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Commander
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Commander
Vihaan, Goldwaker
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
Legendary Creature - Dwarf Warlock

Commander
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Creature
Olivia, Opulent Outlaw
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
Legendary Creature - Vampire Assassin

Shagrat, Loot Bearer
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature - Soldier Orc

Creature
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Drain
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Drain
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Draw
Gorbag of Minas Morgul
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one —
• Draw a card.
• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
• Draw a card.
• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Soldier Orc

Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin

Plargg, Dean of Chaos
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Legendary Creature - Shaman Orc


Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Draw
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Evasion
Evasion
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Land
Land
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Protection
Lorehold Command
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ramp
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Recursion
Cass, Hand of Vengeance
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Legendary Creature - Human Ranger

Hofri Ghostforge
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature - Cleric Dwarf

Recursion
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Removal
Bottle-Cap Blast
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Instant

Removal
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Tokens
Cadric, Soul Kindler
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Wizard Dwarf

Gadrak, the Crown-Scourge
Flying
Gadrak can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Gadrak can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Dragon

Tokens
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Tutor
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deck Features:"},{"insert":"\nThis a creature themed deck that consists of mainly Orcs and Dwarves. Other creature types are included to help with the deliverability of the deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck can be played as an aggressive attack deck, or as a pseudo Voltron deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck wants to create treasures and modify them to create interesting board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"General Strategies:"},{"insert":"\nThis deck has two main strategies, but both require a lot of treasures to be generated. This does mean wait until you've got all your ammo, and then unload. Don't be afraid to use resources to draw cards. Drawing cards is one of the most valuable things in Magic. Second only to treasures that is. You want to keep at least 15 treasures in reserve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build a hoard of treasure, and play your commander on the turn you want to attack with your treasure army."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Build a hoard of treasures, and swing with one big creature that has equipment attached to them"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Value Engines:"},{"insert":"\nThe deck has a couple of different draw engines. "},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":{"card-link":"Akiri, Fearless Voyager"}},{"insert":" let's you draw if you attack with equipment attached to it. "},{"attributes":{"italic":true},"insert":"(There's not a lot of equipment in the deck, and it's a soft once per turn)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Skullport Merchant"}},{"insert":" let's you sacrifice a creature or treasure to draw a card. "},{"attributes":{"italic":true},"insert":"(This is searchable and let's you leave you're commander in play. Good but not efficient)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Transmogrant's Crown"}},{"insert":" let's you draw a card if the equipped creature died. "},{"attributes":{"italic":true},"insert":"(Preferred method as this is the most efficient and searchable)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has a scry engine."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":{"card-link":"Phyrexian Vivisector"}},{"insert":" let's you look at the top card in your library and either keep it on top or move it to the bottom when a creature you control dies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has many ways to create treasures for mana generation. Some key ones to consider are:"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":{"card-link":"Life Insurance"}},{"insert":" let's you make a treasure when a non token creature dies at the cost of life. "},{"attributes":{"italic":true},"insert":"(It's passable, and probably the second best method in the deck)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" creates A LOT treasures for everyone and drains their health in doing so."},{"attributes":{"italic":true},"insert":" (Paired really well with "},{"attributes":{"italic":true},"insert":{"card-link":"Kambal, Profiteering Mayor"}},{"attributes":{"italic":true},"insert":" , as it creates copies of the treasures your opponents get, effectively letting you get 4 times the value)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Olivia, Opulent Outlaw"}},{"insert":" creates a treasure when combat damage is delt by specific creature types "},{"attributes":{"italic":true},"insert":"(Your commander gives it vigilance and haste, as well as makes your treasures a creature type that Olivia triggers off of.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is a single card that is a search engine, and one of the best treasure generations while being really aggressive."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" is the card to help create treasures quickly, and use said treasures to fetch, or cheat into play your win conditions. If there is a card to get off the battle field, it is this card. Protect this card at all costs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Protection/Recursion:"},{"insert":"\nThere are three main ways to keep out of the grave or keep them in play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hofri Ghostforge"}},{"insert":" lets your creatures have a second life as a token that gain haste and trample. "},{"attributes":{"italic":true},"insert":"(Trample can be part of a win condition)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Koll, the Forgemaster"}},{"insert":" bounces creatures back to your hand upon death when they are equipped. This allows for loops to kill a creature like "},{"insert":{"card-link":"Duergar Hedge-Mage"}},{"insert":" with "},{"insert":{"card-link":"Skullport Merchant"}},{"insert":" to draw a card, and replay the creature that died and get an ETB trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akiri, Fearless Voyager"}},{"insert":" gives creatures indestructible at the cost of removing an equipment off of the creature. You will want to do this before the damage calculations as this is instant speed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win Conditions:"},{"insert":"\nYour commander "},{"insert":{"card-link":"Vihaan, Goldwaker"}},{"insert":" is a valid win condition once you have amassed your army. If you have 60 treasures, that's 60 3/3s ready to swing for 180 damage. Your opponents are likely not going to be able to block all 20 treasures each. If your opponent blocks any of the treasures, there are a few tricks to get around that. One, you can choose to sacrifice the treasure before damage, and cast an instant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gemcutter Buccaneer"}},{"insert":" allows for your treasures to become equipment. Just imagine treasure creatures equipped with treasure equipment. When paired with "},{"insert":{"card-link":"Leonin Shikari"}},{"insert":" you can equip your treasures to other treasures to get around being blocked at instant speed. (The only way to let your treasures be equipped during combat)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" is a win condition, not by itself, but searches and cheats to play a win conditions so long as you have the treasures to spare."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":{"card-link":"Nettlecyst"}},{"insert":" gives a creature +1/+1 for each artifact/enchantment you control in play, and comes pre attached to a germ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Crown of Gondor"}},{"insert":" gives a creature +1/+1 for each creature you control. This is useful in case you don't want risk your treasures from being blocked or targeted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Trailblazer's Boots"}},{"insert":" gives evasion so long as your opponents has 1 non basic land in play. They can not block an attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evasion of some sort is always good. Trample is included as well as some flying. But by far the most brilliant ways to get evasion is with "},{"insert":{"card-link":"Brutal Hordechief"}},{"insert":". If you have the mana to spare, he is not only good for when you attack, but when your opponents attack. He should be targeted and removed once he hit the field. You yourself may become a target. Use this as more of a political tool. You can force your opponents pesky cards off the table that they never want to block or attack with. This is non targeting. This gets around protection. He also drains life from your opponent per creature you attack with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Weaknesses:"},{"insert":"\nWhile this deck has the capability to swing wide, the treasures stop being creatures at the end of your turn. Leaving you wide open for attacks most of the time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since your treasures stop being creatures, any equipment that were on them, fall off when they revert back to non creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your commander is needed for many interactions for other cards. That is not to say it's impossible to win without it, just harder."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you don't have your draw engines, you will most likely fall behind similarly powered decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some cards that really make treasures shine or generate tons of them are not included for various reasons, but mainly to keep away from infinite combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using your treasures always seems tempting, but they can be a win condition if you save them for later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since people see who your commander is, they know how much power you have by counting your treasures. You're not going to be able to hide why you have so many treasures. "},{"attributes":{"italic":true},"insert":"(Olivia is a good substitute for this reason)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Honorable Mentions:"},{"insert":"\n"},{"insert":{"card-link":"Xorn"}},{"insert":" gives you more value for each treasure generated."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mahadi, Emporium Master"}},{"insert":" is amazing to keep your treasure count high while your commander is out. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Impulsive Pilferer"}},{"insert":" pairs really well with other cards to generate consistent treasures quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":" makes your equip cost 0 really making Leonin Shikari shine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blade of Selves"}},{"insert":" can give a boost to treasure gain and forc"},{"attributes":{"color":"var(--color)","background":"var(--light-background)"},"insert":"e death 3 triggers with legendary creatures."},{"attributes":{"list":"bullet"},"insert":"\n"}]}










































































