Savvy_Raspberry
1.3k views33 days ago
Commander
Size: 100Salt sum: 69.69
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The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Commander
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Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Card Draw/Selection
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Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment

Discard
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Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake

Finishers
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Mana Sources
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Namesake
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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Repeated Removal
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Tax/Tempo
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Tutor
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Chancellor of the Annex
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays .
Flying
Whenever an opponent casts a spell, counter it unless that player pays .
Flying
Whenever an opponent casts a spell, counter it unless that player pays .
Creature - Angel Phyrexian

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment

Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle

Gerrard's Hourglass Pendant
Flash
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Legendary Artifact

Gideon Blackblade
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Legendary Planeswalker - Gideon

Gideon of the Trials
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Legendary Planeswalker - Gideon

Gideon, Champion of Justice
+1: Put a loyalty counter on Gideon for each creature target opponent controls.
0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.
0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.
Legendary Planeswalker - Gideon

God-Eternal Bontu
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
Legendary Creature - Zombie God

Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Karn, Scion of Urza
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker - Karn

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Liliana, Waker of the Dead
+1: Each player discards a card. Each opponent who can't loses 3 life.
−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Legendary Planeswalker - Liliana

Lolth, Spider Queen
Whenever a creature you control dies, put a loyalty counter on Lolth.
0: You draw a card and you lose 1 life.
−3: Create two 2/1 black Spider creature tokens with reach and menace.
−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
0: You draw a card and you lose 1 life.
−3: Create two 2/1 black Spider creature tokens with reach and menace.
−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Legendary Planeswalker - Lolth

Magus of the Balance
, , Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Creature - Human Wizard

Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf

Priest of Fell Rites
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Warlock

Serra the Benevolent
+2: Creatures you control with flying get +1/+1 until end of turn.
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Legendary Planeswalker - Serra

Sorin, Grim Nemesis
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
−X: Sorin deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
−X: Sorin deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Legendary Planeswalker - Sorin

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Tevesh Szat, Doom of Fools
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Legendary Planeswalker - Szat

The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Tourach, Dread Cantor
Kicker (You may pay an additional as you cast this spell.)
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
Legendary Creature - Human Cleric

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin

Maybeboard
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Tokens & Extras
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Deck Info
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Description
{"ops":[{"insert":"32 Deck challenge. Built as an EDH version of Legacy's LoamPox deck. Looking to break parody on 1 for 1 style effects using the Necrobloom's ability which gives all of our lands Dredge 2 so we can always rebuild faster than anyone else. On top of that, we have an extensive lands package in order to abuse Urza's Cave to get us any lands with abilities we could ever need.\n\nChangelog:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n10/11/2026\nOut:\nSnow-Covered Forest\nIn:\nBoseiju, Who Shelters All\n\nWe're at the stage of deckbuilding where we're cutting basics. Boseiju adds so much to our deck by single-handedly winning any single interaction with control decks that would otherwise give us pause. They're trying to win around when we are so if we have to fight over an Armageddon, we could lose because of that.\n\n6/5/2026\nOut:\nPetrified Field\nStrip Mine\nWight of the Reliquary\nIn:\nFestering Thicket\nUmbral Expanse\nScattered Groves\n\nCycling lands that are fetchable, utility in the hand and they can be fetched when we don't need the mana right away. There's not much to say about cycling lands with Dredge or Life from the Loam. Strip mine loses a lot of its usefulness when our entire gameplan is grinding in a low mana environment by casting Armageddon. Not to mention, our deck is not very apt at strip mine locking a whole table. Petrified Field is just redundancy that we really don't need. Our commander and Life from the Loam both return lands to our hand and Petrified Field going 1 for 1 for lands is not great. Cutting Wight of the Reliquary was a bit more difficult. It does exactly what the commander wants, sacrifices a creature to tutor a land to trigger the commander. Unfortunately, our Necrobloom deck is not a token or landfall deck so it doesn't really matter as much. Tutoring lands into play isn't as helpful as you'd think. As such, it doesn't make the cut for now. You could make a case that it's better than Elvish Reclaimer but Reclaimer sacrifices lands which is actually less of a cost because recursion of lands is free.\n\n5/27/2026\nOut:\nHorizon Canopy\nNurturing Peatland\nSpreading Algae\nChancellor of the Annex\nIn:\nTabernacle at Pendrell Vale\nRaven's Crime\nLoamcrafter Faun\nScouring Swarm\n\nThe Sac-to-draw lands are good, there's no question about that. They dredge and add themselves back anytime on command. However, there are almost no situations where this interaction comes up and often ends up being fodder to fill the graveyard slowly without advancing our game. Tabernacle however is perfect for advancing the game. It works in the way Sphere of Resistance does by providing all important tempo to all of our opponents while not really affecting us as our creature count is very low and our board is often just our commander, a card engine, and a handful of tokens. Retrace is such a powerful mechanic when we always inevitably end up with a hand full of lands. Being in Red would solve this problem with Wrenn and Six or Seismic Assault but Raven's Crime is a decent payoff. While we don't get to pick the card, there are often turns where our mana goes unspent due to nothing happening that requires action. In these cases, Raven's Crime is good.\nSpreading Algae and Chancellor just don't do enough. They provide a little tempo but they're way too slow or unreliable to keep up with the game. Loamcrafter Faun is crazy. An Eternal Witness that allows us to turn all the lands from our hand into gas from the graveyard is insane. Scouring Swarm is simply another way to amass a large amount of tokens in order to generate a large board to actually kill our opponents. Both of these cards I simply missed before but they both seem VERY powerful in their spots.\n\n4/26/2026\nOut:\nHorizon of Progress\nIn:\nPox Plague\n\nThey printed another Pox effect! 45 lands allowed us to always make our land drops but all too often, we just have useless lands in our hands with no way to use them for advantage like we're looking to do. Cutting Horizon of Progress doesn't SOLVE this issue but Horizon of Progress doesn't really add anything to the land package so it gets cut.\n\n2/14/2026\nOut:\nUnderrealm Lich\nTraverse the Ulvenwald\nIn:\nEsper Sentinel\nEntomb\n\nJust swapped the two card engines. While we don't actually need many card draw engines in the deck, Underrealm lich had too much overlap with our commander and is ultimately worse in nearly every situation. As for Traverse vs Entomb, even though I'm Traverse the Ulvenwald's strongest soldier and another creature tutor is nice, Entomb just solves a lot of problems with the consistency of the deck tbh. Allows us to always access any toolbox land we need at instant speed so our opponent's can't really prepare. Not to mention, it being an instant is much more flexible.\n\n2/9/2026\nOut:\nVault of Champions\nUndergrowth Stadium\nHigh Market\nGideon Blackblade\nIn:\nBayou\nScrubland\nSavannah\nTergrid, God of Fright\n\nWe needed more fetchables so we're adding the OG duels. High market doesn't perform to the degree it needs to so it's going back out. I had previously underestimated the actual use of Tergrid's Lantern as a way to soften up opponents for our more impactful single cards. Gideon Blackblade is fine but Tergrid synergizes with our sacrifice effects as well.\n\n2/7/2026\nOut:\nEsper Sentinel\nTergrid, God of Fright\nIn:\nSphere of Resistance\nChancellor of the Annex\n\nSo... removing Esper Sentinel is a high risk change. I'm looking to have more bottom end cards that change the tempo of the game and really, we only need to stick a single draw engine period. Tergrid is just a win more cards tbh. Sphere and Chancellor are both cards that can impact the early game a lot while also providing some issue to decks later game. Again, we're working under the assumption that our deck is functional and will be clearing our opponent's lands either as a big tempo play or for consistent mana denial. In either of these cases, our deck has an advantage under these style of effects and some tempo disadvantage will be more beneficial than not. We're not playing Thorn of Amathyst or Thallia because our deck is mostly non-creature spells and that would likely prove to be more harmful to us and we're not playing Trinisphere because our average curve is very low and it may prove more harmful to us as well but it is in consideration.\n\n1/23/2026\nOut:\nVolrath's Stronghold\nIn:\nBlighted Steppe\n\nVolrath's Stronghold is an unnecessary redundancy at this point. It targets so it's weak to graveyard hate and 9 times out of 10, Takenuma will fulfill the same role while also milling us AND returning the creature to our hand. Takenuma has the added benefit of allowing us to return our gideon planeswalker to our hand, keeping pressure on our opponents. With the slow speed of the deck, and the chipping of our own life total we're doing, gaining large amounts of life quickly is a very important piece of the puzzle we missed out on at first. Scouring all the lands that gain life, Blighted Steppe (somehow...) was the best option for us being a land that sacrifices itself and gains us life for each creature we control. Never thought I'd be sleeving up a Blighted Steppe but here we are...\n\n1/20/2026\nOut:\nMaze of Ith\nExpedition Map\nSadistic Hypnotist\nIn:\nDryad Arbor\nGreen Sun's Zenith\nFinale of Devistation\n\nI felt the deck needed more access quickly to key creatures. The tutors added gives the deck the ability to fetch cards like Eternal Witness and Riftsweeper straight from the deck, not relying on finding them in the graveyard first, plus Finale functions as a reanimation spell as well which can allow us to rebuy key creatures later in the game when we don't have access to a Dread Return. Dryad Arbor is a card that should have been in the list from the start. A creature that is also a land fulfills multiple functions of the deck that were previously unoccupied by any single card. It also allows us to grab a creature off of our land tutors which also provides us flexibility. The cuts were surprisingly easy as well. Maze of Ith is simply a worse Glacial Chasm which we have no difficulty finding in most cases, Expedition Map is the worst land tutor available to us in our list as we don't play Urza's Saga (for some reason, might change that later and if that's the case map will likely make a return). Sadistic Hypnotist is actually almost a good card. Getting a sick 2 for 1 on our opponents discarding cards is cool and all, but doesn't amount to anything if they keep cards that are detrimental to our gameplan in their hands. As such, individually targeted discard, even though it's only one card for one resource on our end, is MUCH better because we can single out the cards we actually care about and let unimportant cards rot in our opponent's hands.\n\n1/15/2026\nOut:\nWorld Queller\nIn:\nRiftsweeper\n\nBeing a graveyard deck, we're very susceptible to cards like Bojuka Bog and Scavenger Grounds and co. While we don't have any specific cards we need to maintain in order to win a game, we do have a few key cards that make it a bit easier to push for game that if they're exiled from the graveyard, will give us a little pause. So Riftsweeper, being a creature we can easily tutor for, solving this problem is very convenient. Considering Pull from Eternity as well just to add a redundant piece. Cutting World Queller was a bit difficult. Over the course of a few turns, it tends to clean up any problematic cards but after then, it's just a less efficient option vs any of the other option which provide the same function. As such, I deemed it the worst of the recursive removal cards and it gets canned. The deck is slowly getting to the point were less and less cards are easy to cut and any changes will require a pretty extensive evaluation of function.\n\n11/7/2025\nOut:\nTragic Arrogance\nFaith's Reward\nCosmic Intervention\nGerrard's Hourglass Pendent\nDeath Cloud\nFecund Greenshell\nIn:\nSmokestack\nTimeless Witness\nExpedition Map\nGideon Blackblade\nRottenmouth Viper\nTainted Aether\n\nTragic Arrogance was one of the newer wave of soft balance style effects that doesn't affect lands. It being a sorcery as well makes it a lot less effective within the deck as there are plenty of ways to recur permanents but only a few that can bring back instants/sorceries. Because of this, the spells have to be worth the difficulty of reusing them while also providing strong impact when cast. Also removing the faith's reward style effects was a difficult decision but given our commander is our primary method of breaking parody on an Armageddon, these mass recursion spells are unnecessary. Us having a lot of mana available doesn't actually help us too much considering our deck is designed to function in a low mana environment. Death Cloud has underperformed in every instance I have cast it in. In theory, a Pox effect that scales with the game is amazing, in practice, we never have a good opening to cast it because it costs so much of our mana. We'd rather cast cards that give us a compounding effect every turn rather then trying to win with one big spell. This deck thrives off of multi-card synergies and small gains in advantage, we're never going to be in a position where we'd benefit from single win the game style cards. Fecund Greenshell is a very powerful card and allows us to generate a large amount of land advantage. However, it stops being beneficial as soon as we have 7 lands with different names. It only provided advantage about half the time and that's just not where we need to be with advantage cards.\nSmokestack solves a lot of problems with the deck. Being able to grind out a few turns while our opponents are further behind in game development gives us a huge advantage to move into the mid game. Timeless Witness solves a lot of problems as well. One of the major problems with the amount of recursive cards we had was finding them. Eternal witness was really our only way previously to return non-permanent cards to our hand which provided an issue. Now with Timeless witness, It's not a lot more, but now we have twice as much of a chance of finding one of these effects. Another issue we came across was our endgame. We could attack with an army of worm tokens or large changelings or even a 5/5 Phyrexian every turn but that provided too little pressure. Not only does Gideon Blackblade provide a 4/4 body, he can give our commander indestructible to protect it or he can give one of our large changeling tokens lifelink to give us a large life total buffer. He can also provides us with a clean answer to any single problematic permanent we could be facing down. Expedition Map Is simply another tutor to better access our land toolbox while being a permanent, so it is easy to reuse. Rottenmouth Viper is a card that should have been included from the start. It's a soft pox style effect that while not as explosive as Death Cloud, is more consistent and scales with the game much better. It costs less mana if we sacrifice cards giving us the ability to cast it for just one mana and letting us cast more small spells alongside it. It is also a must answer card because over the course of just a few turns, it alone eats away all of our opponents non-lands and hands. Tainted Aether is just a classic that we can break parody on without much effort. Our commander allows us to sac lands with no issue as we will just get them back, and it keeps our opponents from building large boardstates that could cause issues for us.\n\n10/31/2025\nHappy Halloween\nOut:\nPestilence\nIn:\nHigh Market\n\nThe deck required a repeatable once per turn sacrifice outlet in order to better loop our Eternal Witness to better reuse our Armageddon and Smallpox effects. High market also allows us to stabilize slowly over the course of a few turns after we slow the game down.\n\n10/28/2025\nOut:\nRoadside Reliquary\nIn:\nLake of the Dead\n\nI don't know why I wasn't already on Lake of the dead. Fits the theme, helps fix the black costs for cards, enables better control over the amount of/which lands I control.\n\n10/14/2025\nOut:\nMind Stone\nDual Lands\nFellwar Stone\nIn:\nFormless Genesis\nEumidian Hatchery\nVolrath's Stronghold\nUrborg, Tomb of Yawgmoth\nSpreading Algae\n\nDeck needed more ways to close the game after simplifying the gamestate. Dark Depths and Worm Harvest were not enough so Eumidian Hatchery/Formless Genesis gives us two more finishers that synergize perfectly with the deck.\n\n5/22/2025\nOut:\nTainted Aether\nBalancing Act\nUrborg, Tomb of Yawgmoth\nVolrath's Stronghold\nThe Gitrog Monster\nIn:\nSadistic Hypnotist\nUnderrealm Lich\nWorld Queller\nTeval's Judgement\nFecund Greenshell\n\nThe deck required less oppressive pieces and more ways to utilize The Necrobloom's abilities to generate value to break parody with the smallpox/MLD effects. Sadistic Hypnotist/Teval's Judgement/Fecund Greenshell turn our commander into discard/card selection, Underrealm Lich gives us another replacement effect for card selection to abuse cards like Sylvan Library and Possessed Portal and World Queller allows us to pick off any type of permanent every turn.\n"}]}












































































































































































