plan is to establish a board of creatures, mana rocks and utility permanents that all become better when blinked. Once Brago connects with an opponent, his trigger can exile and return any number of nonland permanents, effectively resetting the entire engine at once. That means ETB creatures generate value again, mana rocks untap, Auras can be reused, and temporary effects can be refreshed without spending additional cards from hand.\nThe deck contains several layers of interaction rather than relying on one single combo. Felidar Guardian and Restoration Angel can create an infinite creature ETB/LTB loop, while Naru Meha and Ghostly Flicker provide another infinite blink line. Karmic Guide, Reveillark and Ashnod’s Altar create an infinite sacrifice loop that can produce mana alongside repeated death and ETB triggers. These lines become far more dangerous when paired with cards that convert repeated entries or deaths into an actual win condition.\nBrago himself also enables one of the deck’s strongest engines. With Strionic Resonator and enough mana from blinked rocks, the Brago trigger can be copied repeatedly, creating effectively unlimited blink triggers, mana and ETB value once the loop is established.\nThe deck is not simply trying to assemble a combo as quickly as possible. A large part of its strength comes from the control game: removal creatures, protective permanents, value engines and repeated blink effects allow it to grind for a long time before eventually finding one of several finishing lines.\nThe result is a deck that can look like ordinary Azorius value for several turns, then suddenly convert a single Brago combat trigger into an overwhelming or infinite sequence.\n"}]}
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