FlubbaJubba
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Commander
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{"ops":[{"insert":"Wizard's Tribal, this was my 2nd deck to ever be built in paper and it really has worked. However there are numerous cards with sometimes cheaper upgrades that are so much more influential than other cards in this deck. Do I think this is a true Bracket (4) that goes toe to toe with the others, No, am I stuck in that limitation because this wins with easy two card combos YES. So here is my breakdown of the deck.\n\nSo, the deck aims to play "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" as soon as possible whilst building up a board of wizards, once done start RACING through the deck to find one of the combos such as "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" an alternate to "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" is using "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" achieving the same result. The other combo is "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" this basically allows us to constantly flicker something whether that be mana (In the form of lands or rocks) or even just simply wizards to tap for "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" \n\nSo upgrades, "},{"insert":{"card-link":"Displace"}},{"insert":" is certainly an addition to take note of as that also combo's with "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" \n\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" Is an addition which would then combo with "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" by paying 1 and a U and two wizards to constantly copy "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" \n\nOne addition that would (In my opinion) improve the deck massively for not a huge cost is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" which means we can play a creature (A wizard no doubt) and untap all creatures, to then tap them all to draw EVEN MORE CARDS.\n\nThere are some alternate Win Cons to accommodate the draw being "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" which is the primary method of winning in the deck at it's current standing.\n\nLet's talk about some of the personal favorites in the deck:\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" - This card is so versatile, have played against a deck which used a "},{"insert":{"card-link":"Beast Within"}},{"insert":" against "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" and decided to use all my wizards to find this card and then bounce "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" to hand so the spell fizzled (BRILLIANT)\n"},{"insert":{"card-link":"Captain of the Mists"}},{"insert":" - Now this although not a very powerful cards has drawn me so many extra cards, the deck is of course Wizard tribal but a lot of them are HUMANS so we can tap Captain, play thing, untap captain, tap captain (You get the gist)\n"},{"insert":{"card-link":"High Tide"}},{"insert":" - In most decks this isn't great however here it is a massive kickstart, on turn 3 with a mana rock and want to play your commander aggressively to start drawing cards FIRE AWAY you'll likely play into removal but hey ho it allows for some obsurd turns due to basically every land in the deck being an Island\n\nNow where does the deck fall down (In current state) I personally think is expensive (CMC) cards for creatures that don't add much to the deck, "},{"insert":{"card-link":"Fallowsage"}},{"insert":" for example is 4 CMC but it draws twice as many cards? I would generally prefer simply to play a 1 drop use that to draw, play another 1 drop etc. rather than the whole 4 CMC.\n"},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":" - Now this is just a \"funny\" card where you constantly untap it utilizing the "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" combo and ping everyone to death\n"},{"insert":{"card-link":"Kaho, Minamo Historian"}},{"insert":" - The ability isn't too great I'd yet again rather have a smaller body so I can play more wizards.\n"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" - 6 CMC for an ability that will never be relevant, the deck doesn't play really any large creatures or those that would hurt our opponent so why have a board of Wizards that can fly when we will be tapping them every turn to draw? Same again, idea is to remove this lower CMC creature so I can draw and play more in one turn\n"},{"insert":{"card-link":"Master of Waves"}},{"insert":" - Yeahhhh, we do play Mono Blue for this deck so Devotion will get pretty high, but not enough that 10 2/1's will make a difference unless you start using "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" on it to make multiple of them\n\nINSTANTS - I'm just putting this here as a placeholder for half the instants in the deck which are so much worse than varying cards in the Budget Upgrades section, "},{"insert":{"card-link":"Turn to Frog"}},{"insert":" and "},{"insert":{"card-link":"Ovinize"}},{"insert":" see very little play and use whereas I'd rather just have a counterspell in hand, "},{"insert":{"card-link":"Circular Logic"}},{"insert":" I'd rather just have a "},{"insert":{"card-link":"Disallow"}},{"insert":". "},{"insert":{"card-link":"Sage's Dousing"}},{"insert":" is increasingly less useful into the late game and I'd rather have "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" \n\nThe deck has certainly struggled against one card in particular "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":" , only 11 out of our 29 creatures can survive this even being on field notably not in that number is our commander "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" being an 0/2 so dies as soon as it hits the field.\n\nOverall, in my opinion the deck is strong but no where near where it needs to be for me to properly call it a bracket 4 commander deck it's broken down way too quickly in the early game before you can get it off the ground, it's also my only deck as of current my playgroup REFUSES to play against due to the fact when it gets going even with the low amount of actual good counter spells, you see so much of your deck you probably have 2 or 3 of them in your hand at any one time I think it will be stronger once the Avg Mana Value comes even lower than it currently is to allow you to churn through as much of the deck as possible and as expected draw your entire deck and win the game.\n\n\n"}]}
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(Ctrl to add secondary)
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Creature
(Ctrl to add secondary)
Enchantment
(Ctrl to add secondary)
Instant
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Planeswalker
(Ctrl to add secondary)
Sorcery
(Ctrl to add secondary)
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate

Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Budget Upgrades
(Ctrl to add secondary)
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Wizard's Tribal, this was my 2nd deck to ever be built in paper and it really has worked. However there are numerous cards with sometimes cheaper upgrades that are so much more influential than other cards in this deck. Do I think this is a true Bracket (4) that goes toe to toe with the others, No, am I stuck in that limitation because this wins with easy two card combos YES. So here is my breakdown of the deck.\n\nSo, the deck aims to play "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" as soon as possible whilst building up a board of wizards, once done start RACING through the deck to find one of the combos such as "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" an alternate to "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" is using "},{"insert":{"card-link":"Elite Arcanist"}},{"insert":" achieving the same result. The other combo is "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" this basically allows us to constantly flicker something whether that be mana (In the form of lands or rocks) or even just simply wizards to tap for "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" \n\nSo upgrades, "},{"insert":{"card-link":"Displace"}},{"insert":" is certainly an addition to take note of as that also combo's with "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" \n\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" Is an addition which would then combo with "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" by paying 1 and a U and two wizards to constantly copy "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" \n\nOne addition that would (In my opinion) improve the deck massively for not a huge cost is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" which means we can play a creature (A wizard no doubt) and untap all creatures, to then tap them all to draw EVEN MORE CARDS.\n\nThere are some alternate Win Cons to accommodate the draw being "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" which is the primary method of winning in the deck at it's current standing.\n\nLet's talk about some of the personal favorites in the deck:\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" - This card is so versatile, have played against a deck which used a "},{"insert":{"card-link":"Beast Within"}},{"insert":" against "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" and decided to use all my wizards to find this card and then bounce "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" to hand so the spell fizzled (BRILLIANT)\n"},{"insert":{"card-link":"Captain of the Mists"}},{"insert":" - Now this although not a very powerful cards has drawn me so many extra cards, the deck is of course Wizard tribal but a lot of them are HUMANS so we can tap Captain, play thing, untap captain, tap captain (You get the gist)\n"},{"insert":{"card-link":"High Tide"}},{"insert":" - In most decks this isn't great however here it is a massive kickstart, on turn 3 with a mana rock and want to play your commander aggressively to start drawing cards FIRE AWAY you'll likely play into removal but hey ho it allows for some obsurd turns due to basically every land in the deck being an Island\n\nNow where does the deck fall down (In current state) I personally think is expensive (CMC) cards for creatures that don't add much to the deck, "},{"insert":{"card-link":"Fallowsage"}},{"insert":" for example is 4 CMC but it draws twice as many cards? I would generally prefer simply to play a 1 drop use that to draw, play another 1 drop etc. rather than the whole 4 CMC.\n"},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":" - Now this is just a \"funny\" card where you constantly untap it utilizing the "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" combo and ping everyone to death\n"},{"insert":{"card-link":"Kaho, Minamo Historian"}},{"insert":" - The ability isn't too great I'd yet again rather have a smaller body so I can play more wizards.\n"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" - 6 CMC for an ability that will never be relevant, the deck doesn't play really any large creatures or those that would hurt our opponent so why have a board of Wizards that can fly when we will be tapping them every turn to draw? Same again, idea is to remove this lower CMC creature so I can draw and play more in one turn\n"},{"insert":{"card-link":"Master of Waves"}},{"insert":" - Yeahhhh, we do play Mono Blue for this deck so Devotion will get pretty high, but not enough that 10 2/1's will make a difference unless you start using "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" on it to make multiple of them\n\nINSTANTS - I'm just putting this here as a placeholder for half the instants in the deck which are so much worse than varying cards in the Budget Upgrades section, "},{"insert":{"card-link":"Turn to Frog"}},{"insert":" and "},{"insert":{"card-link":"Ovinize"}},{"insert":" see very little play and use whereas I'd rather just have a counterspell in hand, "},{"insert":{"card-link":"Circular Logic"}},{"insert":" I'd rather just have a "},{"insert":{"card-link":"Disallow"}},{"insert":". "},{"insert":{"card-link":"Sage's Dousing"}},{"insert":" is increasingly less useful into the late game and I'd rather have "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" \n\nThe deck has certainly struggled against one card in particular "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":" , only 11 out of our 29 creatures can survive this even being on field notably not in that number is our commander "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" being an 0/2 so dies as soon as it hits the field.\n\nOverall, in my opinion the deck is strong but no where near where it needs to be for me to properly call it a bracket 4 commander deck it's broken down way too quickly in the early game before you can get it off the ground, it's also my only deck as of current my playgroup REFUSES to play against due to the fact when it gets going even with the low amount of actual good counter spells, you see so much of your deck you probably have 2 or 3 of them in your hand at any one time I think it will be stronger once the Avg Mana Value comes even lower than it currently is to allow you to churn through as much of the deck as possible and as expected draw your entire deck and win the game.\n\n\n"}]}


































































































