405 views18 hrs ago
Commander
Size: 100Salt sum: 65.49
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FlubbaJubba

405 views18 hrs ago
Commander
Size: 100Salt sum: 65.49

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{"ops":[{"insert":"Wizard's Tribal, this was my 2nd deck to ever be built in paper and it really has worked. However there are numerous cards with sometimes cheaper upgrades that are so much more influential than other cards in this deck. Do I think this is a true Bracket (4) that goes toe to toe with the others, No, am I stuck in that limitation because this wins with easy two card combos YES. So here is my breakdown of the deck.\n\nSo, the deck aims to play "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" as soon as possible whilst building up a board of wizards, once done start RACING through the deck to find one of the combos such as "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" an alternate to "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" is using "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" achieving the same result. The other combo is "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" this basically allows us to constantly flicker something whether that be mana (In the form of lands or rocks) or even just simply wizards to tap for "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" \n\nSo upgrades, "},{"insert":{"card-link":"Displace"}},{"insert":" is certainly an addition to take note of as that also combo's with "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" \n\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" Is an addition which would then combo with "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" by paying 1 and a U and two wizards to constantly copy "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" \n\nOne addition that would (In my opinion) improve the deck massively for not a huge cost is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" which means we can play a creature (A wizard no doubt) and untap all creatures, to then tap them all to draw EVEN MORE CARDS.\n\nThere are some alternate Win Cons to accommodate the draw being "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" which is the primary method of winning in the deck at it's current standing.\n\nLet's talk about some of the personal favorites in the deck:\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" - This card is so versatile, have played against a deck which used a "},{"insert":{"card-link":"Beast Within"}},{"insert":" against "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" and decided to use all my wizards to find this card and then bounce "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" to hand so the spell fizzled (BRILLIANT)\n"},{"insert":{"card-link":"Captain of the Mists"}},{"insert":" - Now this although not a very powerful cards has drawn me so many extra cards, the deck is of course Wizard tribal but a lot of them are HUMANS so we can tap Captain, play thing, untap captain, tap captain (You get the gist)\n"},{"insert":{"card-link":"High Tide"}},{"insert":" - In most decks this isn't great however here it is a massive kickstart, on turn 3 with a mana rock and want to play your commander aggressively to start drawing cards FIRE AWAY you'll likely play into removal but hey ho it allows for some obsurd turns due to basically every land in the deck being an Island\n\nNow where does the deck fall down (In current state) I personally think is expensive (CMC) cards for creatures that don't add much to the deck, "},{"insert":{"card-link":"Fallowsage"}},{"insert":" for example is 4 CMC but it draws twice as many cards? I would generally prefer simply to play a 1 drop use that to draw, play another 1 drop etc. rather than the whole 4 CMC.\n"},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":" - Now this is just a \"funny\" card where you constantly untap it utilizing the "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" combo and ping everyone to death\n"},{"insert":{"card-link":"Kaho, Minamo Historian"}},{"insert":" - The ability isn't too great I'd yet again rather have a smaller body so I can play more wizards.\n"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" - 6 CMC for an ability that will never be relevant, the deck doesn't play really any large creatures or those that would hurt our opponent so why have a board of Wizards that can fly when we will be tapping them every turn to draw? Same again, idea is to remove this lower CMC creature so I can draw and play more in one turn\n"},{"insert":{"card-link":"Master of Waves"}},{"insert":" - Yeahhhh, we do play Mono Blue for this deck so Devotion will get pretty high, but not enough that 10 2/1's will make a difference unless you start using "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" on it to make multiple of them\n\nINSTANTS - I'm just putting this here as a placeholder for half the instants in the deck which are so much worse than varying cards in the Budget Upgrades section, "},{"insert":{"card-link":"Turn to Frog"}},{"insert":" and "},{"insert":{"card-link":"Ovinize"}},{"insert":" see very little play and use whereas I'd rather just have a counterspell in hand, "},{"insert":{"card-link":"Circular Logic"}},{"insert":" I'd rather just have a "},{"insert":{"card-link":"Disallow"}},{"insert":". "},{"insert":{"card-link":"Sage's Dousing"}},{"insert":" is increasingly less useful into the late game and I'd rather have "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" \n\nThe deck has certainly struggled against one card in particular "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":" , only 11 out of our 29 creatures can survive this even being on field notably not in that number is our commander "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" being an 0/2 so dies as soon as it hits the field.\n\nOverall, in my opinion the deck is strong but no where near where it needs to be for me to properly call it a bracket 4 commander deck it's broken down way too quickly in the early game before you can get it off the ground, it's also my only deck as of current my playgroup REFUSES to play against due to the fact when it gets going even with the low amount of actual good counter spells, you see so much of your deck you probably have 2 or 3 of them in your hand at any one time I think it will be stronger once the Avg Mana Value comes even lower than it currently is to allow you to churn through as much of the deck as possible and as expected draw your entire deck and win the game.\n\n\n"}]}
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (cmm) 672

Commander

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (moc) 348
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (dmc) 182
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (dom) 215
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (plst) CMM-398
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (brc) 148
Sol Ring
: Add
.
Artifact
Sol Ring (moc) 381
Spellbook
You have no maximum hand size.
Artifact - Book
Spellbook (plst) 10E-343
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (pw22) 4
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plst) C15-55
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Artifact

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Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (dmr) 280
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m14) 43
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (mul) 8
Elite Arcanist
When this creature enters, you may exile an instant card from your hand.
,
: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Creature - Human Wizard
Elite Arcanist (m14) 54
Fallowsage
Whenever this creature becomes tapped, you may draw a card.
Creature - Wizard Merfolk
Fallowsage (moc) 223
Gadwick, the Wizened
When Gadwick enters, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Legendary Creature - Human Wizard
Gadwick, the Wizened (peld) 48p
Ghosthelm Courier
You may choose not to untap this creature during your untap step.
,
: Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Ghosthelm Courier (ons) 85
Graceful Adept
You have no maximum hand size.
Creature - Human Wizard
Graceful Adept (chk) 63
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Hisoka's Guard
You may choose not to untap this creature during your untap step.
,
: Target creature you control other than this creature has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Hisoka's Guard (chk) 68
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (plst) UMA-61
Lighthouse Chronologist
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Creature - Human Wizard
Lighthouse Chronologist (roe) 75
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (ths) 53
Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (c21) 124
Patron Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays
.
Creature - Human Wizard
Patron Wizard (plst) ODY-89
Prodigal Sorcerer
: This creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
Prodigal Sorcerer (plst) EMA-67
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (cmr) 96
Sower of Temptation
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature - Wizard Faerie
Sower of Temptation (lrw) 88
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (mor) 51
Surgespanner
Whenever this creature becomes tapped, you may pay
. If you do, return target permanent to its owner's hand.
Creature - Wizard Merfolk
Surgespanner (lrw) 92
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (jmp) 181
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Wizard
Teferi, Mage of Zhalfir (tsp) 83
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (mid) 342
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (mm3) 55

Creature

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Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (afr) 81

Enchantment

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (gtc) 29
Bane's Contingency
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Bane's Contingency (clb) 57
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 308
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (p09) 1
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Disdainful Stroke
Counter target spell with mana value 4 or greater.
Instant
Disdainful Stroke (soa) 17
Dissolve
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Dissolve (ima) 51
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (mm3) 39
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18a
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (6ed) 83
Negate
Counter target noncreature spell.
Instant
Negate (m15) 71
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (moc) 231
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (8ed) 96
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (soa) 23
Wizard's Retort
This spell costs
less to cast if you control a Wizard.
Counter target spell.
Instant
Wizard's Retort (plst) DOM-75

Instant

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Island
(
: Add
.)
Basic Land - Island
Island (m14) 236
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 258
Island
(
: Add
.)
Basic Land - Island
Island (akh) 251
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Island
(
: Add
.)
Basic Land - Island
Island (znr) 270
Island
(
: Add
.)
Basic Land - Island
Island (vow) 270
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmr) 488
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303

Land

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Kasmina, Enigmatic Mentor
Spells your opponents cast that target a creature or planeswalker you control cost
more to cast.
−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Legendary Planeswalker - Kasmina
Kasmina, Enigmatic Mentor (plst) WAR-56
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (war) 61

Planeswalker

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Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (c21) 118
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (plst) KTK-59
Walk the Aeons
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Sorcery
Walk the Aeons (tsr) 98

Sorcery

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (soc) 187
Cursecatcher
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature - Wizard Merfolk
Cursecatcher (a25) 53
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (drc) 74
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (j25) 106
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (plst) MRD-36
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 400
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (plst) UMA-55
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (plst) 8ED-86
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Mistcaller
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Wizard Merfolk
Mistcaller (m19) 62
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Nyx Lotus
Nyx Lotus enters tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Artifact
Nyx Lotus (thb) 235
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (mkc) 234
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 392
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (lcc) 178
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61

Budget Upgrades

(Ctrl to add secondary)
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (otc) 106
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (tdc) 162
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (inr) 478
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (plst) UMA-77
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (plst) MM3-54
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (m10) 75

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
82 pips - 53 cards
38 mana - 36 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 6 cards
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Description

{"ops":[{"insert":"Wizard's Tribal, this was my 2nd deck to ever be built in paper and it really has worked. However there are numerous cards with sometimes cheaper upgrades that are so much more influential than other cards in this deck. Do I think this is a true Bracket (4) that goes toe to toe with the others, No, am I stuck in that limitation because this wins with easy two card combos YES. So here is my breakdown of the deck.\n\nSo, the deck aims to play "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" as soon as possible whilst building up a board of wizards, once done start RACING through the deck to find one of the combos such as "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" an alternate to "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" is using "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" achieving the same result. The other combo is "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" this basically allows us to constantly flicker something whether that be mana (In the form of lands or rocks) or even just simply wizards to tap for "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" \n\nSo upgrades, "},{"insert":{"card-link":"Displace"}},{"insert":" is certainly an addition to take note of as that also combo's with "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" \n\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" Is an addition which would then combo with "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" by paying 1 and a U and two wizards to constantly copy "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" \n\nOne addition that would (In my opinion) improve the deck massively for not a huge cost is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" which means we can play a creature (A wizard no doubt) and untap all creatures, to then tap them all to draw EVEN MORE CARDS.\n\nThere are some alternate Win Cons to accommodate the draw being "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" which is the primary method of winning in the deck at it's current standing.\n\nLet's talk about some of the personal favorites in the deck:\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" - This card is so versatile, have played against a deck which used a "},{"insert":{"card-link":"Beast Within"}},{"insert":" against "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" and decided to use all my wizards to find this card and then bounce "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" to hand so the spell fizzled (BRILLIANT)\n"},{"insert":{"card-link":"Captain of the Mists"}},{"insert":" - Now this although not a very powerful cards has drawn me so many extra cards, the deck is of course Wizard tribal but a lot of them are HUMANS so we can tap Captain, play thing, untap captain, tap captain (You get the gist)\n"},{"insert":{"card-link":"High Tide"}},{"insert":" - In most decks this isn't great however here it is a massive kickstart, on turn 3 with a mana rock and want to play your commander aggressively to start drawing cards FIRE AWAY you'll likely play into removal but hey ho it allows for some obsurd turns due to basically every land in the deck being an Island\n\nNow where does the deck fall down (In current state) I personally think is expensive (CMC) cards for creatures that don't add much to the deck, "},{"insert":{"card-link":"Fallowsage"}},{"insert":" for example is 4 CMC but it draws twice as many cards? I would generally prefer simply to play a 1 drop use that to draw, play another 1 drop etc. rather than the whole 4 CMC.\n"},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":" - Now this is just a \"funny\" card where you constantly untap it utilizing the "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" combo and ping everyone to death\n"},{"insert":{"card-link":"Kaho, Minamo Historian"}},{"insert":" - The ability isn't too great I'd yet again rather have a smaller body so I can play more wizards.\n"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" - 6 CMC for an ability that will never be relevant, the deck doesn't play really any large creatures or those that would hurt our opponent so why have a board of Wizards that can fly when we will be tapping them every turn to draw? Same again, idea is to remove this lower CMC creature so I can draw and play more in one turn\n"},{"insert":{"card-link":"Master of Waves"}},{"insert":" - Yeahhhh, we do play Mono Blue for this deck so Devotion will get pretty high, but not enough that 10 2/1's will make a difference unless you start using "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" on it to make multiple of them\n\nINSTANTS - I'm just putting this here as a placeholder for half the instants in the deck which are so much worse than varying cards in the Budget Upgrades section, "},{"insert":{"card-link":"Turn to Frog"}},{"insert":" and "},{"insert":{"card-link":"Ovinize"}},{"insert":" see very little play and use whereas I'd rather just have a counterspell in hand, "},{"insert":{"card-link":"Circular Logic"}},{"insert":" I'd rather just have a "},{"insert":{"card-link":"Disallow"}},{"insert":". "},{"insert":{"card-link":"Sage's Dousing"}},{"insert":" is increasingly less useful into the late game and I'd rather have "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" \n\nThe deck has certainly struggled against one card in particular "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":" , only 11 out of our 29 creatures can survive this even being on field notably not in that number is our commander "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" being an 0/2 so dies as soon as it hits the field.\n\nOverall, in my opinion the deck is strong but no where near where it needs to be for me to properly call it a bracket 4 commander deck it's broken down way too quickly in the early game before you can get it off the ground, it's also my only deck as of current my playgroup REFUSES to play against due to the fact when it gets going even with the low amount of actual good counter spells, you see so much of your deck you probably have 2 or 3 of them in your hand at any one time I think it will be stronger once the Avg Mana Value comes even lower than it currently is to allow you to churn through as much of the deck as possible and as expected draw your entire deck and win the game.\n\n\n"}]}
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