TheAuthor
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Commander
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{"ops":[{"insert":"Brago, King Eternal"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blink / ETB / Combo-Control"},{"insert":"\nBrago is a refined Azorius blink deck built around repeatedly reusing enter-the-battlefield effects, resetting value permanents and eventually turning those interactions into deterministic combo finishes.\nThe basic plan is to establish a board of creatures, mana rocks and utility permanents that all become better when blinked. Once Brago connects with an opponent, his trigger can exile and return any number of nonland permanents, effectively resetting the entire engine at once. That means ETB creatures generate value again, mana rocks untap, Auras can be reused, and temporary effects can be refreshed without spending additional cards from hand.\nThe deck contains several layers of interaction rather than relying on one single combo. Felidar Guardian and Restoration Angel can create an infinite creature ETB/LTB loop, while Naru Meha and Ghostly Flicker provide another infinite blink line. Karmic Guide, Reveillark and Ashnod’s Altar create an infinite sacrifice loop that can produce mana alongside repeated death and ETB triggers. These lines become far more dangerous when paired with cards that convert repeated entries or deaths into an actual win condition.\nBrago himself also enables one of the deck’s strongest engines. With Strionic Resonator and enough mana from blinked rocks, the Brago trigger can be copied repeatedly, creating effectively unlimited blink triggers, mana and ETB value once the loop is established.\nThe deck is not simply trying to assemble a combo as quickly as possible. A large part of its strength comes from the control game: removal creatures, protective permanents, value engines and repeated blink effects allow it to grind for a long time before eventually finding one of several finishing lines.\nThe result is a deck that can look like ordinary Azorius value for several turns, then suddenly convert a single Brago combat trigger into an overwhelming or infinite sequence.\n"}]}
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Copy
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Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment

Draw
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Finisher
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Land
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Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
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Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Removal
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Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Brago, King Eternal"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blink / ETB / Combo-Control"},{"insert":"\nBrago is a refined Azorius blink deck built around repeatedly reusing enter-the-battlefield effects, resetting value permanents and eventually turning those interactions into deterministic combo finishes.\nThe basic plan is to establish a board of creatures, mana rocks and utility permanents that all become better when blinked. Once Brago connects with an opponent, his trigger can exile and return any number of nonland permanents, effectively resetting the entire engine at once. That means ETB creatures generate value again, mana rocks untap, Auras can be reused, and temporary effects can be refreshed without spending additional cards from hand.\nThe deck contains several layers of interaction rather than relying on one single combo. Felidar Guardian and Restoration Angel can create an infinite creature ETB/LTB loop, while Naru Meha and Ghostly Flicker provide another infinite blink line. Karmic Guide, Reveillark and Ashnod’s Altar create an infinite sacrifice loop that can produce mana alongside repeated death and ETB triggers. These lines become far more dangerous when paired with cards that convert repeated entries or deaths into an actual win condition.\nBrago himself also enables one of the deck’s strongest engines. With Strionic Resonator and enough mana from blinked rocks, the Brago trigger can be copied repeatedly, creating effectively unlimited blink triggers, mana and ETB value once the loop is established.\nThe deck is not simply trying to assemble a combo as quickly as possible. A large part of its strength comes from the control game: removal creatures, protective permanents, value engines and repeated blink effects allow it to grind for a long time before eventually finding one of several finishing lines.\nThe result is a deck that can look like ordinary Azorius value for several turns, then suddenly convert a single Brago combat trigger into an overwhelming or infinite sequence.\n"}]}




































































