Rev.Matthew
1.1k views2 months ago
Commander
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Commander
Commander
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Umori, the Collector
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
Legendary Creature - Ooze

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Description
{"ops":[{"insert":"New Player Friendly"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I have designed and made this deck to be as simple as possible for someone who has never played MtG before to pick up and play. As they only have five cards to learn, whilst it still functions really well (and I loved the experiment and challenge of putting it together).\n\nThe core:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" (the draw engine of the deck)\n"},{"insert":{"card-link":"Faceless One"}},{"insert":" (to add green identity in the command zone, will only ever be played if you have spare mana and no rats or abilities to play)\n"},{"insert":{"card-link":"Umori, the Collector"}},{"insert":" (as a Companion, Umori starts outside the deck and can be added to your hand at any time for (3) mana. So technically this is a four card deck… Umori is here to make Rats cheaper!)\n"},{"insert":{"card-link":"Rat Colony"}},{"insert":" x58\n"},{"insert":{"card-link":"Swamp"}},{"insert":" x40 (to almost guarantee the first five land drops)\n\nThe advice and guidance I would give as I teach then would be to Mulligan for as many "},{"insert":{"card-link":"Swamp"}},{"insert":"s as possible in your starting hand (at least 3)!\n\nThe order I would recommend:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1: "},{"insert":{"card-link":"Swamp"}},{"insert":" \nTurn 2: "},{"insert":{"card-link":"Swamp"}},{"insert":" & "},{"insert":{"card-link":"Rat Colony"}},{"insert":" \nTurn 3: "},{"insert":{"card-link":"Swamp"}},{"insert":" & use the Companion rule to add "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":" to hand.\nTurn 4: "},{"insert":{"card-link":"Swamp"}},{"insert":" & "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":" \nTurn 5: "},{"insert":{"card-link":"Swamp"}},{"insert":", "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" & "},{"insert":{"card-link":"Rat Colony"}},{"insert":" x2\nTurn 6: "},{"insert":{"card-link":"Swamp"}},{"insert":", "},{"insert":{"card-link":"Rat Colony"}},{"insert":" x4 & Shadowheart’s Ability\nTurn 7: Rat Storm, likely taking out at least one player!\n\nA good tip for discarding less cards is working out when is best to use Shadowheart’s ability - 1st mainphase, as a combat trick, second mainphase, after the end step, or in response to removal/board wipe.\n\nThis deck looks to win on Turn 7 or 8… it has 98 damage available on turn 7 with perfect curve (which happens very reliably).\n\nUpgrades"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Then if they get into it and have learnt how the game and deck functions, we can start to add a little more complexity, ramp and interaction whilst still keeping this quite unique deck’s core identity\n\nCreatures to add:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Defiler of Flesh"}},{"insert":" - to make Rats free, to really Storm them out\n"},{"insert":{"card-link":"Ogre Slumlord"}},{"insert":" - protects board state from board wipes\n"},{"insert":{"card-link":"Pack Rat"}},{"insert":" - to add some redundancy as a one off slightly better rat that can replicate itself for if draw is limited\n"},{"insert":{"card-link":"Species Specialist"}},{"insert":" - to add draw redundancy\n\nLands to add:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" - ramp\n"},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" - ramp\n"},{"insert":{"card-link":"Castle Locthwain"}},{"insert":" - draw\n"},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" - ramp\n"},{"insert":{"card-link":"Lake of the Dead"}},{"insert":" - ramp\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" - ramp\n"},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" - ramp\n"},{"insert":{"card-link":"Sea Gate Wreckage"}},{"insert":" - draw\n"},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":" - to return "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":" to play if/when killed\n"},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" - synergy with cabal coffers and fixes colourless lands\n"},{"insert":{"card-link":"War Room"}},{"insert":" - draw\n"},{"insert":{"card-link":"Witch's Cottage"}},{"insert":" - to return "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":" to play if/when killed\n"}]}




