EpiicWiizard
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Commander
Size: 100Salt sum: 60.19
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Commander
Commander
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Copy
Copy
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Draw
Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
Legendary Planeswalker - Elminster

Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Draw
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Finisher
Finisher
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Lifegain
Lifegain
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Removal
Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga

Removal
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Deck Intent: This deck is a five-color control brew with several win conditions and a heavy focus on mana ramp and card advantage. It combines elements of lifegain, card draw, mill denial, and alternative win conditions to overwhelm or outlast opponents.\n\nWin Conditions:\nExquisite Blood + Sanguine Bond: Drain your opponent's life directly for every life they gain. This combo requires both pieces in play and is particularly potent against decks with lifegain strategies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach of the Second Sun: Cast Approach twice in a single turn to win the game. This strategy relies on mana acceleration and card draw to cast it multiple times."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maze's End: Flip Maze's End face-up and attack with creatures to reach 10 gates in play and win the game. This plan utilizes land recursion and land fetching options to assemble the gate requirements."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Emeria, the Sky Ruin + Time Warp Effects: Exile your opponent's entire library on their end step with Emeria in play and loop Time Warp effects (Nexus of Fate, Teferi, Timebender) to prevent them from drawing cards and lose the game. This combo requires careful timing and resource management."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative Win Conditions: The deck also contains several other win conditions like Elspeth Conquers Death, Mindslaver, and Exsanguinate that can be pursued depending on the game state and matchup."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKey Cards:\nMana Acceleration: Gilded Lotus, Sol Ring, Mind Stone, Chromatic Orrery, Land Tax, Fellwar Stone, Inventors' Fair."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card Draw: Jace, the Mind Sculptor, Rhystic Study, Brainstorm, Ponder, Preordain, Mystical Tutor, Vampiric Tutor, Grim Tutor, Personal Tutor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control/Disruption: Damnation, Exsanguinate, Demonic Tutor, Liliana Vess, Authority of the Consuls, Leylines, Counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Condition Components: Exquisite Blood, Sanguine Bond, Approach of the Second Sun, Maze's End, Emeria, the Sky Ruin, Time Warp Effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility: Thespian's Stage, Walking Atlas, Urza's Saga, Guild Summit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStrengths:\nHighly resilient with multiple win conditions and disruption options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful mana base and card draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adaptable to different metas and game situations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses:\nSusceptible to graveyard hate against mill-based win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vulnerable to early pressure and disruption."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires skillful piloting and sequencing to maximize potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOverall:\nThis deck is a complex and powerful brew with a variety of options and paths to victory. It's not for the faint of heart, but it can be very rewarding for experienced players who enjoy intricate play patterns and strategic decision-making.\n"}]}


















































































