437 views9 days ago
Commander
Size: 100Est cost: $371.06Salt sum: 41.04
EliteFourBlue
437 views9 days ago
Commander
Size: 100Est cost: $371.06Salt sum: 41.04
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{"ops":[{"attributes":{"bold":true},"insert":"🐉🔥 Goad Lizards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Goad Lizards"},{"insert":" is an Izzet dragon-goad Commander deck built around "},{"attributes":{"bold":true},"insert":"Firkraag, Cunning Instigator"},{"insert":", weaponizing forced combat, political chaos, dragon tribal synergies, and incremental card advantage to turn the entire table against itself.\nAt its core, the deck manipulates combat so opponents are constantly attacking each other while Firkraag rewards the carnage with cards, counters, and growing aerial pressure. What begins as subtle table manipulation quickly escalates into forced battlefield chaos where dragons, curses, goad effects, and copied threats create a game state nobody can fully control — except the player piloting it.\nThe deck doesn’t just want opponents to attack.\nIt wants them to "},{"attributes":{"italic":true},"insert":"regret surviving combat."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Core Themes & Mechanics"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"🐉 Dragon Tribal Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses dragons as scalable threats, value engines, and combat manipulators.\nCore dragon payoffs include:\n"},{"attributes":{"bold":true},"insert":"Firkraag, Cunning Instigator"},{"insert":" rewarding goaded combat with card draw and +1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scourge of Valkas"},{"insert":" turning every dragon entering the battlefield into scalable burn damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Tempest"},{"insert":" granting haste while converting dragons into direct damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lathliss, Dragon Queen"},{"insert":" flooding the board with additional dragon tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Dragon"},{"insert":" copying powerful permanents into evasive threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Atsushi, the Blazing Sky"},{"insert":" functioning as both value generation and explosive mana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Tyrant"},{"insert":" storing mana between turns for massive swing plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan, Soul Aflame"},{"insert":" copying dragons and reducing tribal costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Parun"},{"insert":" converting every spell and draw trigger into direct damage and card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thundermane Dragon"},{"insert":" rewarding aggressive combat-focused gameplay"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The dragon package ensures that even while opponents fight each other, the deck steadily develops overwhelming airborne pressure.\n"},{"attributes":{"bold":true},"insert":"⚔️ Goad, Forced Combat & Table Manipulation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary identity revolves around forcing combat and turning opponents into unwilling participants in your win condition.\nCore goad engines include:\n"},{"attributes":{"bold":true},"insert":"Disrupt Decorum"},{"insert":" forcing entire tables into chaotic combat phases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Geode Rager"},{"insert":" repeatedly goading creatures through landfall triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bloodthirsty Blade"},{"insert":" politically redirecting threats around the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychic Impetus"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Shiny Impetus"},{"insert":" turning opposing creatures into forced attackers while generating value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Komainu Battle Armor"},{"insert":" transforming equipped creatures into repeatable goad engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectacular Showdown"},{"insert":" creating devastating forced-combat alpha strikes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vengeful Ancestor"},{"insert":" punishing goaded creatures whenever they attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Public Enemy"},{"insert":" painting massive targets onto opposing creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alexios, Deimos of Kosmos"},{"insert":" functioning as both a political threat and combat escalator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slicer, Hired Muscle"},{"insert":" turning opponents into unwilling combat participants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck constantly manipulates combat math so opponents damage each other while you profit from the chaos.\n"},{"attributes":{"bold":true},"insert":"🧠 Card Draw & Punishment Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because opponents are constantly attacking and casting spells, the deck converts table activity directly into advantage.\nCore draw and punishment engines include:\n"},{"attributes":{"bold":true},"insert":"Curiosity + Niv-Mizzet, Parun"},{"insert":" creating absurd draw-and-burn synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Curse of Verbosity"},{"insert":" rewarding attacks against cursed opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Firkraag himself"},{"insert":" drawing cards whenever goaded creatures attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychic Corrosion"},{"insert":" weaponizing heavy draw into incremental mill pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thought Scour"},{"insert":" enabling cheap draw and graveyard disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marang River Regent"},{"insert":" providing scalable card filtering and tempo utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thundermane Dragon"},{"insert":" rewarding aggressive aerial combat patterns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more chaotic the table becomes, the more resources the deck accumulates.\n"},{"attributes":{"bold":true},"insert":"🌪️ Chaos, Politics & Combat Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rather than hard control, the deck manipulates the pace of the game through political pressure and combat incentives.\nKey control tools include:\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" discouraging attacks in your direction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":" punishing opponents for attacking you directly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dissipation Field"},{"insert":" turning enemy aggression into tempo loss"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reins of Power"},{"insert":" completely reversing combat math at instant speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Dragon"},{"insert":" forcing awkward blocking and combat decisions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Territorial Hellkite"},{"insert":" introducing unpredictable attack patterns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan the Masterless"},{"insert":" punishing attacks into planeswalkers while creating dragon pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck doesn’t stop combat — it redirects it into maximum chaos.\n"},{"attributes":{"bold":true},"insert":"⚡ Ramp & Dragon Acceleration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck leverages tribal ramp and treasure generation to accelerate expensive dragons quickly.\nCore ramp engines include:\n"},{"attributes":{"bold":true},"insert":"Dragonlord’s Servant"},{"insert":" reducing dragon costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ganax, Astral Hunter"},{"insert":" generating Treasure whenever dragons enter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon’s Hoard"},{"insert":" functioning as both tribal ramp and card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Curse of Opulence"},{"insert":" rewarding combat with Treasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan, Fireblood"},{"insert":" filtering cards while ramping dragons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan, Dragon Ascendant"},{"insert":" supporting tribal development and scaling pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dracogenesis"},{"insert":" amplifying dragon-focused value turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Tyrant"},{"insert":" banking mana for explosive future turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fellwar Stone"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talisman of Creativity"},{"insert":" accelerating early setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck transitions very quickly from setup into massive airborne board states.\n"},{"attributes":{"bold":true},"insert":"💥 Explosive Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While the deck constantly generates incremental value through forced combat, many games end through sudden overwhelming battlefield swings.\nFinishers include:\n"},{"attributes":{"bold":true},"insert":"Scourge of the Throne"},{"insert":" generating additional combat phases and explosive scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Tempest"},{"insert":" converting dragon ETBs into massive direct damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scourge of Valkas"},{"insert":" scaling burn damage alongside dragon swarms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lathliss, Dragon Queen"},{"insert":" overwhelming the board with dragons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Dragon"},{"insert":" copying key permanents into evasive threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Themberchaud"},{"insert":" functioning as massive scalable board damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectacular Showdown"},{"insert":" forcing devastating combat math across the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Parun + Curiosity"},{"insert":" generating enormous draw and damage loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slicer, Hired Muscle"},{"insert":" dealing huge combat damage while circulating around the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alexios, Deimos of Kosmos"},{"insert":" escalating combat pressure rapidly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Chain Reaction"},{"insert":" resetting overwhelmed boards while preserving advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck excels at turning political chaos into sudden lethal pressure once opponents have exhausted their resources fighting each other.\n"},{"attributes":{"bold":true},"insert":"♾️ Infinite Combos & High-End Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"While primarily built as a high-power political chaos deck, the list contains several powerful synergy engines capable of generating overwhelming advantage or game-ending loops.\nCore combo interactions include:\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Parun + Curiosity"},{"insert":" generating repeatable draw-and-damage loops that can quickly kill the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Tempest + Lathliss, Dragon Queen"},{"insert":" scaling dragon ETBs into massive direct damage chains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Dragon"},{"insert":" copying key permanents into overwhelming value engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scourge of Valkas + token generation"},{"insert":" turning dragon swarms into burn explosions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Firkraag + repeated goad effects"},{"insert":" generating massive card advantage over multiple combat cycles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slicer + forced combat effects"},{"insert":" creating chaotic damage scaling across the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Tyrant + stored mana"},{"insert":" enabling enormous explosive turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not designed as a turbo-combo list, but if left unchecked it can rapidly convert political chaos into overwhelming battlefield dominance.\nMost of the deck’s strongest interactions emerge naturally from overlapping combat, dragon, and goad synergies rather than isolated combo pieces, keeping gameplay highly interactive, unpredictable, and replayable.\n"},{"attributes":{"bold":true},"insert":"🧩 Player Experience"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Goad Lizards"},{"insert":" is designed for players who enjoy:\nPolitical Commander gameplay and forced combat manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dragon tribal with explosive scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watching opponents destroy each other while you profit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chaotic combat math and shifting alliances"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incremental card advantage through table interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turning the combat phase into a psychological weapon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning through manipulation, pressure, and overwhelming aerial dominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is a high-power Izzet dragon chaos deck built for players who believe combat should never be optional — and that the best way to win a Commander game is convincing everyone else to lose it for you first.\n"}]}
Commander
Firkraag, Cunning Instigator
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
Legendary Creature - Dragon

Commander
(CTRL to add secondary)
Copy
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Evasion
Territorial Hellkite
Flying, haste
At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Creature - Dragon

Evasion
(CTRL to add secondary)
Finisher
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Slicer, Hired Muscle
More Than Meets the Eye (You may cast this card converted for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
Legendary Creature Artifact - Robot


Finisher
(CTRL to add secondary)
Goad
Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Vengeful Ancestor
Flying
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature - Dragon Spirit

Goad
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Sarkhan the Masterless
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Legendary Planeswalker - Sarkhan

Protection
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Legendary Creature - Human Druid

Ramp
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Dragon

Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon

Themberchaud
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Legendary Creature - Dragon

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"🐉🔥 Goad Lizards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Goad Lizards"},{"insert":" is an Izzet dragon-goad Commander deck built around "},{"attributes":{"bold":true},"insert":"Firkraag, Cunning Instigator"},{"insert":", weaponizing forced combat, political chaos, dragon tribal synergies, and incremental card advantage to turn the entire table against itself.\nAt its core, the deck manipulates combat so opponents are constantly attacking each other while Firkraag rewards the carnage with cards, counters, and growing aerial pressure. What begins as subtle table manipulation quickly escalates into forced battlefield chaos where dragons, curses, goad effects, and copied threats create a game state nobody can fully control — except the player piloting it.\nThe deck doesn’t just want opponents to attack.\nIt wants them to "},{"attributes":{"italic":true},"insert":"regret surviving combat."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Core Themes & Mechanics"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"🐉 Dragon Tribal Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses dragons as scalable threats, value engines, and combat manipulators.\nCore dragon payoffs include:\n"},{"attributes":{"bold":true},"insert":"Firkraag, Cunning Instigator"},{"insert":" rewarding goaded combat with card draw and +1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scourge of Valkas"},{"insert":" turning every dragon entering the battlefield into scalable burn damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Tempest"},{"insert":" granting haste while converting dragons into direct damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lathliss, Dragon Queen"},{"insert":" flooding the board with additional dragon tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Dragon"},{"insert":" copying powerful permanents into evasive threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Atsushi, the Blazing Sky"},{"insert":" functioning as both value generation and explosive mana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Tyrant"},{"insert":" storing mana between turns for massive swing plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan, Soul Aflame"},{"insert":" copying dragons and reducing tribal costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Parun"},{"insert":" converting every spell and draw trigger into direct damage and card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thundermane Dragon"},{"insert":" rewarding aggressive combat-focused gameplay"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The dragon package ensures that even while opponents fight each other, the deck steadily develops overwhelming airborne pressure.\n"},{"attributes":{"bold":true},"insert":"⚔️ Goad, Forced Combat & Table Manipulation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary identity revolves around forcing combat and turning opponents into unwilling participants in your win condition.\nCore goad engines include:\n"},{"attributes":{"bold":true},"insert":"Disrupt Decorum"},{"insert":" forcing entire tables into chaotic combat phases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Geode Rager"},{"insert":" repeatedly goading creatures through landfall triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bloodthirsty Blade"},{"insert":" politically redirecting threats around the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychic Impetus"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Shiny Impetus"},{"insert":" turning opposing creatures into forced attackers while generating value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Komainu Battle Armor"},{"insert":" transforming equipped creatures into repeatable goad engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectacular Showdown"},{"insert":" creating devastating forced-combat alpha strikes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vengeful Ancestor"},{"insert":" punishing goaded creatures whenever they attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Public Enemy"},{"insert":" painting massive targets onto opposing creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alexios, Deimos of Kosmos"},{"insert":" functioning as both a political threat and combat escalator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slicer, Hired Muscle"},{"insert":" turning opponents into unwilling combat participants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck constantly manipulates combat math so opponents damage each other while you profit from the chaos.\n"},{"attributes":{"bold":true},"insert":"🧠 Card Draw & Punishment Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because opponents are constantly attacking and casting spells, the deck converts table activity directly into advantage.\nCore draw and punishment engines include:\n"},{"attributes":{"bold":true},"insert":"Curiosity + Niv-Mizzet, Parun"},{"insert":" creating absurd draw-and-burn synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Curse of Verbosity"},{"insert":" rewarding attacks against cursed opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Firkraag himself"},{"insert":" drawing cards whenever goaded creatures attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychic Corrosion"},{"insert":" weaponizing heavy draw into incremental mill pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thought Scour"},{"insert":" enabling cheap draw and graveyard disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marang River Regent"},{"insert":" providing scalable card filtering and tempo utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thundermane Dragon"},{"insert":" rewarding aggressive aerial combat patterns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more chaotic the table becomes, the more resources the deck accumulates.\n"},{"attributes":{"bold":true},"insert":"🌪️ Chaos, Politics & Combat Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rather than hard control, the deck manipulates the pace of the game through political pressure and combat incentives.\nKey control tools include:\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" discouraging attacks in your direction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":" punishing opponents for attacking you directly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dissipation Field"},{"insert":" turning enemy aggression into tempo loss"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reins of Power"},{"insert":" completely reversing combat math at instant speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Dragon"},{"insert":" forcing awkward blocking and combat decisions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Territorial Hellkite"},{"insert":" introducing unpredictable attack patterns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan the Masterless"},{"insert":" punishing attacks into planeswalkers while creating dragon pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck doesn’t stop combat — it redirects it into maximum chaos.\n"},{"attributes":{"bold":true},"insert":"⚡ Ramp & Dragon Acceleration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck leverages tribal ramp and treasure generation to accelerate expensive dragons quickly.\nCore ramp engines include:\n"},{"attributes":{"bold":true},"insert":"Dragonlord’s Servant"},{"insert":" reducing dragon costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ganax, Astral Hunter"},{"insert":" generating Treasure whenever dragons enter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon’s Hoard"},{"insert":" functioning as both tribal ramp and card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Curse of Opulence"},{"insert":" rewarding combat with Treasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan, Fireblood"},{"insert":" filtering cards while ramping dragons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sarkhan, Dragon Ascendant"},{"insert":" supporting tribal development and scaling pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dracogenesis"},{"insert":" amplifying dragon-focused value turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Tyrant"},{"insert":" banking mana for explosive future turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fellwar Stone"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talisman of Creativity"},{"insert":" accelerating early setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck transitions very quickly from setup into massive airborne board states.\n"},{"attributes":{"bold":true},"insert":"💥 Explosive Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While the deck constantly generates incremental value through forced combat, many games end through sudden overwhelming battlefield swings.\nFinishers include:\n"},{"attributes":{"bold":true},"insert":"Scourge of the Throne"},{"insert":" generating additional combat phases and explosive scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Tempest"},{"insert":" converting dragon ETBs into massive direct damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scourge of Valkas"},{"insert":" scaling burn damage alongside dragon swarms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lathliss, Dragon Queen"},{"insert":" overwhelming the board with dragons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Dragon"},{"insert":" copying key permanents into evasive threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Themberchaud"},{"insert":" functioning as massive scalable board damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectacular Showdown"},{"insert":" forcing devastating combat math across the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Parun + Curiosity"},{"insert":" generating enormous draw and damage loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slicer, Hired Muscle"},{"insert":" dealing huge combat damage while circulating around the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alexios, Deimos of Kosmos"},{"insert":" escalating combat pressure rapidly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Chain Reaction"},{"insert":" resetting overwhelmed boards while preserving advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck excels at turning political chaos into sudden lethal pressure once opponents have exhausted their resources fighting each other.\n"},{"attributes":{"bold":true},"insert":"♾️ Infinite Combos & High-End Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"While primarily built as a high-power political chaos deck, the list contains several powerful synergy engines capable of generating overwhelming advantage or game-ending loops.\nCore combo interactions include:\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Parun + Curiosity"},{"insert":" generating repeatable draw-and-damage loops that can quickly kill the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragon Tempest + Lathliss, Dragon Queen"},{"insert":" scaling dragon ETBs into massive direct damage chains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Dragon"},{"insert":" copying key permanents into overwhelming value engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scourge of Valkas + token generation"},{"insert":" turning dragon swarms into burn explosions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Firkraag + repeated goad effects"},{"insert":" generating massive card advantage over multiple combat cycles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slicer + forced combat effects"},{"insert":" creating chaotic damage scaling across the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Tyrant + stored mana"},{"insert":" enabling enormous explosive turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not designed as a turbo-combo list, but if left unchecked it can rapidly convert political chaos into overwhelming battlefield dominance.\nMost of the deck’s strongest interactions emerge naturally from overlapping combat, dragon, and goad synergies rather than isolated combo pieces, keeping gameplay highly interactive, unpredictable, and replayable.\n"},{"attributes":{"bold":true},"insert":"🧩 Player Experience"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Goad Lizards"},{"insert":" is designed for players who enjoy:\nPolitical Commander gameplay and forced combat manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dragon tribal with explosive scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watching opponents destroy each other while you profit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chaotic combat math and shifting alliances"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incremental card advantage through table interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turning the combat phase into a psychological weapon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning through manipulation, pressure, and overwhelming aerial dominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is a high-power Izzet dragon chaos deck built for players who believe combat should never be optional — and that the best way to win a Commander game is convincing everyone else to lose it for you first.\n"}]}






























































